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Hearthstone: Heroes of Warcraft #2


Sam

Öne çıkan mesajlar

Ee wipetan sonra ne yapmayı düşünüyosunuz? Forumlarda parayla deck alanların parası gold olarak geri döneceği için insanlar normalinden fazla arena yapacaklar diye bişe vardı. 40lık pack aldığınızda daha 4000 gold geliyor ya. Arada artan martan bişeyler oluyomuş daha fazla arenaya girme şansı varmıymış ne.

Neyse. Oyun wipetan çıkınca direk arenaya girmeyi düşünüyorum fakat benim gibi haldur huldur arena yardıracaklar çok olacaktır diye en azından 1-2 günü constructedta geçirebilirim. Gerçi basic deck ile kabızlık çekmekte hiç çekici gelmiyor. Druid deckimi tekrar kurmak için 2kdan biraz fazla dust lazım. Çok zaman alacak gibi duruyor.

wipe bu gece olacak. Yarın sabah 8'de taze taze başlayacak herkes.
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Today is the day for our Hearthstone Closed Beta patch! This patch also includes the account wipe, so when the servers are available for play once more, you’ll be starting again as if you were a new player. For more information on the wipe itself, please revisit our Account Wipe Incoming blog post, found here. Now, onto the patch notes!

General

The maximum level is now 60, and you can earn XP in any game mode up to max level.
Chat has been rejiggered.
Gold gained in Play mode has changed from 5 gold per 5 wins to 10 gold per 3 wins.
You can now acquire Golden Basic minions at higher experience levels.
Arena rewards now give less dust and more cards.
More gold is guaranteed at 5 & 6 Arena wins.
At 9 Arena wins, you are now guaranteed an extra pack or a Golden card.
The animations for Secrets and Fatigue have been sped up dramatically.
All cards now have flavor text when you view them in your collection.
“Spell Power +1” has been renamed “Spell Damage +1”.
Heroes can be unlocked in any mode (Play/Arena/Practice)
Play, Practice and Friendly Play modes will now default to the custom deck selection UI if you've previously created a deck
You can now click on chat bubbles to respond
Social – When your friends complete an Arena run or get a Legendary card in a pack, you’ll be notified so you can tell them, “Grats!”
Quests that required you to win with a class now give you a choice between 2 classes.
New Stuff

Crafting Mode – If you want to craft or disenchant cards, we have a new UI for this. Click the “Crafting Mode” button to check it out.
Credits – Now you can see who’s behind all this nonsense.
Options – Our Game Menu and Options screen have a new look! And you can also re-play the cinematic!
Open Next Pack – Hit Spacebar after you open a pack to quickly unwrap your next one.
Many Golden cards have new animations! More to come! Check out Gelbin Mekkatorque!
Added event to transform coin into a card in your hand if you are going second
Support for custom fonts in Russian and Polish has been added
Generic Minions

Gelbin Mekkatorque’s Repair Bot – Is now a 0/3 and has a new power: At the end of your turn, restore 6 Health to a damaged character.
Sunfury Protector now only gives adjacent minions Taunt.
Mana Wraith – Now a 2/2 (was a 1/3).
Pint-sized Summoner – The cost reduction has been reduced from 2 to 1.
Questing Adventurer is now Rare.
Flesheating Ghoul is now Common.
Emperor Cobra has a new visual to remind you about his venomous power.
Injured Blademaster has 1 more Attack.
Lorewalker Cho has 1 less Attack.
The Beast is now 9/7 (was 10/6).
Lightwarden now gains +2 Attack per heal.
Twilight Drake is now a 4/1 with ‘Battlecry: Gain +1 Health for each card in your hand.’
Captain Greenskin is now a 5/4 with ‘Battlecry: Give your weapon +1/+1.’
Dalaran Mage now has 1 less Attack.
Captain’s Parrot now has 1 less Health.
Frostwolf Warlord now has a Battlecry effect instead of an ongoing effect.
Nozdormu has a new visual effect.
Mage

Frostbolt costs 2 Mana (down from 3).
Mirror Image now creates 0/2 minions.
Sorcerer’s Apprentice has 1 more Attack.
Priest

