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Fallout 4 #3


Sam

Öne çıkan mesajlar

All knowing sam in vertibird konusunda oyunu justify etmek için atıp tuttuğu görmek baya komik ya. Adam wikiden almış koymuş ama hiç sallamamış =)

DUSUYOR AMA SOR BI NEDEN DUSUYORRR

ace, quest tipleri belli zaten. Dedigim secim main storyde sondan 3. fln. Main story kalitesiz olsa da uzun ama dediğim seçime gelince anlarsın zaten. Textte vura vura söylüyor
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resource wars veterani char yapmissin (erkek olan), combat experience i var, bir de diger tum falloutlarda olmayan bir imkanin var, cryogenic saklamissin adami. oyle seyler yapilabilir ki. zira adam post-war dunyada sudan cikmis balik gibi. tamam savas, kopan kafa kol gormus onceden ama insanligin morality sinin dibe vurdugunu gormemis. acaip conflictler, ters koseler yasatabilirsin adama, ihanetler, sirttan bicaklamalar. ayrica resource war flashbackleri yasat, oynattir bize onlari. anchorage bolumleri olsun. eventler, questler gecmisle ilgili cutscene degil bizzat oynanabilen full bolum dilemmalar tetiklesin.

yahu elindeki karakter muhtesem bir orta, boyle muhtesem ortaya golluk kafa cikmak varken topu tribune gonderiyorsun. olacak is mi?
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Mevzubahis bethesda ise kacirilmis firsatlar teferruattir, ben ciddi uzuldum esi army veteran iken benim karakter allahin abukati diye ama hicbir yerde karsima cikmadi ilk acilistaki diploma haric.

Nerde anasi babasi belli olan, gecmisi oturmus war hero karakter sahibi shepardim nerde bu patates

Hani silent biraksalardi daha iyiydi bence en azindan su les diyalog tekerine mahkum kalmazdik
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Thank you! We can't say it enough- thank you for the amazing support you've given us. We're incredibly blessed to have so many incredible fans. You've made Fallout 4 not just our largest game launch ever, but one of the industry’s. It's beyond anything we hoped for.

Seeing and reading your stories has given our whole studio immense joy. It's amazing to see what you've done with the game, what you've discovered, and what you've built! We know there's even more to come; the game is full of hidden gems and ways it can be played.

For some, the freedom the game offers can be overwhelming. We know the game throws a lot on you at once, so take your time. There are many moments of “How does this work? What do I do to survive?” and that’s how your character should be feeling as well. Those that push through should be able to look back at who they were when they stepped out of the Vault and say, “I made it. I understand this world now and it’s mine.”

It's true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once. Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we're happy that Fallout 4 is our most robust and solid release ever, and we'd like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development. But a hundred testers will never replicate the many millions playing the game now, and we're hard at work addressing the top issues.

Our process for updating the game will include releasing a beta patch on Steam, followed by full release on PC, then release on the consoles. This process has worked well for us in the past and allows us to get more fixes out faster. Expect to see more updates, that are smaller and more frequent, than a few big ones. This allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge. We expect the first beta patch to be up next week.

If you have feedback or issues to let us know about, contact our support staff here.

Thanks again for everything. We look forward to our continued journeys together.


Bethesda Game Studios
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bunu EA de cok yapti zamaninda bu arada.

isini begendigin kucuk bir studyoya is yaptiriyorsun. projeyi fonlayacagini ancak bunun bazi sartlarla olacagini soyluyorsun. sonra kontrata bizim turk ihale sisteminde hakedis dedigimiz bir suru deadline lar koyuyorsun. bunlarin bazilari cok acimasiz oluyor ancak kucuk studyo ya farketmiyor ya da iyi is cikaririm basaririm diyor ya da baska caresi olmuyor.

firma bu deadlinelardan bir iki tanesini kacirinca on odemelerini bloke ettiriyor bethesda. Ancak bethesda nin sahibi olan zenimax ben yerinize belli bir karsilik tutari eklerseniz odeyeyim diyor. kacan deadline adedi yukselip, zenimax in bu sekilde verdigi borc ciddi rakamlara ulasinca Zenimax studyoyu "ya borcu silme karsiligi bedelsiz satin, ya da donunuza kadar alirim diye" diye tehdit ediyor.

boylece firmaya bildiginiz kendi oyunlarini yaptirirken aslinda bir nevi bedelsiz takeover yapmis oluyorlar.
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