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Battlefield 4


LathspeLL

Öne çıkan mesajlar

Silahlar


Orjinal Link: Symthic

said:

Confirmed weapons (I think I missed some sniper rifles, sorry for that)

FAMAS
AK-12
SCHAR-H
M416
AEK-971
AUG A3
M16A3
CZ 805
QBZ 951
ACE 23

MK11 MOD 0
SKS
SVD 12
QBU 88
M39 EMR
ACE 53 SV
SCAR-H SV
Scout Elite
M40A5

QBS 09
870MCS
M1014
HAWK 12C
SAIGA 12K
SPAS-12
UTS-15
DBV-12

AK 5C
ACWR
SG553
AKU-12
A-91
ACE 52 CQB
G36C
M4A1
ACE 21 CQB
TYPE 95B1

P226
M9
QSZ-92
MP443
SHORTY 12G
G18
FN-57
93R
CZ75
.44 MAGNUM
COMPACT 45
M412 REX


Grenade types
M67 FRAG
V40 MINI
RGO IMPACT
M8U FLASHBANG
MR8 SMOKE
M34 INCENDIARY
HANDFLARE


M320/M26 types
M320 HE
M320 DART
M320 SMOKE
M320 LVG

M26 MASS
M26 DART
M26 FRAG
M26 SLUG


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Silah modlari


Orjinal link: Symthic

said:

CLOSE RANGE OPTIC
IRON SIGHTS: No sights are attached to the weapon. The weapons built in ironsights will be used.
REFLEX [RDS]: An American red dot sight. Gives no magnification but has a clear view that makes it easy to track targets.
COYOTE [RDS]: A Chinese red dot sight for easier tracking of targets, many prefer it to a weapons [sic] default ironsights.
KOBRA [RDS]: This Russian red dot sight makes it easier to track targets compared to more high powered sights.
HOLO [1X]: Open sighting picture for close to mid range engagements. The reticle featurers a circle and dot configuration.
HD-33 [1X]: Optimized for close to mid range target acquirement. Has an open circle with dot for easy tracking of targets.
PKA-S [1X]: Russian advanced holographic sight featuring a circle and dot reticule for easier aiming.
IRNV [IR 1X]: IR Enhanced Night Vision sights for low and no light situations. Has no magnification for close ranges.
FLIR [IR 2X]: Night vision sights with a black and white effect and 2x magnification.


MEDIUM RANGE OPTIC
M145 [3.4X]: Optimized for mid to long range engagements. Most commonly foound on M240 and M249 LMG weapons.
PRISMA [3.4X]: 3.4x magnification with a cross and dot reticle. Best used in mid to long range fights.
PK-A [3.4X]: Chevron reticule and 3.4x zoom in a Russian design usually found on AK models and the Saika 12k [sic].
ACOG [4X]: The Advanced Combat Optic Gunsight is a medium speed, medium range scope which magnifies at 4x.
JGSM-4 [4X]: 4x magnification and ballistic reticle to more easily calculate bullet drop across medium to long distances.
PSO-1 [4X]: Standard issue Russian medium speed, medium range scope with a 4x magnification.


ACCESSORY
NO ACCESSORY: No accessory selected.
CANTED IRONSIGHTS: An alternate set of ironsights to switch to when engaging close range targets.
MAGNIFIER [2X]: Adds a toggleable 2x zoom to any red dot and 1x sights, makes acquiring and taking out long range targets easier.
FLASH LIGHT: Primarily used to light up dark environments but also blinds enemies if you shine it right at them.
TACTICAL LIGHT: A flashlight that lights up automatically when you aim down your sights. Lights up areas and blinds enemies.
LASER SIGHT: Increases accuracy when firing from the hip. The bright light makes you highly visible but can blind enemies.
TRI BEAM LASER: A laser with three points to make aiming from the hip easier and temporarily blind enemies.
GREEN LASER SIGHT: Can blind enemies if shined directly in their eyes and increases hip-fire accuracy.
LASER/LIGHT COMBO: Toggle between a blinding flashlight or accuracy increasing laserpointer depending on your situation.


BARREL
STANDARD BARREL: No barrel attachment selected.
MUZZLE BRAKE: The muzzle brake makes it easier to control the kick of the weapon at the expense of accuracy.
COMPENSATOR: Decreases recoil but at the expense of decreased accuracy.
FLASH HIDER: The Flash Hider hides the muzzle flash. You will still be heard but harder to see.
HEAVY BARREL: Gives you a tighter dispersion pattern but the increased weight makes recoil harder to control.
SUPPRESSOR: Equipping your gun with a sound suppressor makes it so that your position is not revealed when you shoot it.
LS06 SUPPRESSOR: This chinese [sic] silencer gives increased stealth at the expense of decreased bullet velocity.
PBS-4 SUPPRESSOR: Your position will stay hidden to enemies if you equip this Russian silencer while shooting.
R2 SUPPRESSOR: Silences your weapon by slowing down the bullet and capturing the soundswaves [sic].


