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Tree of Life


Wisp

Öne çıkan mesajlar

6 drywood seedden dunyanin agacini cikardik :D seed cikarirken dusen loglarla da kulelerin buyuk kismi bitti. Agaclarin soyunu tuketenin, agac stogu azaldiginda bow disinda biseyle kafasina göre agac keseni guildden net atarim, bunu buraya yaziyorum. Getirene kadar götumuz cikti 3 gun dolastik seed dusurucez diye sdf. Su tombul agactan bulaydik iyiydi.






Nasil cogalttigimizi da yaziyim, kurduk seedleri, sonra bow ile daldik, her agactan 1-3 seed dustu, öyle öyle cogalttik :D

Bunun disinda sewing 41 oldu.
Limestone, firewood(ya da wooden ruler), copper sculp, big leather ihtiyacim var suanda, set isteyenlere duyurulur.

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csubasi said:

Arkadaslar yeni farkettim gelistiricilerin steam forumundaki son mesajları 14 gun once atilmis . paralari alip kactilar şakası !


Abi bunu bende farkettim, saka gibi böyle potansiyel var cok agir gelistiriyolar 1 haftada 1 patch ne ya, okadar para geldi hala bu hizda ve player kaybediyolar bu gidisle. Oyuncu yogunlugu dusmeye basladi.
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İron sculpture Firewood alınır
iron sculpture x10 lu stacklar halinde alınır
iron sculpture x10 = 1 silver
mitril alınır. (Şu an bende kullanamadıgım icin karşılıgı 1.3 cooperdır . )
10 mitril = 1 silver
50 x Firewood = 1 silver
50 x kömür = 2 silver
100 x tüy = 3 silver
iron sculpture = cooper sculpture
10 x iron sculpture = 1 cooper ingot
olarak degişim yapılır .

ödemeler peşin yapılır
limitsiz alım yapılır .
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Yine nokta atışı bir peç. Hakketen kutluyorum adamları.

1) Artık oyuna mavi başlanıyor. Suç işleyince 1 dakika crim olunuyor.
Bu 1 dakika içinde herhangi bir suç işlerseniz kırmızı oluyorsunuz.

Crim iken yine saldırıya açıksınız fakat ölünce maviymiş gibi sadece 1 item düşürüyorsunuz. Kısaca yaratık keserken yanlışlıkla başkasına vurma, başkasının workbenchinde skill kasarken yanlışlıkla item çekip kırmızı olma vs engellenmiş anladığım kadarı ile.

2) Devler, Rusların zerglemesinden bıkmış olacaklarki Criminal 1-2-3-4-5 diye seviyeler getirilmiş. Sürekli suç işleyen ve oyuncu kesenler artık crime score alıyor. Mesela Criminal 5. seviyedeki bir oyuncu ölünce masterylerinin %20 sini kaybediyor. Kulağa çok abartı gelsede şimdilik yeni oyuncuları korumak için geliştiricilerin böyle birşey yapması şarttı. Eminim gün geçtikçe ayar çekilecektir.

- Üretilen arrow sayısı 20' den 80' e çıkarılmış. Artık kuleleri doldurabiliriz :)

3) Dün yazdığım şey kısmen yapılmış. Geceleri torch kullanmadan geçirebileceğimiz süre uzatılmış. Yani zifiri karanlık süresi kısaltılmış.

hadibea said:

Gece saçmalığı düzeltilsin.Zifiri karanlık yerine, tam o gündüz/gece geçişlerindeki 1 dakika hoş bir karanlık oluyor ya gecenin tümü öyle olsa gece oynamakta ayrı bir keyif olur.


4) Armorların durabilitysi çalışıyor artık. Ekonominin canlanmasına adına iyi olmuş.


Patch Notes


1. Crime system

Prior crime system only distinguished whether he/she is criminal or not.
However, after the update, problem which the innocent were suspected as criminal is resolved and habitual criminals gets heavy penalty

- Innocent (Blue)
It is this condition when you start game.
It will change when you if you do the crime.
You will drop one item when you die.

- Evil Deed (Yellow)
The time that you do crime, the condition will change.
It will continue for one minute and in this time this character will be not protected from the crime condition.
You will drop one item when you die.

- Criminal (Red)
You become a criminal as you cumulate crimes. The up time will increase in relation to the cumulated crime score. The crime score will decrease by 1 after one minute passes or planting one tree.

> Criminal 1 (500~1000)
When criminal die.
- Drop 50% of inventory items
- Increasing ghost time +30 sec

> Criminal 2 (1000~2000)
When criminal die.
- Drop 75% of inventory items
- Lost 5% of all masteries.
- Increasing ghost time +60 sec

> Criminal 3 (2000~3500)
When criminal die.
- Drop all of inventory items
- Lost 10% of all masteries.
- Increasing ghost time +120 sec

> Criminal 4 (3500~6000)
When criminal die.
- Drop all of inventory items
- Lost 15% of all masteries.
- Increasing ghost time +240 sec

> Criminal 5 (6000~10000)
When criminal die.
- Drop all of inventory items
- Lost 20% of all masteries.
- Increasing ghost time +480 sec


2. Defense Equipment Durability System
- In today's patch, we have implemented durability system to the defense equipments
- The decrease in durability applies to randomly selected areas in the defense equipments against the attacks received.



