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Dragon Age: Inquisition


Innuendo

Öne çıkan mesajlar

oyunla ilgili bisi yazmadimki daha lol, izin verirse oynicaz

yeni trendimizde bu oldu, release den sonra patch gelene kadar oynanmayan oyunlar. son zamanlarda buyuk butun releaseler patliyor boyle lol aliskanlik haline getirdiler artik, yarim yamalak shiple oyunu sonra gelen sikayetlere gore patch cikar iyi is be
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ben de 3 saat oyunda 30sn'den fazla ilerleyemedim. otomatik grafik ayarına aldanmayın, daha düşürün ayarları. ekran kartı sürücüsünü de en son bu oyun için çıkan beta sürümlerle değiştirin.

msaa 2x yapınca bile visual artifact çıkara çıkara çöküyordu, gpu yandı sanır insan. kapadım onu, post-pro aa'ya çevirdim de ancak öyle çökmeden 2-3 saat oynayabiliyorum.

bu arada hype konusuna gelince: beklentileri çok yükseltmeyin bence, dragon age'in elder scrolls gibi büyük olanı gibi düşünün. 45$ ben şahsen vermezdim normalde, beklerdim daha ama cimri adamım ben gerçi.
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skyhold ne iyi ya 4-5 saattir kesintisiz dolaşıyorum bitmedi onla konuş bunu oku vs, sarap mahzeninden ahcının notlarına kadar herbişi var heryerden bişi çıkıyor,

http://i.imgur.com/xwuxGlH.png

bahceyide upgrade ettim ilk biriken otlarla herb garden yaptım, 2 farklı upgrade tipi güzel olmuş
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bugün 2 tane saksı buldum skyholdun orada, o garden upgrade şeysi bunu mu geliştiriyor yoksa kozmetik mi sadece ?

elfroot yetişmiyor hiçbir şeye ya, zamanında topladım 100 küsür tane
oyunun sonuna kadar yeter bu heralde dedim, herşey elfroot istiyormuş meğerse, gidip toplamam gerekiyor bi 100-200 tane heralde heh
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Daha önce biri paylaştı mı bilmiyorum ama :

Status effects / Combo explanation


Each class has certain status effects it can inflict, and certain 'Detonator' abilities that take advantage of the status effects caused by other classes (or in some cases their own class). There are Impact Detonator, Precision Detonator and Eldritch Detonator abilities for Warrior, Rogue and Mage respectively, and are noted as such in the Abilities screen.
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The 'incapacitated' states are as follows:
Stun - caused by Warrior abilities, e.g. Pommel Strike.
Sleep - caused by Rogue abilities, e.g. Knockout Powder.
Freeze - caused by Mage abilities, e.g. Winter's Grasp, or a Tempest Rogue's Flask of Frost.
Paralyze - caused by Mage abilities, e.g. Lightning Bolt.
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The Detonator abilities for each class are:
Warrior (Impact) - Lunge and Slash, Mighty Blow, Whirlwind, Shield Bash, Spell Purge (counts as Eldritch)
Rogue (Precision) - Twin Fangs, Longshot, Deathblow, Shadow Strike
Mage (Eldritch) - Mind Blast, Energy Barrage, Dispel, Immolate (possibly bugged), Spirit Blade, Stonefist (counts as Impact)
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Now where it gets complicated is that different ability combos create one of several different effects. These are as follows:
Basic combo - does a moderate amount of bonus damage. These are carried out by a single class using its incapacitation followed by its detonator, e.g. Pommel Strike --> Mighty Blow, or Winter's Grasp --> Energy Barrage.
Rupture - high damage over time, ignores armor.
Shatter - high cold damage.
Nightmare - high damage and causes target to Panic.
Discharge - high electricity damage to all nearby enemies.
Weakness - high damage and causes Weakness status.
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If a Warrior Stuns an enemy, then:
Impact Detonator moves cause Basic Combo.
Precision Detonator moves cause Rupture.
Eldritch Detonator moves cause Weakness.
The Templar spec's Spell Purge ability counts as an Eldritch Det. When combined with the Templar's Wrath of Heaven ability for AoE Stun, it gives you the ability to consistently pull off Weakness combos against all enemies around you for massive damage, while removing all their buffs. Since Spell Purge also destroys demons spawning in from Rifts, it is the surefire way to solo any rift on Nightmare difficulty.
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If a Rogue puts an enemy to Sleep, then:
Precision Detonator moves cause Basic Combo.
Impact Detonator moves cause Rupture.
A very effective combo is Knockout Powder on a group followed by Whirlwind by a 2H warrior as it will combo the entire sleeping group for massive damage.
Eldritch Detonator moves cause Nightmare.
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If a Mage Freezes an enemy, then:
Eldritch Detonator moves cause Basic Combo.
Impact Detonator moves cause Shatter.
A Rift Mage can do this by himself, with Winter's Grasp + Stonefist,
Precision Detonator moves cause Shatter.

A Tempest Rogue can do this by herself, with Flask of Frost + Precision Detonator move.
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If a Mage Paralyzes an enemy, then:
Eldritch Detonator moves cause Basic Combo.
Impact Detonator moves cause Discharge.
A ridiculously effective combo is Static Cage + Whirlwind, particularly since the Cage will continue to repeatedly paralyze enemies until it expires and Whirwind can be kept up until stamina runs dry, getting more and more powerful with each rotation while the enemies are powerless to interrupt.
Precision Detonator moves cause Discharge.
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It's worth noting that once a Incapacitation+Detonator combo is carried out, the incapacitated state is removed, i.e. the foe will no longer be Stunned if you hit them with Twin Fangs. This is irrespective of bonuses such as Deep Sleep from the Subterfuge tree - while that will give you a 3 second buffer where normal attacks won't wake enemies, a combo will still remove the sleep status. However, certain combos inflict a new status on the enemy, namely Weakness and Nightmare.

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