S-H Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 'bu eski beta' futbol topicinde fb başlıklarına biraz takıl gs'lilerden öğrenebilirsin bu lisanı
Red Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 moriQ said: bu nası bir maptir arkadaş. şukela olmuş. oha çok iyi yukardan aşagı toplu sky diving
Bone Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 Bright said: Betada olmayan, muhtemelen retailde olacak silahlar famas, pp19, mg36, jackhammer felan var. şahane.
Bright Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 SPECACT KIT Aha bunlari micro-transactionla giydirecekler (!) gibi launchtan sonra
Cuce Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 bu arada taf olara cindemi gelicek qcr ları koyduklarına göre?
Cuce Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 qcr qbz cin silahlarıda, onlardamı gelicek acaba taraf olarak dedım
Bright Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 Silahlar expansion pack'in dosyalarindan datamine edilmis ama taraflar gelicek mi bilmiyorum
Red Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 ahahahahaha yorumlara tıklayın http://www.vatanbilgisayar.com/aral-01.0123-pc-battlefield-1942-anthologhy/productdetails.aspx?I_ID=26768
NolaxThensbane Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 Red said: vatan sitede battlefield 3 gorukmuyor http://www.vatanbilgisayar.com/T%C3%BCm%20Oyunlar/aral-01.1051-pc-battlefield-3-limited-edition/productdetails.aspx?I_ID=56421
S-H Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 rusçudan mı alsam vatandan mı çok kararsızım dostlar
-Deno- Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 ben de gidip vatan'dan çakayım ön siparişi.
NolaxThensbane Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 ben caktım vatandan 75tl ye fıstık gibi oldu bu arada gif (tu)
huun Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 3 gün gecikme kabul edilemez bu oyun için.
LathspeLL Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 Kalan map'leride açıkladılar: http://blogs.battlefield.ea.com/error.htm?aspxerrorpath=/battlefield_bad_company/archive/2011/10/14/multiplayer-map-reveal-part-ii.aspx said: GRAND BAZAAR http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_5F00_GrandBazaar_5F00_550.jpg WORKING TITLE> BAZAAR DICE INTERNAL DESIGNATION> MP001 SUPPORTED GAME MODES> ALL BRIEF> TIGHT URBAN COMBAT FICTION> THE BATTLE FOR CENTRAL TEHRAN HAS REACHED ITS SECOND WEEK, AND WHAT WAS EXPECTED TO BE OVER WITHIN DAYS NOW CONTINUES AS RUSSIAN AND U.S. FORCES CLASH FOR CONTROL OVER THIS ANCIENT CITY. DESIGN THOUGHTS> We knew we wanted to do something very urban in the city center of Tehran. The fiction has you coming in two weeks after fighting started, so the tight and narrowly built city has a great deal of destruction already when you spawn into the game. Grand Bazaar is a classically mirrored map where both sides have very similar pathways, sideways, and possibilities to traverse heights to get a better view of the action. It’s a very short range close quarter combat map where shotguns tend to be favored. CASPIAN BORDER http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_5F00_CaspianBorder_5F00_550.jpg WORKING TITLE> FOREST DICE INTERNAL DESIGNATION> MP007 SUPPORTED GAME MODES> ALL BRIEF> VEHICLE WARFARE IN LARGE VALLEY FICTION> A RECON RUSSIAN FORCE HAS SET UP CAMP ON THE TURKMENISTAN SIDE OF THE IRANIAN BORDER AND PROCEEDED TO TAKE OVER THE HEAVILY BUILT UP BORDER CHECKPOINT. DESIGN THOUGHTS> Caspian Border was meant to encapsulate the classic Battlefield all-out vehicle warfare gameplay, and also to be a lush and green contrast to the more urban and desert maps in Battlefield 3. The border control splitting the map in two was introduced to add an interesting break both visually and gameplay wise in the otherwise beautiful and open landscape. Caspian Border is one of the obvious map choices if you are after the full vehicle experience, as base distances are generally too long to cover by