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Dota 2


DoruK

Öne çıkan mesajlar

Xenocide said:

ya biri son patch notlarını buraya pasteleyebilir mi? şirketten girilmiyor yazan sitelere.


log

INVENTORY CHANGES

Alt-click on inventory items alerts your team that the item is ready, in cooldown, or needs mana
Quick Buy shows stock cooldown time for items that are out of stock
Quick Buy purchase hotkey buys the first eligible item [?]
Item purchase notifications now show up as a graphical popup on the right
"Grab All" on stash is now available while the hero is dead
Alt-click on items that can call for a gather (Arcane Boots, Smoke of Deceit, Mekansm) broadcasts a gather message and pings your location
Alt-click now works on passive abilities that may have a cooldown (e.g. Wraith King's Reincarnation)
Added right-click option to inventory items to move them to the stash, available when in range of the fountain
Quick Buy items show a different border for items that the player can afford but aren't purchasable due to secret shop location or stock cooldown
All recommended item builds have been updated
INTERFACE CHANGES

Added a screen effect while dead (can be toggled in Options)
When a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unit
Friend requests can now be sent to players via the in-game scoreboard
All active battle point and event point boosters are now shown in-game after all players connect
Show the spectator item popup when the Aegis of the Immortal is picked up or stolen
Added a buff icon for Ember Spirit's Fire Remnant's timer
Necrophos's Reaper's Scythe with Aghanim's Scepter will now show that buyback is disabled on the hero bar
Added a prompt to the tutorial that lets users flip their HUD to show the minimap on the right (this setting can also be changed in Options)
Added a phrase-based confirmation dialog to important destructive economy operations (such as using a Master Hammer on Immortal/Arcana items)
Added overhead effect for the Ogre Frostmage creep's Ice Armor ability
OTHER FEATURES

New design for the Settings interface
All interface elements in League Matches now use Official Player Names instead of their Steam name
The game client will now ping a sample of servers in each region and display the results in the region selection screen
Tournament section under the Watch Tab now sorts leagues into Premier, Professional, and Amateur leagues. Amateur leagues are also sorted by location, allowing you to easily find smaller tournaments in your area
When a party leader creates or joins a private lobby, party members are brought into the lobby too
WORKSHOP

Models recently broken up for economy items: Terrorblade, Timbersaw, Venomancer, Treant Protector, Magnus, Lifestealer, Clockwerk, Vengeful Spirit, Elder Titan, Puck
Facial Flex animations added/fixed for Invoker Hair of Dark Magic, Lifestealer Ravenous Fiend, Faceless Void Ancient Cultist, Lycan Wolf Hunter, Great Grey and Curse of the New Season
Added wing animation to Puck loadout animation and fixed Puck's misaligned LOD arm mesh
Fixed misaligned blade animation and idle looping on Timbersaw animations
Fixed the scale of the Amphibian Kid courier
Adjusted bounding boxes for Nature's Prophet's Treants, Lone Druid's Spirit Bears, Lycan's Ultimate Form and Summon Wolves, Broodmother's Spiderlings, and Invoker's Forge Spirits to be more consistent with default models
Adjusted bounding boxes for Warlock's Golems to be more consistent with default Golem
Adjusted hitboxes and bounding boxes for wards to be more consistent with default wards
Fixed error when importing Loading Screen images if the preview image on disk is read-only
Updated Clockwerk's workshop reference SMD files to use the latest bind pose - addresses out of position rocket and weapon
Updated the low violence Lifestealer model
NEW TREASURES

Two new treasures have been added (Treasure of Sinister Arcanery and Treasure of the Cosmic Abyss) that contain brand new sets with a rare chance to grant a new courier or a new Clockwerk set. However, unlike previous treasures, no seal or treasure drop is required. These treasures are purchased directly from the Dota 2 Store or from inside the Dota 2 client. Once yours, all you need to do is open them up to receive one of the sets. The treasures can also be traded and listed on the Steam Community Market.
INCLUDES THESE BUG FIXES
INTERFACE BUG FIXES

