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Star Citizen


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Öne çıkan mesajlar

Is it possible to stealth hijack a ship so all the oxygen goes out?

CR: You mean decompress the ship? Yeah, it will definitely be possible. If you blow a door open, then all the atmosphere inside will go out

So everybody dies?

CR: Well they need a suit on, if they have a suit on they won't die. But if they don't have their helmet on, they better get one on very quickly. Depending on the scale of the ship you would probably be able to vent the ship from the pilot's seat. That won't be in 3.0, but in 3.0 you will be able to blow doors and atmosphere will go out of the ship.

And is player stealth going to be possible?

CR: Yeah we're definitely going to be modeling stealth in terms of if you're quiet you can also keep your signature low. Certain suits, light armor, they'll be much better than medium or heavy armor which would have bigger EM signatures and also worse for trying to keep quiet. So yeah, stealth is definitely part of our plan. It's not going to be fully in 3.0, but after 3.0.

How does the Reclaimer processing room work? Is there a minigame to salvage ships or is it automatic?

CR: No, we're gonna have actual gameplay. First of all if you see wreckage you need to go out there and separate the items. Like a gun attached to a blown up wing you'd have to detach the gun and recover it as an item you can sell. Then you can salvage the actual debris and turn that into the equivalent of iron ore and then you can go sell it.

How about docking? Is it still there?

CR: Yes, we are planning on doing docking. I don't know if we showed on the Idris but there's a whole docking airlock and docking collar. Like if you have an Idris and you park at a space station, it's too big to park at an actual pad. So like an airplane at an airport, you have an air-bridge, we have a version of that.

What about the soundtrack? Will the soundtrack be released before SQ42 or after?

CR: We'll do a soundtrack for SQ42 on release of SQ42, but we're also seeing a lot of music in SC. We'll probably have several releases along the way with that.

Are you working to expand Star Marine?

CR: We're working on an additional Star Marine level that will involve planetary combat. So that will be fun. We're always working on FPS features. Our goal on the FPS side is that you can try out Star Marine in competitive matches but also so it works in the the PU is to have the FPS we're doing equivalent to even what a dedicated FPS does. But on a slower more tactical/realistic side. As in [?] all the way to ARMA or something, but it's not just straight Call of Duty. That's why we're having stamina, suit punctures, stealth.

Is Death of a Spaceman still accurate for today's plans?

CR: Still the same plans. We're gonna do that.

Can we still hire NPCs to help man our ships?

CR: Yes, there will be, not in 3.0, but we are planning that. Like we showed the Idris which had 12 players and it was 6 on each ship and it was nice and close. In Squadron we have 18/19 NPCs just on the ship manning it. I suspect for the bigger capital ships like the Idris and above, and even the smaller ones, you'll have an NPC crew as well as your friends playing with you. So yes, you will be able to hire NPCs.

Will there be Russian localization?

CR: I don't know. Honestly it's just too early to say. We're building in the ability to do localization, but in terms of plans right now, it's too early to say. It also depends how we do it. If we can get community helpers to do it, maybe we can localize in more languages.
Yes, we can help.

CR: Well that's great, we just need to put a system in place for it. We're still working in support. So not quite yet, but that's our goal.
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Intel 900p SSD alana da Sabre Raven ve Star Citizen hediye geliyor. Sabre'ın Racer variant'ı, 2x S3 hardpoint ve 2x EMP Generator'la geliyor.
Herhalde Sabre'ın EWAR variant'ı aynı zamanda(normal Sabre'da 4x S3 + 2x S4 missile hardpoint'i mevcut)

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