fir3blad3 Mesaj tarihi: Aralık 9, 2015 Mesaj tarihi: Aralık 9, 2015 update Version 1.0.265 - REV 40149 (Aurelius) / 8.12.2015 ANNOUNCEMENTS Uncle Frost's Arrival- Uncle Frost has arrived in Albion (find him!) and cities have been decorated to celebrate the turn of the year. There are also some special vanity items available from vanity stores all over Albion! NEW FEATURES Combat Mode - turn this on in options to prevent looting, harvesting and other non-fighting interactions in combat. Forced Move - use this action to give a move command which will not select, interact or attack (default: right click) Gateway & Open World Keeper Dungeons - Keeper Dungeons have been completely re-worked. Dungeons now connect multiple clusters and special guardians within them protect access to special gateways. Gateways dungeon can only be entered by the players who defeated the guardian (up to 5) and are designed as a highly challenging PvE experience. You can encounter many re-worked and improved Keeper Mobs in dungeons and gateways! Combat Status Indicator - Your character portrait outline will pulse while you're "in combat" New Chat channels - A trade (/trade or /tr), Recruit (/recruit or /rec) and a Help channel (/help or /h) for your messages. We kindly request you use these channels instead of global for trade offers, guild recruitment and player to player support. Chat Channel Name & Timestamps Options - You can now configure your chat tabs to display timestamps (in server time) and/or channel names in front of chat messages Safe Zone Hellgates - A new type of Hellgate which spawns in Tier 4 safe areas and grants access to a lesser hell- which follows yellow zone PvP rules and drops silver and gems instead of souls. Labourer Trophies & Trophy Hunting Journals - Added the first set of labourer trophies which allow you to push your labourer's yield to 150%. To get a trophy, get a trophy hunting journal from your labourer! New Spells - 11 new spells were added to weapons NEW SPELLS Axe / Great Axe / Scythe Heroic Strike (Slot 1) A strong blow which instantly deals physical damage to the target. This spell costs much less energy than the other slot 1 spell. Heavy Smash (Slot 2) A heavy targeted instant attack dealing heavy damage, while also reducing their physical & magical resistance. Bows Explosive Arrows (Slot 2) Self buff: The next five Auto-Attacks deal additional splash damage to the target an all enemies around it. Cross Bows Caltrops (Slot 2) Creates a small Player based trap. The first enemy entering it, is extremely slowed and a DoT is applied. Hammers Stalling Slam (Slot 1) Single Target Attack that slows enemy cooldown reduction. Knockout (Slot 2) Single Target Attack that makes the target fall asleep Holy Staves Holy Beam (Slot 2) Channeled Healing Beam, gets stronger the longer it is channeled Quarter Staff / Iroc-Clad Staff / Double Bladed Staff Heavy Cleave (Slot 2) Very strong delayed AoE damage in front of the player. Spears Cripple (Slot 2) Single Target Attack that damages and slows & removes all movement buffs from the target Swords Cleave (Slot 1) You attack your target, and everyone close to it gets also hit Charged Blade (Slot 2) Self-channeled buff that increases damage for. The longer it is channeled the higher the damage buff. On 5 or more stacks, the next Auto-Attack will deal additional damage and consume the buff. FEATURE CHANGES Stackable items which previously stacked to 99 now stack to 999 Increased silver dropped on player death by 3x (now equivalent of salvage value) You can now harvest up to 3 resource charges at once (up to 5 for the last 5 charges), except on T1 resources You can now add up to 30 resource into a construction site, building upgrade or repair at once. Time to insert resources into these has been halved. Some spells now unlock on lower tier weapons UI: Current load percentage is now being displayed on the inventory icon in the HUD. UI: Added a cogwheel icon next to player portraits to signify location of ingame menu Food effects are no longer removed on knockdown Fast travel costs now depend on number and safety levels of regions crossed (calculated using the shortest path), but base baggage fee has been lowered to 5% of item value to compensate a little. Exits now transfer you as soon as you can change region (no more running nack and forth hoping to get transferred) Moved the minimap slightly up, so that it is not covered by the faction symbol and map name Default audio volume was set to 70% for new installations UI: "Tax" is now displayed as "Guild Tax" in silver pickup overhead message Significantly increased weight limit of chests (about 350% increase) Added WarLegend guild logo Founder's Looking Glass now acts as a generalist trophy for labourers Added new minimap icon for hellgates & gateways Slight visual rework of the Gold Market main page UI: Added highlight and pushed state for items in inventory and containers UI: Added selected state to spell selection and changed highlight state UI: Added highlight and select state for destiny board