Fixed a bug where spectating a game in-progress would sometimes show a team score of zero
Fixed a case where the courier respawn time would disappear
Very quickly toggling between selection groups was incorrectly counting as a double-click on a group
Fixed Meepo's net worth not working in the stat dropdown while spectating
Cancelling Nature's Prophet's Teleportation, Boots of Travel and Town Portal Scroll will properly remove the teleport minimap icon
Fixed alt-click on recipes in the shop not showing the correct message
Fixed Loading Screens appearing blurry if texture quality was turned down in video options
Fixed item preview not working with bundles containing both hero and non-hero items such as the Free to Play Collector's Pack
Fixed a bug so that when all of the items have been received from a Treasure they're shown as available again in peek screen
Fixed not being able to reset inscribed gem counts
Fixed hero rotation resetting back to zero when you equip a new item in the loadout
Fixed equipping an item in the armory not showing the item the first time it displays in the loadout
Fixed a case where using Hero Showcase view and clicking on an enemy player could show their experience value and stash items
Fixed armory preview on model replacement items (e.g. Spirit Bear, Warlock Golem)
Previewing a temporary Prismatic Gem on Terrorblade's Fractal Horns of Inner Abysm in the socketing interface now shows the correct preview color
Fixed missing roles for Abaddon
Fixed Dota TV Director prioritizing Ancient Apparition's ultimate too high
Fixed Drow Ranger's Enemies Silenced inscribed count not working with her new Silence ability


AUDIO/VISUAL BUG FIXES

Fixed issues with Earth Spirit VO not playing during Spawn, or when casting Stone Remnant
Pugna's Nether Blast precast sound now plays for allies only
Fixed issue where Ursa's Overpower cast sound would play for enemies if it was still active when he exited the Fog of War
Daedalus crits now play a sound on target unit
Fixed some visual effects showing incorrectly in Fog of War
Fixed sound elements from the following spells ignoring the Fog of War:
Bloodseeker's Rupture
Centaur Warrunner's Double Edge
Clockwerk's Rocket Flare
Dark Seer's Vacuum
Death Prophet's Silence
Earth Spirit's Stone Remnant
Invoker's Sun Strike impact
Jakiro's Ice Path
Jakiro's Macropyre
Keeper of the Light's Blinding Light
Leshrac's Split Earth
Lina's Light Strike Array
Night Stalker's Void
Night Stalker's Crippling Fear
Outworld Devourer's Sanity's Eclipse
Pugna's Nether Blast
Shadow Shaman's Serpent Ward
Silencer's Curse of the Silent
Skywrath Mage's Mystic Flare
Spirit Breaker's Nether Strike
Treant Protector's Leech Seed
Treant Protector's Overgrowth
Tusk's Ice Shards
Undying's Decay
Witch Doctor's Paralyzing Cask


LINUX/MAC BUG FIXES

[Linux/Mac] Fixed shimmering artifacts when specular reflections were enabled with Intel graphics
[Linux] Fixed match readiness sound sometimes not playing when 'sound while alt-tab' was enabled
[Linux] Match readiness sound now plays using the 'aplay' external command when 'sound while alt-tab' is disabled


