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Total War: Warhammer


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The Lizardmen Army Roster

THE LIZARDMEN

Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin.

Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.

Atop his palanquin-throne, the Slann Mage-Priest Mazdamundi directs his Lizardmen war-hosts as they surge northward from Lustria. He is intent on preventing cataclysm, though the methods of The Old Ones must prevail.

LEGENDARY LORDS

Players choosing the Lizardmen will be able to select from the following Legendary Lords with which to lead their Grand Campaign.

MAZDAMUNDI
Lord Mazdamundi is the oldest and most powerful of the living Slann Mage-Priests. With a matchless mind unfathomable to others, Mazdamundi is obstinate in his ways and will not be deterred from that upon which he has decided. Although it took many interruptions to his thoughtful contemplations, at last the great Mazdamundi has stirred himself, shaking off the lethargy that has afflicted so many of his kind.

When riled, the Lord of the Solar-City will levitate his palanquin-throne atop the largest Stegadon that can be found. The current beast, a colossal specimen named Zlaaq, has served Mazdamundi for almost five hundred years. Once aloft on his mount, Mazdamundi will march out at the head of the armies of Hexoatl. With a flick of his wrist, Mazdamundi has smashed cities and doomed armies. His Great Purpose does not allow for mercy…

KROQ-GAR
Kroq-Gar is an ancient Saurus, the last remaining warrior from the now ruined temple-city of Xhotl. It was none other than the great Lord Mazdamundi that summoned Kroq-Gar to his temple-city, choosing him to lead the great Saurus armies that remained. Since that day, Mazdamundi has assigned Kroq-Gar the sacred task of exterminating those creatures not part of the Old Ones’ Great Plan.

Over this long existence, Kroq-Gar has fought many wars – leading the armies of Hexoatl, or joining other hosts to aid them in battle. There is no continent upon which Kroq-Gar and Grymloq have not fought, but for the last defenders of Xhotl, the battle is not yet over.

ROSTER

Caster Lord Lord Mazdamundi
Mounts: Platform, Zlaaq (Ancient Stegadon)
Melee Kroq-Gar
Mounts: Foot, Cold One, Horned One, Grymloq (Carnosaur)
Caster Lord Slann Mage Priest
Mounts: Platform Only
Melee Lord Saurus Old-Blood
Mounts: Foot, Cold One, Carnosaur
Melee Hero Saurus Scar-Veteran
Mounts: Foot, Cold One, Carnosaur
Missile Hero Skink Chief
Mounts: Foot, Terradon, Stegadon & Ancient Stegadon
Caster Hero Skink Priest
Mounts: Foot, Terradon, Stegadon & Ancient Stegadon
Melee Infantry Skink Cohort (Shields)
Melee Infantry Saurus Warriors
Melee Infantry Saurus Warriors (Shields)
Melee Infantry Saurus Spears
Melee Infantry Saurus Spears (Shields)
Melee Infantry Temple Guards
Missile Infantry Skink Cohort (Javelins)
Missile Infantry Skink Skirmishers (Blowpipes)
Missile Infantry Chameleon Skinks
Melee Monstrous Infantry Kroxigors
Melee Cavalry Feral Cold Ones
Melee Cavalry Cold One Riders
Melee Cavalry Cold One Spear-Riders
Melee Cavalry Horned Ones
Flying Missile Cavalry Terradon Riders
Flying Missile Cavalry Terradon Riders (Fireleech Bolas)
Melee Monster Feral Bastiladon
Melee Monster Feral Stegadon
Melee Monster Feral Carnosaur
Missile Monster Bastiladon (Revivification Crystal)
Missile Monster Bastiladon (Solar Engine)
Missile Monster Stegadon (Giant Crossbow)
Missile Monster Ancient Stegadon (Giant Blowpipes)
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  • 3 hafta sonra ...
THE HIGH ELF ROSTER
https://us.v-cdn.net/5022456/uploads/editor/2q/3sd4mh1gtslq.png
https://www.totalwar.com/blog/high-elf-army-roster/
said:
THE HIGH ELVES

There are few sights more glorious than an army of High elves. Serried ranks of white-garbed soldiers take to the field alongside proud knights, mighty mages and ancient creatures of legend. The High Elves are an elite force who, warrior-for-warrior, can outmatch almost any other race in the WARHAMMER World. Over the long millennia of their existence, they have mastered every style of fighting – whether you seek phalanxes of spears, unstoppable cavalrymen, dead-eyed archers or peerless charioteers, you will find them here.

LEGENDARY LORDS

Players choosing the High Elves will be able to select from the following Legendary Lords with which to lead their Grand Campaign.