Northshire Cleric - Now costs 1 (down from 2).
Prophet Velen – Now also doubles the damage and healing of your Hero Power.
Fade has been replaced with a new card:
Shadow Word: Death – (3) Destroy a minion with an Attack of 5 or more.
Cabal Shadow Priest – now a 4/5 (up from 3/4).
Power Word: Shield has a new power – Give a minion +2 Health. Draw a card.
Greater Heal has been replaced with a new card:
Holy Fire – (6) Deal 5 damage. Restore 5 Health to your hero.
Lightspawn has 1 more Health.
Warlock

Sacrificial Pact costs 0 (down from 2).
Pit Lord - Now a 5/6 with ‘Battlecry: Deal 5 damage to your hero’.
Rogue

Backstab – New text: Deal 2 damage to an undamaged minion.
Preparation – Now reduces next spell cost by 3 (up from 2).
Shiv costs 2 Mana (up from 1).
Defias Ringleader has 1 less Health.
Conceal costs 1 Mana (up from 0).
Headcrack costs 3 Mana (up from 2).
Patient Assassin has a new visual to remind you about his power.
Hero Power – No longer has the ability to buff a currently equipped weapon.
Edwin VanCleef is now a 2/2, but no longer has Stealth.
Druid

Wrath can no longer be cast on heroes.
Cenarius costs 9 (up from 8).
Starfall can now only hit minions.
Ancient of Lore’s Healing option now only restores 5 Health. (down from 8)
Savagery costs 1 (down from 3), and must target a single minion.
Hunter

Hunter’s Mark – No longer a 1-turn only effect.
Scavenging Hyena – Now only eats your own Beasts.
Warrior

Cruel Taskmaster has 1 more Health.
Inner Rage’s +2 Attack effect no longer goes away at the end of the turn.
Battle Rage costs 3 (up from 2), and also counts damaged heroes.
Frothing Berserker has 1 more Attack.
Commanding Shout now costs 2 (up from 1) and also draws you a card.
Shaman

Hex’s Frog is now a Beast.
Healing Totem no longer heals heroes.
Bug Fixes

Cards
Fixed multiple issues with Faceless Manipulator incorrectly copying minions with buffs.
Hunter’s Mark is now correctly reduces a minion’s health to 1.
Fixed an issue with replaying cards returned to your hand causing a game halt.
Playing Thoughtsteal now creates an entry in the game history.
Misdirection no longer triggers if there are no legal targets.
Ice Block now protects the hero from incremental damage.
Blood Imp’s ability now correctly increases Lightspawn’s attack value.
Fixed an issue where playing a minion before Cenarius’s battlecry goes off caused a game halt.
Playing Mind Vision when the opponent has an empty hand no longer gives you a card.
Knife Juggler’s ability will no longer trigger when a minion is copied to your hand.
UI
Fixed an issue where disenchanting cards too quickly caused the Arcane Dust counter to display the incorrect value.
Fixed an issue where gold amounts were showing the wrong value.
Replaying a minion that previously had health/attack modifications now shows the correct stats as it enters play.
The Arena AMM wheel should no longer disappear when you find a match.
Fixed an issue where the Spell Power visual effect could linger in your hand.
Quickly playing minions as card draw effects are occurring no longer causes cards to stack in your hand.
The opponent’s targeting arrow should now be appearing from the correct location.
The visual effect for silence is now appearing over the targeted minion.
Fixed an issue where spell animations would loop when multiple triggers occurred.
Fixed an issue where the hero power button could become tilted.
Gameplay
The announcer’s VO for both players should now be audible in the Arena.
Fixed an issue where the druid AI did not play their choice cards correctly.
Fixed an issue where sound effects would loop while in-game or in the Collection Manager.
Master Volume now also affects music volume.
A toast with your own name should no longer appear on login.
The “farming” area of the Pandaria board will now allow you to spawn three radishes.
Many bug fixes have also been included with this patch as well, so if you unearth another pesky bug, don’t forget to post them on our Bug Forums here. Our Technical Support forums for both PC and Mac are also available if you are having problems with graphics or the Hearthstone software itself.

Opt-in to the Hearthstone closed beta here!
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  • Genel Yönetici
Hepsini okumadim daha ama bu direk hatali olmus:

“Spell Power +1” has been renamed “Spell Damage +1”.

Buyunun gucunu arttiriyor iste, bazen hadef sayisini arttiriyor mesela. Bunu da anlamayan Amerikali'lar varmis demek.
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GERGE said:

Hepsini okumadim daha ama bu direk hatali olmus:

“Spell Power +1” has been renamed “Spell Damage +1”.

Buyunun gucunu arttiriyor iste, bazen hadef sayisini arttiriyor mesela. Bunu da anlamayan Amerikali'lar varmis demek.


