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Cyberpunk 2077


Desqpio

Öne çıkan mesajlar

Patch 1.1
In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.

Stability
Various stability improvements including:
Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).


Quests/Open World
Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
Fixed an issue where Judy could teleport underground in Pyramid Song.
Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
Fixed an issue where Takemura wouldn't call in Down on the Street.
Fixed an issue where Jackie could disappear in The Pickup.
Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
Fixed an issue where opening the package wouldn't update Space Oddity.
Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.


UI
Fixed an issue where prompt for exiting braindance could be missing.
Removed an invalid item from loot.


Visual
Fixed an issue where a grenade's trajectory could be displayed in photo mode.
Fixed particles' hue appearing pink when viewed close up.
Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.


Achievements
Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.


Miscellaneous
Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
Fixed an issue where the "Continue" button in the Main Menu could load an end game save.


PC-specific
It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.

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araçların hem dış hem iç dizaynı gerçekten gördüğüm en özenli en ince dizaynlardı. hem detay seviyesi hem de tarzların çalışılması harmanlanması olarak. aynı şey oyundaki bir çok şey için geçerli ama teknik ve gameplay fiyaskosu yüzünden gölgelendiler işte. yoksa sanat yönetimi bütün kusurlara katlanılır hale getiriyordu benim için. oyunun her yerini dolaşmadım ama görevler için gittiğim her mekanı her aracı her sokağı detaylara baka baka gezdim.

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16 saat önce, goldbären dedi ki:

araçların hem dış hem iç dizaynı gerçekten gördüğüm en özenli en ince dizaynlardı. hem detay seviyesi hem de tarzların çalışılması harmanlanması olarak. aynı şey oyundaki bir çok şey için geçerli ama teknik ve gameplay fiyaskosu yüzünden gölgelendiler işte. yoksa sanat yönetimi bütün kusurlara katlanılır hale getiriyordu benim için. oyunun her yerini dolaşmadım ama görevler için gittiğim her mekanı her aracı her sokağı detaylara baka baka gezdim.

gsf mezunlarina oyun yapin demisler, ortaya cyberpunk2077 cikmis.

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