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Dragon Age: Inquisition


Innuendo

Öne çıkan mesajlar

knox said:

axedice said:

EA oyunlarını alacak kitle belli, bu forumda bile bir sürü insan var simcityde gördük. Yine deli gibi satacaktır, AKPnin birinci parti çıkması gibi bir olay.

Alternatif olarak Divinity, PoE gibi oyunlara yatırım yapıp keyfini sürebilirsiniz.

http://img.photobucket.com/albums/v616/axedice/pati/masterrace2_zps1bc052ff.png


bu forumda bile demen cok komik olmus, patide oyundan anlayan 3-5 kisi var zaten.


benim dışımda yok diye biliyorum
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Tüm fightları her partide Mage, Rogue ve Warrior olacağını tahmin ederek hazırlamışlar. 4 kişi de extradan bu 3'ünden biri oluyor.

Mage , Rogue ve Warrior abi. RPG - 3 Class. İstediği kadar talent treesi olsun. 3 class ne. DA2 de böyleydi. Çok sinirleniyorum.

Bir de Baldur's Gate var,


Barbarian
Bard
Blade
Jester
Skald
Cleric
Priest of Helm
Priest of Lathander
Priest of Talos
Druid
Avenger
Shapeshifter
Totemic Druid
Fighter
Berserker
Kensai
Wizard Slayer
Mage
Specialist Mage
Wild Mage
Monk
Paladin
Cavalier
Inquisitor
Undead Hunter
Ranger
Archer
Beast Master
Stalker
Sorcerer
Thief
Assassin
Bounty Hunter
Swashbuckler

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origins'in yapimi 5 sene, race'e gore originlerde origin basina 1 saatlik giris kismi, oyle abartilacak derecede content/cesitlilik falan saglamiyordu ilk oyunda... hatta en buyuk eksilerden biriydi ilk 1 saatten sonra kimsenin cukunde olmamasi nerden geldiginin kim oldugunun sirf irkin geldigi mekana geri dondugunde 2-3 dialogla selam cakip ayni sekilde devam ediyordu oyun

yani guzeldi tabii de abartmamak lazim
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Darksun said:

Arkada kalan yazımda söyledim ya DA:O da her class/race e değişik giriş hazırlamıştı adamlar. Bu oyun sistemi ile felan alakası yok direk tembele yatıyorlar.


İnsanlar nasılsa para saçıyor diye uğraşmayı gerektiren hiçbir şeye özen göstermiyorlar. 2'de bokunu çıkardılar, totalde 2 dungeon vardı diye millet en sonunda isyan etti. Çok bokunu çıkarmadan yatabilecekleri maksimum dereceye kadar yine salla pati bir şey çıkaracaklar. Sonra bahaneler hazır zaten. Taktik ögeleri boktan ve anlamsız olursa "aksiyon oyunu daha çok satıyor" falan diyorlar sdf.
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evet ötüp durdular o kadar tamam mesajı aldık 2 de eksiklerimiz vardı felan diye amd görünen 3 de aynı işte. Hatta millet mekanları tektar tekrar kullanacakmasınız diye sorunca evet sürekli değişik mekan yapamayız demişlerdi.

1 in race vs için başlangıç o kadarda iyi değildi denmiş ama başka hangi oyunda bu tarz bişi vardıki. En azından başlangıcı lineer değildi sonrada 3-5 plot değişikliği bayağı iyi bence. Koskoca queen oluyorsunuz daha büyük plot var mı =p , noble human değilseniz anca metres yapıyorlar sizi ahah. Herifler expansion a da bunları eklemiş diyorum hatta, karakter expansion a başladığında Alister ve askerleri geliyor konuşmalar vs geçiyor, sizinle başlayan askerde my queen felan çekiyor daha ne ekleselermiş ki :) Ciddi ciddi o kadar karakterden noble/human kombosu için (hatta doğru seçenekleri seçtiğiniz vs farzediyorum) %5 bile olmayan bir oran için tutup ayrı cutscene vs hazırlamışlardı. 2 ile 1 in emek bakımından dağlar kadar farkı var. Canım çekti eheh Da:o açim şu tomb raider ı bitirince =p
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2012de aynı mekanları tekrar kullanmayacaz demişler.


