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War Z #2


dreagloth

Öne çıkan mesajlar

Dayz'den uzun zaman sonra ilk bilgiler gelmiş. özetle, geciktik ama herşey güzel olacak..

Dayz

dayz

Where is the Standalone Release? I suppose I should start with the question everyone wants to know… where is DayZ Standalone? Obviously, it’s not here. At Eurogamer I said that DayZ had to be out before the end of the year and that’s come and gone. I still stand by that comment, to achieve what we had originally wanted, we did have to be out by the end of the year - and we’ve failed to achieve that. Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold - to actually redeveloping the engine and making the game the way we all dreamed it could be. This blew any initial plans we had dictated to pieces. The plan going forward The plan from here is straightforward. We will be releasing a closed test imminently, during which approximately 500-1000 people will assist in ensuring our architecture is correctly functioning. This closed test will be focused purely on architecture, not the game design. Once we have confirmed fixes for issues arising from the closed test, we will then reschedule an internal date for our public release. What has been done? One of the most profound and major architectural changes has had its initial implementation completed, this is the overhaul of the inventory system. In fact, the inventory and item management system was completely removed and rewritten from the ground by Jirka, one of the original engine programmers. The work that has been completed on this groundbreaking, and it going to fundamentally change the DayZ experience. You scavenge for items now, as individual parts, picking up pieces rather than piles, looking for cans on shelves or under beds. The new system opens the door for durability of items, disease tracking (cholera lingering on clothes a player wears…), batteries, addon components, and much more. If you shoot a player in the head to take his night vision, you will damage the night vision. The changes to this inventory system are huge. An additional area of change has been to make the inventory system more intuitive along with a key focus on providing visceral feedback on your progress through what inventory you have. The use of drag-and-drop, 3D models rather than 2D pictures, and being able to add items/clothing to your character in 3D in the inventory screen - have all come out of months of design work and research. I’m extremely pleased with the results of Jirka and Hladas, two of the programmers who have been working on implementing the design ideas. I believe the changes to this inventory system will fundamentally change the nature of the DayZ experience. We are not at the point where we can release meaningful videos or screenshots of the system, but we have now confirmed the base architecture is working in game. Likely, the first that will come out about the inventory system will be during the closed test when people are actually using it. UI Changes ArmA community legend kju has been part of the DayZ development for some time, and is now one of your key development members. He has been working with our CEO (Marek) and me to develop the DayZ UI. We have been greatly inspired by Minecraft to make the UI simple and effective, rather than flashy and complex. All our art and code efforts are going into the game, the UI is being designed to be straightforward and functional just like in Minecraft. Art Progress A huge amount of work is being completed on art. I’m including some more additional pictures taken from around Chernarus. We have some massive plans now that all interiors have been completed, as rather than moving them on to other projects we are now giving them exciting new things to create. One of the new artists on the team is a texture artist, and has been working on revising the textures for our new building interiors so they look more post-apocalyptic. Some of these changes can be seen in the work-in-progress pictures I have included. Map Progress The lead architect of the revised (and original) Chernarus map, Ivan Buchta, is still imprisoned in Greece on charges of espionage - and is a great loss to the team. Luckily, through letters, Ivan is able to provide some input and insight into the development of the map. Regardless, the continued imprisonment of him and Martin Pezlar has a significant impact on our ability to redevelop Chernarus.

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abi forumlardan takip ettiğim kadarıyla o hack açmayıp banlendim diyenler genelde, hack açtım ama adam öldürmedim yaaa diyenler. toplam 7-8 kişi oynuyoruz, hiçbirimiz banlenmedik. hack mack kullanmadık hiç. legal olmayan yaptığım tek şey dupe idi. iki gün yaptım, fixlediler. dupelu itemlarla takıldık hep beraber, bi şey de olmadı.
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Q and A, plus some insight into our schedule

Hello everyone!

JonnyTruant (Tyler) here stopping by to chat and answer some questions, and also give you a little snap shot into our development process, and what we're currently working on. So, without further ado!

From Art
Katanas! Coming this week. All active users will receive a unique Katana in the their global inventory.
Interiors. In the coming weeks you'll see fleshed out interiors, complete with furniture sets. This month we'll also be opening up a bunch of other buildings for you to explore!
WEAPONS . One of my personal favorites - some of you will remember when we asked what weapons you'd like to see/use in the zombie apocalypse. Well, we listened, and RussianKaliber and his art team are SUPER excited to get cranking on new melee weapons, as well as some more common firearms.
Characters. There are currently more characters of many different backgrounds, male and female, in the pipeline, and you'll see them over the coming months. We plan to release them as they're ready, and i'll post more further down the line.


