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Total War: Warhammer


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Öne çıkan mesajlar

Vampire Counts Army Roster


said:
Full Unit Roster:

Note that Legendary Lords, Lords and Heroes can be ‘Melee’, ‘Ranged’, ‘Caster’ or a hybrid mix of types. This indicates their ideal role on the battlefield.

Legendary Lords:

- Mannfred von Carstein – Caster/Melee (Race Leader) (Lore of Vampires/Lore of Death) o Faction-wide trait: ‘Ancient Cunning’ – With Mannfred as your leader, all of your armies will move more swiftly on the campaign map and units of Grave Guard and Black Knights cost less dark magic to maintain.

- Heinrich Kemmler – Caster (Lore of Vampires) o Faction-wide trait: 'Lichemaster' – Having recognised the limits that mortality placed upon him in his early years, Kemmler made it his life's work to escape them. If you choose Heinrich Kemmler as your Legendary Lord, the cost of raising dead is reduced and Necromancers are cheaper to maintain.

Lords:

- Master Necromancer – Caster (Lore of Vampires)

- Vampire Lord – Melee/Caster (Lore of Vampires)

Heroes:

- Banshee – Melee

- Necromancer – Caster (Lore of Vampires)

- Vampire – Melee/Caster (Lore of Death)

- Wight King – Melee

Mounts:

- Zombie Dragon

- Skeletal Steed

- Barded Skeletal Steed

- Hellsteed

- Nightmare

- Barded Nightmare

Melee Infantry:

- Skeleton Warriors

- Skeleton Spearmen

- Zombies

- Grave Guard

- Grave Guard (Great Weapons)

- Crypt Ghouls

- Cairn Wraiths

Melee Monstrous Infantry:

- Crypt Horrors

Melee Monstrous Infantry (Flying):

- Vargheists

Melee Cavalry:

- Black Knights

- Black Knights (Lances)

- Hexwraiths

Vehicles:

- Black Coach

Melee War Beasts:

- Dire Wolves

Melee War Beasts (Flying):

- Fell Bats

Melee Monsters:

- Varghulf

Melee Monsters (Flying):

- Terrorgheist

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The Empire Army Roster


said:

Unit Roster

Note that Legendary Lords, Lords and Heroes can be ‘Melee’, ‘Ranged’, ‘Caster’ or a hybrid mix of types. This indicates their ideal role on the battlefield. Legendary Lords:

- Emperor Karl Franz – Melee (Race Leader)

o Faction-wide trait: ‘Heir of Sigmar’ – soldiers flock to the Emperor’s banner as tales of his exploits reach the far corners of the Empire. As a result, Karl Franz finds it easier and cheaper to recruit for and build massive armies.

- Balthasar Gelt – Caster (Lore of Metal)

o Faction-wide trait: ‘The Wheel of Magic’ – Gelt’s natural affinity for magical study improves both the cost of building centres of mystic learning and recruiting their mages to his forces, leading to a strong emphasis on magic supremacy on the battlefield.

Lords:

- General of the Empire - Melee

Heroes:

- Captain of the Empire - Melee

- Warrior Priest – Melee/Caster

- Witch Hunter – Ranged

- Celestial Wizard – Caster (Lore of Heavens)

- Light Wizard – Caster (Lore of Light)

- Bright Wizard – Caster (Lore of Fire)

Mounts:

- Deathclaw (Karl Franz Only)

- Warhorse

- Barded Warhorse

- Imperial Pegasus

- Imperial Griffon

Melee Infantry:

- Halberdiers

- Spearmen

- Swordsmen

- Spearmen (Shields)

- Greatswords

Missile Infantry:

- Crossbowmen

- Hand Gunners

Melee Cavalry:

- Reiksguard

Melee Monstrous Cavalry:

- Demigryph Knights

- Demigryph Knights (Halberds)

Missile Cavalry:

- Pistoliers

- Outriders

- Outriders (Grenade Launchers)

Vehicles:

- Lumiark of Hysh

- Steam Tank

Artillery:

- Great Cannon

Mortar

- Helblaster Volley Gun

- Helstorm Rocket Battery

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Dwarf Army Roster


said:

Legendary Lords:

High King Thorgrim Grudgebearer – Melee (Race Leader)

o Faction-wide trait: ‘Age of Retribution’ – Progressive, for a Dwarf, Grudgebearer’s fame in striking out entries in the Book of Grudges is the toast of drinking halls the length of the Worlds Edge Mountains. As a result his armies are easier to fill with eager Dwarfen Warriors of all types.