buda yeni:

http://www.gameinformer.com/games/dragon_age_inquisition/b/pc/archive/2014/07/11/dragon-age-inquisition-hands-on-a-bloody-march-through-the-hinterlands.aspx?PostPageIndex=1

camera isn’t fixed diyor,

bide 8li quickbar var diyor, o 4lü menü daha farklı çalışıyor sanırım ekranda gözüktüğünden.
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da adı altında 99-00 civarlar dergilerde görselli olarak haberlerinin çıktığını hatırlıyorum, nw benziyordu ve benzeri bir oyun gelecek diye seviniyordum, yapımcılar "d&d bizi kısıtlıyor kendi evrenimizi tasarlamak istiyoruz" falan diyorlardır, sonunda 2-3 kere proje değişti diye tahmin ediyorum ve da: o diye benim haz etmediğim bir güdüklük ortaya çıktı...
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hmm evet o 4lü spell şeyi konsol ui sadece, ilk oyundada öyleymiş onlarda lel,

http://threepaperreviews.files.wordpress.com/2010/02/dragon-age-origins-playstation-3-ps3-197.jpg

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originsde yana doğru uzuyordu bide o bar pcde galiba.

http://www.mobygames.com/images/shots/l/395952-dragon-age-origins-windows-screenshot-fighting-some-bandits.jpg
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bu oyun için pc ui'sini göstersinler plx
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Q&A info dump,


Character creation

Described as "really in depth"
You'll create your Inquisitor before the big opening cut-scene
Can change inner and outer iris colours*
Can have scars*
Qunari horns are customisable
Male Qunari player model will be smaller than Iron Bull (party member) model
There are "a lot" of lip options
There are no 'body type' choices
Your Inquisitor will also be referred to by his or her surname. (Not clear if the surname will be set and voiced like Shepard in Mass Effect.)
Your background depends on your race/class choice. No dwarven mages

Customisation

Follower's armour will change colour as you equip new gear. Dyes are "still being looked at" for them
"You can use different materials to change how items look and the stats of the items, enchant them, make potions etc," wrote Lee
"Find the template of the new armour you want to look like, then make it from materials which give it the look and stats you want. You wouldn't modify the original armour," added Lee
Qunari don't wear helmets - they have a different head slot
Mage Inquisitors can wear heavy armour as Knight Enchanter by crafting it and then summoning weapons
Level-cap is 25-30
There are three specialisations for each class, and specialisations can affect moments in the story
Specialisations (filled out by Wiki): Knight Enchanter, Necromancer, Rift Mage (Mage); Artificer, Assassin, Tempest (Rogue); Champion, Reaver, Templar (Warrior)

Loot

There will be colour-coded loot according to rarity
Mounts will be earned through quests

Companions

You can hug "some" of them
"Major characters all track something similar to approval, but the system has changed to put more focus on what you are doing and what you say instead of grinding by constantly giving them gifts. Each follower does have their own set of goals they want to achieve and if you help them, they will appreciate it. And if you piss them off, they might just leave," wrote Laidlaw
It matters "a lot" who you take with you on quests
Solas' voice is Welsh
No Mabari (dog) companion
No Shale. "Maybe later. No current plans," wrote Darrah

Voice actors

There's a British and American option for both the male and female Inquisitors, it sounds like
The male Inquisitor can be voiced by Harry Hadden-Paton (British) or Jon Curry (American)
Jon Curry voiced Zevran, a character who won't be in Inquisition (but not for that reason)
Harry Hadden-Paton is less well known
The female Inquisitor can be voiced by Alix Wilton Regan (British) or Sumalee Montano (American)
Alex Wilton Regan was Mass Effect 3's Comm Specialist Samantha Traynor
Sumalee Montano voiced the Enchantress companion in Diablo 3
Darrah said "you may indeed see Gideon Emery again". Emery voiced Dragon Age 2 follower Fenris. His IMDB page doesn't mention Inquisition

Romance

Eight romances
Two have racial preferences
"There will be romance scenes, but not necessarily just focused on sex," wrote Laidlaw
There will be "at least one" romance option outside of the Inquisition
One will be Lady Josephine Montilyet - AKA Scribbles - who's bisexual

