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Dark Souls


Kaede

Öne çıkan mesajlar

said:
A Namco Bandai representative points to an already established server used in the Xbox 360 version of Dark Souls as one of the reasons for going with GFWL, but says that final specs and distribution details have yet to be determined. Stay tuned -- things could change.
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Kaede said:

720p falan değil yahu sadece kaplamaların çözünürlükleri pc için iyileştirilmeyecek. çözünürlük arttırılıp aa forcelandımı skyrimden farkı kalmaz oyunun. üstelik sanat yönetimi çok daha başarılı

lmao

bayağı bildiğin çamur ps3 kaplamaları, skyrim pc için high-res patch aldı.
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  • 1 ay sonra ...
http://www.eurogamer.net/articles/2012-06-07-from-software-having-a-tough-time-porting-dark-souls-to-pc-frame-rate-issues-remain

said:
"In terms of the frame rate for say, Blighttown, From Software sincerely apologises for that happening [in the console version]," he said.

"In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it's more strictly a port from the console version. We haven't been able to step up into doing any specific optimisation for PC.


boyle giderse oyunun toplam pc sales figure = yapimcilarin "ah evladim oyun yapmis alayim da dantel orteyim uzerine" diyen annelerinin sayisi
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  • 2 hafta sonra ...
System Requirements
OS: Windows XP , Windows Vista, Windows 7, or newer
Processor: 2.6 GHz Dual-Core
Memory: 1 GB (XP), 2GB (Vista/7)
Hard Disk Space: 4 GB
Video Card: 512 MB RAM, ATI Radeon 4850 or higher, NVIDIA GeForce 8800 GT or higher
DirectX®: 9.0c
Sound: Direct Sound Compatible
Additional: Multiplayer requires microphone headset support
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  • 4 hafta sonra ...
Bad news for those hoping to see a high-resolution Dark Souls with this PC port: Miyazaki says that there will be no difference in visual quality between the PC and PS3 version.



A Namco Bandai representative points to an already established server used in the Xbox 360 version of Dark Souls as one of the reasons for going with GFWL, but says that final specs and distribution details have yet to be determined. Stay tuned -- things could change.

"In terms of the frame rate for say, Blighttown, From Software sincerely apologises for that happening [in the console version]," he said.

"In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it's more strictly a port from the console version. We haven't been able to step up into doing any specific optimisation for PC.




sonra neden korsan var diye aglasinlar

konsol portu oldugu icin zaten almiycaktim ama bunlari gordukten sonra korsanini indirip seedlemeyen en adi
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  • 3 hafta sonra ...
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