Gangren Mesaj tarihi: Mayıs 30, 2008 Paylaş Mesaj tarihi: Mayıs 30, 2008 Emin misin kaldırdığına? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Cuce Mesaj tarihi: Mayıs 30, 2008 Paylaş Mesaj tarihi: Mayıs 30, 2008 yok yorum yapıyorum ben sadece, betada falan değilim. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sparkcaster Mesaj tarihi: Mayıs 30, 2008 Paylaş Mesaj tarihi: Mayıs 30, 2008 bi ara o geyik çıkmıştı ama sonradan artık biz mi yalnıs anladık blizz mi çakallık etti çözemedim charge intercept intervene atarken üzerindeki slow effectleri ignore ediyorsun normal hızda charge atıyosun,ama gitçeğin yere ulaştığında (ki bu targettan en az 30 metre uzakta oluyor) debufflar yavaslatmaya devam ediyor. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Cuce Mesaj tarihi: Mayıs 30, 2008 Paylaş Mesaj tarihi: Mayıs 30, 2008 biz yanlış anlamadıkda sonra adamlar kıvırdı "aaa biz öle dememiştik siz yanlış anlamışsınz biz böle demiştik zaten düşünün bi warrior'ı bufflarmıyız hiç" biz cümlenin son kısmına bakıp doğru lan demiştik. ama şimdi bunuda talentla getiriyolar anladım ben o talentttan. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Longshanks Mesaj tarihi: Mayıs 31, 2008 Paylaş Mesaj tarihi: Mayıs 31, 2008 sürekli nerf yiyip de yine de sağlam olan bir class. item dependence ı yüksek olduğundan sanırım. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Suark Mesaj tarihi: Mayıs 31, 2008 Paylaş Mesaj tarihi: Mayıs 31, 2008 heee yeni item geliyor, ondan nerfluyorlar çokda mantıklı bi hareket. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Lindoras Mesaj tarihi: Haziran 1, 2008 Paylaş Mesaj tarihi: Haziran 1, 2008 Frostmourne Meslekler 450ye kadar geliştirilebiliyor. said: Enchant Cloak - Haste: "Permanently enchant a cloak to increase haste rating by 20. Requires a level 60 or higher item." Enchant Cloak - Wisdom: "Permanently enchant a cloak to reduce threat slightly and increase Spirit by 10. Requires a level 60 or higher item." Enchant Cloak - Mighty Armor: "Permanently enchant a cloak to give 225 additional armor. Requires a level 60 or higher item." Enchant Cloak - Superior Shadow Resistance: "Permanently enchant a cloak to increase Shadow resistance by 20. Requires a level 60 or higher item." Enchant Cloak - Titanweave: "Permanently enchant a cloak to increase defense rating by 16. Requires a level 60 or higher item." Enchant Cloak - Spell Piercing: "Permanently enchant a cloak to increase spell penetration by 35. Requires a level 60 or higher item." Enchant Cloak - Superior Agility: "Permanently enchant a cloak to increase Agility by 16. Requires a level 60 or higher item." Enchant Cloak - Superior Fire Resistance: "Permanently enchant a cloak to increase Fire resistance by 20. Requires a level 60 or higher item." Enchant Cloak - Shadow Armor: "Permanently enchant a cloak to increase stealth slightly and increase Agility by 10. Requires a level 60 or higher item." Enchant Cloak - Superior Arcane Resistance: "Permanently enchant a cloak to increase Arcane resistance by 20. Requires a level 60 or higher item." Enchant Cloak - Superior Frost Resistance: "Permanently enchant a cloak to increase Frost resistance by 20. Requires a level 60 or higher item." Enchant Cloak - Superior Fire Resistance: "Permanently enchant a cloak to increase Fire resistance by 20. Requires a level 60 or higher item." Enchant Cloak - Superior Nature Resistance: "Permanently enchant a cloak to increase Nature resistance by 20. Requires a level 60 or higher item." Enchant Chest - Exceptional Health: "Permanently enchant chest armor to increase health by 275. Requires a level 60 or higher item." Enchant Chest - Greater Defense: "Permanently enchant chest armor to increase defense rating by 16. Requires a level 60 or higher item." Enchant Chest - Exceptional Resilience: "Permanently enchant chest armor to increase resilience rating by 20. Requires a level 60 or higher item." Enchant Chest - Greater Mana Restoration: "Permanently enchant chest armor to restore 8 mana every 5 seconds. Requires a level 60 or higher item." Enchant Boots - Tuskar's Vitality: "Permanently enchant boots to give a minor movement speed increase and 15 Stamina. Requires a level 60 or higher level item." Enchant Boots - Greater Fortitude: "Permanently enchant boots to increase Stamina by 22. Requires