akirafes Mesaj tarihi: Haziran 24, 2014 Mesaj tarihi: Haziran 24, 2014 Şöyle izah etmeye çalışayım 1 ayda yaptıkları : Check your launchers! New Content/Features New space station type added (Orbis) Added Hauler ship type 3 x new visitable systems (Styx, Aulin and LHS 3006) German language support added Incremental install added (it will need to do a full install on its first use) Animated pilot added Price item bought for added to trading interface Customisable controls for galaxy map added Rear beacons inside station turned on Hyperspace effect tweaks Anaconda cockpit art improvements Lakon Type 9 cockpit art improvements Audio tweaks for Galaxy Map Additional controllers added Cloud layers use height separation for normals generation Charge bar for supercruise/hyperspace added to left panel High resolution screen capture added (Alt-F10) Art improvements for large docking pads Eagle cockpit art improvements Updated stars with hotspot colours GUI added to aid escaping masslock General audio tweak and balance pass Hyperspace arrive and depart VFX tweaks Add a default joystick device that maps to first available joystick Animation added to opening of star map Default descriptions for populated systems added to galaxy map More individual descriptions for systems added to galaxy map Updated trade goods Added connection stats debug (CTRL+B) Option for pilot gender added SCreenshots now saved in My DocumentsPictures folder Crash Fixes Prevent crash when authority change occurs Fix for alt-tab crash Fix for crash in AI null value Fix for nullpointer crash in schematics Fix crash in location lighting shutdown Fix crash in faction interogation for AI Fix softlock caused by LogicTriggerGlitch receiving negative damage Material crash fixed Fix for assert when enabling / disabling SSAO Fix for server island crash Fix for crash spawning AI Fix for ejecting cargo crash When resurrecting, wait properly instead of soft lock Fix to stop crash when quitting the game at the same time as dying Fix for vertex crash in galaxy map General Fixes/Tweaks Server moderated docking pad control added Interdiction frequency balancing Fix Anaconda's collision avoidance to prevent flying into asteroids Station name and status information always available Format changed for galaxy map coordinates Apostrophe can now be used in galaxy map search Kinematic optimisations Improved prediction for Oculus Rift Control sticks can now be used in menus Various text fixes Missing texture on capital ship fixed NPCs can now check if another NPC has a bounty Hyperspace exit flash restored Functions panel now indicates that flight assist is in cruise mode and cannot be changed Contacts aren't counted until they are fully resolved Ships no longer need an armour module Fixed X52 controller naming Greebles optimisations Cobra death explosion tweaks In windowed mode, don't update display mode in response to focus events Various trading tweak Better cargo integrity checks General avoidance behaviour improvements Don't make target locking SFX if weapon isn't deployed Stations appear on scanner at fixed distance Ships must be within range for docking request to be accepted Try and reduce AI tendency to ram opposition Move FOV setting out of presets section in options screen Additional safety checks for authority changes Camera lag and orientation clamping for gun and navigation sights LODs for ships and weapons updated Reduce message spam when spamming the supercruise control Fix for gimballed weapon sights Physics around docking port improved Clean up session change in supercruise Network connection and session creation takes into account connection health scoring Star database fixes Assorted audio tech fixes Wait until station voice has stopped speaking before performing the timeout Emergency drops force FAOff which blends out over a duration Stop friction noises continuing when docked Fixed vertical stalk scaling on larger landing pads Emergency drops cause ghost controls to fight with which blend out over a duration Change ship's voice to use the headset effect atmospheric effect setting when at the galaxy map Fix for the flashing black boxes on AMD cards. Collision damage improvements Added a separate row type for toggle bindings to help with the toggle mode confusion Fixed a mouse scroll losing focus bug. Tweaked docking assist params (remove angular help and lowered linear help so docking still requires you to at least roll properly to align). Keep the processing flight scheme active when in the galaxy map to preserve your speed FSD charge rate changes while you're charging, rather than being fixed when you start charging Fix message spam when docking is declined Add '+' to allowable search characters in galaxy map Supercruise speed balanced (Top speed lowered, acceleration lowered, min speed increased, gravity wells shrunk, star mass lock reduced) Fixed hull health discrepency