Jump to content
Forumu Destekleyenlere Katılın ×
Paticik Forumları
2000 lerden beri faal olan, çok şukela bir paylaşım platformuyuz. Hoşgeldiniz.

Elder Scrolls V: Skyrim


Sam

Öne çıkan mesajlar

said:
-dynamic shadows
-if a weapon and a shield or two weapons are equiped, you cannot cast any spell (quite logical indeed)

-it seems that smithing can only be done in forges (you cannot repair your equipment everywhere like in morrowind or oblivion)

-new screenshot (i think so) with the PC facing the camera in a cave, wearing an elven armor, a sword in his right hand, and a kind of torch or light staff in his left hand.

-incredible level of detail such as : blood vessels on skin, modelling, animations, clothings (not sure what "clothing" means here))

-meteorological effects : clouds are gathering in real time around mountain peaks (sounds pretty cool), snow affects textures (so again pretty much confirmed that this isn't 3d accumulating snow but I'm fine with that anyway).

-a major inspiration for snowy landscapes seems to be artists like Brom and Frazetta.

-Matthew Carofano (artistic director of Skyrim) : Dwemer ruins (we know that already) and a Dunmer city!!! (yeah you heard me : Dunmer :celebration: ) ;

-again from M. Carifano : "after Oblivion where every place looked alike, in Skyrim you'll find once agin the excentricity of Vvardenfell. Here every Nord Clan has its own colors, its own identity."

-For consoles : the "block" action is performed by pressing both trigger buttons at the same time. Each separatly correspond to the action of what you equipped in one hand or the other.

-80 spells among which some are entirely new (the journalist might have picked a rounded off number since I remember GI said 85 or so?)

-spells confirmed : Detect Life, Fury (force ennemies to fight between them), Circle of Protection (hurl ennemies outside a magic circle), Snow trap (triggers only when an ennemy walks on it), Lightnings, Fireballs.

-Concerning finishing moves we'll see stuffs like : Axe blade planted in the neck, dagger in the chest.

-Concerning skills : Athletics (they surely meant Acrobatics) doesn't exist anymore (to prevent the player boosting this only by jumping on stand)

-AI : NPCs have day and night activities like cooking and brushing the ground in front of their houses.

-dialogues : most "inimportant" NPC like simple villagers won't have any dialogue tree (instead they'll directly comment on rumors or on what they're doing) ; only important NPCs will actually exchange dialogue with you, you CAN cut short the dialogue simply by walking away.

-Every city and town is bound to some particular resources meaning if you burn their mill or mine, you affect their economy and they'll be forced to buy flour or mineral somewhere else and when you'll want to buy these resources here again it will be more expensive. (good thing for evil characters :) and maybe desctructible environnement?)

-the Dragon Shout key on PS3 is R3 (don't ask me more since I'm a PC player)

-archery : when aiming at something, you can hold your breath (consuming stamina) and the action is slowed.

-Dark Brotherhood mentionned as might be in (the reason beeing that the devs had a lot of fun developping it in Oblivion)

-Dragons can be unpredictible in their behaviour, they will fly in the air, crawl on the land, they can crash when wounded.

-On the favorite menu: "Cliking on a key, the screen freeze and a list of weapons or 'favorite' spells is shown next to each hand".

-"a cause-consequence tree for each mission",

-each mission will be a bit different from the same mission played by another player who has done other quests. Also can be different depending on which mission you did before.

-If you meet a Giant on the road he might totally not attack you unless you attack him.

-it seems he says that when most NPCs give you a quest, they'll give you precise directions or accompany you to the road showing you which direction to take to go on on you quest.

-the player should be excited when discovering a new place, or overhearing rumors spoken by NPCs between them.

-the testers mark the most beautiful landscape, so they should have things like temples, stuff that will entice the player to go and check by himself.

-in Oblivion there was only 1 guy working on the dungeons, this time for Skyrim, 8 devs are working on them.

-120 dungeons (again might be another round off number, cause we already heard 130+)

-Speaking of jobs : woodcutting, weaponsmithing, sells stuffs you made to the forge or to the mill...

-he insists on the importance of activities they thought apparently useless before Skyrim, but they found that was surprinsingly important for immersion after implementing them into Skyrim.


said:
"There is no level cap. You will nevertheless not be able to choose all perks with one character."

"Technically speaking, Skyrim is an evolution within The Elder Scrolls, and not a revolution (but everything looks fabulous). The magic of the world that Bethesda has created is nevertheless unequivocally present."

"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time."

"You can use fast travel to revisit places you have visited earlier."

"Skyrim is approximately as big as Oblivion."

"Five big cities and more than 130 dungeons."

"Low-Fantasy" (Meaning the game does not look as vibrant, vivid and weird as Morrowind did, more like Oblivion) -> "Oblivion was for sure not over-the-top in terms of its style, but Skyrim should be considered low fantasy even more than its predecessor. Much of the locations look realistic, and could easily exist in our own world."

"The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest."

"Dragons are not rare."

"Dungeons will be locked at their level once you have been there." (Once you go to a dungeon, it will remain lvl 5 when you entered it on lvl 5. This does not imply that all dungeons are level-scaled, it just confirms that dungeons don't change difficulties throughout your savegame after you have entered them.)

"Even in third person, animations look really good. There has been a lot of progress since Oblivion."

"You can read in-game books in 3-D."

"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by analyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen."

"The Dark Brotherhood is back."

"Active blocking makes melee more fun to play."

"More traps and puzzles."

"Main Story is approximately 20 hours. Hundreds of hours for other quests."

"Every dragon you kill will make you stronger. A piece of his soul will be transferred to yours."
Link to comment
Sosyal ağlarda paylaş

http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Tower-590x331.jpg

http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Skeletons-590x331.jpg

http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-River-590x331.jpg

http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Ranger-Hunting-590x331.jpg

http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Magic-Skill-Tree-590x331.jpg

http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Giant-590x331.jpg

http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Fireball-Yeti-590x331.jpg

http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Dragon-590x331.jpg

http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-DARGON-590x331.jpg

http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Busty-Wench-590x331.jpg

"Pc Gamer" said:

As the excitment for Skyrim gets too much for some to handle, Bethesda have gone and released 10 new screens of ingame action. The shots show off a whole host of areas from the game, including a glimpse at the magic skill tree.

You’ll find the shots embedded after the jump. *Jump*


http://www.pcgamer.com/2011/02/11/first-screens-of-elder-scrolls-v-skyrim/
Link to comment
Sosyal ağlarda paylaş

Misafir
Bu konu yeni mesajlara artık kapalıdır.
×
×
  • Yeni Oluştur...