a level 60 or higher item." Enchant Boots - Greater Vitality: "Permanently enchant boots to restore 6 mana and health every 5 seconds. Requires a level 60 or higher item." Enchant Boots - Superior Agility: "Permanently enchant boots to increase Agility by 16. Requires a level 60 or higher item." Enchant Boots - Greater Spirit: "Permanently enchant boots to increase Spirit by 18. Requires a level 60 or higher item." Enchant Boots - Icewalker: "Permanently enchant boots to increase snare and root resistance by 5% and increase Stamina by 15. Requires a level 60 or higher level item." Enchant Bracers - Greater Assault: "Permanently enchant bracers to increase attack power by 38. Requires a level 60 or higher item." Enchant Bracers - Major Spirit: "Permanently enchant bracers to increase Spirit by 18. Requires a level 60 or higher item." Enchant Bracers - Expertise: "Permanently enchant bracers to increase expertise rating by 15. Requires a level 60 or higher item." Enchant Bracers - Exceptional Intellect: "Permanently enchant bracers to add +16 intellect. Requires a level 60 or higher item." Enchant Bracers - Exceptional Intellect: "Permanently enchant bracers to add +16 intellect. Requires a level 60 or higher item." Enchant Bracers - Major Healing: "Permanently enchant bracers to increase healing by 46 and spell damage by 16. Requires a level 60 or higher item." Enchant Bracers - Greater Spellpower: "Permanently enchant bracers to increase damage and healing from spells by 20. Requires a level 60 or higher item." Enchant Bracer - Major Stamina: "Permanently enchant bracers to increase Stamina by 16. Requires a level 60 or higher item." Enchant Gloves - Greater Assault: "Permanently enchant gloves to add 32 attack power. Requires a level 60 or higher item." Enchant Gloves - Exceptional Spellpower: "Permanently enchant gloves to increase your spell damage by up to 28. Requires a level 60 or higher item." Enchant Gloves - Exceptional Healing: "Permanently enchant gloves to increase healing by up to 44 and spell damage by up to 15. Requires a level 60 or higher item." Enchant Gloves - Major Agility: "Permanently enchant boots to increase your agility by 20. Requires a level 60 or higher item." Enchant Gloves - Gatherer: "Permanently enchant gloves to increase Herbalism, Mining, and Skinning by 5. Requires a level 60 or higher item." Enchant Gloves - Expertise: "Permanently enchant gloves to increase expertise rating by 15. Requires a level 60 or higher item." Enchant Gloves - Greater Spell Strike: "Permanently enchant gloves to increase spell hit rating by 20. Requires a level 60 or higher item." Enchant Gloves - Greater Blasting: "Permanently enchant gloves to increase your spell critical rating by up to 16. Requires a level 60 or higher item." Enchant Shield - Exceptional Stamina: "Permanently enchant a shield to increase Stamina by 22. Requires a level 60 or higher item." Enchant Shield - Defense: "Permanently enchant a shield to increase defense rating by 20. Requires a level 60 or higher item." Enchant Weapon - Lifeward: "Permanently enchant a melee weapon to sometimes heal you. Requires a level 60 or higher item." Enchant Weapon - Scourgebane: "Permanently enchant a melee weapon to increase attack power by $44594s1 against Undead. Requires a level 60 or higher item." Enchant Weapon - Exceptional Spellpower: "Permanently enchant a melee weapon to increase spell damage and healing by up to 55. Requires a level 60 or higher item." Enchant Weapon - Greater Savagery: "Permanently enchant a melee weapon to increase attack power by 90. Requires a level 60 or higher item." Enchant Weapon - Exceptional Healing: "Permanently enchant a melee weapon to increase healing by up to 101 and spell damage by up to 34. Requires a level 60 or higher item." Enchant Weapon - Exceptional Agility: "Permanently enchant a melee weapon to increase Agility by 26. Requires a level 60 or higher item." Enchant Weapon - Exceptional Striking: "Permanently enchant a melee weapon to do 10 additional points of damage. Requires a level 60 or higher item." Enchant Weapon - Exceptional Intellect: "Permanently enchant a melee weapon to increase Intellect by 45. Requires a level 60 or higher item." Enchant Weapon - Exceptional Spirit: "Permanently enchant a melee weapon to increase Spirit by 45. Requires a level 