Innuendo Mesaj tarihi: Şubat 6, 2011 Paylaş Mesaj tarihi: Şubat 6, 2011 said: -dynamic shadows -if a weapon and a shield or two weapons are equiped, you cannot cast any spell (quite logical indeed) -it seems that smithing can only be done in forges (you cannot repair your equipment everywhere like in morrowind or oblivion) -new screenshot (i think so) with the PC facing the camera in a cave, wearing an elven armor, a sword in his right hand, and a kind of torch or light staff in his left hand. -incredible level of detail such as : blood vessels on skin, modelling, animations, clothings (not sure what "clothing" means here)) -meteorological effects : clouds are gathering in real time around mountain peaks (sounds pretty cool), snow affects textures (so again pretty much confirmed that this isn't 3d accumulating snow but I'm fine with that anyway). -a major inspiration for snowy landscapes seems to be artists like Brom and Frazetta. -Matthew Carofano (artistic director of Skyrim) : Dwemer ruins (we know that already) and a Dunmer city!!! (yeah you heard me : Dunmer :celebration: ) ; -again from M. Carifano : "after Oblivion where every place looked alike, in Skyrim you'll find once agin the excentricity of Vvardenfell. Here every Nord Clan has its own colors, its own identity." -For consoles : the "block" action is performed by pressing both trigger buttons at the same time. Each separatly correspond to the action of what you equipped in one hand or the other. -80 spells among which some are entirely new (the journalist might have picked a rounded off number since I remember GI said 85 or so?) -spells confirmed : Detect Life, Fury (force ennemies to fight between them), Circle of Protection (hurl ennemies outside a magic circle), Snow trap (triggers only when an ennemy walks on it), Lightnings, Fireballs. -Concerning finishing moves we'll see stuffs like : Axe blade planted in the neck, dagger in the chest. -Concerning skills : Athletics (they surely meant Acrobatics) doesn't exist anymore (to prevent the player boosting this only by jumping on stand) -AI : NPCs have day and night activities like cooking and brushing the ground in front of their houses. -dialogues : most "inimportant" NPC like simple villagers won't have any dialogue tree (instead they'll directly comment on rumors or on what they're doing) ; only important NPCs will actually exchange dialogue with you, you CAN cut short the dialogue simply by walking away. -Every city and town is bound to some particular resources meaning if you burn their mill or mine, you affect their economy and they'll be forced to buy flour or mineral somewhere else and when you'll want to buy these resources here again it will be more expensive. (good thing for evil characters :) and maybe desctructible environnement?) -the Dragon Shout key on PS3 is R3 (don't ask me more since I'm a PC player) -archery : when aiming at something, you can hold your breath (consuming stamina) and the action is slowed. -Dark Brotherhood mentionned as might be in (the reason beeing that the devs had a lot of fun developping it in Oblivion) -Dragons can be unpredictible in their behaviour, they will fly in the air, crawl on the land, they can crash when wounded. -On the favorite menu: "Cliking on a key, the screen freeze and a list of weapons or 'favorite' spells is shown next to each hand". -"a cause-consequence tree for each mission", -each mission will be a bit different from the same mission played by another player who has done other quests. Also can be different depending on which mission you did before. -If you meet a Giant on the road he might totally not attack you unless you attack him. -it seems he says that when most NPCs give you a quest, they'll give you precise directions or accompany you to the road showing you which direction to take to go on on you quest. -the player should be excited when discovering a new place, or overhearing rumors spoken by NPCs between them. -the testers mark the most beautiful landscape, so they should have things like temples, stuff that will entice the player to go and check by himself. -in Oblivion there was only 1 guy working on the dungeons, this time for Skyrim, 8 devs are working on them. -120 dungeons (again might be another round off number, cause we already heard 130+) -Speaking of jobs : woodcutting, weaponsmithing, sells stuffs you made to the forge or to the mill... -he insists on the importance of activities they thought apparently useless before Skyrim, but they found that was surprinsingly important for immersion after implementing them into Skyrim. said: "There is no level cap. You will nevertheless not be able to choose all perks with one character." "Technically speaking, Skyrim is an evolution within The Elder Scrolls, and not a revolution (but everything looks fabulous). The magic of the world that Bethesda has created is nevertheless unequivocally present." "All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time." "You can use fast travel to revisit places you have visited earlier." "Skyrim is approximately as big as Oblivion." "Five big cities and more than 130 dungeons." "Low-Fantasy" (Meaning the game does not look as vibrant, vivid and weird as Morrowind did, more like Oblivion) -> "Oblivion was for sure not over-the-top in terms of its style, but Skyrim should be considered low fantasy even more than its predecessor. Much of the locations look realistic, and could easily exist in our own world." "The overarching narrative of the Dragons is less prominent than the Oblivion Gates were in Oblivion, which does not give you the feeling that you are doing 'useless' quests when you lay aside the Main Quest." "Dragons are not rare." "Dungeons will be locked at their level once you have been there." (Once you go to a dungeon, it will remain lvl 5 when you entered it on lvl 5. This does not imply that all dungeons are level-scaled, it just confirms that dungeons don't change difficulties throughout your savegame after you have entered them.) "Even in third person, animations look really good. There has been a lot of progress since Oblivion." "You can read in-game books in 3-D." "Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by analyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen." "The Dark Brotherhood is back." "Active blocking makes melee more fun to play." "More traps and puzzles." "Main Story is approximately 20 hours. Hundreds of hours for other quests." "Every dragon you kill will make you stronger. A piece of his soul will be transferred to yours." Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Şubat 6, 2011 Konuyu açan Paylaş Mesaj tarihi: Şubat 6, 2011 çok güzel görünüyor yazılanlar, olumsuz birşey de göremedim doğrusu. kasıma kadar pc yenileyebilecek miyim sorusu aklıma geldi sadece. (:P) Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Kaede Mesaj tarihi: Şubat 6, 2011 Paylaş Mesaj tarihi: Şubat 6, 2011 said: -a major inspiration for snowy landscapes seems to be artists like Brom Oha demekki badhesta bile yıllarca başarısız denemeden sonra doğru bişey yapabiliyormuş Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Bone Mesaj tarihi: Şubat 6, 2011 Paylaş Mesaj tarihi: Şubat 6, 2011 BROM? *!ağzı sulanmaya başlar* Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
pronoit Mesaj tarihi: Şubat 6, 2011 Paylaş Mesaj tarihi: Şubat 6, 2011 130 dungeon ne be aklsdha yalnız oyun akacak bariz. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
arcane Mesaj tarihi: Şubat 6, 2011 Paylaş Mesaj tarihi: Şubat 6, 2011 Grafikler için yazılanlar ve 80 büyü olması epey iyi haberler. Yalnız dungeonın girdiğin seviye kalmasını beğenmedim. Brom'dan snowy landscape inspiration nasıl oluyor anlamadım. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Redeagle Mesaj tarihi: Şubat 6, 2011 Paylaş Mesaj tarihi: Şubat 6, 2011 Daha önce köpek spawn olan yerden entler spawn olmaya başlıyor sonra. Level atlamanın manası falan kalmıyor. Oblivionda level atladıkça güçsüzleşiyorduk eheh. Stop you criminal scum'dan sonra en çok nefret ettiğim olaydı herhalde. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Kaede Mesaj tarihi: Şubat 6, 2011 Paylaş Mesaj tarihi: Şubat 6, 2011 brom daima karanlık/grimdark çiziyor ya kış temasına çok uygun olur. tabi genel olarak badhestanın sanat yönetimi ve dizaynları leş ötesi olduğu için nasıl uyarlarlar bilemiyorum Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