UNDERBARREL
NO ATTACHMENT: No attachment selected.
BIPOD: Aim down the sights near any surface to deploy the bipod on it for highly accurate supported shooting.
ERGO GRIP: Reduces the accuracy penalty when shooting while moving.
ANGLED GRIP: Reduces the first shot recoil making bursts and single shots easier to handle.
STUBBY GRIP: Makes recovering to normal accuracy faster when coming out of a sprint.
VERTICAL GRIP: Reduces the accuracy penalty when shooting while moving.
FOLDING GRIP: Reduces the first shot recoil making bursts and single shots easier to handle.
POTATO GRIP: Makes recovering to normal accuracy faster when coming out of a sprint.

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Araclar ve modifikasyonlar


Orjinal link: Symthic

said:


Fighter/Stealth Jets


25 mm Cannon
n/a

30 mm Cannon
n/a

Main Cannon
n/a

Heat Seekers
Once locked on these heatseeking missiles will guide themselves towards their target.

Laser Guided Missile
A powerful missile that locks on to ground vehicles and laser designated targets.

Active Radar Missiles (A2A)
n/a

Guided Homing Missiles (A2A)
n/a

IR Flares
Infrared flare launchers that when deployed spoofs incoming missiles and breaks lock-ons.

ECM Pods
When activated this system will prevent targeting systems from locking on to you and will spoof any incoming missiles for a short while before it needs to be reloaded.

Fire Extinguisher
Can only be deployed when the vehicle is in a critically damaged state. It will put out any fires, bring the vehicle back to a functional state and let the vehicle start recovering from sustained damage.

Beltspeed
An enhanced mechanism that makes reloading faster.

Stealth
Special plating that increases the time it takes for enemy targeting systems to lock onto you.

Gyro Stabilizer
A system that tries to maximize maneuverability until automatic repairs can be started. Is automatically activated when the aircraft receives a critical hit.

Jet Proximity Scan
Allows you to see 10 seconds into the future. Gives you rock hard abs and makes you irresistible to the opposite sex.


Attack Jets


Main Cannon
n/a

Heat Seekers
Once locked on these heatseeking missiles will guide themselves towards their target.

Laser Guided Missile
A powerful missile that locks on to ground vehicles and laser designated targets.

TV Guided Missile
A missile controlled by the user via remote camera. Effective against armoured targets.

Rocket Pods
n/a

IR Flares
Infrared flare launchers that when deployed spoofs incoming missiles and breaks lock-ons.

ECM Pods
When activated this system will prevent targeting systems from locking on to you and will spoof any incoming missiles for a short while before it needs to be reloaded.

Fire Extinguisher
Can only be deployed when the vehicle is in a critically damaged state. It will put out any fires, bring the vehicle back to a functional state and let the vehicle start recovering from Sustained damage.

Beltspeed
An enhanced mechanism that makes reloading faster.

Stealth
Special plating that increases the time it takes for enemy targeting systems to lock onto you.

Gyro Stabilizer
A system that tries to maximize maneuverability until automatic repairs can be started. Is automatically activated when the aircraft receives a critical hit.

Jet Proximity Scan
Allows you to see 10 seconds into the future. Gives you rock hard abs and makes you irresistible to the opposite sex.


Attack Helicopters (Pilot)


Hydra Rockets
A versatile rocketpod system capable of taking out infantry as well as light and heavy armour.

Zuni Rockets
Slow but powerful anti-infantry rockets.

Heat Seekers
Once locked on these heatseeking missiles will guide themselves towards their target.

IR Flares
Infrared flare launchers that when deployed spoofs incoming missiles and breaks lock-ons.

ECM Pods
When activated this system will prevent targeting systems from locking on to you and will spoof any incoming missiles for a short while before it needs to be reloaded.

Fire Extinguisher
Can only be deployed when the vehicle is in a critically damaged state. It will put out any fires, bring the vehicle back to a functional state and let the vehicle start recovering from sustained damage.

Autoloader
An enhanced mechanism that makes reloading faster.

Stealth
Special plating that increases the time it takes for enemy targeting systems to lock onto you.

Gyro Stabilizer
A system that tries to maximize maneuverability until automatic repairs can be started. Is automatically activated when the aircraft receives a critical hit.

