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  1. Komutan

    Rambo V

    Yoksa bu defa... kişisel mi?
  2. Komutan

    Game of Thrones (2011) - HBO

  3. Komutan

    Game of Thrones (2011) - HBO

    https://www.hollywoodreporter.com/live-feed/game-thrones-second-prequel-works-at-hbo-1239281 'Game of Thrones': Second Prequel in the Works at HBO The pilot, which is near a deal with the premium cable network, would focus on House Targaryen. A second Game of Thrones prequel is in the works at HBO. Sources confirm to The Hollywood Reporter that the premium cable network is near a deal for a pilot order for a prequel set 300 years before the events of the flagship series that tracks the beginnings and the end of House Targaryen. Ryan Condal (Colony) and Game of Thrones author George R.R. Martin will pen the script for the drama, which is based on Martin's book Fire & Blood. HBO declined comment. The Targaryen prequel is not one of the previously reported prequels that had been in the works at HBO since 2017. Instead, it is a new take on the world that was being developed by Game of Thrones favorite Bryan Cogman. Cogman confirmed earlier this year that the prequel he was working on was not moving forward. HBO first announced four prequel series in the works and quietly added a fifth one in the months that followed. Of those, three are still active at the premium cabler. HBO programming president Casey Bloys previously told THR that he would not do any sort of sequel to its recently wrapped franchise. Showrunners David Benioff and Dan Weiss are attached as executive producers to all things Game of Thrones but are not actively involved in any of them, especially since the duo departed their overall deal with HBO for a lucrative pact with Netflix. 'Game of Thrones' Prequel: George R.R. Martin Reveals New Details About the Old Westeros Of the three active scripts, one of them is in the pilot stage. That drama, which stars Naomi Watts, is being written by Jane Goldman and Martin and takes place thousands of years before the events of Game of Thrones and chronicles the end of the Age of Heroes, a period in Westeros history marked by legendary figures like "Bran the Builder" and "Lann the Clever," originators of the Stark and Lannister families. Little else is known, which is just as HBO would like it for now, based on the official logline: "Only one thing is for sure: From the horrifying secrets of Westeros' history to the true origin of the White Walkers, the mysteries of the East to the Starks of legend — it's not the story we think we know." The Watts-led pilot wrapped production earlier this summer and is awaiting word on a series pickup. As for the House Targaryen project, it is based on Fire & Blood, which was released last November and serves as a companion to Martin's Song of Fire and Ice saga, which inspired the flagship series. It begins with Aegon the Conqueror — the creator of the Iron Throne — and recounts generations of the family that featured Daenerys Targaryen, Viserys Targaryen and Jon Snow.
  4. Komutan

    Article 15 (2019) - Hindistan

    Bir polisin Hindistan'a atanması ilginç bir ifade olmuş.
  5. Komutan

    Mindhunter (2017) - Netflix

    O adamla ne yapmaya çalıştıklarını çok merak ediyorum, çünkü Gerçekte ne olduğuna dair spoiler:
  6. Komutan

    Netflix Türkiye

    ...
  7. Komutan

    Netflix Türkiye

    Netflix ve benzeri platformlar için asıl amaçlanan vergilendirme olabilir -haber ve yorum kanalları ise ayrı bir konu- ama bu sansür yapmayacakları anlamına gelmez. Elbette internetteki her yayını takip etmeye RTÜK’ün gücü yetmeyeceği için bu iş şikayet üzerinden yürüyecektir. Önlerine böyle bir şey geldiğinde ne yapacaklarını bilmek şu an için mümkün değil, çünkü eski ve yeni RTÜK üyeleri arasında bu platformlar için sansüre gerek olduğunu da olmadığını da söyleyenler oldu. Tabii bir diğer ihtimal de Netflix’in otosansür uygulaması. Ama Netflix’in böyle bir şey yapması müşteri kaybına sebep olacağından, bunu yapacaklarını zannetmiyorum.
  8. Komutan

    Netflix Türkiye

    Hayır, sinema filmlerini RTÜK denetlemiyor.
  9. Komutan

    Zoe Quinn Olayları ve GamerGate

    Kardeşi iftira demiyor.
  10. Komutan

    Once Upon A Time In Hollywood [2019]

    Öyle çok detaylı bilgiye de gerek yok. Sharon Tate ve evindeki dört arkadaşının Charles Manson'ın liderliğindeki tarikatın üç üyesi tarafından öldürüldükerini bilmek yeterli. Filmin bütün sahneleri tek tek çok iyi ama bütünlüğü olan bir hikaye anlatmak gibi bir derdi yok. Bir tek Manson Ailesi ile ilgili kısımlarda bir hikaye var ama onu da bilmeyen biri anlamayacaktır.
  11. Komutan

    Once Upon A Time In Hollywood [2019]

    Bu filme gideceklere tavsiyem, mutlaka Sharon Tate ve Manson Ailesi hakkında bilgi edinip gitsinler. Beraber gittiğim arkadaşım bunları bilmiyordu ve filmin sonunda neyin neden olduğunu pek anlamadığını söyledi. Olayı bilmeyince bazı şeyler boşlukta kalır.
  12. Komutan

