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Pillars of Eternity


Norak

Öne çıkan mesajlar

  • 2 hafta sonra ...
İyi iyi en azından DRM getirmiyorlar oyuna, onun yerine bir konsept bulmuşlar:
ARM (Analog Rights Management)

http://media.obsidian.net/eternity/media/updates/0075/pe-code-wheel.jpg

Oyun kutularından çıkan bu rün taşını ilgili pozisyonlara çevirerek gelen sonuçlara göre ekrandaki soruları cevaplayacağız. Hem böyle şekilli bi aparatımız da olmuş oluyor Eld Aedyran dilinde rünlerin olduğu.

Thank you based obsidian (tu)
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  • 4 hafta sonra ...

bu arada alpha ui screencaplemis birileri uzerine Sawyer'dan nameler



said:
Action bars are now character-specific. In the IE games, group and individual actions tended to share the same "line" of space, so regardless of who was selected or how many characters were selected, a decent chunk of the UI was always taken up by space reserved for those icons. In PoE, all actions that can be performed concurrently by any number of characters have been moved to the center cluster (e.g. attack, cancel, scout, etc.). So when you have multiple characters selected (typically while mass moving/exploring), you don't see an action bar. As soon as you select an individual character, you will see their specific list of abilities, spells, etc.



Revisions to the UI were done with independent clusters of elements because it was way faster and easier to iterate in that way instead of always going back to modify backing panels. The portrait borders are thin but they aren't "wireframes" unless "wireframe" just means narrow. They're all textured and have decorative elements that overlap into the portrait space. That said, now that we're happy with the general layout of elements, Kaz will be building (optional) solid backing panels to frame all of the components. The backing panels will form a solid block across the bottom of the screen. You also have the option of collapsing the central button cluster and the dialogue/combat log window so you're just left with portraits (ToEE-style). In that mode, you can still activate/access all of the hidden actions with hotkeys.



All portraits have health bars. Monks, ciphers, and chanters have an extra bottom element to their portrait frames to show their class-specific resources (wounds, focus, and phrases). Stamina loss is displayed as red fill. We will likely also include numbers for Stamina/Health display (it's pretty straightforward to implement that). It's not awkward at all to click on the portrait and move up to select an ability (since you're often going to be moving up to target the ability you just selected anyway).


said:
The abilities pop up above the portrait row, so you select the character, move up to select the ability, and then target it (if it needs to be targeted).
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