60 or higher item." Enchant Weapon - Icebreake: "Permanently enchant a Melee Weapon to sometimes inflict Fire damage. Requires a level 60 or higher item." Enchant Weapon - Deathfrost: "Permanently enchant a weapon so your damaging spells and melee weapon hits occasionally inflict an additional 150 Frost damage and reduce the target's melee, ranged, and casting speed by 15% for 8 sec. Requires a level 60 or higher item." Enchant Weapon - Giant Slayer: "Permanently enchant a melee weapon to have a chance of reducing movement speed and doing additional damage against Giants. Requires a level 60 or higher item." Enchant Ring - Greater Spellpower: "Permanently enchant a ring to increase spell damage and healing by up to 23. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound." Enchant Ring - Haste: "Permanently enchant a ring to increase haste rating by 20. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound." Enchant Ring - Greater Healing Power: "Permanently enchant a ring to increase healing by up to 44 and spell damage by up to 15. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound." Enchant Ring - Assault: "Permanently enchant a ring to increase attack power by 40. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound." Enchanted White Wand: "Creates an enchanted white wand." Enchanted Crimson Wand: "Creates an enchanted crimson wand." Exceptional Mana Oil: "While applied to target weapon it restores 19 mana to the caster every 5 seconds. Lasts for 1 hour." Exceptional Wizard Oil: "While applied to target weapon it increases spell damage by up to 56. Lasts for 1 hour." Mining Smelt Froststeel : "Allows the miner to smelt 3 azurite bars and an eternal water into a froststeel bar. Requires a forge." Smelt Hardened Azurite : "Allows the miner to smelt 10 azurite bars into a hardened azurite bar. Requires a forge." Smelt Azurite : "Allows the miner to smelt azurite ore into an azurite bar. Requires a forge." Smelt Saronite : "Allows the miner to smelt 10 saronite ore into a saronite bar. Requires a forge." Smelt Titansteel : "Allows the miner to smelt a saronite bar and titanium ore into a titansteel bar. Requires a forge." Smelt Cobalt : "Allows the miner to smelt cobalt ore into a cobalt bar. Requires a forge." Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
ombakkombak Mesaj tarihi: Haziran 1, 2008 Paylaş Mesaj tarihi: Haziran 1, 2008 Death Knight benim hayalimdeki class gibi görünüyor. Oyuna sonradan eklenmesi çok kötü oldu. Şimdi ben DK'yı kasarken herkes DK kasıyor olacak dünya DK dolacak kasmanın manası kalmayacak. Tek class gelmesi çok kötü. Hiç değilse 2-3 class gelse biraz olsun dağılır popülasyon. BE Death Knight çok muhteşem görünüyor bu arada onu da belirteyim. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
ssj4songoku Mesaj tarihi: Haziran 1, 2008 Konuyu açan Paylaş Mesaj tarihi: Haziran 1, 2008 O DK kasanların çoğu yarı yolda bırakacak. Bence DK main sayısı bütün classların arasında en az olanı olacak. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Hayvan_ Mesaj tarihi: Haziran 1, 2008 Paylaş Mesaj tarihi: Haziran 1, 2008 death knight anca pvp için kasılır zaten Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Gangren Mesaj tarihi: Haziran 1, 2008 Paylaş Mesaj tarihi: Haziran 1, 2008 DK'nın progression'da ne denli gerekli olduğu bilinmeden, DK Main olayını çözmek bence zor :) Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
ssj4songoku Mesaj tarihi: Haziran 1, 2008 Konuyu açan Paylaş Mesaj tarihi: Haziran 1, 2008 said: 3.0.1.8391 (May 30 2008) Druid Balance * Eclipse - now lasts 30 sec (up from 12) and has a 2 min cooldown. * Owlkin Frenzy - 25% spell haste ditched, now gives balance spell pushback immunity on proc. * Imp Moonkin Form - 100% spell haste changed to 20%. * Soothe Animal - Now affects dragonkin. * Celestial Focus, Vengeance, Focused Starlight, Moonglow - Now also affect Starfall. * Entangling Roots - Now ticks every second. * Lunar Guidance - Changed to 4/8/12% (down from 8/16/24%). * Starfall - Extra damage radius changed to 5 yards (down from 10). * Nature's Fury - No longer converts bonus healing into damage. Feral * King of the Jungle (new) - While Enraged in Bear Form or Dire Bear Form, your damage is increased by 5/10/15%, and your Tiger's Fury ability also instantly restores 20/40/60 energy. * Nurturing