Jump to content
Forumu Destekleyenlere Katılın ×
Paticik Forumları
2000 lerden beri faal olan, çok şukela bir paylaşım platformuyuz. Hoşgeldiniz.

Counter-Strike: Global Offensive


Öne çıkan mesajlar

Mesaj tarihi:
benjani said:

lem oyunlarda, global'da yemediğim tekleri yiyorum ya, bu aralar hep türkler denk geliyor bir de 4-5 kişi.hack olaylar mı arttı gene.


onlar eskinin mg1 , mg2 ve mge leri. onların balshotları hiç bir level da yok.
Mesaj tarihi:
said:
Release Notes for 9/15/2015
15 SEP 2015 -


[ ANIMATION / GAMEPLAY ]
– Replaced all player body animations (Existing character models retained for demo compatibility)
– Replaced all world model weapon animation
– Updated shared player skeleton
– Re-rigged all player model geometry and player scaffold animation
– Updated animation networking to continually synchronize animation state instead of periodically latching
– Player animation sequence selection is now server-initiated
– Added new player states including bomb defusal and ladder climb poses
– Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state
– Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle
– Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them
– Added support for arbitrary numbers of articulated mechanical parts on world weapon models
– Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons
– Added physics motion to holstered attachment weapon locations
– Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius
– Replaced shared hitboxes with new capsule-based set
– Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs
– Ragdolls now assume more exact pose of their parent player on physics init
– Re-built animation statemachine to support blending locomotion over any weapon aim or action poses
– Enabled support for dynamic player animation layer re-ordering
– Sequence blendlayers now correctly contribute to computed cyclerate
– Added defuser cables and multimeter model
– Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes
– Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata
[ UI ]
– Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches
– Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone.
– Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers
[ RENDERING ]
– Fixed improper stencil state in glow pass rendering
[ GAMEPLAY ]
– Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position
– M4A1-S:
— Reduced price
— Reduced armor penetration
— Reduced ROF
— Increased base spread
– Zeus x27
— Reduced price to $100
– Dual Berettas
— Increased armor penetration
— Increased range modifier
[ GOTV ]
– Added viewmodel position lerp to gotv camera transitions
[ OVERWATCH ]
– Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).
Mesaj tarihi:
http://img.ifcdn.com/images/fd7d19cded22c600874291b40b18d3a8cbfe9388b13af0e941cdbea2c18212be_1.jpg

adamlar buna içerledi galiba asfasd

fps düşüyor gibi sanki, gereksiz olmuş bence efektler.
Mesaj tarihi:
Aiko said:

sprey şekli deişmediyse m4a1s e devam. akşam denerim.

gercek prolar yerden aldıkları ak'yi kullanır.
bizim için m4 bir amac değil araçtır.
Spray patterni sizden ogrenecek değiliz.

bu arada yeni nuke geliyor diye neye göre yazdin la ?
Mesaj tarihi:
m4a1 sprayi daha düzgün hale gelmiş diyorlar.

bu yeni hit box modellin gösterildiği resimdeki arkaplan de_nuke galiba o yüzden çıktı sanırsam. tam bilmiyorum. (ben hiç benzetemedim.)
Mesaj tarihi:
AtlaraFisildayan said:

m4a1 i nerfleyeceklerine adim gibi emindim.
hadi canim :>

friburger ayisi ve birkac brezilya apacisi diisnda kullanan pro yoktu a4u. Bi zahmet nerflesinler
×
×
  • Yeni Oluştur...