foot. Pretty much every type of vehicle is available in this map. SEINE CROSSING http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_5F00_SeineCrossing_5F00_550.jpg WORKING TITLE> PARIS DICE INTERNAL DESIGNATION> MP011 SUPPORTED GAME MODES> ALL BRIEF> VEHICLE/INFANTRY COMBAT IN DOWNTOWN PARIS FICTION> THE AMERICAN INVASION OF RUSSIAN OCCUPIED PARIS IS IN FULL MOTION. THE UPSCALE AREA IN THE 7TH DISTRICT OF PARIS SERVES AS THE BATTLEGROUND. DESIGN THOUGHTS> Seine Crossing has two sections of Paris split in the middle by the river Seine. Seine Crossing has a number of larger roads for vehicles to patrol, while infantry can sneak through tight alleyways and climb staircases to reach second or third levels inside buildings to reach a better tactical position – unless the enemy takes down the building facades. The final M-COM stations in Rush are placed inside a bank building, which is the largest indoor environments of this map and forces the attackers to slightly change tactics. NOSHAHR CANALS http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_5F00_NoshahrCanals_5F00_550.jpg WORKING TITLE> CANALS DICE INTERNAL DESIGNATION> MP017 SUPPORTED GAME MODES> ALL BRIEF> MIXED COMBAT IN INDUSTRIAL SETTING FICTION> U.S. MARINES LAUNCH A STRIKE ON A MAJOR HARBOR BY THE NOSHAHR CANALS ON THE IRANIAN COAST. THE STRATEGICALLY IMPORTANT PORT ALLOWS FOR DEEP WATER VESSELS TO OFFLOAD ESSENTIAL MATERIALS. DESIGN THOUGHTS> When we set out to do Noshahr Canals, we wanted to contrast the urban and rural with something more industrial. So we set Noshahr Canals up as an industrial harbor, featuring a mix of infantry, land vehicle, and boat gameplay. The attackers in Rush start out on an carrier ship and can reach the beachhead by amphibious vehicles, boats, and helicopters. All of the bases on the map have an industrial theme but still have different styles, like a train yard, dry dock, or airfield. Compared with the larger vehicle maps in the game, this allows for tighter infantry combat. KHARG ISLAND http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/BF3_5F00_KhargIsland_5F00_550.jpg WORKING TITLE> KHARG DICE INTERNAL DESIGNATION> MP018 SUPPORTED GAME MODES> ALL BRIEF> AMPHIBIOUS ASSAULT FICTION> KHARG ISLAND IS IRAN’S BIGGEST OIL EXPORT TERMINAL. IF THE U.S. CAN STAKE CONTROL OVER THIS ISLAND, IT WILL DENY THE RUSSIANS CRITICAL ACCESS TO IRANIAN OIL RESERVES. DESIGN THOUGHTS> Kharg Island is our second map with boat gameplay. Thematically it’s representing an assault against Kharg island in the Persian sea, an industrialized island not far from the Iranian coast. The map is slightly more focused on vehicles with longer distance between flags than for example Noshahar Canals. In the Rush game mode, the beach assault begins on the coastline with a well-defended beach you need to break through to create a beachhead for further attacks on the island, before it opens up wider in the later part of the map. Diğer açıklanan mapler: OPERATION FIRESTORM http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/OperationFirestorm_2D00_2_2D00_550.jpg WORKING TITLE> OILFIELDS DICE INTERNAL DESIGNATION> MP012 SUPPORTED GAME MODES> ALL BRIEF> ALL-OUT DESERT WARFARE FICTION> U.S. AND RUSSIA LAUNCH LARGE-SCALE ASSAULTS TO CONTROL IRAN’S BIGGEST SOURCE OF OIL. SECURING THIS AREA WILL OFFER FULL CONTROL OF THE SECTOR AND ITS KEY FACILITIES. DESIGN THOUGHTS: One of our largest and most vehicle-friendly map, Operation Firestorm is the classic Battlefield gameplay taken to the extremes. Size-wise, and with some puzzle skills, you could actually place three Atacama Deserts -- one of the largest maps from Battlefield: Bad Company 2 -- within the playable area of Operation Firestorm. This is a wide-open desert map where the burning oil fields in one direction are contrasted by clear blue sky in the other direction. Construction sites dotting the area bring interesting possibilities for infantry to hide in elevated positions, spot