Jump to content
Forumu Destekleyenlere Katılın ×
Paticik Forumları
2000 lerden beri faal olan, çok şukela bir paylaşım platformuyuz. Hoşgeldiniz.

XCOM 2


Komutan

Öne çıkan mesajlar

tftd de haritanın eşşek gibi olması dertti bence, gemide terror ü hiç sevmezdim hatta. Hayvan gibi mekan içerisinde kıç kadar uzaylıyı arayıp dururdunuz. O sonuncuyu bulmak çok uzun zaman alıyordu.

Ama adamları hazırlamadan deniz yerine kara savaşına hazırlıksız gittiğinizde silahların bazıları çalışmıyordu yamuluyordunuz heuahe.

Deniz savaşı istiyorummm!!! gelsin!
Link to comment
Sosyal ağlarda paylaş

yani şöyle diyim, fo4 başlığında yazanlar orada xcom2 için öyle yazsa, hepsini banlarlar gün bitmeden. :p aynı tipleri steam forumuna da mod yapmışlar, orada da banlamakla tehdit ettiler hemen. bioware modları filan deniyordu da bunlar bambaşka bir tier.
said:

You have received an infraction at 2K Forums.

Reason: Breaking forum rules
-------
It's been made clear in several threads that your comments are also speculation, based on official material but not absolutely certain from it. You continue to claim it's all definitely confirmed. This is not acceptable.
-------

This infraction is worth 40 point(s) and may result in restricted access until it expires. Serious infractions will never expire.


"oyunda olup olmayacağı belli olmayan şeyi speküle edemezsin" deyip banlıyorlar, burada şöyle birşey yapsak insan kalmaz forumda ahah. öyle bir kural da yoktu, ben öm ile cevap verdim "böyle kural yok buradan göndermeye mi çalışıyorsunuz" diye, banlamışlar iki ay lmao.

adamın nick de sambc, sam'den şikayet eden bc modelinin eline düşer inşallah. :p
Link to comment
Sosyal ağlarda paylaş

Sam said:

mono said:

Ya bide kimi recuit edecen kimden support alacaksin ki? Dunya elden gitmis..Boko Haram falan anca?

eeh neyse ya neyse sustum :)

twitter'dan topluyormuşuz. IŞİD: Enemy Unknown (:P)

bunu yazdım, bir hafta sonra geldi lel:
http://i3.kym-cdn.com/photos/images/newsfeed/000/974/285/93b.jpg
http://i1.kym-cdn.com/photos/images/newsfeed/000/976/099/844.jpg
Link to comment
Sosyal ağlarda paylaş

http://www.ign.com/articles/2015/06/09/meet-the-xcom-2-ranger-ign-first

ranger

The Ranger is largely built for close-range combat, hefting a shotgun or assault rifle as a primary weapon. But the Ranger's signature tool will obviously be the machete sword, which introduces melee combat to XCOM. These weapons allow you to upgrade your Ranger for either pure damage dealing or as a fast-moving, agile scout who can move quickly and quietly through rough terrain – and even scale walls.

"One of the things I love doing when I have together in my playthroughs is I will put the Gremlin on my Ranger so my Ranger's buffed and protected as I go out and scout," said XCOM 2 Lead Producer Garth DeAngelis. "And then, if I can catch an enemy off guard, I go slice things up real quick."

While a stealth approach allows you the first shot, the Ranger doesn’t do backstabbing or throat-cutting style kills. "It's hardcore melee combat," DeAngelis clarified. "We talked a little bit about the backstabbing stuff, but we led with the melee."

Concealment is a big part of XCOM 2 combat, and that can work both for and against the Ranger. “Every unit is in concealment when they start the map; the ranger can push that further, depending on how you spec them out in their specialty tree,” said DeAngelis., and the Ranger is among the best equipped to make the most of the element of surprise. Leaping out of the shadows with a sword to deal a huge amount of damage on the most powerful enemy targets before they know what hit them, or locating enemies for long-range allies can turn the tables on what would have been a losing fight. But once spotted, the close-range nature of the Ranger’s abilities means using them aggressively can leave him out of cover and vulnerable. “So, making that risk/reward choice is very powerful. It's an interesting decision; there's other enemies around you, so you probably don't want to do that.”

DeAngelis detailed two skills that could make the Ranger even deadlier than Enemy Unknown’s famous Double-Tap Sniper. Towards the top of the Ranger’s skill tree you’ll get access to the ultra-powerful Reaper; with it, scoring a melee kill allows you to combo into another attack – and you can chain that as many times as you want, as long as you keep scoring kills. So if you have two enemies standing side by side, you could run up, kill both, and then take a shot at a distant third with your rifle.

