Jump to content
Forumu Destekleyenlere Katılın ×
Paticik Forumları
2000 lerden beri faal olan, çok şukela bir paylaşım platformuyuz. Hoşgeldiniz.

Hard West


Komutan

Öne çıkan mesajlar

  • 1 ay sonra ...
abi demon falan koymasalarmış benim için en iyi oyun falan olurdu. herbok fantastik. çünkü realistik bir senaryo yazmak oyunlara realistik settinglerde ilginç kılmak dialogla falan GÖT istediği için demek.

ver fantastiği demon memon tamam bitti gitti işte ya diye basmışlar gibi duruyo resmen
Link to comment
Sosyal ağlarda paylaş

said:
-Difficulty is quite serious. For now, hard feels actually hard. Far harder than Dragonfall on very hard or Wasteland 2 on ranger in Arizona

-AI seems decent. Enemies are good in flanking. Usually when enemies are leaving cover they do it to make more damages to the player(at least it looks so).

-No hp sponges. 2-3 bullets and both enemies and players die

-First mission after tutorial has a good encounter design. (defending a house)

-There is a possibility to start the tutorial as a tutorial or as a normal mission. There is written a promise that it is short and to the point which is true. The best part: if player declines playing it as a tutorial then he must deal with a quite strong opponent on the start which is not attacking during tutorial:)

-Ricochet ability is fun.

-Luck mechanic is really interesting. It works as a mana pool for abilities, but it protects from being hit. The more severe a hit chance is the more luck it takes to stop it. Luck is automatically used for that purposes. Being hit and losing hp replenish some of it.

-There is some environment manipulation. Could open wells doors to improve its cover. Environment can be destroyed like windows.

-Abilities are presented as cards which can be assigned to characters. Looks like 1 ability cannot be used by 2 different characters.

-Chance to hit is chance based but damages are not, there are an exact number of damages being done if it hits.

-There are 4 stats. Equipment boost it. Some items have special effects.

-Atmosphere and writing are good so far. Feels like there is a potential for it being very good. There are CYOA parts between missions which looks quite complex. There are many choices, some yield different rewards. Luck is sometimes spend there, guess using it lowers it's pool available during next mission. Loved the intro. Love how this low budged game managed to make far superior in writing and presentation intro than multimilion budgeted Fallout 4.

-Looks like there are secondary objectives/consequences to missions (having to pay gold if hired merc dies)

-Always had luck with bugs but so far haven't encountered any. Enemies think a little too much before turn. Game runs smooth, but I have a good pc.

-There is an ironmode and a mode in which being low on hp gives debuffs, but there is more xp.(or skill points, whatever is used)

-Rotating camera is little unhandy. You don't do it with mouse but with q an e keys.

-Like how when using shooting target button, the enemy with the highest chance to hit is automatically selected.


İlk yorumlar olumlu hep, horror west hiç ilgimi çekmiyor ama oyun baya iyi sanırım.
Link to comment
Sosyal ağlarda paylaş

×
×
  • Yeni Oluştur...