Instinct - Changed from 50/1000% agi as healing to 35/70%. * Primal Aggression - Increases damage done by your Maul and Shred attacks on bleeding targets by 2/4/6/8/10%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 10/20/30/40/50%. * Reinforced Hide - removed. * Challenging Roar - Cooldown changed to 3 min (down from 10). * Maul - Description changed to "A strong attack that increases melee damage by x and causes a high amount of threat." * Predatory Strikes - Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 50%/100%/150% of your level and 7%/14%/20% of any attack power on your equipped weapon. * Ferocious Bite, Rip - Damage values changed. * Primal Precision - Changed from 30/60% energy return on failed finisher to 40/80%. * Lock Jaw (new) - Finishing move that stuns the target and deals damage. Lasts longer per combo point: x points: x+1 seconds (level 75) Restoration * Gift of the Earthmother (new) - Reduces the global cooldown of your Rejuvenation and Lifebloom spells by .1/.2/.3/.4/.5 sec, and causes your Healing Touch and Nourish spells to refund 1/2/3/4/5% of their base cost for each healing over time effect on the target. * Spark of Nature - removed. * Nature's Swiftness - Added "with a casting time under 10 sec" to description. * Improved Tranquility - Threat modifier changed to 30/60% (down from 50/100%). * Empowered Touch - Changed to 20/40% (up from 10/20%). * Living Seed - Proc chance changed to 33/66/100% (up from 20-100%) and effect changed to 30% (up from 15%). * Replenish - Proc chance changed to 5/10/15% (up from 4/7/10%). * Nourish - Additional heal changed to "an additional 12% for each Rejuvenation, Regrowth or Lifebloom effect cast by you active on the target" (old: +387-450 if Rejuvenation was on the target). Priest Discipline * Improved Divine Spirit - Changed to 3/6% (down from 5/10%). Holy * Circle of Healing - Cooldown changed to 6 sec (down from 8). Shadow * Pain and Suffering (new) - Your Mind Flay has a 33/66/100% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 20/40/60%. * Twisted Faith (new) - Increases your Shadow damage by 6/12/18/24/30% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 1/2/3/4/5% for each of your Shadow damage over time effects on the target. * Improved Shadowform - Changed from 25/50% chance to 50/100% chance to avoid spell pushback in Shadowform. * Dark Spirit - removed. * Growing Pains - removed. Warrior Arms * Anger Management - "while in combat" removed from description. * Mocking Blow - cooldown changed to 1 minute, now usable in defensive stance. * Sudden Death (new) - Your melee critical hits have a 10%/20/30% chance of allowing the use of Execute regardless of the target's health state. * Sweeping Strikes - now only affects the next 5 strikes. Protection * Defensive Stance - now increases threat by 45% (up from 30%). * Improved Disarm - Bonus damage against disarmed targets 4/7/10% (down from 5-15%) * Improved Shield Block - Reduces the cooldown of your Shield Block ability by 5/10 sec. * Shield Specialization - Changed from 1 rage per block to 2. * Shield Block - Increases your chance to block and the amount blocked by 100% for 5 sec, but will only block 1 attack. 30 sec cooldown. * Incite (new) - Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 5%/10%/15%. * Vigilance (new) - Focus your protective gaze on a friendly target, increasing their chance to dodge by 5%. In addition, any time they are hit by an attack your Taunt cooldown is refreshed. Lasts until cancelled. This effect can only be on one target at a time. * Shield Slam - Replaced with Vigilance (now trainable). Warlock Affliction * Death's Embrace - Now affects Shadowburn instead of Haunt. * Soul Depletion - Energy and Runic Power drain rate changed to 8 (down from 10). * Cripple (new) - Cripples the target, reducing movement speed by 75%, pacifying and silencing the target. Cripple causes the target to be immune to physical attacks, but still vulnerable to spells. Lasts 20 sec. Only 1 target can be crippled at a time. (1.5 sec cast, no cooldown) * Atrocity - Replaced with Cripple. (possibly trainable?) Demonology * Metamorphosis - Immolation - Self damage removed. * Spell Lock - "silencing the enemy" added to description. Destruction * Shadow Vulnerability - now only affects non-periodic spells. * Chaos Bolt (Rank 