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SWTOR 1.2 Patch


Xenus

Öne çıkan mesajlar

Ya zaten her hafta grafikler gelisiyor aciyor adamlar farkindasiniz degil mi.Çok güzel bir patch gibi duruyor umarım düzgünce aktif olur.

Tek meh dediğim legacy oldu.Flame atan sithe gerek yoktu yani her sınıfa özgü birşey koysalardı keşke.


Su oyunda canimi sıkan birşey yok tek şey bu topic bölümündeki gereksiz başlıklar.
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hmm EV-KP vs (tionese-columi-rakata) tier 1 olarak geçiyormuş demek. Yeni set tierdaki modların hepsi extract edilebilincek.

Set bonusları da armoring üzerinde bulunacakmış yani istediğimiz bonusu crit craft orange itema aktarabilecez. 5x28 main stat baya farkettirir yani bir nevi zorunlu para biriktirin. X(

Herhalde Pvp setlerinde sanırım armoring'de ve hilt'te expertise bulunur. Pve setlerinde ise base statlar daha yüksek olur. Ama bence biochem dışında herkes için white/green/blue reusable gelmeden crafting dengelenmez. Operationlardan düşmesi yada pvp commendationları ile alınabilmesi lazım.
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birde capleri düzeltcez diyordu dün, yani şuanki gibi rakata+bm gezmek gerekmeyecek, ayrıca valor rank sadece achievment gibi birşey olacak war hero seti ranked commendation ile alıncak falan güzel oluyor adam ediyorlar

legacy sistemine aile mevzusuna çevirdikleri için dün aynı soruyu sordular smuggler force choke falan atıyor lore meh diye soru geldi
aile olayına bağladılar işte nolcak olsun varsın :)
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yeni 1.2 detayları

said:
Legacy
Companion Buffs (Example)

Imperial Agent

Kaliyo – Bonus to endurance
Vector – Bonus to surge
Doctor Lokin – Bonus to healing
Ensign Temple – Bonus to critical chance
Scorpio – Bonus to defense

The rest of the classes have their own but due to time constraints, we will add them here later. However, all of the classes follow similar bonus lines.


Species

Note: All of the values will likely be retooled or changed before the 1.2 patch roll out. Everything here should be treated as such until the final values are updated. Values with * may be incorrect. All species unlocks can be unlocked by getting to 50 with a character of that species.

Chiss – Unlockable for 1.5 million credits, legacy level 8
Cyborg – Unlockable for 500,000* credits, legacy level 8
Human – Unlockable for 500,000* credits, legacy level 8
Miraluka – Unlockable for 1.5 million credits, legacy level 8
Mirialan – Unlockable for 1.5 million credits , legacy level 8
Rattataki – Unlockable for 1.5 million credits , legacy level 8
Sith Pureblood – Unlockable for 1.5 million credits , legacy level 8
Twilek – Unlockable for 1.5 million credits , legacy level 8
Zabrak – Unlockable for 500,000* credits , legacy level 8


Alignment

Legacy of Sacrifice – Grants the use of the sacrifice ability to all characters. Injures your companion to instantly heal yourself. Requires level 50, Dark V, 250,000 credits, legacy level 10
Legacy of Unity – Grants the use of the unity ability to all characters. Unity reduces damage to you and your companion for a short duration. Requires level 50, Light V, 250,000 credits, legacy level 10
Legacy of Equilibrium – Grants the use of the equilibrium ability to all characters. Equilibrium increases damage and healing by you and your companion for a short duration. Requires level 50, neutral, 250,000 credits, legacy level 10


Ship Unlocks

Mailbox – Unlockable for 250,000 credits, legacy level 10
Repair Droid – Unlockable for 1 million credits, legacy level 8
Operation Training Dummy – Unlockable for 250,000 credits, legacy level 10
Warzone Training Dummy – Unlockable for 250,000 credits, legacy level 10, valor rank required
Black Market Trade Terminal – Unlockable for 5 million credits, legacy level 35


Combat

Legacy of Combat: Punch – Unlocks the unarmed combat function. Unlockable for 10,000 credits, legacy level 5, Valor rank level 5
Legacy of Combat: Jab – Unlockable for 15,000 credits, legacy level 8, valor rank 10
Legacy of Combat: Uppercut – Unlockable for 20,000 credits, legacy level 10,valor rank 15
Legacy of Combat: Bash – Unlockable for 25,000 credits, legacy level 15,valor rank 25


