Gangren Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 2.3 Unofficial Patch Notes Blizzard Posters have been very active on 2.3 changes, therefore a list has been compiled into patch notes which contains all blue posts related to 2.3, we added several additions to this list made by the wow community (we will keep adding new). Let us know in comments if something is missing (all new additions will be mentioned in the latest news updates). General New daily quests targeting a random battleground each day. (UPDATED) Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike vs Drain Life) Level 20-60 Quest EXP has been increased, while EXP to Level has been decreased New Title - Champion of the Naaru: Awarded to those who complete the Tempest Keep attunement quest at level 70 New Flying Mount added. Requires 2,000g and Exalted with Cenarion Expedition New 10-Man Raid - Zul'Aman, Zul'Aman is complete and now only needs time on the PTR. Heroic Badges drop from Zul'aman and Karazhan bosses Guild Banks added to the game with patch 2.3 New Arena Relics have been added for more talent specs, and existing Relics have been renamed to create a more consistent naming convention 1/3rd of +Healing will count as +Dmg PvP Battlegrounds now have a buff period upon entering, and upon being resurrected at the Spirit Healer (similar to Arenas) New Battleground rewards: Boots, Belt, and Bracers Mages 10% coefficient tax removed from Improved Fireball and Improved Frostbolt New Spell - Ritual of Refreshment: Allows players to pick up food/water (Soulwell like) Evocation now restores 15% of your total mana each 2 seconds Arcane Meditation increased to 10/20/30% mana regeneration Ice Barrier will receive additional benefit from +Dmg Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced. Shamans Lightning Overload now has a 4/8/12/16/20% chance to proc Lightning Overload damage has been decreased by 50% Lightning Overload now causes 0 threat Mana Spring Totem now restores mana at a rate of 20 mana every 2 seconds Water Shield now costs 0 mana to cast, and the mana per globe has been substantially increased Water Shield's duration has been reduced to 1 minute, and grants mana for each globe left upon ending Elemental Focus will now reduce the mana cost of your next two damage spells by 40% Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased Chain Lightning casting time reduced to 2 seconds, and mana cost decreased Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds May equip 2-Handed Axes and 2-Handed Maces without spending talent points Frost Shock no longer has Diminishing Returns Shamanistic Rage will reduce damage taken by 30% in addition to it's current effects Spirit Weapons will reduce melee threat by 30% Mental Quickness adds 10/20/30% to +Dmg and +Healing based on your total Attack Power, in addition to it's current effects Druids Cure Poison and Abolish Poison may now be cast in Tree of Life form Remove Curse may now be cast in Moonkin form Rebirth cooldown reduced to 20 minutes Intensity increased to 10/20/30% mana regeneration Warlocks Ritual of Souls has had it's casting time significantly reduced Warriors Weapon Mastery has been changed to reduce the duration of Disarm effects by 25/50% (UPDATED) Mace Specialization proc has been reduced Mace Specialization Rage increased to 7 Tactical Mastery now greatly increases threat from Mortal Strike and Bloodthirst while in Defensive Stance Devastate now combines the effects of Sunder Armor into it's effect, and is affected by all talents and items that affect Sunder Armor Priests New Dwarf/Draenei ability - Chastise: Causes Holy damage and incapacitates target for 2 seconds (UPDATED) Fear Ward will now be available to all Priests at level 20 (UPDATED) Fear Ward duration reduced to 3 minutes, and cooldown increased to 3 minutes (UPDATED) Power Word: Shield will gain additional benefit from spell damage and healing bonuses. Base absorb values for ranks 10, 11 and 12 have been reduced to compensate for this change. Pain Suppresion may target Friendly targets Pain Suppresion reduces Friendly target's threat by 5% Pain Suppresion reduces Friendly target's damage taken by 40% Pain Suppresion cooldown reduced to 2 minutes Meditaion increased to 10/20/30% mana regeneration Prayer of Healing gains additional benefit from +Dmg and +Healing Circle of Healing gains additional benefit from +Dmg and +Healing Circle of Healing's base healing has been reduced Holy Nova (Healing only) gains additional benefit from +Dmg and +Healing Paladins Exorcism's mana cost has been lowered Holy Wrath's mana cost has been lowered Hammer of Wrath's mana cost has been lowered Vengeance has been increased to 30 seconds Improved Seal of the Crusader