Another high-level skill, called Phantom, allows the Ranger to move again after a kill. On its own, that ability allows you to dash out of cover, strike down an enemy, and dash back – effectively turning the Ranger’s sword into a ranged weapon (although exposing him to Overwatch cover fire).

A Phantom-Reaper Ranger could be absolutely devastating. Imagine, if you will, using a Grenadier to soften up – but not quite kill – a squad of Advent soldiers with an explosive area-of-effect attack. Then your Ranger dashes in and slices and dices his way through all of them, one at a time, for a bloody clean-up.



http://www.ign.com/articles/2015/06/10/meet-the-xcom-2-specialist-ign-first

specialist

The Specialist has a versatile role in XCOM’s underground guerrilla warfare. The class skews toward providing support to your squad, but can also be built to focus on objective and enemy control. But both sides of the Specialist’s skill tree serve to enhance its remote-controlled, airborne drone – The Gremlin.

"The Gremlin is thought of as a secondary weapon," said XCOM 2 Art Director Greg Foertsch. "It's not its own unit, but the abilities that you get essentially bring the Gremlin to life. What can the Gremlin do? That's what you're choosing."

The versatility of the flying Gremlin is extended by the fact it can path anywhere, but must be guided and directed by the Specialist as his or her action move for a turn; it doesn't move on it's own. When properly upgraded, you can send it out to hack a terminal remotely, or you might use it to cast an area-of-effect stun attack on the enemy.

But the Specialist's second ability tree focuses on hacking and controlling enemies – a huge part of XCOM 2.

"Hacking is going to be a prominent tactical gameplay mode that you will encounter on almost every mission type," Foertsch said. "You hack devices, workstations, and you can do that at range with the Gremlin.” Every soldier will have the ability to hack, but only the Specialist will be able to increase their hacking skill quickly, allowing them to hack faster than any other class - and when combined with the Gremlin’s remote hacking power, they could prove indispensable for many missions. They might also be able to activate certain things in the environment that no other character could.

Though hacking plays an important role in the procedurally generated secondary objectives coming to XCOM 2's maps, it's also useful in the usual combat scenario against enemies – specifically the undisclosed robotic enemies that the aliens have come up with in these past two decades. Foertsch explained an ability called Intrusion Protocol, which would allow the Specialist to hack and actually take over robotic enemies – basically a form of Mind Control. The Specialist might not pack much of a punch by themselves, but they’ll be able to set them up for the rest of your team to knock them down
.

Link to comment
Sosyal ağlarda paylaş

neyse ki demo içinmiş o saçmalıklar, dedim olmaz öyle şey oynanmaz.

stealth ile başlamayı da sevmedim, ışidciliği de. char customization dışında oyunu kötüleşmiş gördüm şahsen. neyse artık abdurrahman çelebi niyetine.

özellikle "loot istiyorsanız elle toplayın işiniz ne" kafası türü geriye götürmüş ilerlediği noktadan.
Link to comment
Sosyal ağlarda paylaş

kolektifinsan said:

yahu ilk oyunu sevemeyip 3-4 görev sonra kapatan tek ben miyim, bu kadar iyi miydi bu oyun


Taktik savaş dan dun olarak zevkliydi. Takıma level atlatmaca, duvarı parçalayıp yeni yol açmaca falan.

Eskileri gibi kapsamlı değil sadece. 10'larca kişiyle tank desteği alarak savaşa gitme yok. Farklı üsler yok, saldırıya uğrama yok. Bir ay içinde bir ufo patlatma şansı ve bir terör attack veren monoton olarak kurgulanmış bir süreci var. Bu aynı süreç içinde boş günlerde teknoloji kasıp ek görev varsa onları yapıyorsun. En başta elinde bir şey olmadığı için zor geliyor. Ufolarla savaş döngüsü oyun boyunca yerinde saydığı için uydu atıp teknoloji geliştikçe oyun kolaylaşıp monotonlaşıyor. Bir kere iyi bir sniper iyi bir heavy oturtunca takımdan kaybı belki mind control yapan tiplerle ilk karşılaşınca yaşarsın. O kadar.

Yani eğlenceli ama süprizsiz ve risk alınmamış bir oyun işte.
Link to comment
Sosyal ağlarda paylaş

×
×
  • Yeni Oluştur...