Ungrim Ironfist – Melee

o Faction-wide trait: ‘Oathbound’ – Ungrim’s tireless search for the ultimate foe inspires other Slayers to join him in his quest for glorious death, making vast units of them easier to recruit and maintain.


Lords:

- Lord – Melee

Heroes:

- Master Engineer – Ranged

- Thane - Melee

- Runesmith

Mounts:

- Throne of Power (Thorgrim Only)

Melee Infantry:

- Dwarf Warriors

- Dwarf Warriors (Great Weapons)

- Hammerers

- Ironbreakers

- Longbeards

- Longbeards (Great Weapons)

- Miners

- Miners (Blasting Charges)

- Slayers

Missile Infantry:

- Quarrellers

- Quarrellers (Great Axes)

- Thunderers

- Irondrakes

- Irondrakes (Trollhammer Torpedo)

Vehicles:

- Gyrocopter (Steam Gun)

- Gyrocopter (Brimstone Gun)

Artillery:

- Cannon

- Flame Cannon

- Grudge Thrower

- Organ Gun

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Greenskin Roster


said:

Legendary Lords:

Grimgor Ironhide – Melee (Race Leader)

o Faction-wide trait: ‘Harbinger of Gork’ – Battle-hungry Greenskins itch to get into Grimgor’s ranks, more so as tales of his conquests spread. As a result, Grimgor finds it easier and cheaper to recruit for and build the massed hordes he need for his WAAAGH!

- Azhag the Slaughterer – Melee o Faction-wide trait: ‘The Evil Crown’ – Azhag’s affinity with dark sorcery can be sensed by all who come into his presence. For this reason, fostering relations with the undead is much easier for him.

Lords:

- Orc Warboss – Melee

- Goblin Great Shaman – Caster (Da Little Waaagh!)

Heroes:

- Goblin Big Boss – Melee

- Night Goblin Shaman – Caster (Da Little Waaagh!)

- Orc Shaman – Caster (Da Big Waaagh!)

Mounts:

- Skullmuncha (Unique Wyvern) (Azhag the Slaughterer Only)

- Giant Wolf

- Giant Spider

- Warboar

- Wolf Chariot

- Warboar Chariot

- Wyvern

Melee Infantry:

- Goblins

- Night Goblins

- Orc Boyz

- Savage Orcs

- Orc Big’Uns

- Savage Orc Big’Uns

- Black Orcs

Missile Infantry:

- Goblin Archers

- Night Goblin Archers

- Orc Arrer Boyz

- Savage Orc Arrer Boyz

Melee Monstrous Infantry:

- Trolls

Melee Monsters:

- Arachnarok Spider

- Giant

Melee Cavalry:

- Forest Goblin Spider Riders

- Goblin Wolf Riders

- Orc Boar Boyz

- Savage Orc Boar Boyz

- Orc Boar Boy Big’Uns

- Savage Orc Boar Boy Big’Uns

Missile Cavalry:

- Forest Goblin Spider Riders (Bows)

- Goblin Wolf Riders (Bows)

Vehicles:

- Goblin Wolf Chariot

- Orc Boar Chariot

Artillery:

- Doom Diver Catapult

- Rocklobber

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Greenskin Roster


said:

Legendary Lords:

Grimgor Ironhide – Melee (Race Leader)

o Faction-wide trait: ‘Harbinger of Gork’ – Battle-hungry Greenskins itch to get into Grimgor’s ranks, more so as tales of his conquests spread. As a result, Grimgor finds it easier and cheaper to recruit for and build the massed hordes he need for his WAAAGH!

