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Shroud of the Avatar: Forsaken Virtues


Silphatos

Öne çıkan mesajlar

benim launcher indirmiyordu hiç bişiy.
çok ilginç bişi yaptım sonra.

bu rss feeddeki bütün torrentleri
http://patchserver.shroudoftheavatar.com/sotalive/torrents/SotATorrentFeed.xml

C:Program Files (x86)PortalariumShroud of the AvatarDownloads

klasörüne kopyaladım. deliler gibi yedi :D
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ehueh bende girdim dolandim, chest mest lootladim...Housing ve esya yerlestirme baya rahat, SWG ile UO arasi bir durumda sanki..

Grafikler nwn2'nin Medium/Low'u gibi su haliyle.

Sehir/kasaba tasarimi fena degil baya UO kasabasi gibi, gece gunduz gecisi caktirmadan guzel bisi..NPCler cogu seyi anlamiyor ama komik cevaplar yapistirabiliyor..vendor buy bank gibi bir formata iner tahminen.

Inventory ve paperdoll direk UO ehueh.

onun disinda iste pre-alpha vasatligi ciddi anlamda mevcut tabiki..saymakla bitmez :) Bir sonraki phase de goruruz ne kadar ilerleme katedebiliyorlar.

Sehir disina cikiliyormu bilmiyorum denemedim henuz..
Denedim, cikilmiyorre.
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aynen iolo. :)
ama çok hammış daha ya. girip 2 dolaşıp çıktım. tam çıksın da oynayalım. bir de bu online sistemi nasıl olacak hiç anlamadım.

chatten yazdım shardların max playerı ne olacak falan diye, shard, server gibi terimleri bodoz düşündüğüm için garriot bütün oyuncular tek shardda olacak ki dedi sonra da kaynadı sorular fln. anlamadım o yüzden.

bilmiyorum nasıl bir mmo tadı olacak. beni asıl düşündüren o.
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  • 1 ay sonra ...
bingildak said:

o kadar yazdık ettik abi hiç mi okumuyorsunuz, mmo sayılmaz dedik uo devamı hiç değil dedik, farklı bir şey dedik.


sorun mmo olmaması değil aslında, asıl sorun ekledikleri ve planladıkları sistemlerin mmo için dizayn edilmiş şeyler olması. her bir server "bloğuna" 100 kişi düşecek falan diyordu RG, open play online modunda. ama trammel ruleset-imsi kurallar doğrusu tamamen bitirir gözümde olayı.
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  • 3 hafta sonra ...
RELEASE 3: February 20 - 22, 2014
Open Multiplayer Online: FINALLY we will let you see what the other players look like.
Chat: You know, so you can talk to your friends! The chat interface now sports a tabbed interface and filters for different channels.

Emotes: More than 30 18 emotes online so you can look like a clown with your friends. NOTE: We wanted to use facial animations in several of the emotes so they ended up taking a bit longer than planned. Also the additions of jumping and walking took up animation time. Our final count of emotes is 19. On a brighter note we just added another animator to shore up our animation efforts so our animation speed is going to rise dramatically.

Town 3: A third municipality opens up (the tiny forest village of Braemar). This is a new type of village that starts tiny and overgrown. The forest gradually becomes cleared out as it becomes more populated.

Shopping: Shopkeepers will be open for business for selling and buying. NOTE: Now that we have this functionality coupled with crafting we have removed many of the loot chests and greatly reduced the content that can be found in them. The chests mentioned in the Ten Ton Hammer article were only for very early testing of R3.
Configurable Controls: We completely understand the myriad reasons why players desire the ability to play the game with different control schemes so we have started adding this functionality. This first version is quite basic so expect us to expand what controls this can change as we get further in the schedule.

Crafting Improvements: We made a bunch of improvements to make crafting more useable while preserving the experimentation and discovery aspect.
- Auto Place: Once you discover a recipe you can double click on it in the recipe log to automatically place all ingredients and tools on the table.
- Take All: There is now a “take all” button that removes everything on the table
- Starter Recipes: Crafting Log now starts with a handful of recipes
- Recipe Status: Recipes now display the status of whether they can be crafted including details about what ingredients you have, or do not have, in your inventory
- More Recipes: 52 more recipes bring our grand total to 153.
Walking: With the run speed increase it became increasingly obvious that we need an option to walk.

Friends & Anti-Friends (Blocking): Friends and Blocking were originally R4 goals but we managed to sneak them in for R3.

Player Housing in SPO: We originally planned to disable all housing in R3 because of the complexity of dealing with ownership in multiplayer. We realized though that we could leave it functional in single player online without having to spend time solving the multiplayer issues in R3. This means you can still experience house ownership and decoration, but only in single player online mode.

Player Made Music: The Bards of Poets’ Circle Guild selected a set of songs for us to include in the game and we have spread them around the three maps for your listening pleasure.

Ladders: Using ladders will now teleport you to the next floor of a structure
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  • 3 ay sonra ...
var olan üyelere +20$ upgrade gelmiş
20 dolares verdiyseniz 40 dolar vermiş gibi oluyorsunuz:
http://eu.alienwarearena.com/news/get-a-20-shroud-of-the-avatar-pledge-upgrade

ve bugün Release 6 başlıyor. 3 gün girip etrafı görebileceğiz...
http://us4.campaign-archive2.com/?u=3294f6954bc80c513f5e4a631&id=8f83449432&e=09d8ca468d
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kek said:

var olan üyelere +20$ upgrade gelmiş
20 dolares verdiyseniz 40 dolar vermiş gibi oluyorsunuz:
http://eu.alienwarearena.com/news/get-a-20-shroud-of-the-avatar-pledge-upgrade

ve bugün Release 6 başlıyor. 3 gün girip etrafı görebileceğiz...
http://us4.campaign-archive2.com/?u=3294f6954bc80c513f5e4a631&id=8f83449432&e=09d8ca468d


45 dolarlık oldum eyv
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