    Once Upon A Time In Hollywood [2019]

    Ne ilginç çevirmenlerimiz var; senti türkçeye kuruş diye çevirmişler. Hatta galiba miktarı da aynı değildi, herhalde o günkü kura göre karşılığını yazmışlar. Oldu olacak isimleri de Ahmet, Mehmet diye çevirselerdi bari.
  13. Komutan

    Once Upon A Time In Hollywood [2019]

  14. Komutan

    PC Gaming #2

    14 Kasım'da oynanış gösterilecekmiş. https://www.gamestar.de/artikel/age-of-empires-4-endlich-gameplay,3348090.html
  15. Komutan

    Humankind

    https://www.ign.com/articles/2019/08/21/humankind-makes-multiculturalism-its-killer-feature-gamescom-2019 "A successful campaign of Humankind produces a glorious mish-mash of architecture and design across a hex-based, undulating map. Colossal Egyptian pyramids can be surrounded by streets of red-brick Victorian town houses, while industrial shipping docks dovetail with traditional Chinese temples. It looks both beautiful and insane, but as developer Amplitude points out in its Gamescom presentation demo, this isn’t any different to the real world that surrounds us. The effect may be exaggerated, but our cities and countries are often jigsaw puzzles made up of pieces from totally different eras and cultures.That’s the underlying philosophy of Humankind, and also what makes it distinct from its most obvious progenitor, Firaxis’ Civilization. In Civ you choose a notable power from humanity’s past and follow their goals and ideals through multiple eras. Humankind, on the other hand, rejects the idea of adhering to a single path; as each of the game’s six eras progress, you pick one of the period’s ten dominant cultures and absorb them into your overall community. For example, after expanding your tiny tribe in the Nomadic Age, you could choose to adopt the Egyptian culture as you progress into the Bronze Age. Specialising in construction, this society provides the kinds of benefits you’d associate with the Ancient Egyptians, including a new set of powerful archers and the ability to construct pyramids. But adopting the Egyptians doesn’t set you on an unyielding Middle Eastern path; come the Classical era you can opt for the Roman culture, and when the Medieval period arrives you could choose something as wildly different as the south-east Asian Khmer. Combat brings a taste of grand strategy, and further defines Humankind as more than a Civ clone. Your choices bring permanent bonuses to your society, which creates a long-term lineage. It also means your society keeps elements of the past as a constant option; even in the Industrial age, you can call on swordsmen of centuries past to butcher your enemies. Amplitude notes that our present-day selves are a combination of many different cultures of years gone by, and Humankind’s multi-era persistence demonstrates that idea in a wonderfully functional way. While Humankind’s approach to eras and cultures separates it from other games in the non-fantasy 4X space, its gameplay beats are still within the traditions of the genre. Turns go by, towns are established, and settlements grow from cities into empires. Small innovations improve certain elements - for example, the region around your cities cannot be built in by rival players or AI unless they claim your city - but otherwise it appears that 4X veterans will be in comfortable territory. Humankind appears to be pushing forward established conventions rather than rewriting the genre. The feature that really does push Humankind away from the classic 4X template though is its combat system. When battle begins, your army appears in full on the world map. Roman legionnaires can stand side-by-side with rows of musket-armed riflemen, while a war elephant could be stationed behind them. Positioning is important, and so it’s wise to bring your troops to higher ground before engaging in order to gain that ever-important advantage. Areas are jigsaw puzzles made up of pieces from totally different eras and cultures. Each turn of the campaign allows you to engage in three rounds of combat. Battles can span over numerous turns, and thanks to being fought on the campaign map itself rather than in a separate mode akin to the Total War games, it means you can reinforce your army simply by moving other units into the battle tile. This system brings a taste of grand strategy to Humankind, and further defines its identity as a game that’s not just Civilization from a different developer. All of your actions, from construction to combat, help gather a points-style resource called Fame, and it’s this that dictates who wins a campaign of Humankind. Rather than the classic multitude of win conditions, Humankind decides a victor simply based on the player or faction with the most Fame at the end of the game. That doesn’t mean those classic win conditions don’t exist; rather, they're just made more freeform. If you want a diplomatic victory, you just need to pursue diplomacy like you would in any other 4X game. The actions of all play styles earn Fame, and so you just need to be better at your chosen path than anyone else in order to secure enough Fame to win. It’s an elegant evolution on a genre staple that I sincerely hopes works as well in practice as it does on paper. If the Gamescom presentation is anything to go by, Amplitude is creating something really quite exciting in Humankind. The studio says this is the game its staff wanted to produce since it was founded, but it has taken the learnings of the three Endless games - as well as support from Sega - to get them to the position where they’re confident that Humankind will be the game they want to make. That’s quite a journey, and if Humankind succeeds with its ambitions when it releases in 2020 - from refining the mechanics of the genre to gamifying its surprisingly touching philosophy of how cultures combine to make us the people we are - then we’ll have a very special 4X on our hands."
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