Valance
1. Base Status
- Base HP Increase: 100 -> 150
- Base Defense Status Increase: 0 -> 10

2. Decreasing equipment, weapon performance
- All of equipment, weapon items

3. Decreasing Weapon Damage
- All of two-handed Weapons

4. Increasing low level equipment defense point.
- Cloth top, Cloth pants, Cloth gloves, Cloth shoes
- The leather, Leather pants, Leather gloves, Leather shoes
- Copper armor, Copper pants, Copper Gauntlets, Copper Breeches
- Rustic Helm
- Dull copper helmet
- Musketeer jacket, Musketeer pants, Musketeer glove, Musketeer shoes
- Officer jacket, Officer pants, Officer glove, Officer shoes
- Tempered leather jacket, Temperd leather pants, Tempered leather glove, Temperd leather shoes

5. Weapon durability balance.
- High durability balance adopted in top level weapon is revised.

6. Arrow Watchtower
- Raising the number of production of an arrow (20 -> 80)
- Increasing the number of Copper sculpture that need to produce "arrow". (1->2)
- Material of Iron arrow and Mythril arrow is same to existing material.
- Decreasing of arrow watchtower HP

7. Resource Habitat Expansion
Vine's habitat has been expanded (except for special geography like glacier)

8. Time shift for day and night
Now adventurers get more time to desert around without a torch



It will start at 1 AM PDT( PDT = UTC/GMT -7 ) and takes 2 hour.

Thank you for kind feedback and support us.

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Uo' da sosyal ceza diye birşey çıkmıştı bir ara ona benzemiş ağaç dikme olayı :) Güzel olmuş.

Şu %20 mastery kaybetme hakkaten çok acımasız ama early' de buna benzer bişe yapmaları şarttı, çok player kaybettiler. Yine PK olmak isteyen her türlü olurda Criminal 2' nin üstüne çıkmaz, her gördüğü kaleyi dümdüz edemez.
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Alın size patch notelar, güzel olmuş. Yalnız artık zırhlara da durability geldi GG :) Korax yaşadın panpa. Aç heryere dükkanları bas zırhları zengin ol

said:
PATCH NOTE - June 18, 2015
18 JUNE - ODDONEGAMES
System improvement and addition

1. Crime system

Prior crime system only distinguished whether he/she is criminal or not.
However, after the update, problem which the innocent were suspected as criminal is resolved and habitual criminals gets heavy penalty

- Innocent (Blue)
It is this condition when you start game.
It will change when you if you do the crime.
You will drop one item when you die.

- Evil Deed (Yellow)
The time that you do crime, the condition will change.
It will continue for one minute and in this time this character will be not protected from the crime condition.
You will drop one item when you die.

- Criminal (Red)
You become a criminal as you cumulate crimes. The up time will increase in relation to the cumulated crime score. The crime score will decrease by 1 after one minute passes or planting one tree.

> Criminal 1 (500~1000)
When criminal die.
- Drop 50% of inventory items
- Increasing ghost time +30 sec

> Criminal 2 (1000~2000)
When criminal die.
- Drop 75% of inventory items
- Lost 5% of all masteries.
- Increasing ghost time +60 sec

> Criminal 3 (2000~3500)
When criminal die.
- Drop all of inventory items
- Lost 10% of all masteries.
- Increasing ghost time +120 sec

> Criminal 4 (3500~6000)
When criminal die.
- Drop all of inventory items
- Lost 15% of all masteries.
- Increasing ghost time +240 sec

> Criminal 5 (6000~10000)
When criminal die.
- Drop all of inventory items
- Lost 20% of all masteries.
- Increasing ghost time +480 sec


2. Defense Equipment Durability System
- In today's patch, we have implemented durability system to the defense equipments
- The decrease in durability applies to randomly selected areas in the defense equipments against the attacks received.



Valance
1. Base Status
- Base HP Increase: 100 -> 150
- Base Defense Status Increase: 0 -> 10

2. Decreasing equipment, weapon performance
- All of equipment, weapon items

3. Decreasing Weapon Damage
- All of two-handed Weapons

4. Increasing low level equipment defense point.
- Cloth top, Cloth pants, Cloth gloves, Cloth shoes
- The leather, Leather pants, Leather gloves, Leather shoes
- Copper armor, Copper pants, Copper Gauntlets, Copper Breeches
- Rustic Helm
- Dull copper helmet
- Musketeer jacket, Musketeer pants, Musketeer glove, Musketeer shoes
- Officer jacket, Officer pants, Officer glove, Officer shoes
- Tempered leather jacket, Temperd leather pants, Tempered leather glove, Temperd leather shoes

5. Weapon durability balance.
- High durability balance adopted in top level weapon is revised.

6. Arrow Watchtower
- Raising the number of production of an arrow (20 -> 80)
- Increasing the number of Copper sculpture that need to produce "arrow". (1->2)
- Material of Iron arrow and Mythril arrow is same to existing material.
- Decreasing of arrow watchtower HP

7. Resource Habitat Expansion
Vine's habitat has been expanded (except for special geography like glacier)

8. Time shift for day and night
Now adventurers get more time to desert around without a torch



It will start at 1 AM PDT( PDT = UTC/GMT -7 ) and takes 2 hour.

Thank you for kind feedback and support us.
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