GAMEPLAY BUG FIXES

You can no longer see trees being destroyed if they are hidden by the Fog of War
Fixed the bug that prevented placing a ward where a building recently died
Fixed a bug where if multiple wards (such as Plague Wards) were told to attack a target that was out of range to some of the wards none of the wards would attack that target. Now the in-range wards will attack the target properly
Updated various outdated tooltips for items and abilities
Fixed not being able to walk out of Power Cogs without being hit again
Fixed Ember Spirit's Sleight of Fist to do no damage if cast while disarmed
Fixed Hex disabling Bristleback's Bristleback passive ability
Fixed Magnus's Skewer continuing to pull units after being Relocated by Io
Fixed bugs that allowed heroes to ignore Axe's Berserker's Call and Legion Commander's Duel
Fixed Timbersaw's Chakram slowing enemies by 5% less than it should
Fixed a bug where the projectiles from Witch Doctor's Death Ward wouldn't deal damage or bounce after the Death Ward channeling was cancelled
Phoenix's Icarus Dive is now properly stopped by Faceless Void's Chronosphere
Fixed Urn of Shadows to always charge the closest hero with the item
Fixed bug preventing Lone Druid's Spirit Bear from being able to retrieve items from the stash
Units that are not owned by the local player (such as disconnected allied heroes) are not included in tab-cycling groups
Fixed bug with Ember Spirit which could cause him to get stuck and be unable to move
Fixed Invoker's Chaos Meteor to stack multiple meteors correctly
Fixed shop stock interaction when purchasing observer wards if you have enemy observer wards in your inventory
Fixed double damage rune applying to all friendly disconnected heroes if picked up by a disconnected hero
Fixed bug allowing heroes that were transformed to attack Roshan from outside of the pit (primarily affects Tiny, Dragon Knight, Terrorblade, and Rubick)
Fixed Spirit Breaker not sticking on auto-attack targets that are hit with Greater Bash
Fixed Sand King's Epicenter being removed after dying from Ancient Apparition's Ice Blast's shatter effect
Fixed Leshrac's Diabolical Edict being removed after dying from Ancient Apparition's Ice Blast's shatter effect
Fixed stuns shortly before death preventing buyback for the duration that the stun would have still been in effect
Fixed strange interactions with enemy Phoenix's Sun Ray and the Fog of War
Fixed Sniper's Headshot sometimes triggering True Strike independently from the mini-stun and damage bonus
Fixed Undying's Tombstone's armor type
Fixed the visual effect from Tusk's Ice Shards not stopping when the spell hits a close enemy
Fixed the visual effect from Mirana's Sacred Arrow not stopping when the spell hits a close enemy
Fixed Timbersaw being interrupted by Return Chakram
Fixed Timbersaw's Whirling Death debuff not stacking properly
Fixed Earth Spirit's Magnetize not affecting invisible units
Fixed Beastmaster's Wild Axes not being able to target units
Fixed Clockwerk's Hookshot being able to attach to Elder Titan's Astral Spirit
Fixed Faceless Void's Time Walk not travelling the full distance
Fixed overhead indicator for Gyrocopter's Homing Missile showing for enemy players
Fixed a bug where Radiance could deal damage to allied units
Fixed bug allowing Phoenix to use Blade Mail to reflect it's full health of damage onto a killer during Supernova
The following auras now properly apply to invulnerable units (e.g. Juggernaut during Omnislash):
Beastmaster's Inner Beast
Luna's Lunar Blessing
Lycan's Howl
Vengeful Spirit's Vengeance Aura
Wraith King's Vampiric Aura
Assault Cuirass
Drums of Endurance (including active component)
Vladmir's Offering
Fixed a bug where the courier would only consider delivering its items every half-second instead of constantly
Fixed Drow Ranger's Marksmanship revealing that enemies are near her death location
Fixed a bug causing Broodmother to be revealed when levelling up her Spin Web ability