Social

Companion dance – Unlockable for 50,000 credits, legacy level 5, social 2 or above
Tech Emotes – /datapad /holocoms /map. Unlockable for 50,000 credits, legacy level 8, social 4 or above
Tech Tool Emotes – /scanned /scangreen /binoculars /weld. Unlockable for 50,000 credits, legacy level 12, social 6 or above
Double Lasers Emote – Unlockable for 150,000 credits, legacy level 15, social 10 or above


Convenience

Legacy Fleet Pass – Cuts down the time of the use of Fleet Pass by increments of one hour for each of the levels. There are three levels to it and are unlockable for increments of 50,000 credits, 5 legacy levels (5, 10, 15)
Legacy Quick Travel – Same as the above except that it is cut down by one minute each level instead.
Rocket Boost – Short duration speed increase. Unlockable for 5 million credits, legacy level 20


Class Balance / Buffs / Nerfs:

Bounty Hunter Mercenary healers or Scoundrel healers: we bolstered their area healing capability with some nice quality of life changes to make their healing output more predictable and overall comfortable to play
We did some improvement on the Sage and the Sorcerer as well, but we also identified some bugs/exploits that we fixed that caused the class to over-perform.
Nerfs: it’s obviously controversial if we decide we have to nerf something. I don’t expect people to throw us a parade. Ultimately, people are going to be very unhappy.
There is the small-minded approach of “so many people play Sorcerer, BioWare is never going to touch them.” No, that is not how it works.
So we did some changes there to rebalance that particular tree to move a bit out of the Tracer Missile, and require you to be more active in your combat style to achieve that kind of effect. You can call that a nerf. I call that housekeeping.
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-Deno- said:

beklediğim kadar iyi değil patch note'ları. bu patch'in durumuna göre cancel edicem ben de hesabı, kasacak bir şey kalmadı zaten artık.


Birader cancel etmezsin sen. Tanıdığım Deno. Sen star wars evrenini çok seversin. Ve bu patch çok iyi düzenlemeler ve yenilikler getiriyor. Zevk alacağından eminim. Ha şurasıda bir gerçek raid yaparken bazen kendimi wow oynuyormuş gibi hissediyorum :)
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Son gelen ufaktan patchden sonra hani very low shader ayari geldi, iyi ayarlarda kotu kasmaya basladi wzlerde halbuki boyle degil idi simdi VS ile AA yi kapatiyorum 120 ila 150 fps alıyorum outdoorda ama icerde misal WZ hunt ball..30 35 fps...Diablo 3 kadar vakit verdim yaptilar yaptilar yapamadilar pimiş kelle gibi sorun yok demeye devam etsinler bu gemi gider.
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ah invulon koymuş zaten :P -edit-

-The diminishing return formula for several stats (including expertise) has been adjusted.

said:

Dispatch can now be used on targets at or below 30% of maximum health (up from 20%).
Force Kick no longer costs Focus to activate.
Master Strike can no longer be interrupted.
Pacify no longer has a Focus cost and is no longer limited by the global cooldown.

sentinel/marauder coşmuş resmen

said:
Presence of Mind now affects Disturbance and Mind Crush only.

yok artık lebron james

gg commando/merc
1.5snden 2sn ve -%10dmg ahaha vur diyince öldürmüşler
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Juggernaut
Due to changes to the Juggernaut skill trees, Juggernauts have had their skill points refunded.
Added Crash, a new passive ability granted at level 10 that causes Force Charge to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.
Added Enraged Defense, a new ability that allows the Juggernaut to spend Rage to lower threat. While active, one point of Rage is spent each time damage is taken to heal the Juggernaut for a small amount. This ability is usable while stunned and is not limited by the global cooldown.


Rage (Juggernaut)
Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.
Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Juggernaut is in Shii-Cho Form.
Force Crush's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
Gravity now specifically affects Chilling Scream and Force Crush.
Obliterate now immobilizes the target for 1 second.
Ravager now increases the damage of Ravage instead of affecting Force Choke.
Relentless Fury has been replaced by Empowering Rage. It requires 2 points in Shockwave and causes Enrage to immediately grant 2 stacks of Shockwave per point.
Shockwave's buff effects now last 20 seconds (up from 15).
Through Passion, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Enraged Defense by 1 Rage per point.
Unbreakable Rage has been removed from the game.

hallelujah
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