achievements UI: Added highlight and select state for craftable item list in craftbuilding UI Replaced placeholder icons of food buffs with new icon Performance optimizations and stability improvements Lowered starting LP for new characters to from 300 to 100, but increased 30 day premium reward from 300 to 500 (starting LP for founders remains the same) COMBAT BALANCE CHANGES Axes Adrenaline Boost: Bonus to damage is doubled Whirlwind: Damage per tick increased by 40% Bows Rapid Fire: Damage buff is increased by 70% Magic Arrow Stun duration reduced by 30% Damage increased by 60% Projectile speed increased by 15% Crossbows Auto Fire: Damage per tick increased by 30% Exploding Shot Fixed the spell behavior: It now ignites one target that explodes in an AoE. Cursed Staffs Vile Curse: Range: 11m -> 8m Damage per tick reduced by 12% Area of Decay Radius: 5m -> 4m Doesn't get canceled on auto attack Channeltime: 10 -> 6 Damage per tick reduced by 12% Daggers Disembowel: Hit Interval: 0.5s -> 0.3s Root per hit: 1s -> 0.5s Fire Staffs Wall of Flames: After getting hit, the target becomes immune to the fire wall for 3 secs. Meteor Damage reduced by 27% Meteor now knocks back on hit Frost Staffs Freezing Wind: Energy cost reduced by 20% Damage increased by 25% Slow increased by 24% Hail Radius: 6m -> 5m Ice Storm Damage reduced by 25% Slow reduced by 18% Hammers Earth Shatter: Damage reduced 22% Stun duration is doubled Energy cost is increased by 55% Groundbreaker The spell has been reworked: It creates a crack on the earth that damages enemies. The inner area of the crack will also stun them. Giant Steps Bonus damage has been doubled Holy Staffs Smite: Damage has been increased by 50% Holy Explosion Doesn't get canceled on damage Nature Staffs Poison Thorns: Damage has been doubled Rejuvenation Energy cost has been reduced by 15% Cooldown: 3s -> 2s Max Stack: 2 -> 3 Circle of Life Max affected targets: unlimited -> 4 Sword Fling: Enddistance: -5m -> -10m Medium Helmets Meditation: Cooldown: 180s -> 70s Defenseless Rush Duration: 10s -> 5s Cooldown: 60s -> 40s Heavy Armors Pull Area: Does minor damage on hit Radius: 6m -> 5m Enddistance: 1m -> 2m away from caster Root Prison Does minor damage each tick Radius: 5m -> 4m Cleanses makes immune to the rootfield GENERAL CHANGES AoE Damage Escalation Escalation starts only after hitting 6 targets (previously 3) Escalation caps at 15 targets hit (previously 12) Enddistance: 1m -> 2m away from caster Focus Fire Slightly weakened Focus Fire Protection strength overall Slightly increased Healing Sickness strength overall BUGFIXES Harvesting rocks now uses the correct animation when using a tool Added missing special characters from several localized languages. Fixed salad and pie buff foods, should now work as intended DPS of weapons is now displayed correctly in item info Fixed item value of T6 faction tokens being 10x too high Fixed Bug: "Not enough LP" for Scythe Fighter, even though enough LP exist Fixed 'Attack Speed Chance' passive on crossbow decreasing attack speed (instead of increasing) Added many missing destiny board achievement reward and title texts Territory dungeon entrances in "Jawbone Stair" & "Stillwater" should now correctly lead to a silver crypt dungeon as intended Fixed tooltip not being displayed for spells of meals and potions Fixed Gold Market graph being drawn twice if client runs for a long time Fixed missing localization of mob names in character kill/death history Fixed visual issues with displaying founder's hats in character selection screen Fixed fame changes not appearing in open labourer's journal item info Fixed several missing region connections / one way-exits Fixed scroll speed being dependent on FPS Fixed payout amount from land auctions to return the correct amount to winner Fixed daily mail limit of 30 mails to be account based rather than character based MOBILE PLATFORMS Added option to reduce resolution (non GUI only) on mobile devices (increases performance significantly) Limited maximum amount of visual effects playing on mobile devices to avoid crashes in crowded combat situations Optimized game shaders on mobile Fixed game crashing while loading on some Android devices Fixed android updater not displaying percentages correctly Android Performance Optimizations Disabled additional point lights in character selection screen on mobile devices (much better performance) KNOWN ISSUES Re-Work of refining branch and destiny board fame has been postpone due to setup complications, but will be addressed in a patch soon Currently only one healing beam can be active on a target- this will be changed in a future patch Under some circumstances the animation of the whirlwind spell is not removed The final boss in the safe zone hellgates forgot his special attacks- this will be addressed in a future patch
Soimyr Mesaj tarihi: Aralık 9, 2015 Mesaj tarihi: Aralık 9, 2015 90 lira baymadan betaya girme yolu yok mu
hattok Mesaj tarihi: Aralık 9, 2015 Mesaj tarihi: Aralık 9, 2015 bombilo said: changelog naptın girdin mi hivoltage'a ?