Medusa's Mystic Snake now bounces harmlessly off of targets that become invisible while the projectile is in-flight
Fixed a bug preventing Lone Druid from casting Summon Spirit Bear immediately after using Return
Fixed a bug preventing Lone Druid from casting Summon Spirit Bear immediately after a Spirit Bear died
Fixed a bug where Slark's Pounce could interrupt a friendly Rubick's Telekinesis
Fixed Treant Protector's Living Armor not working on mechanical units
Fixed Treant Protector's Nature's Guise to have a proper 1 second grace period after it leaves the radius of a tree
Fixed a bug causing Brewmaster to resume his pre-Primal Split command after Primal Split ends
Fixed Invoker's Chaos Meteor to deal the proper number of damage instances at 1 and 2 Wex
Fixed bug with Faceless Void's Chronosphere where damage block (such as Kraken Shell and Poor Man's Shield) was not being disabled
Fixed Axe's Berserker's Call not being applied to invulnerable targets within the area of effect
Fixed bug where Beastmaster's Wild Axes would stop when Beastmaster died
Fixed bug where Bane's Fiend's Grip channeling bar wouldn't show the correct time with Aghanim's Scepter
Fixed bug where Troll Warlord's Berserker's Rage wouldn't refresh when levelling up the ability
Fixed bug causing Meepo to lose their kill streak when Aegis of the Immortal prevents death
Fixed bug with Enigma's Black Hole that was causing it to sometimes do one less tick of damage than it should
Fixed a bug that caused moving a Teleport Scroll that is currently being channeled from canceling the teleport
Fixed Sand King's Sandstorm visual/audio effects ending too early when the ability is stopped during channeling
Fixed a case where Rubick's Telekinesis can get an enemy stuck near the bottom Runes
Fixed a bug where players would lose an additional 50 gold when repicking after randoming a hero
The Cyclone effect of Eul's Scepter and Invoker's Tornado can now be purged
Fixed a bug with Ancient Apparition's Ice Blast where self-damage would cause suicide on shattering, instead of awarding the kill to Ancient Apparition
Fixed a bug that allowed Meepo to buy back after being killed by Necrophos's Reaper Scythe with Aghanim's Scepter upgrade
Fixed a bug where Pudge's Rot skill could be quickly toggled allowing him to suicide quickly
Fixed a bug with Shadow Fiend's Requiem of Souls where the effect was being treated as an aura instead of applied to all units hit by the ability
Fixed Chilling Touch's interaction with multi-attack abilities like Gyrocopter's Flak Cannon
Fixed bugs involving Meepo clones' interactions with the extra buy back revive timer
Fixed a bug that would cause a Meepo clone to spawn if Meepo acquired an Aghanim's Scepter while dead
Fixed not being able to buy items while a non-prime Meepo clone is selected
Fixed Truestrike working against non-tower buildings
Fixed Sniper's Assassinate channel being interrupted if the target becomes temporarily invulnerable
Fixed hidden units being unable to gain charges for Urn of Shadows
Fixed Legion Commander's Moment of Courage extra attack lasting longer if she cannot lifesteal off of the target (e.g. when attacking buildings)
Fixed Rubick stealing Bane's Nightmare End not giving you the main Nightmare spell
Fixed Earthshaker's Fissure range not being properly increased to 1400
Fixed some cases with Phoenix's Icarus Dive not stopping when ordered
Fixed Ember Spirit's turn rate being slightly too high
Fixed the Satyr Tormenter creep's Shockwave projectile ending slightly too short
Tinker's Laser debuff is no longer partially disjointable
Fixed Dark Seer's Wall of Replica dealing damage first instead of creating the illusions first
Fixed a bug where a courier delivering an item to a hero who has a full inventory would cause the courier's inventory to combine with items in that hero's stash, even if the courier was not in range of the stash
Fixed a bug where buying a stackable item after dying would allow the whole stack to be sold while dead