vehicles, and take them down by mortar or RPG. OPERATION MÉTRO http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/OperationMetro_2D00_2_2D00_550.jpg WORKING TITLE> METRO DICE INTERNAL DESIGNATION> MP015 SUPPORTED GAME MODES> ALL BRIEF> INFANTRY FOCUSED COMBAT IN SUBWAY FICTION> HEAVY FIGHTING IS EXPECTED AS U.S. FORCES PUSH TO SECURE THE FINANCIAL DISTRICT IN CENTRAL PARIS. RUSSIAN ANTI-AIR EMPLACEMENTS IN CHARDONNAY PARK ARE LIKELY TO BE THE FIRST TARGET. DESIGN THOUGHTS: Operation Métro is the map from E3 and the Open Beta, so some of you are familiar with it already. It is a map that perfectly illustrates that we want to take our players on a journey. Especially in Rush, you can see how Operation Métro is almost three maps within one: You start out in a lush park, then move into a bombed-out section of the subway tunnels, to finally emerge in a dense urban environment outside the Paris stock exchange. It’s a map that asks you to constantly adapt your class and load out for the diverse situations you will find yourself in. TEHRAN HIGHWAY http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/MP003_2D00_1_2D00_550.jpg WORKING TITLE> HIGHWAY DICE INTERNAL DESIGNATION> MP003 SUPPORTED GAME MODES> ALL BRIEF> INFANTRY FIGHTING IN TIGHT CITY STREETS FICTION> A FIGHT FOR CONTROL OF ACCESS ROUTES NEAR TEHRAN. U.S. FORCES MAKE A PUSH FROM THE HILLS UNDER COVER OF DARKNESS WHILE RUSSIANS HAVE SET UP DEFENSIVE POSITIONS ALONG THE MAIN ENTRANCE POINTS. DESIGN THOUGHTS: One of the inspirations for this map was a photo of a night time skyline of Tehran which now is basically the same vista that is available in the game. You start up on the hills above the city outskirts and eventually work your way into town. This atmospheric night-time map, where you can see rockets lighting up the sky, has a balanced mix between vehicle and infantry focus. It plays length-wise and starts semi-open with plenty of room for vehicles, but ends on a much more urban and tight note with less focus on vehicles and more on infantry. DAMAWAND PEAK http://blogs.battlefield.ea.com/cfs-file.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/DamavandPeak_2D00_3_2D00_550.jpg WORKING TITLE> BASEJUMP DICE INTERNAL DESIGNATION> MP013 SUPPORTED GAME MODES> ALL BRIEF> FIGHTING IN WINTER MOUNTAINS FICTION> A RUGGED MOUNTAIN AREA PLAYS A MAJOR ROLE IN DECIDING WHETHER RUSSIAN OR U.S. TROOPS ARE SUCCESSFUL IN COMBAT OPERATIONS IN THE SECTOR, AS THE AREA IS HOME TO KEY RADAR INSTALLATIONS. DESIGN THOUGHTS: Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular. Infantry focused: - operation metro - Tehran highway - Bazaar Vehicle focused: - Caspian - Firestorm - Kharg Island Mixed setting: - Senie Crossing - N canals - Damavand peek Sadece üçünde Jetler var.
LathspeLL Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 said: In a PCPowerplay interview, Lars Gustavsson, Lead Multiplayer Designer, clarified that in “retail [version of BF3] will be everyone can spawn on everyone [in their squad], plus the Recon radio beacon. If you play in Hardcore Mode, we will have the spawn only on the Squad Leader.” Obviously, as Alan Kertz explained, the squad leader will be able to spawn on any squadmates
MrLevie Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 huun said: 3 gün gecikme kabul edilemez bu oyun için. ne geçikmesi noluyor?
D@rkwish Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 huun sanırım eksik bilgiye sahip, oyun 25'inde çıkıcak bize 28'inde gelicek ama aslında oyun 25'inde sadece Amerikada çıkıyor, Avrupa 28'inde açılıcak. Aynı gün alıcaz keyleri yani.
Daesu Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 vatan için dedi galiba 28 cumaya denk geliyor. sarksa misal o, cumartesi pazar kargolanmaz kesinlikle. pazar cıksa salı sabahı geçer elinize ama En kötü senaryo bu :p
marksman Mesaj tarihi: Ekim 14, 2011 Mesaj tarihi: Ekim 14, 2011 28.10.2011 tatile gidiyorum. FUUUUUUUUUU
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