effect added to base abilitiy Improved Seal of the Crusader now gives the effects of Sanctified Crusader New Talent - Sanctified Seals: Increases your chance to critically hit with all spells and melee by 1/2/3%, and reduces the chance your Seals can be dispelled by 33/66/100% Crusader Strike cooldown is being reduced to 6 seconds Rogues Fleet Footed increased to 15% speed increase Deadly Throw travel speed is being significantly increased Deadly Throw snare duration is being slightly increased by 1 second Deadly Throw no longer triggers Ruthlessness Ruthlessness now only affects melee Finishing Moves Blind will no longer require a reagent. It will also be changed to a ranged physical attack, will share the same diminish category as Cyclone, and diminish in PvE as well as PvP. It will no longer be considered a poison. Shadowstep may now be used while not in stealth Shadowstep reduces threat caused by your next Ambush, Garrote, or Backstab by 50% Shadowstep cooldown increased to 40 seconds Dirty Deeds increases damage of special attacks by 10/20% against targets below 35% health Hunters Wyvern Sting is now instant cast Arcane Shot (Rank 6+) will now dispel 1 Magic effect in addition to damage Serpent Sting, Immolation Trap, and Explosive Trap gain additional damage based on Ranged Attack Power Engineering New Recipe - New Field Repair Bot: Dropped(?) by Gan'arg Analyzers in Blade's Edge Mountains New Field Repair Bot is able to buy/sell Flying Mount added for Engineers. Regular and Epic version. Fishing Fish Tracking may be learned from a journal, fished from crates New fish added near Karazhan and Zul'Aman Cooking New Daily Quests New recipes added for fish found near Karazhan and Zul'Aman Season 3 Arena Information Weapon Rating - 1850 Shoulder Rating - 2000 Personal Arena Ratings are also being implemented. Full details here: http://forums.worldofwarcraft.com/thread.html?topicId=1778033729&pageNo=1&sid=1#10 New Flying Mount in 2.3 (Source) We translated it from french to english. Regarding Flying Mounts, we plan to add a new mount in 2.3. This mount will be buyable from the Cenarion Expedition, the requirements to buy it are exalted and 2000 gold. Personal Arena Ratings implemented in 2.3 (Source) Well to start we'll just let everyone know that the arena RATINGS (not the number of points they'll cost) required to purchase the season 3 items will be 1850 for the weapons, and 2000 for shoulders. The rating will not be required to continue using the item, only to initially purchase it. Now, most people have expected the weapon rating since we announced it at BlizzCon, and it's a bit lower than we had initially said, but the shoulders are obviously going to raise some questions. The shoulders for any set are commonly the most visually representative, they're the most visible at any distance, and as they allow a lot of space compared to say a leg or bracer item, we commonly take them and really create something visually impressive. We want that visually impressive item to represent what a player has achieved, and so the achievement of being a contender in the arena at a higher level will be visually distinguished. The shoulders are also average in the benefit they provide, as compared to a chest or leg item for example, and without them the set bonuses can still be completed. This raises the question of a player finding a team that is of a skill level higher than their own, and simply buying the item with points they've gained at a lower rating. To restrict this we're implementing a personal rating system in patch 2.3. This is an additional arena rating that is unique to each character for each team they belong to. This rating rises and declines using the same formula as the arena team rating, but only in games that character participates in. You'll also be able to track this rating through the PvP interface. The personal rating will be used for purchasing items that require a specific rating, and also be used to determine eligibility for the end of season rewards. So, a player will have to achieve a specific rating, and not just get into a team to see the rewards that are meant to visually distinguish the high-rated players. New Daily Quests (Source) We have some new daily quests targeting a random battleground each day. You'll want to keep an eye out for Alliance Brigadier Generals and Horde Warbringers near your faction's battlemasters in all major capitals. The battleground daily quests will reward gold, experience, and honor. Youll be able to begin these as soon as youre able to enter the battlegrounds themselves. So if its a WSG day, and youre level 11, you can take the quest. [ Mesaj 27 Eylül 2007, Perşembe - 09:45 tarihinde, Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Gangren