Silphatos Mesaj tarihi: Aralık 3, 2011 Mesaj tarihi: Aralık 3, 2011 days said: Hi all, We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time. It will be both a client update -- approximately 2GB in size -- and a server update. The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time. The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads. Bugfixes Fixed a problem with spawn timer now showing blue border on startup and lost spawn point Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings Fixed stat references on several dogtags Fixed for surveillance ribbon not counting TUGS Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree Fixed a problem where placing C4 with the russians soldier was playing US faction VO Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it Fixed a problem when attempting to fire lock on weapons without a target Tweaked the chat, it should now be a bit easier to read Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights Fixed the G17 Supressed Laser not working properly Added alternate HUD colors to help colorblinds Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider. Increased the Spawn protection radius on TDM Fixed a problem with smoke on land vehicles, Missiles should now miss more often Fixed a problem where users could end up with IRNV scope in any vehicle Fixed a problem where player dies if vaulting over a ledge and into water while sprinting Fixed several crashes and increased general stability Fixed a problem where the user was unable to revive two players that have the bodies one over the other Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake. Fixed a problem with the Kill camera acting up when suiciding from parachute Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time Fixed a problem where you could get green flashes on screen You can now reassign cycle weapons Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle Fixed a problem where the parachute would stay stuck in air if the owner was killed Balance Tweaks Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired. Tweaked Tactical Light so it is not as blinding over longer ranges. Tweaked the IRNV scope so it is limited to usage only at close range. Reduced heat masking effectiveness of Spec Ops Camo. Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec. Increased the number of additional 40mm grenades from Frag spec. Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA). Increased the Time to Live on sniper caliber rounds to allow extreme distance shots. Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed. Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills. Fixed Laser Guided Missiles missing their targets if the target is moving too fast. Reduced the effectiveness of Stealth on Air Vehicles. Reduced the effectiveness of Beam Scanning for Jets. Reduced the damage done to Armored Vehicles and Infantry from AA guns. Increased the damage RPGs and Tank shells do to AA vehicles. Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range. Increased the effective accuracy of long bursts for LMGs when using a bipod. Slightly increased the range of the 44magnum bullets. Increased the close range damage of 4.6x30mm and 5.7x28mm bullets. Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground. Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45. Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators. Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns. Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters. Decreased the power of Miniguns against Jets and Helicopters. Increased the power of Stingers against Jets. Flares reload times for Jets and Helicopter Gunners have been increased. Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon. Added Single Shot to the AN94 as an available fire mode. Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic). Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree Tweaked the Gas station Capture area on Conquest on Caspian Border Tweaked the max vehicle height on Noshahar Canals Min player requirements Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies. Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
LathspeLL Mesaj tarihi: Aralık 3, 2011 Mesaj tarihi: Aralık 3, 2011 said: days Hi all, We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time. It will be both a client update -- approximately 2GB in size -- and a server update. The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time. The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads. Bugfixes Fixed a problem with spawn timer now showing blue border on startup and lost spawn point Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings Fixed stat references on several dogtags Fixed for surveillance ribbon not counting TUGS Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree Fixed a problem where placing C4 with the russians soldier was playing US faction VO Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it Fixed a problem when attempting to fire lock on weapons without a target Tweaked the chat, it should now be a bit easier to read Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights Fixed the G17 Supressed Laser not working properly Added alternate HUD colors to help colorblinds Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider. Increased the Spawn protection radius on TDM Fixed a problem with smoke on land vehicles, Missiles should now miss more often Fixed a problem where users could end up with IRNV scope in any vehicle Fixed a problem where player dies if vaulting over a ledge and into water while sprinting Fixed several crashes and increased general stability Fixed a problem where the user was unable to revive two players that have the bodies one over the other Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake. Fixed a problem with the Kill camera acting up when suiciding from parachute Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time Fixed a problem where you could get green flashes on screen You can now reassign cycle weapons Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle Fixed a problem where the parachute would stay stuck in air if the owner was killed Balance Tweaks Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired. Tweaked Tactical Light so it is not as blinding over longer ranges. Tweaked the IRNV scope so it is limited to usage only at close range. Reduced heat masking effectiveness of Spec Ops Camo. Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec. Increased the number of additional 40mm grenades from Frag spec. Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA). Increased the Time to Live on sniper caliber rounds to allow extreme distance shots. Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed. Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills. Fixed Laser Guided Missiles missing their targets if the target is moving too fast. Reduced the effectiveness of Stealth on Air Vehicles. Reduced the effectiveness of Beam Scanning for Jets. Reduced the damage done to Armored Vehicles and Infantry from AA guns. Increased the damage RPGs and Tank shells do to AA vehicles. Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range. Increased the effective accuracy of long bursts for LMGs when using a bipod. Slightly increased the range of the 44magnum bullets. Increased the close range damage of 4.6x30mm and 5.7x28mm bullets. Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground. Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45. Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators. Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns. Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters. Decreased the power of Miniguns against Jets and Helicopters. Increased the power of Stingers against Jets. Flares reload times for Jets and Helicopter Gunners have been increased. Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon. Added Single Shot to the AN94 as an available fire mode. Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic). Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree Tweaked the Gas station Capture area on Conquest on Caspian Border Tweaked the max vehicle height on Noshahar Canals Min player requirements Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies. Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
LathspeLL Mesaj tarihi: Aralık 3, 2011 Mesaj tarihi: Aralık 3, 2011 Herkes 3453 kere paste'le diği için bende paste'ledim. Ama özet istiyorsan; said: Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it So, hide behind rocks, buildings or simply everywhere before Laths blows-up your ass.
Silphatos Mesaj tarihi: Aralık 3, 2011 Mesaj tarihi: Aralık 3, 2011 rpg nerf yok listede, bi öncekinde mi geldi yoksa yalan mı?
LathspeLL Mesaj tarihi: Aralık 3, 2011 Mesaj tarihi: Aralık 3, 2011 said: Increased the Time to Live on sniper caliber rounds to allow extreme distance shots. Abooov, tam benlik.
Bright Mesaj tarihi: Aralık 3, 2011 Mesaj tarihi: Aralık 3, 2011 RPG nerf'u listede vardi onceden (ben pasteledigimde), kaldirmislar. edit. 2 farkli nerf vardi hem tasinan RPG hem de piyadeye dmg, ikisini de kaldirmislar listeden.
Bright Mesaj tarihi: Aralık 3, 2011 Mesaj tarihi: Aralık 3, 2011 said: Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights Su agir heli buff'i aslinda, ozellikle havoc ve little bird icin.
Bright Mesaj tarihi: Aralık 3, 2011 Mesaj tarihi: Aralık 3, 2011 said: Flares reload times for Jets and Helicopter Gunners have been increased. Increased the power of Stingers against Jets. Reduced the effectiveness of Stealth on Air Vehicles. Bu stingerlar direk anti-jet olacak bu gidisle. Stealth nerfu gene heliye o kadar etkilemez. Flare-spam yapan heli nooblarindan da kurtulmus oluyoruz ayriyeten.
Bright Mesaj tarihi: Aralık 3, 2011 Mesaj tarihi: Aralık 3, 2011 said: Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground. Bu da guzel olmus. EDIT. TV missile'in sekmesiyle ilgili hala bir detay yok, beceremediler sanirim net code degisikligini, hayirlisi.
Bright Mesaj tarihi: Aralık 3, 2011 Mesaj tarihi: Aralık 3, 2011 said: Increased the close range damage of 4.6x30mm and 5.7x28mm bullets. P90 ve MP7 icin buff bu da.