From Design and Code
Strongholds. One map is nearly done, and 2 others are in the pipeline.
Reputation system and name plates. This should come very soon, and I'll post more details - there'll now 5 levels of lawman/bandit each to achieve, each of which comes with a title and icon. Name plates will be seen when aiming at players
Server rental - we're working on this still and testing, ensuring its ready for public release. Making sure we have a healthy balance of options. Processing feedback from a number of threads and polls, balancing, etc. They'll be out as soon as they're ready.
Skills
Call for help
Building blocks. We have a number we're working on (blocks of bricks, wood planks, etc)
Lockboxes
Safe settlements - in game store and inventory access, sentries


That's our schedule for the new few months. We still have a number of options on our schedule, so if you aren't seeing that one feature you have to have more than anything else rest assured its on our plates. Vehicles, VOIP, all those will be coming, but this is the high level on what we're working on for the first part of this year.

Now, ask me whatever burning question you like and I'll do my best to answer. I only ask you keep it civil and have some patience - I'm only one man, but I promise I will answer all constructive questions in a timely fashion!

UPDATE: First 3 pages
#6 Augeson, the server’s will come when they’re ready. I’m not comfortable committing to a more specific date as the testing process is volatile, and as a result difficult to predict time wise.
#7 We’ve been experiencing some issues, with login/launcher/servers, that our IT guy is currently investigating. Hopefully won’t be much of an issue much longer.
#10 Video game development on a smaller team is an intense process. With Steam, the antihack, and unforeseen issues in the investigation of some of the larger features we realized the work was considerably more than previously estimated. It’s the problem, the double edged sword of communication. We want to commit, promise, whatever – but then issues like these arise and push back deadlines. We’re working on it, I assure you.
#11 To piggy back off the previous question, PilatePear, these features are in the coming months. Likely the next two but I’m not going to give any specific dates…once they’re closer to being completed, I’ll be sure to let everyone know!
#12 Not at this point Raghu, but soon
#17 Fairfight reporting doesn't kick, it adds you to a list for review by a dev
#18 We have a schedule, yes, but no we will not be publishing this. We’ll update the community on active items in development and rough timelines.
#21 Sounds like a question for someone else to answer. I personally love our community, and our team is far from lazy  we work long hours, and put a lot of work into this game.
#23 The fact you’re here Zipus means you’ll receive one  Folks who purchase the game after we release them will not, unless they loot them or purchase through the store.
#24 Hackings been massively reduced, and our anti-hack is continuing to kick ass.
#28 Clan banks are still comin. Zombie intelligence will be tweaked, and you can expect to see some feedback polls in Game Discussion surrounding this. Sentries are coming, to protect safe settlements. They’ll be part of the ‘Safe Settlements’ feature, once we’ve completed planned features there.
#30 Bounty boards are coming with completed safe settlements!
#34 That’s the risk
#38 We’re sorting out the exact specifics on this one. I’ll post more in another dev diary later.
#39 Something something woodchuck
#41 We’re giving you as much info as we can. Once we get closer to completion we’ll announce actual dates. Please be civil, Sergey is not in Russia, here’s here with us working on the game.
#44 1. Yes, cars are coming. I haven’t listed them as they are not as a high a priority as some of these other features. 2. Absolutely, we have another code team working on engine optimizations.
#45 There’s a few other threads detailing how Strongholds will function, but the basics are that they’re smaller maps you can rent, customize, and set up as your own personal or clan stronghold.
#46 Sergey has told me no wipe, and I see no reason there will be one.
#47 Unfortunately you don’t have all the info here. The report feature doesn’t ‘instaban’, it puts players on a list for review. Its merely a factor in a hackers review. Most of the ‘innocent’ bans are in fact hackers. Our antihack is working, and quite well. Did you have another question?
#49 Its one of the top desires, as we understand it, and last we’d discussed yes PvE was coming.
#50 We’ve discussed expanding Colorado and may do so. The feature to have notes indicating player location in the front end has also been discussed, and I personally fancy it. We’ll see about the trade system, no plans at the moment. And yes, there will likely be a universal stat page for your account.
#53 Flashlight on/off is on the list! That’s the idea w/building blocks, and you can also build up on private servers, strongholds, wherever you like. What I mean there is finishing planned features for Safe Settlements, I’ll expand.
#54 I’m more than happy to answer a real question, if you have one.
#56 I only wish that worked in more aspects of my life
#57 I’m offering as much insight as I can at the moment
#58 We’ve discussed another safe settlement further west, in the newer areas. I’ll bring it up again!

