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Project Phoenix


Kanuni

Öne çıkan mesajlar

kickstarterda 9 saatte almis goturmus zaten ilk hedefi, forumdaki JRPG ci arkadaslara gelsin :)

Japan's indie RPG feat. AAA talent!

demisler.

http://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent

sayfanin altlarina dogru oyun uzerinde calisacak kisiler mevcut.

https://s3.amazonaws.com/ksr/assets/000/820/875/0397dc54a18b01f458e25ae6337be0e4_large.jpg?1376249131

https://s3.amazonaws.com/ksr/assets/000/822/529/7a5b32aab42b1d37db707b6ef81f4bed_large.jpg?1376310380
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hayrına falan yapıyorlar herhalde
uematsu yaşıyan efsane lan kikestarter projesine nasıl kandırmışlar adam

oha helal lan heriflere

said:
Isn’t $100,000 too low to be making a title of this caliber?
When you think of usual developing fees, USD100,000 is definitely not enough to create a video game. However, as each of our members are professionals in their own field, they do not require a salary right now, and so, are donating their time and effort into developing Project Phoenix. Their reward will come in the fans’ evaluation of the game and a %-based royalty of all sales. This is the reason why our project will never fail due to lack of finance after we reach our goal. It is possible to release our game with just our developers' work, but there is one cost that we just cannot ignore in order to make the highest quality video game. Our pledge, USD100,000 will be used for one of the best 3D modeling out there. This figure is the most minimum cost required.

The money that has been invested through Kickstarter will go towards things such as recordings and hiring extra assistants. The money will always be used solely to enhance the quality of Project Phoenix. This money will never reach our members as salary. Our members are working on this game knowing that they will receive a royalty of the % of income based on how much time they've spent on Project Phoenix.

Project Phoenix aspires to be a video game that solely exists because of the users. So, user evaluation will inherently be crucial to our members' future revenues. If they do not put much effort in, the users' assessment of their work will simply be poor and therefore ultimately reflect badly in the incoming they receive.

We chose Kickstarter because this is where we will be able to make all this happen. There are various exciting rewards ready for you depending on the amount of money pledged. What will the fate of Project Phoenix be? You, who invest in Project Phoenix, will be a true team member. So let's create an amazing game together!
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axedice said:

Acaba bi samlik yapıp 20 dolares bassam mı şu oyuna? Sonra her aşamada hakkında hiç bir bilgim ve fikrim olmayan bir tür hakkında bitching yapar, alakasız şeylerle kıyaslayıp atar tutarım falan.

ahahaha

oyuna dahil bir bilgi yok. biz şuyuz, para verin demişler. tanımıyorum bunları, vermiyorum sdfsdf.
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axedice said:

Acaba bi samlik yapıp 20 dolares bassam mı şu oyuna? Sonra her aşamada hakkında hiç bir bilgim ve fikrim olmayan bir tür hakkında bitching yapar, alakasız şeylerle kıyaslayıp atar tutarım falan.

tek oyunla kurtaramazsın üzgünüm ama bir yerden başlaman lazım. :p

bone'luk yap 200 bas, avans verelim.
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  • 3 hafta sonra ...
  • 1 yıl sonra ...
  • Genel Yönetici
Timeline aciklandi:

Alpha (First Act) – June 2015
Alpha Public Release - September 2015 (Tokyo Game Show)
Beta (All Acts) - December 2015
Beta Public Release - March 2016
E3 Release / Localization and Bug Test - June 2016

Alfa baslayinca in-game vidyo filan alirim.
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