TYRION

Prince Tyrion is the High Elves’ greatest living warrior. So valiant and skilled is he that the bards of Ulthuan sing that he is nothing less than Aenarion reborn – a tale that is given credence far beyond Ulthuan’s shores. Since Tyrion’s meteoric rise to fame, many have whispered of his destiny to lead the High Elves towards a glorious future and perhaps one day to take the Phoenix Crown. If Tyrion hears such gossip, he pays it no heed, for he is unswervingly loyal to Finubar. Thus does Tyrion concern himself only with the twin duties of protecting Ulthuan and its Everqueen. However, the latter is seen less as a duty than it is a calling of the heart – it is common knowledge that Tyrion is Alarielle’s consort, and has been for many years.

Though Tyrion is a great warrior, he is no politician, and he is much given to speaking his mind or openly seeking truth where others would prefer only silence. But for his lineage and battle record, he would long ago have been ostracised by those nobles who hold themselves to be more intelligent and subtler than he is. As it is, none wish to directly challenge he who banised the Daemon N’kari at the Phoenix shrine and slew Urian Poisonblade upon the Finuval Plain.

TECLIS

Teclis is Tyrion’s twin brother, but two more different siblings would be hard to find. Where the curse of Aenarion has yet to leave an obvious mark upon Tyrion, it has made his brother frail and caustic. Indeed, so feeble is Teclis that his body can only be sustained by the consumption of magical potions. Yet no-one, least of all Tyrion, sees Teclis as the weaker twin – his destiny merely lies along another path. Teclis has been blessed with a talent for magic that makes him preeminent, not only amongst the mages of Ulthuan, but in the whole world. Though it is little acknowledgement in Naggaroth, the Witch King accedes that Teclis is his superior and, since the Battle of Finuval Plain, has taken care not to come into direct conflict with his younger cousin. It is even claimed that Teclis’ power approaches that of the great Necromancer Nagash, so it is fortunate that he has devoted his life to thwarting the powers of Chaos and death.

The twins also differ greatly in their strategic outlook. Where Tyrion sees the protection of Ulthuan as his chief duty, Teclis seeks to safeguard the whole world. Such is the ideology that led him to aid Magnus the Pious during the Great War Against Chaos, and thereafter found the Colleges of Magic in the Empire. Since then, Teclis has walked abroad in many other lands, sharing his wisdom with those who have need of it, and wielding his magics to keep the dark forces of Chaos at bay. Thus will Teclis’ legend endure long after heroes of the sword have been forgotten, for his actions shaped not a battle, nor even a campaign, but the future of the world itself.

ROSTER

Melee Lord Tyrion
Mounts: Foot, Malhandhir (Elven Steed)
Caster Lord Teclis
Mounts: Foot, Barded Ithilmar Steed

Melee Lord Prince
Mounts: Foot, Barded Ithilmar Steed, Great Eagle, Sun Dragon, Star Dragon
Missile Lord Princess
Mounts: Foot, Elven Steed, Great Eagle, Moon Dragon, Star Dragon
Melee/Magic Hero Loremaster of Hoeth
Mounts: Foot
Caster Hero Mage
Melee Hero Noble
Mounts: Foot, Barded Ithilmar Steed, Ithilmar Chariot, Great Eagle
Melee Infantry Spearmen
Melee Infantry Swordmaster of Hoeth
Melee Infantry White Lions of Chrace
Melee Infantry Phoenix Guard
Missile Infantry Archers
Missile Infantry Archers (Light Armour)
Missile Infantry Lothern Sea Guard
Missile Infantry Lothern Sea Guard (Shields)
Melee Cavalry Silver Helms
Melee Cavalry Silver Helms (Shields)
Melee Cavalry Dragon Princes
Melee Cavalry Ellyrian Reavers
Missile Cavalry Ellyrian Reaver Archers
Artillery Eagle Claw Bolt Thrower
Missile Chariot Tiranoc Chariot
Chariot Ithilmar Chariot
Melee Monster (Flying) Flamespyre Phoenix
Melee Monster (Flying) Frostheart Phoenix
Melee Monstrous Beast (Flying) Great Eagle
Melee Monster (Flying) Moon Dragon
Melee Monster (Flying) Star Dragon
Melee Monster (Flying) Sun Dragon
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2. oyundan once Free-LC yeni race gelcekmis, hem ana oyun sahiplerine hemde dlc sahiplerine faydali olcak demisler (Dogs of War?)

ayrica onceki tw oyununa cikacak dlcden (%99 Attila) concept koymuslar:
buyukce bir campaign dlc olacak denmis.

https://pbs.twimg.com/media/DBuQdjxXkAAod9X.jpg
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