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Fallout 4 #2


Sam

Öne çıkan mesajlar

god raylere bakıp neyine güzel diyorsunuz anlamadım.

gayet vasat görünüyor hala. fo3'den hallice.

texture ve detay istiyorum ben.

ya bi' de bi şeyi merak ediyorum. bir oyun neden salı günü release olur? bunun açıklaması var mı? hani online olsa, mmo olsa derim ki serverlar çükermesin diye. ama fallout neden salı günü. neden cuma değil? neden cumartesi değil? veya anasını satayım pazar değil. bana çok garip geliyor.
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bir bethesda seviyesi icin yeterli o grafikler.

bir cdpr veya rocksteady seviyesinde is beklememek lazim grafik bazinda bethesda dan.

triple A oyunlarin genelde sali gununde cikmasinin nedeni, sali gunleri online store'larini guncellediklerinden diye biliyorum ben. sony, ms NA storelarini sali gunu guncelliyor.
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digital storelardan degil amerika'daki retail marketinden kalma sali gunu cikmasi oyunlarin, depo/transport falan araya haftasonu girdigi icin pazartesi degil sali gunleri, tam bir aciklamasi vardi bir yerde retail chain'in nasil islediginin de yillar oldu okuyali

avrupa genelinde persembe, ingiltere'de cuma cikiyor mesela genelde, ama yillar ilerleyip digital oyunlar daha fazla satilmaya basladikca ayni gune cekmeye basladilar cikis tarihlerini
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norak'ın koyduğu halo5 spo'su gibi, gidip bilmemnereye zumlamayınca gayet iyi görünüyor aslında oyun. fo3'ü unutmuş ona benzetenler. (:P)

gerçi ben her halükarda konsol ayarlarında oynayabileceğim şimdi herhalde, neyse artık önümüzdeki yıl toptan makineyi yenileyip gotd edition'la baştan oynarım. (:D

survival mode unlock olmuyordur ya, bethesda'nın öyle new game olayı yok. zaten 400 saatlik oyun yaptığını söyleyip sonra 4 saatte main quest bitirtecek kafada unlock işi yapmazlar. ama hardcore özellikleri ai dmg bonusla filan geliyorsa kötü olur, öyle değildir umarım.
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yok ya unlock degil iste en son zorluk very easyden survival a kadar 6 zorluk sanirim.

dmg, resistance, player icin az hp regen, bide legendary moblarin bollugu vs demisler heralde yemek su uyku falanda vardir klasik hardcore moddaki aninda heal olamama ama tek bir spanish leake dayaniyor tabi bunlar hep asd official bisi yok.

da iste bole adamlar ay leak olmasin diye kasip hicbisi vermeyince bu sefer ispanyol leaklerine kaliyoruz, 2 bilgi video vs verseler bari bu hafta.

reviewlarda ayin 9unda gelcekmis.
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http://i.imgur.com/WlbvuM5.png

http://i.imgur.com/Ght62Rw.png

kırk yıllık STALKER SoC kadar yapamamışlar

http://torrents-game.net/torrents/609/609-screenshot-1.jpg

http://www.trickingq3.com/misc/photoshop/forum_posted/stalker/6.jpg

http://vignette2.wikia.nocookie.net/stalker/images/0/05/2011-09-26_00001.jpg/revision/latest?cb=20111007031508

http://vignette1.wikia.nocookie.net/stalker/images/1/10/Strelok-stash-firstview.jpg/revision/latest?cb=20111203221656

Özellikle modsuz SSler bulmaya çalıştım ki aradaki fark görülsün. Shadow of Chernobyl çıkalı 8 sene olmuş.
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negatif seylerde var leaklerde bakalim,

silahlarin eskimesi/repair gitmis hep taptaze kaliyormus.

ayrica dialog sistemi mass effect olmus, hep kisa kisa dialoglarla ekranda yazanla adamin dedigi farkli seyler. npclerle dialog evt, hayir, belki, soru ve agir negatif cevap ile kisitliymis.

birde tek tus cover var demisler gene ME style, kafayi uzayip ates ediyoruz falan.
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google'dan wccftech.com'dan buldum ama link ölmüş, cached çıkartabildim text'i. aynen koyuyorum daha okumadan, sonra okuyup ayrıca yorum yazarım.
said:
One lucky user from the elotrolado forums has managed to get his hands on the game and share his amazing experience. His comments are in Spanish and have been translated to English. We’ve went ahead and arranged the information in several points below for your convenience.

– How the game looks and feels :

The user described the game as not looking revolutionary but still looking better than what we’ve seen so far in E3 and via the official screenshots. The game as a whole looks much better than the sum of its parts and the lighting is one of the best he has ever seen. There have been a few framerate dips here and there, but there’s also a lot more on the screen than compared to Fallout 3.

– Difficulty Levels :

There are six difficulty levels. Very Easy, Easy, Normal, Hard, Very Hard and Survival. With each difficulty levels the your character’s damage, enemy resistance, the rate at which enemies spawn and the rate at which legendary enemies spawn are different. Legendary enemies will drop legendary loot for the player once defeated. So there’s perhaps even more of an incentive to bump up the difficulty other than craving a challenge. These legendary items have unique characteristics. Examples of which are better critical hit chances or regeneration of Action Points upon landing a critical hit.

– The color of your heads up display – HUD – will be configurable via red, green and blue sliders.

– The lock-picking and hacking minigames are identical to those in Fallout 3.

– Map Size :

The player said that it was hard to tell as the map appeared to be quite small in size inside the pip-boy but was actually massive and much closer to the size for Skyrim.