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abi hack olayı bitmez de, kullananlar akıllanıyo takip ettiğim kadarıyla biraz daha. hack forumlarında BEYLER EĞER ADAMLARI 23084KM DEN VURURSANIZ, DUVARLARDAN VURURSANIZ BANLANIRSINIZ, ÇAKTIRMADAN KULLANIN kafasındalar. ve herkes banlandım modunda ağlıyo, tüm hack threadlerinde "DETECTED!!1!11" postları falan akıyo. oyun oynamadığımda hackleri takip ediyorum bariz, ağlayanları görmek hoş hehe


edit: hack bi nebze de olsun azalsın istiyosanız. hackera öldüğünüzü düşündüğünüzde üşenmeyip reportlayın abi. geç de olsa banliyolar insanları ki eskiden 1-2 hafta sonra solved maili geliyodu. artık 2-3 güne düşürmüşler onu.
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adamlar taktikleri paylaşıyolar. hack'ı hunharca kullanırsan banlanırsın. akıllıca kullanırsan detect'i çok zor. adamların "büyülü" bir sistemi olduğuna inanıyorsanız, gülerim size. adamlar sanırım 4 kere hack sistemimiz şöyle iyi böyle iyi dediler. adamlarının o başlığında hackerlar live stream yaptı saatlerce. SAATLERCE. hacker'ın karşılaştığı adamların 10 adamdan 8'i hackerdı. bu olay "yeni hack sistemimiz lebele lübülü" dediklerinden sonra oldu.
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fps oyununda hackin önüne geçilemez. Directx e mi ne yazılıyomuş bu olaylar. Adam oyundaki modellerden çok, duvarları kaldırıyor, yada karakteri hareket ettiren rig (kemik) sistemini görüyor duvar arkasından. Bunlar hiç bir zaman engellemez.

Ha önüne geçme yöntemleri var tabiki. Ilk olarak insanlar banlandığında sadece oyunu satın aldıkları ücreti kaybetmeyecekler. Fazladan karakter geliştirme gibi birşeydende mahrum olmaları gerekiyor. Buna zor kasılan "skill sistemi" gibi birşeyler eklenebilir. Ne bileyim, acc ye kasılır bu olay. Ilk başlarda silahları kullanmak, nişan almak aşırı zordur. Karakter silah kullandıkça vs. bu yeteneklerini zamanla geliştirir, bu sayede insanlar hack açtıklarında 15$ dan çok daha fazlasını riske atmak zorunda kalırlar.
Aksi halde en iyi anti-cheat e sahip olsalar bile asla önüne geçemezler.
MMO lardada hack var mesela. Ama kimseninki sıkıpta kullanamaz. En fazla şifrelri hackleyenler, başkalarının hesaplarıyla girer, teleport vs. gibi şeylerle farm yaparlar. Tabi bunlarında takibi loglarla yapıldığından bir kısmı yakalanır. Herneyse, kaybedecek sadece 15$ varken asla hackin önüne geçemezler. Sadece insanları vurmaktan bahsetmiyoruz burada. Adam speed hack ve duvarlardan geçmeyi açar hilesinden, 1 serverı 30 dakikada farmlar. Sonra silahları felan satar. Buda bir şekilde dengesizlik getirir (yada silahları kendi kullanır herneyse).. Hack sadece birilerini öldürmek için kullanıldığında rahatsız etmez. Bu gibi şeylerde oyundan soğutur. Biz amele gibi server hop yapıp, ekmek arası salam ararken, adamlar sniperları globaline dizecek :P
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CoD:MW 3 oynuyorum baya bugün 2 farklı hack tipine denk geldim mesela. birinde adamlar havada haritanın en tepesinden sınırsız roket yağdırıp ölümsüzlerdi. demin denk geldiğimde de adam karşı takımdaki herkesi haritanın normalde ulaşılamayan bi yerinde kendi üstüne teleport edip tarıyodu :D
fps oyunlarda hackin önüne geçmek yalan. anca caydırıcı olmak lazım.

ss


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