Fixed buffs that were applied shortly before death sometimes not being properly removed by dying
Fixed a bug where Broodmother's Insatiable Hunger would not lifesteal from Lone Druid's Spirit Bear
Fixed Wraith King losing his Aegis of the Immortal and Reincarnation if he died while a Duel was active anywhere on the map
Fixed Sand King to support simultaneously active Epicenters (e.g. via Refresher Orb)
Fixed Legion Commander's Overwhelming Odds not updating movement speed properly when cast while the previous buff is active
Fixed Juggernaut's Omnislash being able to hit units inside of Tusk's Snowball
Fixed a bug where Meepo would drop Gem of True Sight and Divine Rapier when Aegis of the Immortal prevents death
Fixed a bug where Rubick stealing Legion Commander's Duel and losing the duel would not result in the enemy gaining the damage bonus from winning
Fixed a bug where Juggernaut wasn't invulnerable in Omnislash until after the first attack
Fixed Witch Doctor's Voodoo Restoration not consuming mana added by Soul Ring
Fixed Leshrac's Pulse Nova not consuming mana added by Soul Ring
Fixed a bug where Spirit Breaker could cast Charge of Darkness while rooted
Drow Ranger's Precision Aura, when activated, will now properly apply to units created after its activation
Fixed a bug where Lone Druid's Spirit Bear wasn't affected by passive abilities such as Tiny's Craggy Exterior or Meepo's Geostrike
Faceless Void's Chronosphere no longer reveals allied invisible heroes
Necrophos's Sadist buff icon now properly shows the remaining duration
Fixed a bug where Legion Commander could sometimes cancel a Duel by leveling up an ability
Fixed a bug where heroes would visibly respawn at their death location and then teleport back to the fountain
Disruptor's Glimpse will now send Meepo clones to their previous location (instead of the location of the prime Meepo)
Fixed a bug where disjointing Templar Assassin's Psi Blades out of Meld would not cancel Meld
Templar Assassin's bonus damage from Meld no longer applied to Undying's Tombstone
Templar Assassin's Psi Blades no longer spill through attacks on Undying's Tombstone
Bane's Fiend's Grip and Pudge's Dismember now properly cancel channeling if purged in the first tick
Fixed the angles that Power Cogs pushes you towards
Fixed a bug where any disconnected player's units could move freely within Faceless Void's Chronosphere if the caster is also disconnected
Fixed magic and pure damage sources triggering Medusa's Mana Shield while magic immune
The Troll Priest creep's aura now properly stacks with the aura from Ring of Aquila/Basilius
Fixed Elder Titan's Astral Spirit not stopping immediately when Echo Stomp was issued while the spirit was returning
Fixed a bug where Ember Spirit wasn't invulnerable in Sleight of Fist until after the first attack
Rubick's Telekinesis's stun will no longer be interrupted if Telekinesis is interrupted
Leshrac's Lightning Storm is no longer entirely blocked if it is cast on a unit with Linken's Sphere
Courier abilities will no longer give magic stick charges
Fixed Visage's Familiars causing a hitch when they are first created
Fixed Lycan's Summon Wolves to no longer summon into inaccessible terrain
Ranged units can now properly deny invisible friendly units
Units can no longer be damaged by negative lifesteal
Fixed Keeper of the Light's abilities getting shuffled around if he's killed by Pugna's ward when casting Illuminate
Fixed incorrect messages when the Aegis is picked up at the same time as it is being denied
Fixed a bug with multiple instances of Windranger's Focus Fire
Axe's Culling Blade when cast on a target with the Reaper's Scythe debuff will now correctly credit Necrophos with the kill
Dragon Knight's Dragon Form splash attack will now do half damage to nearby units if it misses the primary target
Fixed Counter Helix proccing when attacked by a friendly unit
Fixed Chakram going slightly too far then jumping back once it arrives at its location
GAMEPLAY UPDATE 6.81
GENERAL

