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Fallout 4 #3


Sam

Öne çıkan mesajlar

Outstanding Achievement in Game Design: The Witcher 3: Wild Hunt
Outstanding Achievement in Story: The Witcher 3: Wild Hunt
Outstanding Technical Achievement: The Witcher 3: Wild Hunt

cidden dediğiniz kadar reklamlardan ibaret, ciddiye alınmayacak ödüllermiş. (:P)
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Sam said:

Outstanding Achievement in Game Design: The Witcher 3: Wild Hunt
Outstanding Achievement in Story: The Witcher 3: Wild Hunt
Outstanding Technical Achievement: The Witcher 3: Wild Hunt

cidden dediğiniz kadar reklamlardan ibaret, ciddiye alınmayacak ödüllermiş. (:P)


En iyi hikayeyi almadan nasil best rpg yi almis, en iyi gane design i almadan nasil goty almis zaten o da ayri bir konu. Biraz cevir kazi yanmasin gibi geliyor olay.
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Fallout 4 ilk cıktıgında CohhCarnage in oynamasını izliyordum. Survival diff/No Fast Travel ile 100% completionı (100% derken tum cıkan yazıları sesli okuyarak her konusmanın/her holonun/her duydugu ıvır zıvırın tamamını dinleyerek ve aynı zamanda chatte 15bin kisinin attıgı mesajlara cevap vererek) 160 saatte mi ne bitirdi.

En fazla 70 saatte biten oyun olur 100 saat iste.
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hmm fast travel olmadan red rocket'den castle'a gitmek PA ile normal hizda 15dk suruyor jetpack yada sprint olmadan.

hastalik vs kismini merak ediyorum kuduz vs hayvanlar var cunku yuksek levellarda cikan, ama PA giyerken de bunlara temas zor olmali heralde giymeyene gore.

onun disinda yemek su vs kolay eger settlement varsa 100lerce birikiyor zaten her turlu.

ben provisioner'lara fazladan biriken PA frameleri giydirdim yanina gauss rifle vererek, bunlar uyumadiklari icin cikmiyorlarda armordan, hem yollarda patrol hemde yuruyene gore daha hizli gidiyorlar.
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Game of the Year: Fallout 4
Outstanding Achievement in Game Direction: Fallout 4
Role-Playing/Massively Multiplayer Game of the Year: Fallout 4
Action Game of the Year: Star Wars Battlefront
Adventure Game of the Year: Metal Gear Solid 5: The Phantom Pain
Strategy/Simulation Game of the Year: Heroes of the Storm

çok iyi espriymiş bunlar ya. ikincisi de çekilsin mümkünse.
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Ben Brotherhood'dan vertibird cagiriyorum genelde hep bi yerden geri giderken eve :p

bide 1.4 beta patch geldi onceki gibi degistirmeden aynen gecer heralde diye direk koyuyorum, yeni settlement parcalari vs youtubeda var millet hemen video yapmis.:


New Features

-Support for add-ons

-Additional art customization added to Workshop:

-Super Mutant clutter including meat totems, meat bags and meat cart
-Raider clutter including raider poles, cages and tents
-Abstract and portrait paintings
-Variety of new signs
-More metal and wood doors variants

Fixes

-General stability and performance improvements

-During "Getting a Clue" quest, Kellogg's desk will remain a working container

-During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest

-Fixed an issue with "Kremvh's Tooth" quest item not spawning properly

-Settlements under attack will now display an updated message with the results of the attack if player does not respond

-Fixed an issue with screen effects not clearing away properly after using a scope

-Fixed an issue with trying to sprint while in third person with a minigun equipped

-Rank 4 of Demolition Expert perk now properly increases the area effect of explosives

-The Scrounger perk now includes additional common ammo types

-Fixed an issue where Calvin Whitaker would disappear in Vault 81

-Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus

-Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly

-Fixed an issue with key cards not spawning correctly in Vault 75

-Fixed an issue where enemies would stop spawning during "Airship Down"

-Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck

-Fixed an issue with the autosave counter getting incorrectly reset

-Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming

-Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item

-Fixed issue where exiting workbenches would cause third person to stop working properly

-The Scribe can now be assigned consecutive settlements properly

-Fixed issue with duplicating scraps shipments

-Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row

-Fixed issue with the quicksave and autosave message persisting through loading screens

-Fixed an issue with loading save with a placed object in water, not properly floating



bu Support for add-ons dedigi ama menuye esp, mod kontrolu icin dugme geliyor releasedeki gizli acilan menu gibi.
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