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Don't Starve


sabonis

Öne çıkan mesajlar

Rhox said:

Silphatos said:

science machine'e item atamıyorum ben, üstüne itemla gelince hiçbir şey olmuyor nedenki
Değişti sistem artik sadece prototip yapman gerekiyor research point diye birşey kalmadı artık.


peki xp toplama olayı nasıl? yeni karakter açmak için falan.

benim durumum böyle şu an içeriği bitirmiş durumdayım, spider queen falan da kestim spiderhat düştü.

http://i.imgur.com/RPPFKU7.jpg
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hayvan gibi apdeyt gelmiş

Update Notes - Feb 26th

WINTER:
-Winter comes every 20 days or so, with snow and a new audio landscape.
-Ambient air temperature is modelled, and Wilson will get colder the longer he stays out in the open.
-Getting too cold for too long will cause freezing damage. You can extend your time away from the fire by wearing warm clothing.
-Nights are longer, and vegetation does not replenish.
-Bees and butterflies don’t leave their houses in the winter.


IMPROVED MOD SUPPORT:
-There is a new mod API that should make mods break less when the game updates, and allows multiple mods to work at the same time. There is some documentation on how to create
a mod at: http://forums.kleientertainment.com/showthread.php?10817-TUTORIAL-Creating-a-Mod-using-the-Mod-System

-Language packs are now actually supported. The game supplies a 'strings.pot' template file with every update, and the game can load .po language files. This should make maintaining translations a lot easier, and allows the usage of industry-standard tools. For more info, go to: http://forums.kleientertainment.com/showthread.php?10819-TUTORIAL-Creating-a-translation-using-the-PO-Format


NEW CREATURES:
-MacTusk the Walrus - Sets up camp in an igloo, and then hunt you with blowdarts and hounds.
-Deerclops - He’s big, he likes to smash stuff, and he’s really hard to kill. You should probably just run away.
-Winter Koalefant - You can harvest his warm winter trunk.
-Snowbird - A winter bird that drops a new type of feather.
-Mosquitos - Spawn from ponds or Maxwellian traps. They eat too much and explode!
-Ice Hound - Comes instead of the Fire Hound during winter.


NEW ITEM DROPS:
-Blue Gem
-Walrus Tusk
-Deerclops Eye
-Tam o’Shanter
-Snowbird Feather


NEW CRAFTABLES:
-Ice Staff
-Winterometer
-Blow Darts (damaging)
-Winter Trunk Vest


ADVENTURE MODE (CONTINUED):
-This update continues the development of Adventure mode, and seeks to refine the difficulty curve.
-Varying summer/winter lengths
-Varying day/night lengths
-New resource-starved worlds
-Island chain worlds with lots of wormholes


SANDBOX MODE (CONTINUED):
-Added a new world creation screen. There are only a couple of options enabled currently, but soon you will be able to unlock more!


SANITY TUNING:
-From our testing, we determined that sanity was coming on too early for new players, but was also easily avoidable by established players. The intention is for sanity to be a long-term lurking danger, so this was the complete opposite of what we were going for. Here are some changes to help rectify this:
-Vegetables, crock foods don’t regen as much sanity.
-Monsters cause more sanity drain when near.
-Player’s Initial sanity is higher.
-Pure darkness causes a large drop sanity (instead of a gradient around a light source).
-Shadowbeasts show up later in the sanity curve, and are unattackable when you are not insane.
-The crawling horror is weaker and the Terrorbeak is tougher.
-The invisible monster deals sanity damage when he hits you.
-The sanity effect jiggles more slowly, so as to be less nauseating.


TUNING/FIXES:
-Rabbit traps work again
-Maxwell leaves traps for you in adventure mode
-Armour is less effective
-Player attacks are less powerful
-Pigs can’t be stunlocked, have less windup animation before an attack, attack less often, have more health, take longer to respawn, and attempt to kite their targets
-Bees run around between attacks
-Meat healing and health values adjusted
-Dead rabbits respawn slower
-Beefalo drop fewer meats
-Honey doesn’t heal as much
-Honey generates more slowly in bee boxes
-Spider dens have more warriors, and cycle through levels faster
-Spoilage is a bit faster in general
-Stale food has less of a hunger penalty
-Healing values are a bit lower in general
-Ponds show up in more places
-Eyebones turn to ash during teleportation even if you hide them in a backpack
-Teleportato pieces are more scattered, and have little setpiece scenes surrounding them
-Panflutes require a mandrake to craft
-Darts shouldn’t miss targets that are walking away
-More effective bushhat
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Ulan bütün patch oyuncuyu nasıl daha zor durumda bırakırıza dönmüş.

Birde şu öküzleri nasıl öldürüyorsunuz? Kendimi öldüğümde diriltebilmem için et lazım ama öküzler canıma ot tıkıyor? Hatta kovalamayı bırakmadıklarından gece oluyor ve karanlıkta gene ölüyorum.
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öküze vur bir kez sonra kaçmaya başla. bütün öküzler takip edicekler seni. bi süre kaçtıktan sonra sadece vurdugun öküz takip ediyor. öküz sana vurmaya çalışıyor kaçarken ama vuramıyor tam o anda dön 3 kez vur öküze sonra yine kaçmaya başla o yine vurmak için boynuz atıcak ama vuramıcak yine dön vur 3 kez.

aynı şeyi 2-3 kez yaparsan öldürürsün.
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et ver takip ediyolar seni bir süre (1 gün sanırım)acıktıklarında (karınlarını ovalayıp ses çıkarıyorlar) tekrar beslemen lazım yoksa evlerine gidiyolar..dövüşüyolar sayıları kalabalık olunca baya iyiler işte yere düşen yiyecekleri yemeleri var. 4 tane monster meat yiyen werepig oluyor yalnız.
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Lectre said:

Osuran_boğa said:

domuz al yanına 4-5 tane yalnız düşen etleri yiyorlar toplaman lazım hemen


domuzlarla dost olabiliyor muyuz ya ben yiyorum onları tarlalarını yağmalıyorum flm :P


yeme la onları, evlerinin yanına sebze meyve veya çicek koy yiyip sıçıyolar. gübre olarka iyi işe yarıyor
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