– Combat And Enemy AI :

The player described the first person experience as being amazing, while Fallout 4 is definitely no Call of Duty the first person experience is fantastic and the immersion is incredible. It feels visceral, you feel the impact and the recoil of the weapons, each of which feels completely unique. It’s a huge jump from Fallout 3, which had somewhat of a clunky combat system. The enemy AI feels much more real. Your enemies will hide away from your sights, seek cover and opportunistically attack you when your health is low or when you’re busy reloading. Worthy of note is that the player said he was playing in hard mode. Finally he also said that people can choose to play completely without VATS as it’s not really essential in anyway.

– Animations And NPC Diversity:

The animations looked perfect. And there’s great variety in how the people look. Even generic NPCs like raiders will look completely different from one another.

– Dialogue System, Diplomacy And Karma :

The player said that he did not really enjoy the dialogue system in the game. And that in 23 hours he faced very few missions in which he wasn’t able to get out of a situation by through dialogue. There is a similar friendship system to that in Dragon Age and Mass Effect games. However there is no visible karma system. The in-game statistics also did not have any indicators for your reputation. So the reputation system will likely work in a similar way to Skyrim’s the player speculated.

– Settlements :

One of the primary features in the game. A lot of people will love it, some will not care for it. The player described that he actually normally enjoys this sort of thing in role playing games but that in Fallout 4 he felt that it was harder and more in-depth than he would’ve liked.
There are almost endless options for it, many missions and objectives that can very easily distract you from the rest of the game.

How Settlements Work :

You will find red workshops tables spread out in settlements all over the world of Fallout 4. A few of those will be on empty settlements that you can build from scratch, while others will be occupied. If you encounter such an occupied settlement you have to first identify what type of people have settled in it. If they’re friendly NPCs you can complete missions to help them and gain their trust. Everything that was showcased in the E3 gameplay showcase can be done by the player. You can destroy and rebuild everything you see in these settlements.

To sustain the population of a given settlement you have to provide them with food, water, energy and beds. Settlements become under attack, in which case you will receive a message notifying you of the situation with the option to go defend your settlement. You can invest countless hours building and sustaining your settlements. A home away from home, where the NPCs are “your people” and you can use these settlements as a base to rest, recoup and carry on with your adventures.

– Weapons :

The player claims to have seen 12-15 basic weapons which you can modify with mods, which he described as “crazy”. Every one of those 12-15 basic weapons has 25-30 unique pieces that can be used to customize it and change its stats.

– Power Armor :

The player described power armor as something that you’d treat almost like a vehicle. You wear the power armor by climbing inside it, if you climb out the power armor stays where you left it. It’s heavy, bulky and slow but extremely powerful.

– Loading Screens:

The player said he had run into many small buildings that don’t require any loading screens. However, bigger buildings still do. Although those loading screens are quite short. Shorter than loading screens encountered when fast traveling.

– Narrative :

Finally the narrative. The player said it starts off a bit slow but it picks up and gets quite pacey. He said that in a full day of playing Fallout 4 he only managed to complete 4 of the main quests. They’re long, gruel and tough. But the story is developing into something quite interesting.

sevmediklerim:

- belli belirsiz dialog seçenekleri
- legendary enemy/legendary drop (bu ne diablo mu)
- reputation yoksa yokluğu, (tam anlayamadım gerçi var mı yok mu) karma yokluğu

sevdiklerim:

- diğer herşey
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reputation iste skyrimdeki gibi x factiona quest yaptikca sadece onlara artar bence.

birde speech check cha. arttikca oluyor, cha perklerine bikac puan arcayip bazi questleri sirf dialogla farkli sekilde yapmis sonradan eleman, 4 ten 6 ya cikarmis.

bu cover sistemi de daha cok farcry daki gibi galiba ME den cok.
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said:
Strength 10: Pain Train - Choo, choo! All aboard! If you're wearing a power armor, sprint towards enemies to hurt them and make them lose balance (robots and huge enemies won't lose balance).

Perception 7: Reflector - You're like a mirror! Get instant +10 resistance to energy.

Intelligence 9: Nuclear physicist - You learned how to divide the atom... and how to dominate it. Radiation weapons cause 50% more damage and fusion cores last 25% longer.

Endurance 9: Ghoul - Sure, you're still human ... on the outside! Now regenerate lost health with radiation.

galiba PA fusion core isteyecek buna göre. umarım vendor filan satıyordur onları. radiation wpn olayı ilginç de pek mantıklı gelmedi. anında öldüren birşey değil sonuçta.
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endgame'de parayı gömecek birşey olacak demek nihayet, öte yandan PA lore patladı sanki ama en azından cidden güçlü bu sefer.
said:
Dialogue options with which you can talk yourself out of situations are colored orange/red/perhaps more, possibly depending on likelihood of success.

The theft system is much more akin to Skyrim than previous Fallouts and seems to be fairly improved upon with more extensive perks covering it.

There are some immortal/essential characters but they are very few and far in between, generally restricted to vital quest givers.

Weapons and armor no longer degrade, though this doesn't seem to be as major a deal as one may think.

And no, Survival mode does not come with fatigue/thirst/hunger like Hardcore mode in NV.


reddit leak çevirilerle
said:
The Game has a contextual cover system. That's not to say that at any moment you press the buttons you hide in cover but if you're behind a car or column, at the press of a button you'll automatically peek from one side. There was an FPS that did that did the same but I can't remember it. (GTA?) It works fantastically well.

cover olayını açıklamışlar, neyse bu gene çok kötü değil sanki. dialog üzdü ama başka sıkıntı yok sanırım ciddi.
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