- Azhag the Slaughterer – Melee o Faction-wide trait: ‘The Evil Crown’ – Azhag’s affinity with dark sorcery can be sensed by all who come into his presence. For this reason, fostering relations with the undead is much easier for him.

Lords:

- Orc Warboss – Melee

- Goblin Great Shaman – Caster (Da Little Waaagh!)

Heroes:

- Goblin Big Boss – Melee

- Night Goblin Shaman – Caster (Da Little Waaagh!)

- Orc Shaman – Caster (Da Big Waaagh!)

Mounts:

- Skullmuncha (Unique Wyvern) (Azhag the Slaughterer Only)

- Giant Wolf

- Giant Spider

- Warboar

- Wolf Chariot

- Warboar Chariot

- Wyvern

Melee Infantry:

- Goblins

- Night Goblins

- Orc Boyz

- Savage Orcs

- Orc Big’Uns

- Savage Orc Big’Uns

- Black Orcs

Missile Infantry:

- Goblin Archers

- Night Goblin Archers

- Orc Arrer Boyz

- Savage Orc Arrer Boyz

Melee Monstrous Infantry:

- Trolls

Melee Monsters:

- Arachnarok Spider

- Giant

Melee Cavalry:

- Forest Goblin Spider Riders

- Goblin Wolf Riders

- Orc Boar Boyz

- Savage Orc Boar Boyz

- Orc Boar Boy Big’Uns

- Savage Orc Boar Boy Big’Uns

Missile Cavalry:

- Forest Goblin Spider Riders (Bows)

- Goblin Wolf Riders (Bows)

Vehicles:

- Goblin Wolf Chariot

- Orc Boar Chariot

Artillery:

- Doom Diver Catapult

- Rocklobber

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bretonnia ile oynanabiliyor diye algılamıştım ama sanırım oynanamıyor, tabi şeklen varlar bir şekilde açılabilir ama leydilik falan gibi mekaniklerden hiç bahsetmediler, orman elflerinden ve ormanlarından da hiç bahsedildiğini görmedim, acaba oyunun bu halinden tamamen çıkarmışlar mı? zira o ormanların kendi başına mevzusu var. yüksek elflerin ise eski dünyada toprakları veya faaliyetleri yok diye hatırlıyorum, bir medieval 2 modunda norskada başlıyorlardı gerçi...

geriye önemli olanlardan ne kalıyor, tomb guardian, skaven ve lizardlar...

skavenler sorun değil ama, tomb ve lizardlar için haritayı büyütmeleri gerekmeyecek mi?

birda dark elves var tabii..
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Norak said:

daha bolca map var np, oyun 3'leme olacagi icin parca parca eklerler iste irklari.

http://vignette3.wikia.nocookie.net/warhammerfb/images/c/c7/Warhammer_olde_world_map.jpg

1 oyun yerine 3 oyun parasi + dlcler :p


ahahsdf haritadaki konumumuza göre direk orc'uz.
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Haritayı görünce açıkçası Robert E. Howard'ı rahmetle anasım geldi. Bu ne berbat bir alegori lo. Daşlamayın beyler. İnsan biraz daha önzenir. Araby ne lan, Great Cathay, Ind falan :D

*iletiyi silsem mi acaba tırpan ve meşaleler ile kapıma dayanabilirler*
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İyide abi zaten Warhammer Dünyası direk gerçek dünyaya benziyor bu yeni bir bilgi değil ki?
Hatta direk yerleride belli herşeyin . İnsanlar Avrupada, tomb kings (mumya felan) Mısırda, Aztek Maya tripli Lizardmanler Güney Amerika'da doğuda Asya temalı ırklar var felan falan.

Aslında bakınca Forgatten Relamsde bu tadda. Normal yani.
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Yabgu said:

Haritayı görünce açıkçası Robert E. Howard'ı rahmetle anasım geldi. Bu ne berbat bir alegori lo. Daşlamayın beyler. İnsan biraz daha önzenir. Araby ne lan, Great Cathay, Ind falan :D

*iletiyi silsem mi acaba tırpan ve meşaleler ile kapıma dayanabilirler*


bence accountu sil.
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