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Stranded Deep


Certhas

Öne çıkan mesajlar

en sonunda motor XD, kontrollere alismak lazim biraz hizli, wikiyide update etmisler yakit bitiyormus ama cok yavas, bidonlari toplamak gerek

http://i.imgur.com/N2sKOZR.jpg


haritamda fena olmadi


http://i.imgur.com/SkTyoWw.png




bide yakinda gitmedigim adalardan birine 2'ye kirilmamis buyuk bir gemi cevresinde 3-4 ufak wreck buldum bi ton loot var, sirf gemiden 7-8 loot cikiyor, bida gidince ss alicam.

wreck tespiti icin en iyi yol gece en yuksek agaca cikip koordinatlari almak tek tek, kopukler en iyi gece gozukuyor.

ayrica pusulanin tam gozukmesi icin fov ayarini degistirmek lazim 80+ yapinca oluyor.
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ev yaptım emek emek diğer adalarda odun modun taşıya taşıya. damını koydum işte. dedim yatağı atayımda yatayım dinleneyim evimde hakettim.

o da ne. evin içine yatak konmuyor asffghsdg dedim. yanda mis gibi ev, ben evden kovulmuş sarhoş koca gibi evin yanında kum üstünde döşekte yatıyorum.

daha çok yolu var oyunun.
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Birileride balina karaya çıkıp ne var ne yoksa sürükleyip götürüyor diye bir geyik yapmıştı evi alıp götürse çok komik olur.

Şu starbound da 3 kişi süper ev yapmıştık, ordan burada birşeyler getire getire, üstüne gözümünün önünde koskoca gök taşı düştü :p
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yatak gereksiz zaten su an bi anlami yok bosa su/yemek kaybi, onun disinda daha alpha zaten oyun asd crash yemeden calismasi bile mucize olmasi lazim ama bazi AAA oyunlardan daha stable oyun, alttab yapinca browser falan acinca gocmuyor, bi yere bi item koyunca orda kaliyor duzgunce, etrafta ucusmuyor bazi oyunlar gibi :p

buglı land sharki kesebiliyorsunuz varsa adanizda, ama balina olmuyor simdilik galiba, gerci balina bayaa bi acikta dolasiyor normalde zaten denizde.

botu yapip ustune 2. lambayi bulunca bide park yeri yaptim kendime,

http://i.imgur.com/47F2CvQ.jpg
-
http://i.imgur.com/0MPljV2.jpg

su ana kadar 12 adayi actim, gidis surelerini de alip haritama ekleyecegim onlarida, sadece 1'inde kaynaklar bitti simdilik.


nerden baksan 40k adet satmis olmasi lazim simdiye kadar, 15 dolardan 600k, 2 kisi yapiyor ehe.
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oyun şu haliyle ağır optimizasyon sorunu yaşıyor alpha için bile gereksiz bi ağırlık var. iş yerinde diablo 3, eve online vs. oynayabildiğim bilgisayarda en düşük ayarlarda bile oynanmıyor.

kaldıki kıç kadar ada ve üstündeki bitkiler var. en dandik bilgisayarda bile süper çalışması lazım çünkü model sayısı ciddi derecede az. şu oyunu şu haliyle telefonda bile akıcı oynatabilirsin ilk etapta.

benim çok umudum yok 2011 yılından beri 3 yılı devirmiş gayet small scale bir proje olmasına rağmen pre alpha diye tonla bug, optimizasyon sorunu ve çok kısıtlı contentle çıkmış. hayırlısı diyelim.
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abi oyun laucnherı unity default player launcherı. sadece text değiştirip title image koymuşlar. ordaki quality presetlerini de kendin rename edip, hangi özellikler ne olacak seçiyorsun. o yüzden tahmin edebiliyorum burdaki ağırlığın neyden kaynaklandığını.

o laptop yani en düşük seviyede bildiğimiz, anti alazing kapalı, gölgeler kapalı, texture quality 1/8 vs. şeyleri yani. o durumda bir oyunun kasması çok büyük ihtimal draw call yani oyundaki modellerdeki toplam polygon sayısı ve texture ağırlığından kaynaklanır.

yada senle işi olmayan tüm adaları yüklemek ve üstündeki tüm nesnelerin ışık gölge parlama fizik gibi hesaplarını yaptırmak gibi büyük hatalar yapılmıştır.
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  • 2 hafta sonra ...
0.02 cikti, bugfix ve yeni icerik falan


0.02 CHANGE LOG

Version 0.02 is now live.
This week's update shouldn't require a restart, but if you notice any funny behavior please try starting a new game before posting a bug report.