when docked Confirm equipment purchase added Outfitting screen remembers list location after cancelled or failed request Canister infor split into two lines Fighter and large AI behaviour tweaks Fix network token deadlock Fix faction choice in single player scenario Flight assist off warning added Fix beam lasers passing through things and not causing damage Deactivate Proccessing_Flight while docked ('Docked' is now a distinct state) Show the inner-sphere for bodies from further away if you're moving at non-trivial speeds. Fix for trying to access MotionLineInstances before they are created Drop request time from 20 to 10 seconds for docking requests Don't disconnect if other party pauses Set defaults for shadow view near plane bias values. Expose these values as a shadow quality setting. Fix AI idle behaviour after scanning player Upped drop out speed and distance limits by a factor of 5 When near a stellar body (within 4x it's "radius"), need to align away from the body to supercruise. Fix mask counter being reset between transitions Fix for motion lines being visible coming directly at the player Changed slice algorithm and shaders on planets to use the proper vertex and texture coordinates. Emergency air timeout now 10 minutes Deploying the cargo scoop or the landing gear will reduce the speed of the space ship Bounty hunter AI improvements Moons can now have moons of their own Prevent the "No fire zone entered" message if you're docked Bobblehead a little less crazy Reduce cockpit jitter in supercruise Cache cockpit blow out state across transitions Correct the firing bones used for the adv torp pylon Updated Advertising Drones beam effect. Fixed alignment of beams in relation to drone beam projectors Added Saitek Pro Flight Rudders to device list Reduced star spin rates Stop NPC Eagle friendly fire making you a hostile Better interaction of FAOff and throttle controls Updated hull explosions, removed spinny spinny smoke and rebalanced the textures The player should stop using the breathing mask once inside a space station The oxygen in the breathing mask should be replenished when docked Emergency drops cause damage to hull and modules Interdiction don't count as emergency drops anymore Ring optimisations Added new death explosion to the Cobra, also rebalanced hangar flares and removed the vertical anamorphic Fix "Don't report crimes against me" not working Damage states added to Anaconda Changed the inertia tensor for ships from a 10m radius ball to a box the size of the ship Fixed "no firegroups set" spam Shadowing improvements CustomiseCrime allowing ships to have bounties in lawless jurisdictions - now converts local to nearby bounty if local is lawless. You can no longer dock upside down Fix for missing activity lead to incorrect UI for railguns when retracting Improved resize handling Red ring of the star lens flare now has a nicer offset so it doesn't linger across the screen Coriolis optimisations Fixed issues with internal cockpit panel not showing proper ship schematics Fix for selecting Anaglyph 3D rendering resulting in nothing being shown Stations no longer show criminal status. Canisters display their contents in the contacts list Clear contacts list on entering supercruise AA modes can now be used with OR Fix for items not showing up in black market Increase spawn radii for scenarios When inside the space station, the ship's heat should increase gradually to some ambient level to simulate the temperature control of the station's atmosphere station interior fog now balanced to reflect lighting better Fix polyTrails for FrameShift arrival/departure Give ai something to do if their drive module is dead Improvements to handling of when mouse cursor shown be shown / hidden Locked exit button after submitting a transaction to prevent money-making exploit from UI side Change to ambient on distant ring cells Improved render rejection and lodding of kinematic models Change checks on values in algorithm getting barycentric co-ordinates from a ray intersection point with a triangle 3D settings in graphics options no longer take effect immediately, only when 'Apply' is pressed Push out shadow cascade end distances to fill available shadow map space Added Beam effects for the hyperspace clouds Fix for scenario initialisation in server Fixes the glitch where shadows flash off for a frame while moving Fix not emergency dropping when 'hitting' stellar bodies AI ships make the same hyperspace clouds as players on arrive/depart Quantise shadow cascade alignment axis by angle rather than quantising the vector directly Local dust cloud models tweaked in galaxy map Absolute magnitude calculation for neutron stars altered Reduce the mass range of the injected massive stars Moved some bones around in the sidewinder cockpit and rebalanced the damage effects Allow players to see unaffordable items when viewing the outfitting parts