Onunla alakası yok. Lifedrain türevlerinde mesela sadece dmgi arttırıyor spellpower demesine rağmen.
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Sparkcaster said:


Added event to transform coin into a card in your hand if you are going second - bu ne anlamadım.
Gelbin Mekkatorque’s Repair Bot – Is now a 0/3 and has a new power: At the end of your turn, restore 6 Health to a damaged character. - öeah 6 health yuhas
Sunfury Protector now only gives adjacent minions Taunt.
Mana Wraith – Now a 2/2 (was a 1/3). - bu biraz hile gibiydi, iyi olmuş. argus'un ufağı oldu. ama 2/3 idi 1/3 diil adamlar yanlış yazmış :D
Pint-sized Summoner – The cost reduction has been reduced from 2 to 1. - bu çok yerinde olmuş, baya hileydi.
Questing Adventurer is now Rare - mantıklı olmuş ama bize kötü oldu tabii, edinmesi daha zor olacak
Flesheating Ghoul is now Common. - mantıklı olmuş, pek iyi bi kart diil.
Injured Blademaster has 1 more Attack. - kimsenin kullanacağı bi kart diildi, artık baya iyi 3 manaya 4/4 zaten en kötü ihtimalle.
The Beast is now 9/7 (was 10/6). - yerinde olmuş bence 6 kolay ölüyor 6 ile 7 arasındaki fark az diil.
Lightwarden now gains +2 Attack per heal. - hala meh
Twilight Drake is now a 4/1 with ‘Battlecry: Gain +1 Health for each card in your hand.’ - ÜHÜHÜHÜHÜ :( mage deck'imin bittiği andır bu an. hayır yalnız baya leş bi karta dönüştü, elinde 6 kart varken çıkarsan bile 4 mana 4/6 oluyor. meh yani. ha ama hileydi, bir değişiklik şarttı
Captain Greenskin is now a 5/4 with ‘Battlecry: Give your weapon +1/+1.’ - eski hali çok daha iyiydi, leşe dönmüş. 5/5 ve hero atak edince kart çekiyorduk.
Dalaran Mage now has 1 less Attack. - mantıklı idi ya 2/3 ya 1/4 olması lazımdı. ama mage'e sağlam bir nerf gelmiş oldu böylece.
Frostwolf Warlord now has a Battlecry effect instead of an ongoing effect. - baştan beri böyle olması gerektiğini düşünüyordum açıkçası.

Mage
Frostbolt costs 2 Mana (down from 3). - bu çok iyi oldu 3 manaya 3 vurmak komikti.
Mirror Image now creates 0/2 minions. - bu da mantıklı ama hala kullanmam heralde 1 ile 2 arasında bir fark yok bana göre.
Sorcerer’s Apprentice has 1 more Attack. - mantıklı ama zaten hala yaşatmazlar bu kartı :D

Priest
Northshire Cleric - Now costs 1 (down from 2). - Of bu kart inanılmaz oldu. Priest oynayasım geldi resmen. 1 manaya 1/3.
Fade has been replaced with a new card:
Shadow Word: Death – (3) Destroy a minion with an Attack of 5 or more. - priest'e lazımdı biraz daha board temizliği bence. iyi olmuş. 5 atak biraz limitliyor gerçi.
Cabal Shadow Priest – now a 4/5 (up from 3/4). - leş gibiydi, daha mantıklı olmuş
Power Word: Shield has a new power – Give a minion +2 Health. Draw a card. - priest oynamak için yeni bir neden.
Greater Heal has been replaced with a new card:
Holy Fire – (6) Deal 5 damage. Restore 5 Health to your hero. - - leş karttı, güzel bi kart olmuş.
Lightspawn has 1 more Health. - ohannes 4 manaya 5/5 common.