Roshan base armor increased by 1
Attack Speed now always continually adjusts based on the latest modifications applied to the unit [?]
Melee illusions created by a Rune of Illusion take 200% instead of 300% damage

Random Draft hero selection pool increased from 22 to 24
Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
Captain's Draft hero bans increased from 4 to 6
Meepo is no longer available in Ability Draft
HEROES


Abaddon
Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active [?]

Ancient Apparition
Chilling Touch attack speed reduction increased from -15 to -20


Anti-Mage
Mana Void's area of effect increased from 450 to 500


Axe
Counter Helix now uses Pseudo Random chance [?]

Batrider
Flaming Lasso mana cost increased from 150 to 225


Beastmaster
Base damage increased by 4


Bloodseeker
Bloodrage cast point improved from 0.6 to 0.4
Bloodrage can no longer be dispelled [?]

Bounty Hunter
Track cast range increased from 900/1050/1200 to 1200


Brewmaster
If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack[?]

Bristleback
Warpath no longer has unique values for the first movement speed stack[?]
Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5% [?]

Broodmother
Spiderling's Poison Sting damage per second increased from 4 to 8
Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage [?]
Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%


Centaur Warrunner
Hoof Stomp mana cost increased from 85/100/115/130 to 130


Chaos Knight
Phantasm now has a 50% chance to create one extra illusion when cast


Chen
Penitence cooldown reduced from 14 to 14/13/12/11


Clinkz
Death Pact cooldown reduced from 45 to 45/40/35


Dazzle
Poison Touch no longer causes a ministun[?]

Disruptor
Kinetic Field cooldown reduced from 14 to 14/13/12/11


Doom
Doom damage no longer ignores magic shields [?]

Drow Ranger
Gust knockback duration increased from 0.2 to 0.5


Earth Spirit
Stone Remnant recharge time reduced from 35 to 30


Earthshaker
Creeps no longer try to path around Fissure; they will wait for it to disappear
Echo Slam no longer ignores units that are invisible or in Fog of War


Elder Titan
Echo Stomp mana cost reduced from 100/115/130/145 to 100
Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each


Ember Spirit
Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 [?]
Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80


Enchantress
Untouchable slow duration increased from 3 to 4


Enigma
Midnight Pulse area of effect increased from 400 to 600


Faceless Void
Base agility increased from 21 to 23
Turn rate improved from 0.5 to 1


Gyrocopter
Homing Missile now hits invisible units
Homing Missile hits required to destroy increased from 3 to 3/3/4/5


Huskar
Burning Spears is no longer a Unique Attack Modifier


Invoker
Ghost Walk slow no longer affects magic immune enemies
EMP delay increased from 2.6 to 2.9


Jakiro
Dual Breath range increased by 50
Liquid Fire level 4 cooldown reduced from 5 to 4
Aghanim's Scepter Macropyre duration increased from 7 to 14
Aghanim's Scepter Macropyre range increased from 1350 to 1800 [?]

Juggernaut
Base attack time improved from 1.6 to 1.5


Keeper of the Light
Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values


Kunkka
Torrent area of effect increased from 215 to 225
X Marks The Spot can now last twice as long on allied heroes
Ghost Ship allied buff duration increased from 8 to 10
Add Ghost Ship AOE indicator for allies


Legion Commander
Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65 [?]
Overwhelming Odds area of effect increased from 315 to 330
Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
Moment of Courage now uses Pseudo Random chance [?]

Leshrac
Lightning Storm now slows its targets by 75% for 0.5 seconds


Lich
Frost Armor can now be cast on buildings
Aghanim's Scepter Chain Frost no longer has a bounce limit


Lina
Attack range increased from 650 to 670
Aghanim's Scepter Laguna Blade damage goes through magic immunity [?]

Lion
Hex cooldown reduced from 30/25/20/15 to 30/24/18/12


Lone Druid
Spirit Bear health regeneration increased from 2 to 2/3/4/5


Luna
Base agility reduced from 22 to 18


Lycan
Shapeshift no longer provides 100/200/300 bonus health


Magnus
Removed Skewer maximum target limit
Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200


Medusa
Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
Mystic Snake no longer requires Fog of War vision to bounce
Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5


Meepo
Base movement speed increased from 305 to 315


Mirana
Sacred Arrow vision reduced from 800 to 650


Naga Siren
Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
Rip Tide area of effect reduced from 350 to 320
Rip Tide negative armor no longer goes through magic immunity


Necrophos
Heartstopper Aura area of effect increased from 1000 to 1200
Reaper's Scythe now adds +30% duration to the respawn timer


Night Stalker
Darkness now also affects the vision of buildings


Nyx Assassin
Impale cooldown increased from 11 to 13
Impale can no longer be blocked by Linken's Sphere


