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PC Gaming #2


axedice

Öne çıkan mesajlar

Eski pc gaming konusu 132 sayfa olmuş, burda devam edelim.

RPG Codex fena olmayan bi 2012'ye bakış yazısı postlamış. RPGler ekseninden gitse de genel olarak gaming sıkıntılarına değinen iyi bi yazı. Püskevitin streamlined fpsler eleştirisiyle başlayıp kickstarter ve 2012nin fiyaskoları ass effect / gayablo 3 ile devam ediyor.

said:
You can guarantee that if a game is ever too difficult, someone will cry about it until an easier version comes out.

The same problem exists with RPGs. Once massive, sprawling worlds that required a bit of planning and thought to navigate are now filled with compasses that point you right to the next part of the quest and "fast travel", so that you don't even have to bother walking there. Just click on the map and you'll pop right over. Complicated skill choices and multiple combat skills are "stream-lined", dumbed-down to single skills that are easier to level up. And you don't even have to worry about the enemies you encounter.

Where-as once upon a time, walking into a strong area too early - before your character had a chance to level up sufficiently - would result in almost guarnateed death at the hands of superior enemies, enemies now level-scale right back down to your level. You never need be afraid of encounters any more because whatever level you're at, it's been guaranteed to be beatable for you!


said:
The success of Double Fine saw the potential for an industry reborn. Old games (like the adventure game market Double Fine were aimed at) with their old fans and niche market couldn't get funding in the modern era. Fans clamoured for these games on forums but the true size and financial possibility of that market was not understood. Or at least, it was a lot smaller and harder to make games for than simply stuffing another Call of Duty remake out the door and cashing the profits. And perhaps the publishers themselves, being inbred dimwits, only really understood games where lots of stuff exploded.

KickStarter changed all of that. By bypassing the publishers and sourcing funds directly from the market, suddenly a whole new world of funding opened up.

And it was huge.


Devamı için

http://www.rpgcodex.net/content.php?id=9086
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Bundan 5 yıl önce ilk topikte tartışmaya başladığımızda acaba bitek indieler mi adam gibi oyun yapacak derken kickstarter güneş gibi doğdu piyasaya. Shadowrun mesela bütün eksiklerine rağmen son dönemde oynadığım en iyi oyunlardan biri, ne zaman eternity / torment asseti görsek ağzımızın suları akıyor, wasteland in demoları çok iyi görünüyor. Mainstream iyice QTE konsol oyunlarına kayar ve mmolar RMAH/p2winlere doğru giderken sonunda bizlerin de keyifle yer alabileceği bir habitat oluştu.
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kickstarter anita sarkeesian gibi felaketler de meydana getirmiş olsa, ben de kickstarter'ın oyun sektörünün son umudu olduguna inanıyorum artık. özellikle old school RPGlerin geri dönüş sinyalleri veriyor olması ve space-simlerin yeniden yükselişi bana doksanlardaki o güzel günleri hatırlatıyor.
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  • 2 hafta sonra ...
Übermenschen tartışmalarında o resmin çok ekmeğini yedim zamanında, yine de sağol. Bu arada hak dinini ait olduğu gibi en üstte görmek gözlerimi yaşarttı.



Praise teh lort

http://24.media.tumblr.com/c023f3fa33e6908ac97e59f24cab1ade/tumblr_mimp62zBUg1r2dm5uo1_500.jpg



Bonus

http://img.gawkerassets.com/img/18hz8ft5exoajpng/ku-bigpic.png
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  • 2 ay sonra ...
ben de olmazsam olmaz

said:
Sorry where are your mods? where is your open platform? where are your steam sales? your multiple control inputs? your MMOs? Your independent developers? Where is your upgradable hardware? how does it feel having something you don't actually own? where are your cheaper games? where are your customisable controls? Where is your no strings attached completely free online? Where is your massive amounts of storage for all your installed games? Where is your command console? where are your unofficial game patches? Where is your complete backwards compatibility? Where are your multiple media options? (WE HAVE NEFLIX!! HERP DERP, oh im so impressed by a service that is already dated on PC) where is your constantly progressing hardware? your pushing of the graphical limit? Where are your own custom mods to your hardware to make it more aesthetic? Where is your overclocking? your tuning? Where are your ambitious titles that expand the scopes of gaming? (oh another herpa derp indianna jones, try hard wanna be movie experience? no thanks jeff) Where are your digital downloads? Your steam deals, your steam greenlight churning out hundreds of interesting indie games that the community wants to play? where is your cross game chat? your multi tasking? will you be able to bring up a web browser in game like I am doing right now to type this out? Will you be able to seamlessly connect to friends games? favourite servers? play with regular community members who you know? well will you?

Sorry little consolite peasants, the title of master race is simply much more than mere graphics, will you have any of these features? the answer is no or more than likely not because you are playing on a closed platform having your gaming experience dictated to you by sony.

Master Race? lol dont make me laugh peasants with your piece of cheap plastic that will probably break down on launch day due to the lack of cooling and/or skimping on the power supply.


All hail the true GLORIOUS Master Race.


tabii biraz eski olduğu için 1-2 şey geçerli değil artık
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http://www.gamespot.com/articles/microsoft-admits-it-could-have-been-more-focused-on-pc-gaming/1100-6416038/
said:
Microsoft has admitted coming up short in the PC gaming category of late. Speaking with GamesBeat, corporate vice president Phil Spencer laid out Microsoft's shortcomings.

"Valve is right down the street from us," Spencer said. "They've done a great job of keeping the PC ecosystem strong at a time where I don't mind saying that we could have been more focused on what was going on in PC gaming."

"We were probably too focused purely on console," Spencer said. "With Steam, [Valve has] done an amazing job of building this thing that, in a lot of ways, we should have been building as well at Microsoft."

şunu itiraf etmeleri bile büyük olay.
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