DareJedi Mesaj tarihi: Aralık 10, 2015 Mesaj tarihi: Aralık 10, 2015 Geleceğin ultiması denmiş miydi?
Genel Yönetici orc_lord Mesaj tarihi: Aralık 10, 2015 Genel Yönetici Mesaj tarihi: Aralık 10, 2015 Denildi ama onun tadı başka ki ya :)
Anelor Mesaj tarihi: Aralık 10, 2015 Mesaj tarihi: Aralık 10, 2015 hammer dan axe e geçtim oyundan tekrar keyif almaya başladım sdf.
hattok Mesaj tarihi: Aralık 10, 2015 Mesaj tarihi: Aralık 10, 2015 ben de sırf fling var diye Glaive'e kasıyorum :D healerı bıraktım melee daha zevkli xd
Lectre Mesaj tarihi: Aralık 11, 2015 Mesaj tarihi: Aralık 11, 2015 tree of life gibi olucak bence, 2 ay hype sonra patladı. olmazsa gelicem ben zaten ^^
hattok Mesaj tarihi: Aralık 11, 2015 Mesaj tarihi: Aralık 11, 2015 olmaz. Yapacak o kadar çok şey var ki ToL da bir yerden sonra tıkanıyorsun yapcak bir şeyin kalmıyor alakası yok
hollwanderrr Mesaj tarihi: Aralık 11, 2015 Mesaj tarihi: Aralık 11, 2015 Mighty_THoR said: Acilen zerg pvp olayına çözüm bulmaları lazım. Ben hiç combat a bulaşmadığım için kötü anım yok ama tanıdığım 5 kişi sırf kırmızı zone larda milletin 20 kişi dolaşıp amaçsız kasanları kesmesinde muzdarip olup bıraktı. Wow sonrası oyuncular rahata alıştırıldı, bu tarz acımasız sistemlerin daha zevkli olduğu kanısındayım ama bu tarz manasız zerglerin önüne geçmeleri yada t8 e kadar insanlara kasabilecek belki mobu belki xp si red zone dan daha düşük ama yine de kasmaya izin verecek bir sistem geliştirmeleri lazım. bence bi de solo mod olması lazım mesela -%10 exp -%20 gather speed falan olur, orda adım başı gank yemeden kasıp pvp yapacak düzeye gelebilir insanlar
hattok Mesaj tarihi: Aralık 11, 2015 Mesaj tarihi: Aralık 11, 2015 T 4.2 ye silah kasmak isteyenler için bi kıyak diyim T3 yaratıklar 4.2 ye fame veriyor 4.2 claymore kasmak (110ksını) 2 saatimi belki almıştır
Mina Mesaj tarihi: Aralık 14, 2015 Mesaj tarihi: Aralık 14, 2015 @hollwanderrr " bence bi de solo mod olması lazım mesela -%10 exp -%20 gather speed falan olur, orda adım başı gank yemeden kasıp pvp yapacak düzeye gelebilir insanlar " Yeşil ve sarı zonelarda gayet rahat T5 hatta zorlarsan T6 ye kadar gank yemeden rahatça kasabiliyorsun. Kurtları T4.2 ye kadar farmla daha hızlı ve seri kasabiliceğin mob yok.Çok bir gnde T4.2 oluyorsun. Sarı zonelardan birine geç T4 moblar T-5'e kas. Hatta World'te 3 ad. T6 mobların olduğu Sarı mapler var orda da T6'nın üstüne bile kasma olanağın var.
maxrep Mesaj tarihi: Aralık 15, 2015 Mesaj tarihi: Aralık 15, 2015 Oyunda açık pvp ve seni kesen herkes üzerindekileri alabiliyor mu? PVP si nasıl ?
