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Elder Scrolls V: Skyrim #2


Sam

Öne çıkan mesajlar

Olm yeni dlc'nin trailerı gelmiş. Uyuyorsunuz valla.

Dragon mount, solstheim daha önce keşfedilmiş her nane var dlc'de. Oblivion'da bile bir ek paketin içeriği bu kadar hoşuma gitmemişti. Umarım kısacık yapmazlar.

[video]http://www.youtube.com/watch?feature=player_embedded&v=OsROQUWaHnQ?feature=oembed" width="459">

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oh iyi bari tahminler doğru çıktı :D

http://www.youtube.com/watch?v=OsROQUWaHnQ

http://images.eurogamer.net/2012/articles//a/1/5/2/0/9/9/8/TamrielMap.jpg.jpg

kuzeydeki turuncu adada geçiyor, dragon binek falan dışında 4-5 çeşit yeni armor, mızrak falan bulunmuştu datamining ile, morrowind: bloodmoon un geçtiği yerler bu arada bu bölge.

morrowinddeki bazı yaratıklar var ayrıca:

Riekling, Scrib, Netch, Benthic Lurker (bu daedric)

http://media.giantbomb.com/uploads/1/17166/1653337-netch_large.png
http://forums.ag.ru/files/Splash_Riekling.jpg
http://www.tamriel.fr/images/morrowind/kwama_scrib.jpg
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  • 2 hafta sonra ...
Explore Beyond Skyrim
Leave the province of Skyrim and travel to the coastal island of Solstheim. Encounter the Dark Elven settlers of Raven Rock and the native Skaal, as you unravel the mystery of a Dragonborn’s return.

Become the Ultimate Dragonborn
Harness the power of the Voice as you face off against the first Dragonborn. Wield new shouts and spells including Dragon Aspect – allowing you to summon the inner power of a dragon to deliver colossal blows and strengthen other shouts.

New Powers
Discover dark powers as you journey into a new Daedric realm. Collect books of forbidden knowledge and choose new paths for your skills and abilities.

New dungeons, creatures, weapons, and more
Suit up in Bonemold and Chitin armors and wield Stalhrim weapons as you navigate through a myriad of dungeons. Battle formidable foes like Ash Spawn, Rieklings, and more.

http://cdnstatic.bethsoft.com/akqacms/files/tes/screenshots/DragonPeak.jpg
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http://cdnstatic.bethsoft.com/akqacms/files/tes/screenshots/Netch.jpg
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http://cdnstatic.bethsoft.com/akqacms/files/tes/screenshots/Oblivion.jpg
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http://cdnstatic.bethsoft.com/akqacms/files/tes/screenshots/RavenRock.jpg
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http://cdnstatic.bethsoft.com/akqacms/files/tes/screenshots/RedoranGuard.jpg
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http://cdnstatic.bethsoft.com/akqacms/files/tes/screenshots/Seeker.jpg
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http://cdnstatic.bethsoft.com/akqacms/files/tes/screenshots/AshSpawn.jpg
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http://cdnstatic.bethsoft.com/akqacms/files/tes/screenshots/RedoranTavern.jpg
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http://cdnstatic.bethsoft.com/akqacms/files/tes/screenshots/Cultist.jpg
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skyrim e tekrar başlıcam arkadaşlar. shield + one hand bi karakter istiyorum.oyundaki bütün yan görevleri,zart zurt komple bitirmek istiyorum bu sefer.sizce hangi ırk açayım?perkleri,statları nasıl dağıtayım?sword,axe,mace hangisini gideyim? companionsuz solo takılmayı düşünüyom bu arada.ek paket felan da yok düz bildiğiniz skyrim
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LastManStanding said:

skyrim e tekrar başlıcam arkadaşlar. shield + one hand bi karakter istiyorum.oyundaki bütün yan görevleri,zart zurt komple bitirmek istiyorum bu sefer.sizce hangi ırk açayım?perkleri,statları nasıl dağıtayım?sword,axe,mace hangisini gideyim? companionsuz solo takılmayı düşünüyom bu arada.ek paket felan da yok düz bildiğiniz skyrim


valla benim ırk khajiit. çok ırksal özelliklere takılmadım, ama nighteye, sneak ve lockpicking gibibonuslar işe yarıyor. şu an level 40'larda, rahat ilerliyorum. primary quest'i haftada 2 - 3 quest yaparak falan sürdürüyorum, sürekli secondary ve minor questleri yapıyorum. ilk olarak one handed'a vermiştim ben. uzun süre mace-axe, mace-mace, sword-mace tarzı kombolarla takıldım. one handed'ı 100'ledim. o sırada tabi sneak, lockpick, lightarmor gibi perklere de veriyorsun. restoration da verdim. şu an karakter mage desen değil, thief desen değil, warrior desen değil. hepsinin karışımı gibi. ağırlıklı olarak thief ama. dagger-dagger'a döndüm, hız çok avantaj sağlayabiliyor belli yerlerde.

