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Archeage #2


Öne çıkan mesajlar

Mesaj tarihi:
450g falan harcadım lan, bildiğin endgame gear çekersin o paraya. çektiğim çileye mi yanayım, evin göt kadar olmasına mı yoksa harcadığım paraya mı, hiçbir ucundan tutulmuyor. süper gereksiz ev olayı eğer dekorasyon vs. uğraşmayı sevmiyorsanız.
Mesaj tarihi:

1.0 patch tahmini bilgiler

A Compilation of What We Know About Trion's 1.0 Approximation Patch
After doing a lot of research from various sources: here's a compiled list of changes, and redactions, that we can expect from Trion's 1.0 approximation patch.
Class Changes
The Korean/Russian/Japanese versions of the 1.0 patch all included a heavy rework to the class balance. One major part of this overreaching design change is that TTK (Time To Kill) has been greatly lengthened across the board. This means that ALL "2-shot" combos are gone. The idea behind this is to give the gankee a chance rather than just guaranteeing that the first person to attack wins. Considering that all of these included the exact same changes, here's what we can expect:
Sorcery got hit very, very hard. In line with the general TTK nerfs: all "2-shot" combos in sorcery have been killed and the DPS has been heavily reduced.
Vitalism's damage has basically been negated. Honestly though: who takes the healing tree to deal damage?
All melee "2-shot" combos have been removed. Looking at you Shadowplay + Battlerage users.
The magic defense formula has been greatly reworked. Basically: this means that magic no longer has a very, very quick TTK over all.
The Witchcraft tree is getting a lot more utility. Many of the skills will now also transfer/damage health and mana that did not do so prior.
Occultism is getting an overall damage increase to be closer to the new Sorcery levels. All characters are getting a large HP boost in line with the TTK nerfs.
Crafting Changes
The Korean 1.0 "experimental" crafting changes are NOT going live in Trion's version.
50,000 will still be the crafting max rather than 90,000.
You will still gain XP from crafting making leveling through crafting a viable option still.
Crafting patterns will retain their current, or even have reduced, labor costs.
Crafting patterns will retain their current materials costs in general with a few being reduced.
The Korean labor point reduction is NOT going live. We'll still have enough labor to do what we want without being required to buy labor potions just to do what we do now.
PvP Changes
-A lot of the major PvP changes were due to the class reworks/rebalances, but there are a couple of others. - PvP now grants XP rather than serving no purpose outside of fun and honor during war times. - Arena rankings may be making a comeback in a more balanced form.
PvE Changes
The Korean version did a huge rework on the PvE portions of the game which basically made the game into 90% a Themepark. Thankfully Trion is very, very much against these changes. Here's what we can expect: - Quests will still give XP, unlike the Korean version. - Quest items will be more rare, but higher quality. - Enemies will have enhanced XP from kills. - Enemies will still drop money bags. - Money bag jackpots will still exist, but at a "more reasonable" level. No more 10,000g bags. - A general PvE difficulty increase is incoming.
Currency Changes
This is huge, but not in the "screw your trade runs and thus 50% of the game" huge like in the Korean/Russian/Japanese versions.
Nui Tears are being removed and merged with Gilda Stars.
Gilda Stars will no longer be available as rewards for intracontinental trade runs.
Gilda Stars will no longer be available from fishing lockboxes. Gilda stars will be rewarded at an 80/20 rate for stolen packs. Thus a 10star pack stolen from someone will net 8 to the person who turns it in and 2 to the original creator.
Costs on certain items are being reworked to allow a wider range of starting options to buy with the Gilda Stars you get from completing your main story quest at 30.
Miscellaneous Changes
Some little tidbits that have been leaked but dont' really fit under the above categories. - Mount speed has been increased over all. - Timing of mount speed buffs will now matter. - Hereafter stone costs have been GREATLY reduced. - Possible removal/merger of refined hereafter stones.
A Few Side Notes
The current Alpha Server population is roughly what you can expect from live servers. This means an 8-10k population cap per server before queues hit. Don't worry though: less than 50% of players will pay for the sub so land won't be at quite as much of a premium, but we won't have barren lands and empty worlds either.
The game uses the same Auction House service that Guild Wars 2 uses. This likely means that the AH will be cross-server rather than server-specific. Given the rarity of certain items, looking at you Thunderstruck Tree, this makes a lot of sense.
Potential cash-shop implementation. Don't worry: anything you spend during alpha/beta will be refunded when live hits. The idea is to test the cash shop, not penalize players for trying it out.
Sub time will be purchasable from the cash shop and sellable on the Auction House.