Mighty_THoR Mesaj tarihi: Aralık 15, 2015 Mesaj tarihi: Aralık 15, 2015 kırmızı ve black zone var belirli bir noktadan sonra oralara gitmek zorundasın seni kesen üstündekini alıyor. Pvp teke tek veya denk sayılarda keyifli sorun o zonelarda amaçsız bir şekilde 20 kişi dolaşıp insan kesen bir güruh var.
maxrep Mesaj tarihi: Aralık 16, 2015 Mesaj tarihi: Aralık 16, 2015 Mighty_THoR said: kırmızı ve black zone var belirli bir noktadan sonra oralara gitmek zorundasın seni kesen üstündekini alıyor. Pvp teke tek veya denk sayılarda keyifli sorun o zonelarda amaçsız bir şekilde 20 kişi dolaşıp insan kesen bir güruh var. Uzun uğraşlardan sonra aldığın itemler, bir hatan sonunda veya bağlantı kopması vs. yüzünden heba oluyor. Saatlerin boşa gidiyorsa oynamak çok riskli görüyorum.
Curunir Mesaj tarihi: Aralık 16, 2015 Mesaj tarihi: Aralık 16, 2015 ahh ahh uodan az çekmedik ne mytheril,valorite setler ne magical silahlar gitti kaybetmek iyidir oyun seni guild e girmeye ve bir topluluğun parçası olmaya itiyor sonraki aşama bu topluluğun iyi pvp yapmasına bakıyorsun güzel bu düşünce
Wolas Mesaj tarihi: Aralık 16, 2015 Mesaj tarihi: Aralık 16, 2015 tier 4-5 nereyi tavsiye edersiniz para+exp için
fir3blad3 Mesaj tarihi: Aralık 18, 2015 Mesaj tarihi: Aralık 18, 2015 fame oranları aşırı düşmüş gözüküyor. Gerçi toplanması gereken fame de düşmüşte aynı oranda değil sanırım. Herkes nasıl yapıyor şu sıralar yorum alayım. t4 set var.
bck Mesaj tarihi: Aralık 18, 2015 Mesaj tarihi: Aralık 18, 2015 yalnız oyun niye boyle ağır çekim gibi, engine sıçık
silent Mesaj tarihi: Aralık 19, 2015 Mesaj tarihi: Aralık 19, 2015 Dusurulmus fame sisteminde bile hala zerg takilanlar var anlamiyorum bu milleti 3-5 (belkide daha az) fame ala ala 1m fame mi kasmayi dusunuo bu zergtekiler. 5vs10 a bile ok iz en azindan olsen bile keyif aliosun ama 20 kisilik bi zerg te hic bir şansın yok. Zergleri durdurmak zor ama en azindan limit gelebilir mesela party de x kadar oyuncudan fazla kisi varsa fame alinamasin gibi. Ne bilim guildlerin player sayisina limit gelebilir. Oneriler turetilebilir ama bi sekilde bu olayi tamamen zerg pvp ye donusmesini engellemeleri lazim. Forumlara baktiginda zergi seven o kadar cok adam varki birde piskin pişkin pvp oyunu begenmiyorsaniz oynamayin diyolar. Ama oyun dedigin her kesimi tatmin etmeli ve eglendirmeli. Ha derseniz hala oynuomusun evet oynuyorum cunku oyun gelecek vaadediyor. İnsallah dahada guzel olucak. Bu arada paticik ahalisi olarak bir guild falan dusuncesi varmi acaba?
Artariel Mesaj tarihi: Aralık 19, 2015 Mesaj tarihi: Aralık 19, 2015 Mighty_THoR said: kırmızı ve black zone var belirli bir noktadan sonra oralara gitmek zorundasın seni kesen üstündekini alıyor. Pvp teke tek veya denk sayılarda keyifli sorun o zonelarda amaçsız bir şekilde 20 kişi dolaşıp insan kesen bir güruh var. uoda bu olayı kompanse eden tek durum bütün oyunun black zone olması, o yüzden alan genişliğinden dolayı pklara denk gelme şansının azalmasıydı. albiondaki harita durumu ve zone büyüklükleri nedir bilmiyorum da gidip uo'daki gibi champ yaparken basılmak tabi ki doğaldır.
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