Combat

Combat settings will range from easy to nightmare, as in previous Dragon Age games, but there is not (yet, at least) a story mode*
Rogues can set traps
Stealth had to fit with party combat so sneaking up on people outside of combat and backstabbing them didn't fit the bill
No flailing with fists if you don't have a weapon
"Having control over Fade rifts may provide some interesting possibilities in combat," wrote Lee
You can control abilities individually
There are "lots" of abilities and spells from previous games but a "ton" of new ones too
"Destruction and environment plays a part in combat," wrote Lee
"The tactical combat is more like DAO with the tactical camera (extra improved) and the real-time combat is slower with more weight behind the attacks, defence, hits etc. You can swap between these modes whenever you like and as always you can swap between party members at any time," wrote Lee
There will be cross-class combos possible, as expected. "A lot of abilities can capitalise on states like frozen, or stunned, encouraging teamwork, yes"

Story

As an Inquisitor you're considered holy, to a degree
But how the Chantry - the world's religious organisation - regards you after you walk out of a Fade rift, BioWare doesn't want to say. A major plot point?
Also: "I think the best villains are the ones you can relate to," teased Lee.
"You'll see a lot of Morrigan in Inquisition," added Lee
You can 'judge' people in the world

Missions

There's "a goodly dose" of side missions that are contextualised to make sense as something the Inquisition would be getting involved with, "to either win the hearts of people or otherwise grow the Inquisition's power", for example
Good or evil or joker?

"The overall tone is more neutral," wrote Laidlaw, "until you hit what we call a 'reaction' hub, where you can respond more strongly, often to questions, by being pleased, stoic, angry, sad, etc."

Map

Allows custom plot markers
Can choose which quest is active quest
There's a mini-map
You'll experience snow and rain and dust storms
You can fast-travel but only to Inquisition camps you've set up and populated
Your Inquisition HQ is big - much bigger than any base you've had in Dragon Age games so far

Misc

"There will be some Red Jenny. Because I've wanted to answer 'who ARE they?' for a while now," wrote Laidlaw
Morrigan's Witch mother/dragon Flemeth may return, but you can't visit her shack. "Yep there's a number of recurring NPCs", wrote Lee
Female Dragon Age: Origins dwarf Dagna "does appear" at some point
You can jump but that doesn't mean jumping puzzles*
No flying mounts*
No capes*

DLC

"Plans aren't firm yet. Nothing at launch," said BioWare - answer not attributed to anyone in particular.

Dragon Age Keep

Dragon Age Inquisition's web presence and social glue
It will be available before launch
It's in beta now

Toolset

"Definitely not at launch"
"We will continue to explore options, but there are significant challenges," wrote Laidlaw

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ırklar için originler varmış sanırım ilk oyundaki gibi, human ı burda söylüyorlar:

http://www.youtube.com/watch?v=lhXCpKDqFb8

highlights


John Epler and Iron Bull praise.

All human Inquisitors are nobles from the Free March. We don't start out as a leader.

The Red Templars can be automatons if the lyrium has overwhelmed the mind, but some are more intelligent.

Blood magic is still morally ambiguous, not just pure evil.

Red lyrium is not 'more powerful' than blue lyrium. It's something different.

A hedge mage can never be a proper mage.

A sarabaas is a form of hedge mage; can't do regular spell casting, they mostly just blow things up.

There are Circles in Rivani as well.

In Nevarra, for each person who dies, a spirit is invited into their body. This maintains a 'balance' between life and death. In older cemeteries, there are undead just wandering around.

Tevinter interbreed in order to create perfect mages. Nobles must always present themselves as perfect mages and any deviancy is looked down on. Families maintain their public self image.

The Tevinter consider themselves a meritocracy as even those born into slavery might become a mage, earn their freedom, and climb the social ladder. Elves within Tevinter tend to see this as evidence they have more opportunity there.

The Great Game is based on traditions and is the way the Orlesian maintain a hierarchy. It's from a time when all noble titles were abolished - everyone was lord or lady - and this allowed Houses to maintain their social status.

Non-nobles seek out noble patrons in order to gain social status. Even common Orlesians consider the ability to be duplicitous a virtue.

All DLC exist even if you didn't play them.

Something about Alistiar and Fiona comes up in the game.
For some characters, you can decline sexual advances and continue the romance.

Merrill is bisexual. Even if you romance her with a male Hawke, she is not straight.

They wanted to make sure each specialization requires reactivity. They removed blood magic because it tended to dominate the narrative.

There is an NPC you can flirt with and romance BUT it is not full-fledged, not like a companions.

Skyhold will be shown Soon ™

David is not aware of anything like the Black Emporium.

Approval is much like DA:O. Companions can be gone for good.

Some companions can be skipped or immediately dropped, while others are mandatory.

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