Bright Mesaj tarihi: Aralık 3, 2011 Mesaj tarihi: Aralık 3, 2011 said: Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters. Su degisiklige fazla gerek yoktu, yeterince iiydi jet vs heli ayari; en azindan Air Radar'da gozukmeyecez artik ama gene deli gibi alcak irtifada engel arkasina saklanmak gerekecek ve yukselince cok cabuk acilar icinde yokolacagiz. Ha bi umit nooblar belki carpmayi birakip ates etmeye baslarlar. said: Decreased the power of Miniguns against Jets and Helicopters. Transport heli'si icin bunu yapabilirlerdi belki ama scout helicopterlerine yazik etmisler yani, ayri ayri yapsalar su isi daha iyi olabilirmis. Gerci laser designation degisikliklerinden sonra scout heli'si direk guided rocket'ini de yapistirir gene jete heli'ye o ayri mesele. Tanklara karsi etkisi de artacaktir gene scout helisinin. said: Fixed Laser Guided Missiles missing their targets if the target is moving too fast. Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Odeon Mesaj tarihi: Aralık 4, 2011 Mesaj tarihi: Aralık 4, 2011 demin bi servera girdim firestorda amerikanin ucagini biri bugluydu binen dusuyodu oyundan haha
Bright Mesaj tarihi: Aralık 4, 2011 Mesaj tarihi: Aralık 4, 2011 Bugun TV missile'de yenimsi bi bug vardi, TV sallandiktan sonra salvo atinca heli'nin onunde patliyordu roketler sacma sapan, %55'e falan indirdim heliyi kendimi de olduruyordum falan.
DareJedi Mesaj tarihi: Aralık 4, 2011 Mesaj tarihi: Aralık 4, 2011 said: Min player requirements Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies. Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts. Artık oyunlarda min. 3 player zorunluluğu kalkıyormuş iyi bari en azından uçakla fln train yapabiliriz en azından.
Sereglin Mesaj tarihi: Aralık 4, 2011 Mesaj tarihi: Aralık 4, 2011 http://www.youtube.com/watch?v=wZoqXr8dcUc&feature=g-all fyeah
-Deno- Mesaj tarihi: Aralık 4, 2011 Mesaj tarihi: Aralık 4, 2011 loxias'ı aa ile tarar iken aldı da bir yağmuuur ! ceylan gibi mübarek.
xunn Mesaj tarihi: Aralık 4, 2011 Mesaj tarihi: Aralık 4, 2011 Bugün skype'ta Ben Kaede Deno Loxiass Holy Sereglin Madboy şeklinde tek transport helikopteriyle koca amerikan ordusuna kafa tutuşumuz inanılmazdı. Tek seferde bi 15 dakika falan uçtuk galiba 6 kişi, acayip sarıyor ya. Lan partide çok shitstorm olacak su oyun.
Bright Mesaj tarihi: Aralık 5, 2011 Mesaj tarihi: Aralık 5, 2011 Yeni moda heliye binmek istedikleri icin friendly heliye jet crashleyenler, coluk cocugun taa ....
Bright Mesaj tarihi: Aralık 5, 2011 Mesaj tarihi: Aralık 5, 2011 Bu arada ENVG (Enhanced Night Vision Googles), Thermal + NV
screwy Mesaj tarihi: Aralık 5, 2011 Mesaj tarihi: Aralık 5, 2011 -Deno- said: loxias'ı aa ile tarar iken aldı da bir yağmuuur ! ceylan gibi mübarek. hmm
Vingthor Mesaj tarihi: Aralık 5, 2011 Mesaj tarihi: Aralık 5, 2011 IR oyundan kalksın. yada gerçekten bitek karanlık maplerde falan çalışsın. istemiyorum kardeşim takmak şu lanet şeyi. ama takmayınca resmen adil değil adam beni görüyo ben ağaçların arasında adam ayıklamaya çalışırken. gerçekten oyunun bütün tadını kaçırıyor şu alet ya
aquila Mesaj tarihi: Aralık 5, 2011 Mesaj tarihi: Aralık 5, 2011 ir varsa, ir'a karsi da bisey olmali. koltuk altlarimiz buz torbasi koyalim mesela, veya kafamiza alemenyon folyo takalim.
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