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Total War: Warhammer


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  • 2 hafta sonra ...
https://content.totalwar.com/total-war/com.totalwar.www/wp-content/uploads/2018/06/20112519/KharybScreen_UI_OFF.jpg

said:
With the chalice now overflowing with the blood of those who dared oppose the Druchii, the time has come – behold as the loathsome Kharibdyss rises from the depths!

The Kharibdyss is a free addition to the Dark Elves roster for all owners of The Queen & The Crone DLC, and will be available from 15:00 BST on the 21st of June.

Excelling at munching on other monsters, the Kharibdyss may be slow and lumbering but its poisonous armour-piercing attacks are some of the hardest hitting in the game. Its terrifying presence and abyssal howl reduce the most courageous leaders to mere shadows of their former selves, and even dragons may end up reduced to little more than a mid-battle snack by one of its many mouths.

In addition to the arrival of the eponymous monster, the Kharibdyss update also includes a number of revisions, improvements and balance changes for Total War: WARHAMMER II for all players regardless of whether they own The Queen & The Crone – read on to find out more.


Patch Notes
https://www.totalwar.com/blog/total-war-warhammer-ii-patch-notes-the-kharibdyss-update
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  • 5 hafta sonra ...
  • 2 ay sonra ...
https://www.totalwar.com/blog/total-war-warhammer-ii-curse-of-the-vampire-coast-faq

Does this mean you’re introducing naval battles?
No, we don’t currently have any plans to build a system that adds full naval battles to the game. This would be a vast undertaking and certainly beyond the scope of a DLC pack.

We do however have two new battle types which will be added to Total War: WARHAMMER II as part of the free update, which bring you an active alternative to auto-resolving naval encounters: Island battles and Black Ark battles.

When two armies meet in battle at sea, you can choose to autoresolve as usual, or fight the battle. If you choose the latter, all belligerents will disembark from their ships and fight on a nearby island. This means that your armies will be able to fight with their full land-based battle capabilities, and under your full control. To support this, we’ve created a series of island maps with their own geographical idiosyncrasies, broadening the gamut of battle types in the game and, of course, providing a platform to let armies at sea fight with all the bonuses you’ve designed into them.

The same is true of Black Arks. When attacking – or defending – a Black Ark at sea, a land battle will be fought on the vast rocky slopes and ledges of the Black Ark itself, surrounding by towering Dark Elf architecture.

These battle types may sound familiar to the modding community. Last week, we were somewhat surprised (and more than a little impressed) to see a new mod, made by Maruka and Marthenil, had been released which also adds a variant of these battle types to the game.

We got in touch with them last week to let them know that we’ve been working on a similar feature in-house for an official update. We in no way want to take anything away from all the hard work they have poured in over the past year and want to take this opportunity to give them a shout out. You can find more details of the mod here:

https://steamcommunity.com/sharedfiles/filedetails/?id=1524091553
We will continue to work closely with modders and do our best to ensure that we avoid overlapping with them as much as we feasibly can.


modculara da rep vermişler (tu)
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var, ikisi de gelebilir ama anca 3. oyuna. zira bu haritaya dahil değiller...

Ogre Kingdoms
https://tr.scribd.com/document/352701835/Ogre-Kingdoms-pdf

Chaos Dwarfs
https://tr.scribd.com/doc/44619331/Warhammer-5th-Edition-Army-Book-Chaos-Dwarfs

gibi gibi

ama düz davi sevenler, doğulu kuzenlerinden aynı tadı o kadar almaya bilir gibi geliyor bana
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