Proximity Scan
Scans the area around the vehicle and reveals enemy movement on the minimap.

Rocket Guidance
n/a

Laser Designator
n/a

Maintenance
Recovery from damage and critical hits starts sooner.

Air Radar
Replaces the minimap with a radar display showing airborne targets in a large radius around the aircraft.


Attack Helicopters (Gunner)


Laser Guided Missile
A powerful missile that locks on to ground vehicles and laser designated targets.

TOW
A user guided anti-tank missile that deals huge damage to heavily armoured targets and infantry inside the blast radius.

TV Guided Missile
A missile controlled by the user via remote camera. Effective against armoured targets.

Zoom Optics
Zooms the view to more easily spot and take out targets at greater distance.

Thermal Optics
A black and white night vision system that shows heat signatures across all ranges.

IRNV
Enhanced infrared nightvision that will make heat signatures easily distinguishable in close to medium ranges.

Autoloader
An enhanced mechanism that makes reloading faster.

Proximity Scan
Scans the area around the vehicle and reveals enemy movement on the minimap.

Maintenance
Recovery from damage and critical hits starts sooner.

Stealth
Special plating that increases the time it takes for enemy targeting systems to lock onto you.


Scout Helicopter


7.62 Miniguns
Very high rate of fire guns for taking out infantry, light armour and other aircraft.

25MM Cannons
Fires 25mm explosive shells effective against light and medium armour as well as infantry.

Heat Seekers
Once locked on these heatseeking missiles will guide themselves towards their target.

Laser Guided Missile
A powerful missile that locks on to ground vehicles and laser designated targets.

IR Flares
Infrared flare launchers that when deployed spoofs incoming missiles and breaks lock-ons.

ECM Pods
When activated this system will prevent targeting systems from locking on to you and will spoof any incoming missiles for a short while before it needs to be reloaded.

Fire Extinguisher
Can only be deployed when the vehicle is in a critically damaged state. It will put out any fires, bring the vehicle back to a functional state and let the vehicle start recovering from sustained damage.

Proximity Scan
Scans the area around the vehicle and reveals enemy movement on the minimap.

Stealth
Special plating that increases the time it takes for enemy targeting systems to lock onto you.

Air Radar
Replaces the minimap with a radar display showing airborne targets in a large radius around the aircraft.

Gyro Stabilizer
A system that tries to maximize maneuverability until automatic repairs can be started. Is automatically activated when the aircraft receives a critical hit.


Main Battle Tank (Driver)


AP Shell
A 120mm shell dealing devastating direct damage and damages infantry near the impact.

HEAT Shell
A shaped charge fired from the tanks main cannon. Flies at a lower speed but deals heavy damage when used against armoured targets.

APFSDS Shell
n/a

Canister Shell
n/a

Laser Guided Shell
n/a

Coax HMG
n/a

Coax LMG
Attaches a 7.62mm light machinegun to your main cannon for enhanced anti-infantry capability.

Zoom Optics
Zooms the view to more easily spot and take out targets at greater distance.

Thermal Optics
A black and white night vision system that shows heat signatures across all ranges.

IRNV
Enhanced infrared nightvision that will make heat signatures easily distinguishable in close to medium ranges.

IR Smoke
Launches puffs of IR deflecting metal shards that breaks lock-ons and spoofs incoming missiles.

Smokescreen
Releases a thick cloud of smoke that visually obstructs the vehicle and makes it impossible for incoming missiles to achieve precise critically damaging shots.

Active Protection
When the system is activated it will sense incoming missile and rocket threats and detonate them before they reach the vehicle. The system will enter a cooldown state after a threat has been neutralized and no other threats have been detected for a short time.

Fire Extinguisher
Can only be deployed when the vehicle is in a critically damaged state. It will put out any fires, bring the vehicle back to a functional state and let the vehicle start recovering from sustained damage.

Autoloader
An enhanced mechanism that makes reloading faster.

Thermal Coating
Special plating that increases the time it takes for enemy targeting systems to lock onto you.

Proximity Scan
Scans the area around the vehicle and reveals enemy movement on the minimap.

Maintenance
Recovery from damage and critical hits starts sooner.

Reactive Armor
n/a



Main Battle Tank (Gunner)


Zoom Optics
Zooms the view to more easily spot and take out targets at greater distance.

Thermal Optics
A black and white night vision system that shows heat signatures across all ranges.

IRNV
Enhanced infrared nightvision that will make heat signatures easily distinguishable in close to medium ranges.


Proximity Scan
Scans the area around the vehicle and reveals enemy movement on the minimap.