list Increased the speed at which ice forms on the windscreen when close to 0% temperature Location targeting is now 'locked' while the hyperdrive is charging Detect cases where CustomiseShipCargo is set up with invalid min/max quantities Fix for not submitting rocks that aren't spinning to the renderer Fix bounty min's that are greater than the max Fade Rotation correction out over 2 seconds when you leave the docking bay so it's a less jarring transition Reimplement the atmospheric failure ships voice line to take into account the state of the life support system Changed shadow filter to work in gamma colour space. This reduces blocky shadow artifacts and makes the size of shadows more consistent between cascades Keep the list of the asteroids active when time isn't passing When the shipyard is closing down consider the case that the ship is being destroyed The Local dust now has a subtle gradient at the end of the galaxy High quality shadow settings: Increased resolution Re-implemented gunsights Don't let the hyperdrive ask anything of the MainGameFlow when it's doing something else (anything that isn't InGame or Paused). Commander names that include a hyphen and are 22 characters long now show the last word on the contacts tab Galaxy map rendering optimisations AI ships can no longer jump when mass locked Added more state to SavedGames (heat, power settings, oxygen timer) Fix ship voice talking over itself during hyperspace/supercruise jumps Updated shadow slope scale calculation to be consistent when using orthographic projections. This also makes it more efficient. Fix being able to run out of air when in the station Fixed the label for galactic average column as it wasn't showing the whole text Fix issues with cursor not responding immediately to changes of state Fixed mismatched damage displayed on hull repair screen Fixed Bug With Eagle GUI Schematic Target Panel Missing stars in galaxy map now displayed k-warrant scan and cargo scan gui update from out of range if the fire button is held when flying into range Point defence weapons no longer listed in firegroups, they are activated and deactivated through modules Oculus fix for lens flares not converging properly EjectCargoActivity should only try to queue ejections of cargo units that are not currently ejecting Added density controls to the distant ring cell meshes. The density of the ring is now set as number of rocks per Km3 Prevent the stick-on damage models used in the Anaconda and Type9 from jittering If you respawn with the free sidewinder, bring your money up to a minimum of 1000 Fixed panels' popup getting stuck Fixed the cameras in the hanger from focusing on wrong hardpoints on the Eagle Firing in a no-fire zone is now a crime Force Flight Assist on when playing frameshift exit effects Stop AI Ships attacking even when wanted level has been cleared Speed indication bar now "Flips" round when in "Reverse" Improvements to turret behaviour Heat seeking missiles track the enemy ship Added the ability to have modifier keys to input binding Weapons no longer turn on/off as you deploy/stow hardpoints Hardpoints don't draw power unless deployed (effects heat) If you hit an emergency stop but you're going slowly enough to drop safely, just do so Location/target/target location panels are mutually exclusive Distance to target takes target size into account Station shows up with the correct colour HUD Fixed the move-mouse-pointer-off-screen-when-using-the-pad-so-it-doesn't-trigger-rollovers thing Hardpoint modules can be set to "always deployed", so they ignore the player's "Deploy hardpoints" control. They still retract if unpowered Make sure aspect ratio is correctly calculated when Oculus Rift has been selected as an option but the device isn't available Fix for HeatSinkLauncher being usable when unpowered. Now it needs to be powered and deployed, but is always deployed when powered Adamlar sanki uzaylı diye algılayabilecegimiz kimselerle çalışıyor ve ya iş birligi yapıyorlar . Bu kadar hızlı bu kadar iyi çalışmaları ya bir cok upgradi patchi anlarımda grafiklerle bu kadar oynamayı iyileştirmeyi farkı anlıyamadım . Hala anarchy online in yeni grafik ara yuzunu bekliyenlerdenim kac sene oldu ? 7 mi daha fazlamı hatırlayamadım.
sharky Mesaj tarihi: Haziran 25, 2014 Mesaj tarihi: Haziran 25, 2014 2-3 post daha at, aldıracaksın hepimize Occulus Rift le Elite 'i.
akirafes Mesaj tarihi: Haziran 25, 2014 Mesaj tarihi: Haziran 25, 2014 Aman boşa harcamıyacak paran yoksa sakın rifti alma . yaklaşık 40 kişiye denettim 2 kişi 20 dakka dayanabildi digerleri dayanamadı. O 2 kişiden biri prof motorcu çok hoş bayıldım , bir hoş oldum dedi. aynı kelime kelimesine. (yani onunda başı dondü ama bundan zevk aldı) digeri zaten astronot gibi bir adamdı . YOk daha alet hic hazır degil ama siz oldugunuz yerde duruyorsanız aleti anlatamam . ordasınız . Fakat hareket etmeye başlayınca .......
