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Shadowrun Returns


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Öne çıkan mesajlar

Koşmakta sorun yok hareket mesafesini arttıran büf var da damage output çok geride. Chi falan fark etmiyor, shotgun ya da rifle a aynı miktarda skill invest eden npcler daha versatil ve damage outputları daha yüksek.

Shaman dandik değil bu arada, haste özellikle en iyi buff. 5 ap ile greater leyline üzerine çıkan mage katliam yapıyor. Ama asıl olay summonlarda, 4 ap ile esip gürlüyorlar.
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Stride diye bir spell var, double movement speed veriyor. Movement sorun olmuyor. Tabii overwatch damageı yiyorsun mecburen.

Chi nasıl farketmiyor. Sıfır AP vuruş geliyor. Counterstrike ile bir turnde 3-4 kişiyi yere serdiğim oldu. Tek eksiği aoe olarak burstlerden zayıf. Orada shotgun parlıyor ama son yamada nerflendi sanırım.
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  • 2 hafta sonra ...
said:
Hey Everyone!

Things are moving quickly here so we thought we’d quickly update you on what’s going on.

Beyond working on bug fixes, translations, Linux, and finishing the tablet versions of the game, the engineering team has been investigating improvements to our save game functionality. We are aware that there are a number of people who would like the ability to save in the middle of scenes. However, we also know that adding this feature would involve major changes to the core infrastructure of the game. It’s still too early to say whether this is going to be possible, but we wanted to let you know that we’re actively investigating it and will let you know more in the coming weeks.

We’ve heard a lot of questions from you wondering what to expect from Berlin. Well, our original plan called for a modest-sized campaign that we could ship by the end of October. However, after listening to your forum discussions and feedback, it became clear that you would like to see something bigger (and so would we). So, we’ve decided to spend more time on Berlin to create an experience closer to the size of Dead Man’s Switch. A story of that scope will take longer, so we’re targeting January for its release. While we’re still in the early stages of development and many things could change, we’d like to share what we’re planning so far. For example – we know that we want our next story to feel more like the player is part of a shadowrunning crew and contain more corporate intrigue.

Here are the key ideas driving Berlin pre-production right now:

[list]
[*]A more flexible main story arc – choose which runs to complete first, and which factions to complete objectives for
[*]More depth to the NPC runner characters
[*]New weapons, outfits, portraits, music, and enemies – including more magical creatures
[*]Improved Physical Adept gameplay – along with additions for some of the other existing archetypes
[*]A European city with a very different look, “vibe”, and cast of characters
[*]A story that highlights the compelling themes of the Shadowrun: Germany sourcebook[/list]
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  • 4 hafta sonra ...
http://www.harebrained-schemes.com.s3.amazonaws.com/wp-content/uploads/2013/09/berlinCollage.png

ilk oyunun iOS versiyonu bitmiş. Apple approval bekleniyormuş.

Ekim'de oyuna bir yama gelecekmiş. Bu yamanın içeriğinde oyunun ve editörün Linux beta versiyonları dahil.

Berlin productiona geçmiş.

said:
Improved Save Games: Our intrepid engineers are hacking away at improving our save game functionality in an experimental branch of the code. We still can’t commit to such a major architectural change or to how long it would take to complete but we are diligently working on it, so please stay tuned.

Eh.. en azından Berlin'e yetişir herhalde?

Uzun uzun okumak isteyen varsa:

http://harebrained-schemes.com/post/dev-diary-state-of-berlin/

Berlin'in ölçek olarak farklı olacağını sanmıyorum. Ancak o assetlerin hepsi editörde yerini alacak. O yüzden ufak da olsa ne ekleseler ilerde faydası görülür.

Bu da herhalde Berlin'in en önemli yeniliği olur, yeni silahlar eklenmiş:

said:
So far we have a grenade launcher, sniper rifle, throwing weapons, and even a taser going in.


Böyle yama / campaign döngüsüne devam ederlerse bir sene içerisinde bu 10/10 bir oyun olur.
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