Ogre Magi
Base armor increased by 1
Cast animation improved from 0.56 to 0.45


Omniknight
Purification area of effect increased from 225 to 240
Repel no longer removes positive buffs from allies [?]
Guardian Angel duration increased from 5/6/7 to 6/7/8
Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10


Phantom Assassin
Stifling Dagger cooldown reduced from 8 to 6
Blur evasion chance increased from 20/25/30/40 to 20/30/40/50


Phoenix
Icarus Dive cast point extended from 0.01 to 0.2
Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
Fire Spirits health cost increased from 15% to 20%


Pugna
Decrepify mana cost reduced from 100 to 60
Nether Ward duration increased from 25 to 30


Queen of Pain
Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
Shadow Strike cast range increased from 400 to 435


Razor
Strength gain increased from 1.7 to 2.3
Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2


Riki
Backstab now works when attacking allied units


Shadow Demon
Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time


Shadow Fiend
Requiem of Souls' secondary debuff now affects magic immune units


Silencer
Agility growth increased from 2.1 to 3.0
Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8


Skywrath Mage
Base movement speed increased from 315 to 325
Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240


Sniper
Fixed Sniper's acquisition range not matching his maximum attack range [?]

Spirit Breaker
Nether Strike cast range increased from 400/550/700 to 700 [?]
Nether Strike cooldown rebalanced from 75 to 80/70/60


Sven
Base damage increased by 6


Templar Assassin
Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]

Terrorblade
Strength gain reduced from 1.9 to 1.4
Reflection slow no longer persists through magic immunity
Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5


Tidehunter
Anchor Smash damage reduction increased from 40 to 60%
Anchor Smash now works on Ancient creeps[?]

Tinker
Heat Seeking Missile is no longer blocked by Ethereal


Tiny
Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75


Troll Warlord
Melee Whirling Axes cast point improved from 0.2 to 0


Tusk
Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]
You can now load an ally into your snowball within 400 range by right clicking on them
Snowball moves 75 MS faster for each allied hero inside it
Snowball deals 20/30/40/50 extra damage for each additional hero in it


Undying
Soul Rip area of effect increased from 975 to 1300
Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
Tombstone Zombies no longer give any experience or gold [?]
Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
Flesh Golem's Plague Aura now affects magic immune units


Ursa
Fury Swipes is no longer a Unique Attack Modifier


Vengeful Spirit
When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives [?]

Visage
Grave Chill cooldown increased from 10 to 16/14/12/10


Warlock
Shadow Word duration increased from 9 to 11
Upheaval cooldown reduced from 50 to 50/46/42/38


Windranger
Activating Windrun now disjoints incoming attack projectiles
Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs


Witch Doctor
Maledict cooldown reduced from 35 to 20
Death Ward base attack time improved from 0.25 to 0.22


Wraith King
Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
Base armor reduced by 1


Zeus
Arc Lightning cast point improved from 0.4 to 0.2
Lightning Bolt true sight range reduced from 900 to 750
Lightning Bolt flying vision range reduced from 1000 to 750
Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range


ITEMS


Animal Courier
Ground Courier respawn time reduced from 180 seconds to 140 seconds


Bloodstone
Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge


Clarity
Mana regeneration from 100 over 30 seconds to 135 over 40 seconds


Eul's Scepter of Divinity
Cyclone now deals 50 damage to enemy units when they land
You can now cast Cyclone on yourself while you are magic immune


Manta Style
Mirror Image now resets the current attack and spell targeting priority [?]

Mjollnir
Chain Lightning damage reduced from 160 to 150
Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing [?]

Necronomicon
Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
Necronomicon units XP bounty increased from 59 to 100/150/200


Observer and Sentry Wards
Sharing wards with allies now requires a Control key override.[?]
Wards can no longer be placed in the fountain areas


Pipe of Insight
Pipe health regeneration reduced from 11 to 8
Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
Pipe's active buff is no longer dispellable


Rod of Atos
Cripple ability cooldown reduced from 12 to 10


Scythe of Vyse
Hexed units' base movement speed increased from 100 to 140[?]