Mesaj tarihi: Eylül 27, 2007 Konuyu açan Paylaş Mesaj tarihi: Eylül 27, 2007 One hour delay on AH mails (Source) Just curious what this is about. We have to wait an hour to get our cash now? This is in addition to the mail change that we made previously in patch 2.1.3. By adding in the delay we can better track transactions to assure the legitimacy of them. This change will help us to better ensure the legitimacy of such transactions and further prevent the unlawful influx of currency into each realm’s economy. Players will still receive their items immediately, but it will take one hour for the coins to show up in your mailbox. Why do level 60 recipes require Exalted? (Source) There are a number of recipes in the game that require exalted reputation to receive. The enchants you are referring to are pretty unique and still desired by many people at level 70. So we wanted to add a new method to make them attainable but just like a lot of other enchanting recipes, we don't want them to be easily attainable. If we wanted that they would be purchasable from a trainer. While hitting exalted with one of these factions doesn't happen in 5 minutes, if you want to get the particular enchant, you can focus on getting reputation for that faction and you will definitely reach it over time. Measures have been taken to prevent rep/loot farming in Hyjal (Source) There are indeed protections put in place that should make it extremely difficult for very small groups of players to activate the Battle of Mount Hyjal event and be rewarded with either reputation or items from killing the incoming enemy creatures before the players suffer a defeat. Whenever an enemy wave spawns, there's a check done to see if you've killed enough of the enemy creatures. If you haven't, then loot/rep is disabled for that wave of spawns. If you have killed enough, then that wave and further waves of creatures leading up to the next boss have loot/reputation. Under relatively normal conditions where a full raid is attempting to fight through the enemy waves of creatures to defeat a boss, all creatures past the first wave should reward reputation and have a chance at item loot. These kinds of protections were necessary so as to not promote the creation and activation of large numbers of Hyjal instances, which could lead to performance problems for the server. said: WorldofRaids Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sparkcaster Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 fake Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sparkcaster Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 •Frost Shock no longer has Diminishing Returns Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Leath Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 BT / MS buff iyi olmus testical masteryle da fake gibi baya. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Gangren Mesaj tarihi: Eylül 27, 2007 Konuyu açan Paylaş Mesaj tarihi: Eylül 27, 2007 Blizzard Posters have been very active on 2.3 changes, therefore a list has been compiled into patch notes which contains all blue posts related to 2.3 demekte, genelde WoR fake haber yapmaz. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
barbu Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 herkese buff gelmiş. hiç "fix" yok. bence de fake. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
-Wissy Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 Warrior'a nerfin allahi gelmis eger boyleyse... Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Absolut Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 Herkese buff warlocka nerf demek ki gerçek patch notları olabilir.:) Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Fin Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 f.ward tüm priestlara geliyor diye blue post vardı patch nottada geçiyor fake gibi değil pek.drain life ve sl neden msten etkileniyor anlamadım :P heal spell değilki drain&health transfer yani :> Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Xhunarion Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 said: BT / MS buff iyi olmus testical masteryle AHAHAHAHAHA Edit: MS healing effects diye geçer. Recieved healing diye değil. Food healını bile düşürür. Drainlife'ı nasıl düşürmüyor ki? [ Mesaj 27 Eylül 2007, Perşembe - 10:51 tarihinde, Xhunarion tarafından güncellenmiştir ] Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