Warlock
Sacrificial Pact costs 0 (down from 2). - kullanılacak gibi diildi, hala da meh sanki
Pit Lord - Now a 5/6 with ‘Battlecry: Deal 5 damage to your hero’. - daha iyi olmuş

Rogue
Backstab – New text: Deal 2 damage to an undamaged minion. - ohhhşşş çok sağlam nerf ama 0 manaya 2 damage direk olmuyordu.
Preparation – Now reduces next spell cost by 3 (up from 2). - mantıklı olmuş, 4 manaya sprint atabilicez. 2 mana indirmesi pek değmiyordu açıkçası.
Shiv costs 2 Mana (up from 1). - 1 manaya 1 damage 1 draw abesti.
Defias Ringleader has 1 less Health. - ufak değişiklik gibi ama baya bi değiştirir. 2/2 hatta 1/2 inmişsen bile başedebilirsin artık.
Conceal costs 1 Mana (up from 0). - mantıklı
Headcrack costs 3 Mana (up from 2). - mantıklı
Hero Power – No longer has the ability to buff a currently equipped weapon. - eeee? bu ne lan? max 1 damage vurabilecek rogue yani. tek iyiliği 1 kere mana harcayıp 2 kere kullanabilmen ama yani bence op diildi eski hali...
Edwin VanCleef is now a 2/2, but no longer has Stealth. - hiç görmedim ama muhtemelen 8/8 stealth sokmak falan fazla geldi :D


Druid
Wrath can no longer be cast on heroes. - Druid maşallah öküz gibi, mage'den fazla DD vuruyordu, iyi oldu.
Cenarius costs 9 (up from 8). - hiç görmedim de ne hayvanmış lan bu :D
Starfall can now only hit minions. - Druid maşallah öküz gibi, mage'den fazla DD vuruyordu, iyi oldu.
Ancient of Lore’s Healing option now only restores 5 Health. (down from 8) - saçma sapandı 8, 5 mantıklı olmuş.
Savagery costs 1 (down from 3), and must target a single minion. - bite ve claw ile kullanılınca hayvani ötesi oluyordu. şimdi 1 manaya istediğin creature'a 4 falan vurucan, güzel ama illa kombo ile kullanmak lazım

Hunter
Hunter’s Mark – No longer a 1-turn only effect. - saçmaydı tek turn, iyi yapmışlar.
Scavenging Hyena – Now only eats your own Beasts. - mantıklı olmuş.

Warrior
Cruel Taskmaster has 1 more Health. - leşti biraz daha adam olmuş
Inner Rage’s +2 Attack effect no longer goes away at the end of the turn. - mantıklı olmuş, kart adama benzemiş
Battle Rage costs 3 (up from 2), and also counts damaged heroes. - öeh 2 kart garanti gibi, üstüne 2 tane daha damaged olsa, 3 manaya 4 kart baya müthiş.
Frothing Berserker has 1 more Attack. - combo yapmadan meh bi karttı, daha iyi olmuş.
Commanding Shout now costs 2 (up from 1) and also draws you a card. - bilemedim gerek var mıydı, Frothing ile kombo halinde kullanlıması haricinde pek görmedim.

Shaman
Healing Totem no longer heals heroes. - güzel



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Rogue nerfleri yerinde sayılır. En azından Edwin ile başa çıkmak için bir şansımız olacak. Hero powerı magein hero powerının dandik haline dönüşmüş durumda.

Priest'e buff gerekliydi ancak dozu bariz bir şekilde kaçmış. Shadow madness, shadow word: pain, shadow word: death, mind control.. Board kontrol açısından çok fazla oldu bence bu kadarı. İlk bakışta çok sorun değil. 1 karta 1 kart gibi duruyor ama hem 1 manaya düşen northshire cleric hem de power shieldin kart çektirmesi priestin kart çekme konusunda hiç bir sıkıntısının olmayacağı anlamına geliyor.
E zaten prieste karşı boarda koyduğumuz her kart sürekli tehlike altındaydı. E zaten priestler elimizdeki ve destemizdeki kartları görüp görüp bize karşı kullanıyolardı. İyice cılkı çıkmış.

Druid nerfleri yerinde. Starfall'ın heroya atılamaması biraz üzücü. Ama haketmiştik. Bari wrath'ı rakip heroya atabilseydik. İkisinden biri bari kalsa olmazdı dimi blizz? İlla ikisini birden elimizden alacan.

Warrior buffları yerinde.

Magei neden bufflamışlar bir fikrim yok. Op falan değildi gayet olması gerektiği gibiydi. Bi fikrim yok.

Captain Greenskin'e nerf gelmemiş aslında. Sadece kullanım amacı değiştirilmiş. Eskiden Rogue'a özel bir kart gibiydi. Artık Paladin ve Hunter için harika bir karta dönüşmüş. Truesilverı 5/3 kullanabilecek olmak güzel. (5 hp dazdingo'ya tek atmak anlamına geliyor :)

Diğer minion değişiklikleri güzel gibi. En azından bana öyle geldi.
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