Autoloader
An enhanced mechanism that makes reloading faster.

SOFLAM
n/a

WP Smoke
n/a



Fast Attack Craft


30mm Cannon
Fires 30mm shells with a bigger explosive payload for increased damage against infantry and armour at the expense of decreased ammo capacity.

Burst Cannon
Fires a 10 round burst of 25mm shells for devastating effect against aircraft and other light armoured vehicles.

25mm Cannon
Explosive shell that does heavy damage against infantry and light armour.

Laser Guided Missile
A powerful missile that locks on to ground vehicles and laser designated targets.

TOW
A user guided anti-tank missile that deals huge damage to heavily armoured targets and infantry inside the blast radius.

TV Guided Missile
A missile controlled by the user via remote camera. Effective against armoured targets.

Passive Radar AA-Missile
Surface-to-air missiles. Maintain lock-on until they have made contact with their target.

Zuni Airburst Rocket
A rocket that explodes mid-air. Effective against infantry and light armour.

Zoom Optics
Zooms the view to more easily spot and take out targets at greater distance.

Thermal Optics
A black and white night vision system that shows heat signatures across all ranges.

IRNV Optics
Enhanced infrared nightvision that will make heat signatures easily distinguishable in close to medium ranges.

IR Smoke
Launches puffs of IR deflecting metal shards that breaks lock-ons and spoofs incoming missiles.

Smokescreen
Releases a thick cloud of smoke that visually obstructs the vehicle and makes it impossible for incoming missiles to achieve precise critically damaging shots.

Active Protection
When the system is activated it will sense incoming missile and rocket threats and detonate them before they reach the vehicle. The system will enter a cooldown state after a threat has been neutralized and no other threats have been detected for a short time.

Fire Extinguisher
Can only be deployed when the vehicle is in a critically damaged state. It will put out any fires, bring the vehicle back to a functional state and let the vehicle start recovering from sustained damage.

Air Radar
Replaces the minimap with a radar display showing airborne targets in a large radius around the aircraft.

Belt Feeder
An enhanced mechanism that makes reloading faster.

Thermal Coating
Special plating that increases the time it takes for enemy targeting systems to lock onto you.

Proximity Scan
Scans the area around the vehicle and reveals enemy movement on the minimap.

Maintenance
Recovery from damage and critical hits starts sooner.

Reactive Armor
n/a

Mobile Anti-Air


Main Cannon
High velocity AA Cannon

Heat Seekers
Once locked on these heatseeking missiles will guide themselves towards their target.

Active Radar Missiles (S2A)
n/a

Zuni Airburst Rocket
A rocket that explodes mid-air. Effective against infantry and light armour.

Passive Radar AA-Missile
Surface-to-air missiles. Maintain lock-on until they have made contact with their target.

Zoom Optics
Zooms the view to more easily spot and take out targets at greater distance.

Thermal Optics
A black and white night vision system that shows heat signatures across all ranges.

IRNV
Enhanced infrared nightvision that will make heat signatures easily distinguishable in close to medium ranges.

IR Smoke
Launches puffs of IR deflecting metal shards that breaks lock-ons and spoofs incoming missiles.

Smokescreen
Releases a thick cloud of smoke that visually obstructs the vehicle and makes it impossible for incoming missiles to achieve precise critically damaging shots.

Active Protection
When the system is activated it will sense incoming missile and rocket threats and detonate them before they reach the vehicle. The system will enter a cooldown state after a threat has been neutralized and no other threats have been detected for a short time.

Autoloader
An enhanced mechanism that makes reloading faster.

Thermal Coating
Special plating that increases the time it takes for enemy targeting systems to lock onto you.

Proximity Scan
Scans the area around the vehicle and reveals enemy movement on the minimap.

Maintenance
Recovery from damage and critical hits starts sooner.

Reactive Armor
n/a

Air Radar
Replaces the minimap with a radar display showing airborne targets in a large radius around the aircraft.


Infantry Fighting Vehicle (Driver)


Flechette Canister
n/a

APFSDS-T
n/a

Main Cannon
n/a

TOW
A user guided anti-tank missile that deals huge damage to heavily armoured targets and infantry inside the blast radius.

Airburst
n/a

Coax LMG
Attaches a 7.62mm light machinegun to your main cannon for enhanced anti-infantry capability.

Zoom Optics
Zooms the view to more easily spot and take out targets at greater distance.

Thermal Optics
A black and white night vision system that shows heat signatures across all ranges.

IRNV
Enhanced infrared nightvision that will make heat signatures easily distinguishable in close to medium ranges.