1) (new) - Sends a bolt of Chaotic Fire at the enemy, dealing 990-1256 Fire damage. Chaos Bolt cannot be resisted, and pierces through absorption and immunity mechanics. (51 point, 715 mana, 1.45 sec cast, 8 sec cooldown) * Devastate - Replaced with Chaos Bolt. Exhaustion removed from description. (possibly trainable?) Mage * Invisibility - Fade out time changed to 3 sec (down from 5). Hunter * Charge - Description changed to read "animal" instead of "boar". * Gore - Gores the enemy, causing x damage. This attack has a 50% chance to inflict double damage, or triple damage if used just after a Charge. Rogue * Cheap Shot - "Awards 2 combo points" removed from description. Warrior'ın Sudden Death'i manyak olmuş ya :D Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Gangren Mesaj tarihi: Haziran 1, 2008 Paylaş Mesaj tarihi: Haziran 1, 2008 defensive stance +15% threat, uu Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Hayvan_ Mesaj tarihi: Haziran 1, 2008 Paylaş Mesaj tarihi: Haziran 1, 2008 Gangren said: DK'nın progression'da ne denli gerekli olduğu bilinmeden, DK Main olayını çözmek bence zor :)gerçi magic tank olayıda var :) Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
ssj4songoku Mesaj tarihi: Haziran 1, 2008 Konuyu açan Paylaş Mesaj tarihi: Haziran 1, 2008 Bu da DK: said: Death Knight Huge amount of changes hidden. Click to show. Click to hide. * Most places mentioning "Runeblade" changed to "Rune Weapon" * Death and Decay damage changed to (100/121/190/241)+0.039*AP and random component removed * Death Strike deals 60% weapon damage * Icy Touch cooldown reduced to 4 seconds * Blood Tap - Level 55, Costs 15% of Base Health o "Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 30 seconds" * Chromatic Rune Mastery - Replaced by Death Rune Mastery - "Whenever a rune activates, it has a 2% chance of converting into a Death Rune." * Degeneration - DOT Stacks up to 3 times. "Unable to be healed by periodic heals" effect removed * Mind Freeze - cooldown increased to 10sec and duration increased to 4 seconds * Death Coil - Works on undead enemies * All presences have 1 second cooldown, but won't trigger GCD * Butcher changed to Butchery o "Whenever you kill an enemy that grants experience or honor, you generate 10/20 runic power. In addition you generate 1 runic power per 3 sec." * Scent of Blood - charges reduced to 2 * Mark Of Blood - Cooldown removed, can only be placed on enemy * Vendetta - Heal reduced to 3% * Sudden Death renamed to Sudden Doom * Blood Rune Mastery (NYI) - proc chance changed to 10% * Unholy Rune Mastery (NYI) - proc chance changed to 10% * Heart Strike renamed to Obliterate, 150% weapon damage + 300 per desease * Merciless Combat (NYI) changed o "Your Frost attacks do an additional 20%/40%/60% damage when striking targets with less than 20% health." * Pestilence renamed to Infested Corpse * Crypt Fever - stacks up to 3 times * Ferocious Dead - added "Death Pact grants a heal over time effect for 15 sec equal to 50% of the amount healed" * Lichborn - 15 minutes cooldown removed, 5 minute category cooldown added (shared with what?) * Frozen Rune Weapon - Also has a chance to cause your target to be vulnerable to Frost damage * Frost Strike - changed: "A strong attack that increases melee damage by 200 and causes your attack to deal Frost damage. Has a 30% chance to freeze the target." GCD removed * On a Pale Horse - changed: o "You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 10%, and your mounted speed is increased by 10%. This does not stack with other movement speed increasing effects." * Midnight Sun replaced with Unbreakable Armor o "Whenever you use a Frost Rune, you have a 5% chance of increasing your armor by 30% and your Parry chance by 30% for 10 sec." * Chillbanes - renamed to Chilling Focus. Effect changed to 25%/50%/75% * Shadow of Death - Duration increased to 45 sec * Corpse Explosion - changed o "Unleashes all available runic power to cause a targeted corpse to explode for 12 Shadow damage per 10 runic power to all enemies within 20 yards." * Improved Icy Touch - changed o "Increases the damage done by your Icy Touch spell by 5%/10%." * Blade Barrier (NYI) - duration reduced to 8 seconds. * Howling Blast - changed o "Blast the target with a frigid wind dealing 719-782 Frost damage to all enemies within 10 yards. Deals