guernica Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 elemental shaman bufflanmış mı nerflenmiş mi anlıyamadım.shamanistic rage de pvp talenti olucak gibi, yanlış anlamışta olabilirim tabi :P edit: lo proc rate i wf le eşitlenmiş, cd koyarlar mı bilmem ama adaletsiz gibi geldi bana. [ Mesaj 27 Eylül 2007, Perşembe - 11:08 tarihinde, guernica tarafından güncellenmiştir ] Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Absolut Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 Heal değil drain yaptığını castera veriyor. Oldugun yerde tek basına heal edebiliyor mu? Hayır. Ama bu kadar çok ağlak olduğu için blizzard gene nerflicek tabiki sonra warriorlar bir süre allah olucak sonra onları nerflicek, sora gelicek xxx sınıfına. Blizzardın tarzı bu. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Gangren Mesaj tarihi: Eylül 27, 2007 Konuyu açan Paylaş Mesaj tarihi: Eylül 27, 2007 1000 1000 ticklio Drain Life neredeyse iyi bir setup ile, bırakta biraz düzeltsinler. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
ad3m Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 Vay be priest için bekleyin hepinizi mutlu edecez dedikleri bumu şimdi bir yerlerimle gülmek istiyorum. (Holye çok iyi iyileştirmeler yapılacaktı güya) PS için bu söylentiler bayadır mevcuttu zaten olacak sanırım. Ayrıca hunter buffları arenaya uygun yapılmış yüzleri gülecek sanırım umarım abartı olmaz. Rogue Shadowstep ne olmuş öyle onun için kim 41 tp verirki? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Xhunarion Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 Niye aglıyor oluyor ki warrior, warlock aglamasın sadece drainlife'la öldüremeyecekleri için artık? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
ad3m Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 Lol abso o zaman priestte VE effectinide düşürmesin senin tabirinle.Anlamı nedir o zaman mortal strike açmanın ki? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
shippy Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 obarey mage e güzel şeyler gelmiş Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
ad3m Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 Bunu görmemiştim.1/3rd of +Healing will count as +Dmg Valla her postta söylerdim aciom şu healerlara diye bakın bu mükemmel olmuş işte... Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Xhunarion Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 said: Rogue Shadowstep ne olmuş öyle onun için kim 41 tp verirki? Bence gayet imba olmuş. Çünkü stealth dışında kullanılması +1 strike alması demek her 40 sn'de bir. Zaten prep de var, baya baya sinsi bir spec. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
arcane Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 Fleet Footed ilginç olmuş. Çok sevdiğim bir talenttı, camocuların talentıdır zaten eheh. Deadly Throw'un nerfleneceği belliydi hatta bu şekilde olacağı da belliydi ama buna karşılık birşeyin verilmesi lazım, sadece subtletly yani buna en az ihtiyaç duyan tree'ye birşey verilmiş. Shadowstep de beklenilen birşeydi ama yeni dirt deeds mekaniğiyle birlikte baya ilginç olmuş, PvE etkinliği artmış. Bir tane düzgün daggerı olan her rogue bu patchten sonra subtletly oynar, arena ve raid derdi olmayan her rogue da o buildle devam eder diye tahmin ediyorum. :) Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
ad3m Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 Abi kaçırdığım bir şeymi var shadowstep aynı özellikleri taşıyıp bunlarımı kazanmış? Yoksa tamamen şuan yazanmı olmuş %50 threat düşürse ne düşürmese ne 1 atağın? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Gangren Mesaj tarihi: Eylül 27, 2007 Konuyu açan Paylaş Mesaj tarihi: Eylül 27, 2007 + özellik olsa gerek yoksa pvp için sıfır bir özellik Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Absolut Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 Bir warrioru priest veya warlockun kesme şansı kalmıyor. Hele roguelardan bahsetmiyorum dahi. Kesme şansı diyorum farkındaysanız. Fear immune olan biri size 15 saniyede 15k dmg verebiliyorsa ki bunu birazcık oynamış her warrior rahatça yapabilir. Geriye priest ve locklar için yapabilecek bişi kalmıyor. Tamamen sürekli ağlayan bebelere emzik niteliğinde bir nerf. Bundan sonrası belli bu sefer o bebe gürühü xx sınıfının birşeyi için ağlıcak çünkü locklar ve priestleri rahatça kesebilmeye başlıcak. Ama kendini geliştirmektense karşıdakini nerfletmek daha kolay olduğundan kendisini yormasına gerek yok. Blizzard belelarını versin ne diyim. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
arcane Mesaj tarihi: Eylül 27, 2007 Paylaş Mesaj tarihi: Eylül 27, 2007 Şaman tam tesla coil olmuş. said: Weapon Mastery has been changed to reduce the duration of Disarm effects by 25/50% (UPDATED) Nice. hi2u riposte. Sadece warrior mace spec'in nerflenmiş olması falan, rüya gibi ehueh inanamıyorum. BG Questleri Fury furyası nedeniyle koyuyorlar herhalde lol. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
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