mobiglass mıdır nedir f1 f2, bunlar uzay yürüşüyü yaptığınız zamanlarda çalışmıyor.
Beacon ı ordan koyuyorduk diye biliyorum, haliyle açamadımdı menüleri bile.
We give you multiple updates every week and have been since the inception of the project. This year we rolled out a live roadmap for Star Citizen’s development that is linked to our internal task and scheduling system and shows the planned features and content for the next four upcoming releases of Star Citizen Alpha. This December, we will also add the roadmap for Squadron 42’s completion.
Speaking on behalf of the team, we are always amazed and humbled by the talent, imagination, creativity and passion that we see from the community. The beautiful screen shots and videos, the streamers that push the boundaries of what the game can do even in Alpha, the detailed proposals and feedback on how to make things better and the patient bug hunting so many of you do.
To reduce Star Citizen to just be about the amount raised is to do a disservice to all this. No other game shares as much information on a weekly basis, and no other game I know of is as focused on listening to and working with its community to make the best game possible. When I look around and see other games, even ones from major publishers, copying our playbook, I know we have had a positive influence on the gaming industry.
How Star Citizen is made, in public, warts and all, is part of what makes it special. It should be a no-brainer to cheer on a grassroots funded game that is literally shooting for the stars. No one is attempting to do what we are doing, in the manner we are doing it, nor being as open about as we are. Different and new can be scary, but it can also be exhilarating and rewarding. These uncharted frontiers of game development and funding, mirror the draw of the game itself; the lure of distant planets to explore, realized to an unprecedented detail and scale.
This is why I believe Star Citizen has resonated with so many; we’re breaking both real and virtual barriers and boldly going where no gamer and game has gone before. And we couldn’t be doing it without all of you, our partners in this journey and the best community in gaming!
This milestone is coming at a very exciting time for the project having just released Star Citizen Alpha 3.3 with Object Container Streaming (OCS) and Client Bind Culling, which makes a huge difference in client performance and memory usage. Face over IP (FOIP) is in the community’s hands and is proving to be a game changer. No other game has the ability to drive your avatar’s face and look via a webcam, as well as to place your voice diegetically inside the game. The possibilities for social interactions inside the world of Star Citizen now mirror what you can do in the real world. Lastly, with ship purchasing live in 3.3, we have a full game loop with basic progression, where you have a reason to haul cargo, take missions or mine.
This week marks the start of our 2948 Anniversary Event, which celebrates the end of the original crowdfunding campaign back in November 2012. This year we are particularly excited by our Free Fly event where we are opening the opportunity to try out the 80 flyable ships and vehicles in game.
Star Citizen Alpha 3.3.5, which brings a lot more content, including the planet of Hurston, it’s moons and the major landing zone Lorville, is currently in PTU and should be Live in the next few days.
We are getting closer all the time to having a living, breathing persistent universe and as we close out this year, I look at the technology we must complete to achieve the vision and realize we are nearer to the end than the start.
This knowledge, aided by the continued support and excitement we feel from all of you propels us forward with enthusiasm and a thirst for seeing the universe of Star Citizen become a home for gamers everywhere.
Thank you, each and every one of you, for believing in the vision, supporting its development with unwavering commitment and making gaming history.
mekaniklerle ilgili hala çok eksik ve soru işareti var ya
alpha tabide
yani görevlerin para veriyor olması bence sıkıntı mesela, enflasyonla nasıl başa çıkacaklar?
ne bileyim lüks transfer gemisi var ok, hep npc mi taşıncak onda? bi player neden a noktasından b noktasına lüks bir araçla gitmek istesin ki?
bunları iyi kotarırlar umarım
Öne çıkan mesajlar