Gladmir Mesaj tarihi: Haziran 27, 2014 Mesaj tarihi: Haziran 27, 2014 Agustos sonu gibi alirim bu oyunu, rift ile video lari gordukten sonra normal setup la oynamak istemedim.
akirafes Mesaj tarihi: Haziran 27, 2014 Mesaj tarihi: Haziran 27, 2014 Yeni gelen mektup adamlar ucuyor...... This week we released Premium Beta 2, which had a host of under the hood optimisations and improvements as well as some great new features. We also released Premium Beta 2.01 and 2.02, which demonstrated the value of our new incremental installer by greatly reducing download times! Following up from this, we are delighted to announce that 29th July is the day we will start our Beta phase with the release of Beta 1. 29 temmuzda beta geliyor . Bir çok kişi icin bence başlama zamanı .Eger bu genreyi seviyorsanız şidetle tavsiye ederim basın paraları. ...
Xenus Mesaj tarihi: Haziran 27, 2014 Mesaj tarihi: Haziran 27, 2014 fakir betası ne zaman geliyor? :P
akirafes Mesaj tarihi: Haziran 27, 2014 Mesaj tarihi: Haziran 27, 2014 29 temmuz son beta en ucuz bu .zaten başka yok sonra release.
Xenus Mesaj tarihi: Haziran 27, 2014 Mesaj tarihi: Haziran 27, 2014 standard beta dediği mi bu? 60 euroluk olan paketle girebiliyor muyuz?
sharky Mesaj tarihi: Haziran 29, 2014 Mesaj tarihi: Haziran 29, 2014 60€ a Temmuz da gireceksek alıyorum oyunu :) Rift konusunu bilemedim bak şimdi. 2/20 çok düşük bir oran. Deneyebileceğimiz bir yer yok mu bunu yahu .. POf.
Gladmir Mesaj tarihi: Temmuz 1, 2014 Mesaj tarihi: Temmuz 1, 2014 Benim siparis geldiğinde istanbul içi deneme imkanı olur :) ağustos dağıtım yapıyor site de, bir kargo ya verilsin de yine haber ederim.
sharky Mesaj tarihi: Temmuz 2, 2014 Mesaj tarihi: Temmuz 2, 2014 Bak unutma sakın, hakkaten bir denemek istiyorum çünkü.
axedice Mesaj tarihi: Temmuz 2, 2014 Mesaj tarihi: Temmuz 2, 2014 Buna buluşma yapmak lazım, şöyle 5 kişi 5 kişi ağırlarsan seni istemediğin kadar pizza ve biraya boğarız gladmir.
dreagloth Mesaj tarihi: Temmuz 2, 2014 Mesaj tarihi: Temmuz 2, 2014 bir kafeye falan topluca gidilebilir
BeIlow Mesaj tarihi: Temmuz 2, 2014 Mesaj tarihi: Temmuz 2, 2014 Bol dürüm ve birayla gelirim denemeye
axedice Mesaj tarihi: Temmuz 2, 2014 Mesaj tarihi: Temmuz 2, 2014 Sen gelme ev sahibi ol. Var mı uygun ortam senin mekanda? Bi gelip hayırlayamadım zaten.
sharky Mesaj tarihi: Temmuz 2, 2014 Mesaj tarihi: Temmuz 2, 2014 Gladmir bu kadar olaydan sonra artık boynunu borcu oldu bize denetmek.
dreagloth Mesaj tarihi: Temmuz 2, 2014 Mesaj tarihi: Temmuz 2, 2014 o zmaan karar verildi, bellow un mekana, ağustos gibi? glad rift i getirse, bilgisayarı da sharky den alalımi yemek de ebnden olsun, hintli de yancı olur
sharky Mesaj tarihi: Temmuz 2, 2014 Mesaj tarihi: Temmuz 2, 2014 Yemekleri ben hallederim, bilgisayarı siz halledin.
BeIlow Mesaj tarihi: Temmuz 2, 2014 Mesaj tarihi: Temmuz 2, 2014 Yemekleride bilgisayarıda ben hallederim siz rift i filan halledin. edit : joystick bide
sharky Mesaj tarihi: Temmuz 2, 2014 Mesaj tarihi: Temmuz 2, 2014 Bende öyle oyuncaklar yok. Ben kendim gelirim, 15dk oynarım, sonra da iyiymiş derim en fazla :)
Gladmir Mesaj tarihi: Temmuz 2, 2014 Mesaj tarihi: Temmuz 2, 2014 Bi sağ salim gelsin cihaz salon da setup kurarim Florya ya doğru yola çıkarsınız, en rahatı evde olur gibi. Bu arada ilk batch dün kargo ya verilmiş, sanırım 10k kadar. Ağustos daki 2. Batch e düştüğüm kesinleşti.
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