one handed ve shield istiyorsan heavy armor perk'leri al sen tabi.
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nighteye dawnstarda baya işe yarıyor, bazı yerler bildiğin underdark çünkü, 2m önündeki falmer zor gözüküyor, ama stealth oynamıyorsanız pek gerekli değil.

oynamadıysanız dawnstarı oynayın bu arada. çok iyi çünkü, dlc değil zaten expansion yapmış adamlar, kocaman kocaman zonelar, magaralar dolu, bir sürü yapacak şey var ana quest bittikten sonra, crossbow'da çok iyi.

zaten dragonborn dlcsi anca ocak başı gibi çıkıcak heralde pc için.
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mod arayanlar şuna bi baksın bağalım,zaman bulabilirsem sırf şu mod için ikinci bi defa oynamayı düşünüyorum,hoş dlc de var zaten bakmadım daha

http://skyrim.nexusmods.com/mods/19281 Requiem - The Oldschool Roleplaying Overhaul

basitçe söylemek gerekirse oynunu daha gerçekçi ve zor bi hale getiriyor,Oblivion'un Oscuros Oblivion Overhaulu veya FalloutNV'nin Project Nevada veya World of Pain modları gibi bişey yani bu modları bilenler nedemek istediğimi bilir,bazı dikkat çekici noktalar;


said:

° Enemies and Allies no longer are leveled (except for followers at the moment) - you'll find any enemy the game has to offer from level one on - it's now only based on chance and location what you may find in the land of Skyrim.

Items are no longer generated based on the players level (this includes merchants wares, random loot and much more). You can find everything in the world, though the higher the quality, the rarer the item.

Practically all enemy NPCs have been redone - mere bandits will always be managable from low levels on IF you go on them with some tactics - if you don't see an archer in a dark corner, he's most likely to kill you.

Swords will be even faster when perked, allowing true flurries of blows that are ideal for dealing damage with elemental enchantments or to take down unarmored foes - though you'll have a tough time against foes that aren't that easily sliced by your blade's edge.
- Maces and Hammers will still be the slowest, but because many enemies now actually posses a really high armor rating, making them more then welcome when you face fully armored enemies (which also have been increased in number).
- Axes now are a middlething between the two - they offer both increased damage and a weaker form of armor penetration than that of the maces.
- Twohanded weapons will profit more from some of their associated perks than onehanded weapons - for example, when fully specialized in, maces ignore up to 50% of armor, while warhammers ignore 75% of it, as they have a much higher weight that can be made used off when fighting with it correctly. However, twohanded weapons will be hard to handle, as they won't allow you to use a shield for protection from arrows. Use them with care!

- All Standing Stones have been overhauled, somewhat according more to the original effects. Also, you'll now have to make a tougher choice, as you will only be able to change the stone blessings between those stones that belong to your chosen guardian constellation:

- Shrines now only grant bonuses if you do not have commited too much crime during your adventure in Skyrim - for criminals aren't favored by the divines!

- The Difficulty is now static - turning it up or down won't have any effect. *

- Combat now varies a lot. All damage is drastically increased, yours and your enemies'. Tactic is now of high value, and can easily turn the sides of battle. Just wildly engaging in battle straightforward will most often end up in a painful death.
However, the actual time a fight will last is very variable. Lightly armored human targets will drop very fast (that also counts for you) or very slow if they go for something like ebony armor and you don't bring armor penetration or magical damage. Very big enemies will take even more time to defeat, and defeating a dragon might take even longer.

- Heavy armor is extremely hard to wear if you're not having at least some perks invested into the respective skill tree, for if not, it'll drain your stamina, increase sprint cost by about 100% for EACH piece worn and will also increase power attack stamina consumption. *

- The caps of armor, blocking and resistances have been increased to about 95% - don't be fooled by this high amount, for the hardest encounters, this will be neccessary. You might even want to be much above this cap, though, as now, there is much more in the game world that makes use of armor piercing attacks.

- Blocking is essential. Not blocking in combat is almost like suicide if you don't wear a second skin made of pure steel - as many enemies also have armor piercing attacks (like bears crushing you under their sheer body mass), even that might not save you from a painful death. But don't even think about blocking when you're not trained in it...
You can also try to dodge, but that won't always be an easy task, especially when fighting creatures that are faster than you.

- Merchants will rip you off if you aren't good in speechcraft or don't bring some illusion magic. '

- Merchants are now more different. Smaller ones will have less money and goods, while those in less rural locations do have much more in stock. Their goods also somewhat depend on their location, like Alchemists in Markarth selling a lot of dwarven oil and much more of such smaller things.




said:
" For all those who want to have a really nice immersion in a different world and those who just loved the feel and challenge of old-school roleplaying games like Arena, Daggerfall, Morrowind, Baldur's Gate, Planescape: Torment, Icewind Dale and the other great titles - this might be just the right thing!"
bu yılın en başaralı mod reklamı ödülü var elimde bitane onu bu elemana veriyorum hehe,tuzak da olabilir denemeden bilinmez fekat
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