Trion tarafındna confirme edilen kısım

And here is Scape's response:
This is quite the compilation but it's important to note that only some of it has actually been confirmed by Trion Worlds for our version. I have edited your original notes to reflect what has been confirmed for our version's next major patch.
Crafting Changes
You will still gain XP from crafting making leveling through crafting a viable option still.
PvP Changes
Arena rankings may be making a comeback in a more balanced form.
PvE Changes
Quests will still give XP.
Enemies will still drop money bags.
Money bag jackpots will still exist, but at a "more reasonable" level.
Currency Changes
Nui Tears will no longer be able to be earned. Existing ones will be sellable for basic currency (gold). Items that cost Nui Tears will now cost Gilda Stars instead and not necessarily in the same quantities.
Gilda Stars will no longer be available from continental trade runs or fishing lockboxes.
Some daily quests will reward small quantities of Gilda Stars.
Trade packs that are turned in by a character other than the owner will grant rewards at a ratio of 80:20 to the character completing the route and the trade pack owner.
Completing the storyline quests will grant each character sufficient Gilda Stars to purchase a small house and clipper ship.
A Few Side Notes
The current Alpha server population is roughly what you can expect from live servers.
The cash shop will be introduced during Alpha and Beta to test it out just like any other game element. Currency for it will be granted to founders and non-founders alike, though in different quantities. Any Founder's Pack rewards will be reissued again at the beginning of Head Start.
The goal is for Patron Passes to be purchasable using credits (premium currency) and will be tradable or sellable via the Auction House in an itemized form (think REX from RIFT).

Mesaj tarihi:
imamizer said:

ev olayı gereksiz tabi abi.


Crafting için gerekli diye biliyorum ben yanlış mı biliyorum?

Belli bir level e kadar public crafting station larda yapılıyor. Yüksek lvl crafting yapmak için seve seve ev gerekli. Guild için 1 adet olsa yeterli.
Mesaj tarihi:
adı regal anvil olması lazım evet ev gerekli gibi sanırım o yüzden
ayrıca 2 shot olayını kesin bitirirler gibime geliyor her ne kadar yinede pvpyi kurtarmayacak daha uzun bir süreç alacak balance bence ama..
Mesaj tarihi:
Ev e koyulan ve crafting skill bonus veren item lar, mevcut cap deki adamin skill level ini yine de arttiriyorsa end game crafting yapacak adam icin mutlaka gerekli. Cap in ustune eger cikmiyorsa skill, bir kac recipe disinda ihtiyac kalmiyor eve.
Mesaj tarihi:
Trade packs that are turned in by a character other than the owner will grant rewards at a ratio of 80:20 to the character completing the route and the trade pack owner.

şimdi şu üstteki olaya göre mesela hakyona/sanddeep'ten yaptığın 1.tier tradepackleri (1,5g maliyet) ynstrer'ye götürürsen 7g civarında veriyor.

%20'si zaten 1,4g yapıyor tradepack'i ynstere'ye yakın bir yerde kaybetsen bile adam verdiğinde sana %20'si gelince zarar etmiyorsun nerdeyse ama götürmeyi becerirsen ciddi kârın oluyor.
win/win olmuş gibi bu bana nereyei kaçırdım?

tek sıkıntı eğer ynstere'ye uzak bir yerde packi kaybedersen adam en yakın gildacıya verecek o zmn adam pack başına 2g alsa zarar ediosun baya.
Mesaj tarihi:
kore'deki 1.0 patchi öyle ama trion aynısı getirmeyeceğiz, dedi ona göre community'nin istemediklerini getirmiceğini belirtti, ne olur görücez tabi.

Ozan said:

Biraz yorum okudum da, millet sandbox olayını bitiren patch, zorla PvE'ye yöneltiyor falan yazıyor.
Mesaj tarihi:
Ev olayının gereksiz oldugu yazılmış.
Level 44 item üzeri crafting icin eve konan workbenchler şart .
Eve workbench koymadan üst level item craft edilmiyor. Ayrıca eve bir cok alanda degisik workbench konuyor ve bu workbenchler oyunda mevcut degil veya size acık olarak yok. Yani siz crafting yapmıyor olsanız bile guildinizde yapan bbirisi olucaktır .Ev şart.
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