Shadow Amulet
Fade no longer requires the target to remain stationary [?]

Shadow Blade
Shadow Walk duration increased from 12 to 14


Town Portal Scroll
Added an option to require a halt command to in order to cancel a Town Portal Scroll

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Dun 3 tane rus vardi takimda, fitik ettiler adami. Push yok bisi yok, pudge + 2 eleman, arada bir kill aliyorlar o kadar. En son base e kadar geldi karsi takim, adamlar hicbisi yapmadi, butun parayi courier e harcadilar. Sonra saldilar courierlari karsi takima.
Intentional feeding in dik alasi, birde ranked game. Report hakkimda kalmamis, reportta edemedim elemanlari.
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az görülen heroları nerfleyip her oyun olan heroları bufflamak da neyin kafasıysa artık.

tam phoenix öğrendim, sevdim, okşadım, nerf gelmiş hımınıaaa.
gerçi şu icarus dive'ı fixlemeleri iyi oldu. ben de anlamıyodum basamıyom mu lan niye durmuyo acaba diye şüphelere düşüyordum, bugmış meğer lel.
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damage bonusu gittiğinden beri domi eski bir alışkanlık oldu huskara. etkisi inanılmaz azaldı. tek tük görüyorum rankedlerde ben de bir iki deneyip bıraktıp.

sonuçta damage'ın artmıyor artık attack speed artıyor. steal yapacak canı neyden çekeceksin. şuan en temizi bkb, türlü str arttırıcılar falan. lategamede iyi damage'ın varsa olabilir tabi yine ama core item şeklinde ilk domiye koşmak karşılığını vermiyor artık.
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ama hala anlamıyorum bu gondarı hard carry şeklinde oynamama modası yeni çıktı abi.

gondarla winrate'im 65, top herom gondar hep hard carry oynadım. son 3-4 aydır hiç oynamadım adam gibi ve insanlar böyle dagon magon yapmaya başladılar şimdi.

yeni metalar geliyor sonra bizim adımız nooba çıkıyor. carry olarak gayet randıman aldım gondardan uzun süre.
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abi olay gondarı sadece hard carry oynamak değil, survivalını da sağlam tutmak bir yandan, bir yandan invis-harras yaparken ay manam bitti fak dememek. bir yandan regen ile base e git gel telaşından kurtulmak, invis basıp hemen kenar köşeye sıvışıp az sonra geri dönmek. ben inanılmaz faydalı buluyorum bf yi, hem parçalar da ucuz ilk başta pers yaparken ve tek parça olarak da f/p çok iyi oluyor. yine aynı tartışmayı ben de yapmak istemiyorum hesaplamadım kaç win rate im ama ben de baya maç almışım işte koyduydum öbür sayfalarda isteyen baksın sfds
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haklısın ben de öyle düşünüyorum. ama büyük ihtimalle senin şimdi bahsettiğin o bizim oynama stilimiz şuanki bfsiz yeni metadan bir tık düşük kaldı ki yenisi böyle hype oldu. benim savunduğum şey onun ne kadar düşük kalmış olması işte.

suggesteddan bile kaldırıldığına göre doğru adamlar bişey biliyor da değiştiriyor. ama yine de bf yapmak=noobluk değil savunduğum bu yani. çok da kötü olmaz gondara bf yani bu kadar patide abarttıkları kadar.
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mulgear6 said:

o kadar düştü ratım
tam çıkıyodu gelen adamlara bak



şu nası oluyor ya, low prio falan mı? Ben solo girdiğimde solo gelenlerin hepsi benim + - 200 mmmr'ımda oluyor, hatta 100 de abartmıyım dedim, istisnalar oluyor.

hımm sabahın 5'indeymiş maç belki o yüzdendir, oyuncu azalınc açıyodur aralığı.
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