IR Smoke
Launches puffs of IR deflecting metal shards that breaks lock-ons and spoofs incoming missiles.

Smoke Screen
Releases a thick cloud of smoke that visually obstructs the vehicle and makes it impossible for incoming missiles to achieve precise critically damaging shots.

Active Protection
When the system is activated it will sense incoming missile and rocket threats and detonate them before they reach the vehicle. The system will enter a cooldown state after a threat has been neutralized and no other threats have been detected for a short time.

Fire Extinguisher
Can only be deployed when the vehicle is in a critically damaged state. It will put out any fires, bring the vehicle back to a functional state and let the vehicle start recovering from sustained damage.

Autoloader
An enhanced mechanism that makes reloading faster.

Thermal Coating
Special plating that increases the time it takes for enemy targeting systems to lock onto you.

Maintenance
Recovery from damage and critical hits starts sooner.

Reactive Armor
n/a


Infantry Fighting Vehicle (Gunner)


Zoom Optics
Zooms the view to more easily spot and take out targets at greater distance.

Thermal Optics
A black and white night vision system that shows heat signatures across all ranges.

IRNV
Enhanced infrared nightvision that will make heat signatures easily distinguishable in close to medium ranges.

Autoloader
An enhanced mechanism that makes reloading faster.

Proximity Scan
Scans the area around the vehicle and reveals enemy movement on the minimap.

SOFLAM
n/a

WP Smoke
n/a


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TLDR

Araclarla ilgili:
Bot ve scout helilere 4 slot modifikasyon koymuslar, 2 farkli silah mevcut iki aracta da. Scout heli bf3'deki attack heli gunnerinin cannonunu veya ayni minigun'i kullanabiliyor mesela (25mm gun). Bot da 25mm (veya 30mm) guninin yanina TV missile alabiliyor. Ayrica arkada minigun nestleri mevcut tasidigi insanlar icin.

Attack heli pilotuna 4 slot, gunner'ina 3 slot modifikasyon vermisler.

IFV ve MBT gunnerlarina da modifikasyon sansi vermisler ki onceden ortakti driver/gunner baya bayiyordu hangi slotta oyniycaksan ayarlamak etc.

Bot ve helilerin (ve muhtemelen ucak ve MBTlerin) mermileri bitiyor ve geri dolmasi gecerli bir vakit aliyor.


Silahlarla ilgili:

DMR (Designated Marksman Rifle/Semi-auto sniper), Carbine ve Shotgunlar butun kitlerde ortak. Bunlara ek olarak reconlar bolt-action, supportlar LMG, assaultlar assault rifle (duh), engineerlar PDW kullanabiliyor. Bu CoD'daki cift scope hikayesi mevcut; red dot'in ustune bi tane de daha yuksek magnificationlu scope'u ayni anda kullanabiliyorsunuz.

Classlarla ilgili:

Reconlar icin Bolt actionlarda zeroing olayi mevcut, her mesafeden ortasini kullaniyorsun scope'un anladigim. Recon'da c4 ve sensor ball var bf3'e ekstra olarak.

Assaultlarin rambo-revive olayi fixlenmis, bi temiz 2 saniye suruyor padleri cikartip kaldirmak adami.

Suppression olayi biraz degismis, LMG ve Bolt-actionlar daha fazla suppression veriyor assault rifle/carbinelere gore.

Weapon attachmentlarinda bi ton degisiklik var, cesit cesit foregrip koymuslar vs.

RPG de bu sene iyi hiz yapmis

ps. Su ana kadar izledigim gameplay videolarindan ve yorumlardan anladigim bu oldu, yanlisim varsa duzeltirseniz seviniriim
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[video]http://forum.symthic.com/battlefield-4/5253-bf4-boat-tv-missile-footage-from-one-of-team-symthic-s-very-own/?feature=oembed" width="459">



Ucaklarla ilgili goruntu bulamadim ama bi videodaki yorumlarda bf3 ucaklarina benzediginden bahsetti bu videodaki arkadas (minimum hiz hakkinda yorum yapmadi)

Scout heli gameplayini izledigimde (bf3'teki rus olan-cinlilerde aynisini kullaniyor) yaw speed oldukca artmis, pitch ve roll'da bf3'e gore daha yuksek gozukuyordu video'da. 25mm cannon'la infantry'e karsi cok daha etkili olmus ve bunun yaninda heatseeker veya laser-guided kullanabiliyor olmasi baya fantastik olmus. Uvey evlat olmaktan cikmis scout heliler.

Botlari da hem efektif hem agir zirhli yapmislar, baya can yakacak gibi.
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