Please note that if you’re experiencing bugs such as stuck items on firepits, cooked cooked cooked items, etc, these bugs will persist until you start a new game as they have been saved in that state.
Bug Fixes
Key Bindings – Removed secondary key bindings which was interfering with AZERTY keyboard users.
Menus – Fixed Audio Settings volume not applying when changed in-game.
Menus – Fixed Mouse Sensitivity settings not applying when changed in-game.
Menus – Fixed Input Menu’s scroll window position.
Inventory – Adjusted force when dropping items.
Intro – Disabled dropping functionality for tutorial items to avoid confusion.
Crafting – Fixed a bug where splitting an object with the dragging mechanic could stall the crafting system.
Crafting – Fixed the possibility of saving mid-craft/build and reloading with the ghost item stuck on-screen.
Cooking – Fixed cookable item’s display name “Cooking” status spamming on every reload. Note: any previously saved cookables will still display as “Cooked Cooked Cooked", etc.
Divers Slate - Fixed the Divers Slate holding position.
Coconuts – Adjusted the coconut spawn amount.
Coconuts – Coconuts viewing distance increased.
Coconuts – Fixed a bug where you couldn't crack a coconut on another island.
Fire Spit – Fixed a bug where if your inventory was full when picking something off the spit and then you made room and tried again, the item would not remove from the spit.
Bed – Is now a normal craftable item. You can now drag it around into your home.
Raft Motor – Fixed raft motor rotating further down with each reload.
Raft Motor – Fixed various bugs with durability and speed.
Raft Motor – Now has a fuel gauge.
Airtank – Fixed infinite Airtank.
Various – Fixed various item display names (goggles, flippers, martini, etc).
Various – Fixed flying with dragging objects.
Shadows– Fixed all construction objects that weren't displaying shadows.
Harvestable Plants – Adjusted regrowth time.
Bucket – Adjusted tipping angle, cooking time and fixed various cooking bugs.
Lantern – Fixed a lighting bug with the lantern’s LOD and lighting masks.
Watch – Minor rendering optimization and moved closer for easier reading.
Land Sharks and Land Whales – Fixed.
Sharks – Adjusted spawn amount.
Sharks – Improved AI. Different shark species will flee from more dominant species. More aggressive in general.
Sharks – Improved AI. Adjusted curiosity; Sharks tracking velocity increased. More aggressive stalking behavior.
Sharks – Improved AI. Species are now more dependent on height, i.e: Great Whites will lurk below, Tiger sharks will roam on the surface.
Sharks – Fixed a large bug with the sharks biomes.
Sharks – More intense and aggressive attacking player animations,.
Crabs – Adjusted the crab population amount.
Crabs – Adjusted crab calories vs. coconut calories.
Crabs – Adjusted cooking time.
Fish – Fixed incorrect starting biomes. Fish species should now be correct for the current biome.
Fish – Improvements and fixed a large bug with the fish system’s bounds checking.
Audio – Higher bitrate rain sound.
Audio – Adjusted Paddle sound.
Audio – New drowning sound clip.
Loot – Fixed duplicate loot items.
Shipwrecks – Boat of doom no longer spawns on the shore.

New Content
Menus – You can now choose to display temperature in Celsius or Fahrenheit.
Temperature System – Stranded Deep now has a completely new temperature system running in the background. It’s based off real world values for the Pacific region. It takes the time, day, month, year and humidity into account when calculating the current temperature and apparent temperature (how hot it feels). The ocean temperature falls off with depth based on real-world values that have been scaled to the game world. This system is still fairly fresh and will be incorporated more fully with your statistics in a future update (taking into account your exertion, whether you’re in shade, wet, etc).
Inventory – The inventory now displays the property of the first item in a slots stack, i.e: health, durability, servings, etc. (Please note there’s a lot of different attributes for items so it’s possible some might not prioritize the right attribute).
Turtle – New creature!
Sting Ray – New creature!
Blacktip Reef Shark – New creature!
Lion Fish – New creature!
Fish – New creature! Clown Trigger Fish.
Shipwrecks – New shipwrecks! Plane and ship bow.
Door – New buildable item! You can now construct a door for your home, similar to a wall.
Cloth – New item! You can now find cloth. This item is very much a placeholder and will be generally improved and integrated into more crafting combinations in the future.
Crude Bandage – New item! You can now craft a Crude Bandage.



Please note that if you're playing a saved game from a previous version, you will need to explore different biomes to find the new creatures, ie: previously saved islands will not have stingrays, turtles, etc but newly generated islands will.
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hotfix gelmis

0.02.H1 CHANGE LOG

Bug Fixes
Bed - Fixed disappearing beds. The disappearing bed bug was actually a blessing in disguise. This highlighted a rather large problem of an edge case where a biome’s items weren’t being saved properly. So a big problem has been fixed for not only the beds but every item (reports of sticks disappearing, etc).
Bed – Fixed backwards compatibility issue with flying beds.
Construction Objects – Increased culling distance.
Loading – Fixed an issue with new content and previous saves.
Ocean – Fixed graphical error in tutorial scene.
Potato – Can attach to Fire Spit.
Raft – Fixed some physics issues. Please note that these changes will not apply to existing saved rafts!
Sharks – Fixed jiggly shark soft bodies.
Sharks – Fixed the issue of being unable to move after a shark attack.
Sharks – Fixed an occurrence of the player marked as "being attacked" which prevented sharks attacking you.
Sharks – Players should no longer go under or become stuck in the terrain after a shark attack event.
Sharks – Minor tweaks to aggressiveness and crazy speed values
Sharks – Sharks will build aggression when attacked
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