xunn Mesaj tarihi: Şubat 6, 2011 Paylaş Mesaj tarihi: Şubat 6, 2011 BROM UP IN THIS BITCH. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sparkcaster Mesaj tarihi: Şubat 6, 2011 Paylaş Mesaj tarihi: Şubat 6, 2011 http://www.conceptart.org/revelations/bios/brom/brom02.jpg Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Bone Mesaj tarihi: Şubat 6, 2011 Paylaş Mesaj tarihi: Şubat 6, 2011 şu resimleri gördüm ya, öldüm şimdi cennetteyim gibi hissediyorum. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
dreagloth Mesaj tarihi: Şubat 6, 2011 Paylaş Mesaj tarihi: Şubat 6, 2011 hm son resmin altını hiç görmemişim, drizzt miş adam. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Dragonutopia Mesaj tarihi: Şubat 6, 2011 Paylaş Mesaj tarihi: Şubat 6, 2011 fallouttaki gelismeler ve obsidianla calismak ise yaramis gibi biraz.. bekliyoruz bakalim.. hala bekliyoruz.. gel oc! Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
deadwoll Mesaj tarihi: Şubat 11, 2011 Paylaş Mesaj tarihi: Şubat 11, 2011 http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Tower-590x331.jpg http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Skeletons-590x331.jpg http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-River-590x331.jpg http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Ranger-Hunting-590x331.jpg http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Magic-Skill-Tree-590x331.jpg http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Giant-590x331.jpg http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Fireball-Yeti-590x331.jpg http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Dragon-590x331.jpg http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-DARGON-590x331.jpg http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Busty-Wench-590x331.jpg "Pc Gamer" said: As the excitment for Skyrim gets too much for some to handle, Bethesda have gone and released 10 new screens of ingame action. The shots show off a whole host of areas from the game, including a glimpse at the magic skill tree. You’ll find the shots embedded after the jump. *Jump* http://www.pcgamer.com/2011/02/11/first-screens-of-elder-scrolls-v-skyrim/ Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
aquila Mesaj tarihi: Şubat 11, 2011 Paylaş Mesaj tarihi: Şubat 11, 2011 seks(skilltree haric) Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Şubat 11, 2011 Konuyu açan Paylaş Mesaj tarihi: Şubat 11, 2011 Yüzler muazzam olmuş bu sefer sanki. Ortam konusunda zaten hep en iyi. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
aquila Mesaj tarihi: Şubat 11, 2011 Paylaş Mesaj tarihi: Şubat 11, 2011 yuz hareketleri filan nasil acaba, gozler bos bos bakiyo mu bisey anlatirken. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Bone Mesaj tarihi: Şubat 11, 2011 Paylaş Mesaj tarihi: Şubat 11, 2011 VİKİNG BENZERİ HELM VAR! oha tavım ben o sahneye... http://img189.imageshack.us/img189/9195/200912141423025158.jpg Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Napolyonn Mesaj tarihi: Şubat 12, 2011 Paylaş Mesaj tarihi: Şubat 12, 2011 offffff ss lere bak dudak ısıttırır Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Bone Mesaj tarihi: Şubat 12, 2011 Paylaş Mesaj tarihi: Şubat 12, 2011 grafikler biraz düşük kalite geldi ama konsollara çıkartçakları için gayet normal... Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
toggie Mesaj tarihi: Şubat 12, 2011 Paylaş Mesaj tarihi: Şubat 12, 2011 konsollarda daha yuksek kalite oluyo yalnız grafikler. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Kaede Mesaj tarihi: Şubat 12, 2011 Paylaş Mesaj tarihi: Şubat 12, 2011 Bone said: grafikler biraz düşük kalite geldi ama konsollara çıkartçakları için gayet normal... evet aynen oblivion ve fallout 3 gibi Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Şubat 12, 2011 Konuyu açan Paylaş Mesaj tarihi: Şubat 12, 2011 Göz var nizam var, bariz daha iyi. Bundan ötesini zaten crysis gibi çıktığında medium oynardı millet yeni makinelerle. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Bone Mesaj tarihi: Şubat 12, 2011 Paylaş Mesaj tarihi: Şubat 12, 2011 elbette oblivion'dan bariz daha iyi de, beklediğim kadar iyi gelmedi grafikler. oyunda daha rahat görürüz gerçi. high resolution modlar çıkar pc için onu kullanırız. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Dragonutopia Mesaj tarihi: Şubat 12, 2011 Paylaş Mesaj tarihi: Şubat 12, 2011 Bildigin basarili.. trollemeyin .. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
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