Jump to content
Forumu Destekleyenlere Katılın ×
Paticik Forumları
2000 lerden beri faal olan, çok şukela bir paylaşım platformuyuz. Hoşgeldiniz.

Ark Survival Evolved


paradoksalkedi

Öne çıkan mesajlar

Tamam bekleyeyim o halde.

Bu arada adamlar patch'lere iyi çalışıyorlar sanırım, notlarını falan bayağı iyi yazıyorlar. "Bug fixes and performance improvements" diye kestirip atmıyorlar. Sunucu, istemci taraflarında ne olduğunu, yoğun fps düşüşlerini falan belirtmişler.

Dean Hall oçundan sonra bana çok iyi geldi geliştiricileri belki, bilemiyorum.
Link to comment
Sosyal ağlarda paylaş

bende r9 290 var ağaç keserken falan sorun olmuyordu da combat çok sıkıntılıydı çat oraya çat buraya dönerken fps 20lere düşüyordu

jonq said:

Oyunun optimizasyonu o kadar iyi değil. UE4 ile daha iyi bir release bekliyordum açıkçası. Kendileri de demişler zaten ilk önceliğimiz diye. Bakalım yakın zamanda bir kaç patch ile toparlarlar.


o kadar iyi olmamayı geçtim bu kadar kötü optimizasyon çok zor bulunur. ben şahsen daha kötüsünü görmedim
Link to comment
Sosyal ağlarda paylaş

Son patch ile baya birşey yaptılar.

Current Version: 180.4
* Stone Water Tank is now crafted by hand, not at the Smithy
* Fixed an issue where various animations werent' updating out of view on clients (they were pausing)
* Claiming a Dino now properly sets its new Personal Owner data
* Hitting stuff with the Spyglass and Flaregun (which have no durability) is now akin to punching with your Fists (8 damage per hit and hurts you slightly)
* Fixed issue where pillars were sometimes not being considered "foundations". (any pillars that have this "no nearby foundation" issue will need to be rebuilt on servers upgraded to 180.4 in order to be considered a foundation)
* Fixed massive stall (4-8 seconds) associated with periodic garbage collection
* Added custom saddles for Argentavis and Carbonemys
* Spike blockades can no longer hurt you through walls
* Made wild Megalodons charge speed slower
* Reduced the length of the Ptero's grab animation
* Fixed a case where you could get killed riding your flyer on certain slopes
* Added a lot of missing environmental Ambient Sounds
* HarvestAmountMultiplier and HarvestHealthMultiplier server settings now work
* More GPU perf gains due to map optimization (approx +15% to +20%) and fixing a serious Sky perf issue
* Fixed harvesting impact decals that weren't appearing
* Exposed most current server settings to the Host Game UI
* You can't mount dinos thru walls anymore
* Building Walls can now be embedded in geometry more, providing more ways to place them


180.3
* +25% GPU Perf gains. Yes, we had the GPU's idling about 20-25% of the time due to a driver bug. You're gonna enjoy this :)

180.2
- You can now properly attach C4 to enemy structures again (and build tripwires nearby, etc)
- Eliminated the last edge cases with inability to melee attack structures from certain angles. Was caused by fixes to not allow you to melee-hit players or structures through walls :)

- Supply crates will no longer get stuck on Trees
- Fixed case where Flyers will fall out of the air if saved in flying state
- In PvE you can no longer steal food from strangers' crop plots (Tribe/Owner check)
- Fixed floating hands outside of your dino after mounting :)

180.1
- Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players' ability to move
- Fixed inability to harvest certain resources
- Fixed inability to find "nearby foundations" when building sometimes
- Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x
- Unversioned Hotfix: Decreased Mountain & Underwater Crystal Resources amounts by 50%

180.0
- Flyers now take approximately 6x damage from bullets and ranged projectiles.
- Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.
- Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -- they no longer leave the "sprinting" speed when diving/climbing
- Particle FX on activated structures now appear correctly after reloading in singleplayer
- Water Taps connected directly to intakes now work
- Stone wall is now colorizable
- Wild AI Targeting Range on Megalodons is reduced by 50%
- Added the unique Phiomia and Carnotaurus saddles
- Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc
- Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal
- Fixed hidden player hands when wearing gloves while riding a dino in FPV
- Explosions no longer damage structures thru walls/obstructions
- PvE now shows a "Anyone Can Demolish" timer on structures
- Can no longer... place sleeping bags/structures thru other player's/team's structures
- Can no longer melee attack people thru walls
- Can no longer place doors of multiple tiers over each other.
- Massive async level load/unload hitching reductions
- Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.
- Four new "PvE Hardcore" servers for North America, Europe, and Oceania -- each.
- Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
- Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations

- 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" :)

- PhysX Bug fix: no more super-slow servers

- Client side GPU perf improvements: foliage batching rewrite
- New Server gameplay options exposed to the Host Game UI
- Fixed issue where foliage would sometimes respawn on your base or on your dinos
- Can no longer damage players through walls with pikes/grenades etc
- Can no longer strafe while prone
- Can no longer pull characters through ground with flyers
- Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
- Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
- Can no longer place structures if line of sight is broken by enemy structure
- Stone wall properly colorizable
- Crop plot saving issue fixed
Link to comment
Sosyal ağlarda paylaş

survival oyunlarında crafting olayı varsa . Ve buda zahmetliyse .
Bir skillde gm craftlamayı ögrenmek 2 günden fazla sürüyorsa.
Ve bu serverda ev coklugundan düzenli wipe yiyecekse.
Ben asla böyle bir oyunda uzun süreli olmam .
Girer bir kere kasar ,zevkimi alır giderim .
Yaptıgım emek verdigim altın bilezigim (ileri düzey craft bilgisi )ilerde bir gün döndugumde orda olmalı .
Boşa kasmamalıyım .
yaptıgım yapılar gidebilir ,bineklerim yok olabilir .
Ama ögrendigim skiller cabaladıgım skiller asla ve asla silinmemelidir.
Tamam bu EA oyun .
Ama gördügüm kadarı ile release olduktan sonra bile stabil bir server olmıyacak .
Özellikle player base e dayanıcak .
Akibetleri ise korkarım muhallak olucak bu serverlarin .
Link to comment
Sosyal ağlarda paylaş

×
×
  • Yeni Oluştur...