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D&D - Sword Coast Legends


Norak

Öne çıkan mesajlar

  • Genel Yönetici
Tum ability ve speller x/encounter degil. Bir kismi sadece. Fighter'dan gittik hep, fighter'in bir suru abilitysi arasinda sadece sunlar short rest ile geliyor:

1d10 + level kadar heallenebiliyor short rest basina.
Action Surge alabiliyor short rest basina. Bu sirasinda fazladan bir action kullanmasini sagliyor. Short rest basi bir kere, 17. leveldan sonra short rest basi iki kere.
Battle Master martial archtype'inda manevralar var bir de, Superiority Dice denen ekstra bir zar atarak kullaniyorsun. Short rest ile o zarlar geri geliyor.
Champion martial archtype'inda short rest ile geri gelen bir sey yok.
Eldritch Knight archtype'ina da short rest yenilenen bir sey yok.

Archtype secimi zorunlu bu arada. Uc tane var iste.

Wizard'da short rest ile su var mesela:

Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two lst-level spell slots.
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  • 4 ay sonra ...
GERGE said:

Sword Coast favori D&D bolgem. Umarim iyi olur oyun. Fifth edition hakkinda pek birsey bilmiyorum ama.

Sea of the Fallen Stars oyunu yapsinlar bundan sonra da.


5th, 3rd e baya benziyor. sikinti yasamazsin. bonus attack ve feat olaylari farkli, o kadar.

not: sonra zaten girmissin 5th olayina, gordum simdi o yorumu.
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Release öncesi de şu laflar dönüyordu, 10 feet pole treatment lazım şimdilik

said:
this is not a D&D game.
this is a bad diablo clone mixed with some dragon age on top of D&D lore.
so to speak: they made an cRPG engine that desecrate D&D with it.
they invented some crappy class mechanics and gave them D&D class names. then they invented some crappy real time battle system (that seems to roll a D&D D20 sometimes). and on top of that they put monster scaling (thats right: lvl 1 lich or beholder ... here we come), item stacking (almost 100% cooldown reduction(!) ... no an issue) and some other garbage AND CALLED IT: "BASED ON 5e D&D".

the story of the game is nice, have to give them credit for it. sadly it is told with not much more than a fedex quest system - go there, kill this, take that, get back wrapped in some nice story. want to solve a quest a little differently like pick pocketing the quest giver (pp not in the game btw) or do something off the questing rail road? go look somewhere else.

the editor (aka dm tool set) ... lol. i am not very much into DMing, i would like to build my own campaigns, though. But NSpace thought: "lets tell the players that they can build EVERY imaginable D&D adventure out there with our tool set (dan tudge said so - look up the interviews). and then we give them some (not much) pre made tile sets, throw some random dungeons at them (not editable), let them place some enemies (no bosses, though!) and let them write some one-liners as quest texts. of course no brachning dialogs, triggers or something like that ... AND of course we do not give them all the assets that the main campaign uses (like dragons) ... those we will sell separably".

are you kidding me? luckily could play the game before release (pre order) and get a refund right after release from steam.
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axedice said:

Release öncesi de şu laflar dönüyordu, 10 feet pole treatment lazım şimdilik

said:
this is not a D&D game.
this is a bad diablo clone mixed with some dragon age on top of D&D lore.
so to speak: they made an cRPG engine that desecrate D&D with it.
they invented some crappy class mechanics and gave them D&D class names. then they invented some crappy real time battle system (that seems to roll a D&D D20 sometimes). and on top of that they put monster scaling (thats right: lvl 1 lich or beholder ... here we come), item stacking (almost 100% cooldown reduction(!) ... no an issue) and some other garbage AND CALLED IT: "BASED ON 5e D&D".

the story of the game is nice, have to give them credit for it. sadly it is told with not much more than a fedex quest system - go there, kill this, take that, get back wrapped in some nice story. want to solve a quest a little differently like pick pocketing the quest giver (pp not in the game btw) or do something off the questing rail road? go look somewhere else.

the editor (aka dm tool set) ... lol. i am not very much into DMing, i would like to build my own campaigns, though. But NSpace thought: "lets tell the players that they can build EVERY imaginable D&D adventure out there with our tool set (dan tudge said so - look up the interviews). and then we give them some (not much) pre made tile sets, throw some random dungeons at them (not editable), let them place some enemies (no bosses, though!) and let them write some one-liners as quest texts. of course no brachning dialogs, triggers or something like that ... AND of course we do not give them all the assets that the main campaign uses (like dragons) ... those we will sell separably".

are you kidding me? luckily could play the game before release (pre order) and get a refund right after release from steam.


iyi ki dün alelacele alıp falan etmemişim. almadan bi göreyim diye trackerıma danışmaya karar vermiştim en son. şu yazılanlardan sonra uçtu gitti bütün umutlarım.
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