triple damage to frozen targets." * Frozen Dread Plate replaced by Frigid Dreadplate o "Enemies who hit you in melee have a 5% chance to become unsettled, decreasing their attack speed by 50% for the next 3 swings." * Will of the Necropolis - effect changed to 10%/20%/30% * Hungering Cold - NYI removed o "Unleashes all available runic power to eradicate all heat from around the Death Knight, freezing enemies within [???] yards and preventing them from performing any action for 2 sec per 10 runic power. Enemies are considered frozen, but any damage will break the ice." Stun renamed to "Frozen." * Summon Gargoyle - "The Gargoyle remains until the summoner runs out of Runic Power." changed to flat 1 minute duration * Wandering Plague - Changed "This damage will not cancel spells normally cancelled when targets take damage." to "This spell ignores targets with effects cancelled by taking damage" * Glacier Rot - Hungering Cold removed from affected spells * Spell Deflection - changed to "You have a chance equal to your Parry chance of taking 20%/30% less damage from a direct damage spell." * Dance of the Dead - renamed to Dirge * Deathchill - Changed to o "When activated, increases your critical strike chance with Frost spells by 100% for the next 6 sec." * Blood Gorged - changed to o "When you are above 75% health, your melee damage is increased by 2%/4%/6%/8%/10%." * Tundra Stalker - Howling Blast removed from affected spells list * Anti-Magic Field replaced by Anti-Magic Zone - "Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti-Magic Zone absorbs 75% of the damage dealt by the next harmful spell. Absorbs a limited amount of damage" Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Kartan Mesaj tarihi: Haziran 1, 2008 Paylaş Mesaj tarihi: Haziran 1, 2008 Üstteki bilgiler gerçekse druidler coşmuş,shadow priestler coşmuş,warriorlar coşmuş,warlocklar aşmış,mageler -eveet tahmin edin- ezilmiş... Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
scorch Mesaj tarihi: Haziran 1, 2008 Paylaş Mesaj tarihi: Haziran 1, 2008 dogru o yazılanlar , üzerinde oynamalar yapılıyor, bugün kü patch ile druide ressurection skill gelmiş :D Revive <3 =) normal priest vs gibi res edeliecek druidlerde eheh Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Phlox Mesaj tarihi: Haziran 1, 2008 Paylaş Mesaj tarihi: Haziran 1, 2008 shieldblock feci nerf yemiş ama. 30 sec cd zzz Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Penthesilea Mesaj tarihi: Haziran 1, 2008 Paylaş Mesaj tarihi: Haziran 1, 2008 Shield block a 30 sec cd nedir ya ayiptir. Faketir bu gercek olamaz. 100% arttiricakmis absorb edilen dmg i lol, sanki 500 hp ye ihtiyacimiz var 30 saniyede bir. Bu arada, druid aciklamalarinda your tiger's dmg diye birsey geciyor ondan bence fake, blizzard tiget degil cat form demiyor mu ona? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
axedice Mesaj tarihi: Haziran 1, 2008 Paylaş Mesaj tarihi: Haziran 1, 2008 Yok penth catformda tiger's fury diye işe yaramaz bi ability vardı şimdi bufflıyorlar, ondan bahsetmiş. Yalnız balance druid ilk çıktığında feciydi haste maste falan hep nerf gelmiş =/ Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
scorch Mesaj tarihi: Haziran 1, 2008 Paylaş Mesaj tarihi: Haziran 1, 2008 lol trashbringer :p Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
ssj4songoku Mesaj tarihi: Haziran 1, 2008 Konuyu açan Paylaş Mesaj tarihi: Haziran 1, 2008 Crushing Blowları kaldıracaklarını söylüyorlardı. Belki o yüzden Shield Block nerf yemiş olabilir. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Mortis Mesaj tarihi: Haziran 1, 2008 Paylaş Mesaj tarihi: Haziran 1, 2008 eastern plaguelands cıvıl cıvıl olacak ^_^ Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
fenris Mesaj tarihi: Haziran 1, 2008 Paylaş Mesaj tarihi: Haziran 1, 2008 e bundan sonra en fazla bi tane exp. çıkar değil mi? diğer hero class lar patch lerle mi gelecek? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
FreEmoon Mesaj tarihi: Haziran 1, 2008 Paylaş Mesaj tarihi: Haziran 1, 2008 Eveeeet bu shild block değişikliğinden sonra crushing blowun kalktığı kesinleşmiş oldu. Hiç ihtimal vermiyordum ama 20 sec Shild block CD'si ile crushing blowun hala aktif olması imkansız. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
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