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Crusader, Tartışma ve Build Paylaşım Başlığı


Sam

Öne çıkan mesajlar

abi oyun sadece dps degilki. yanına bi tane pull monk al cok hızlanırsın. cunku aynı pull monk mobları toplayacak annihilationdan sana %30 movespeed vericek attack speed vericek. bi crusader al jugdementtan %80 crit buff + 6 sn root vericek %8 attack speed vericek taunt atıcak barb al herkese %20 aura vericek conduit gelince sprinti basıp baska yone kosup rift hızını arttırıcak wizard al archon patlatıp 2 sn de elite grubu kesicek.,,


zaten grupla oynamak acayip bufflanmısken solo girip son bossa cagıranları baya anlamadım patide. ya da split farm yapmak varken tek basına canta kasıp sonra cantaya cagıranları falan aynı surede 5 canta kasıyosun. grup hem droprate artıyo hem xp gain artıyo hem de duzgun bi grup kurarsan ölme ratein azalıp kesme hızın artıyor.
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madcow said:

diyorum ki oyunda 2 dakika achievementi var ve bunu yapmıs adamlar var. ortalama 5 dakikayı neden bu kadar garipsediniz anlamadım.

Double rift açma buguyla yapıldı 99.9% u 2 dkk achilerinin özellikle moldan,kongor vs grpları biliyordur streamda gösterdiler zaten double rift aç ilk rifte 1-2 kat temizle çık gir tekrar geri rifte girdiğinde 90% larda başlıyor 3-5 mob kesiyorsun boss geliyor alıyorsun 2 dakika achievementini..

5 dakika genede hızlı bi sürede ki benim dps/edps/eedps/pdps senin 2 katından fazla genede t4-5 riftler 5 dakika nadiren sürüyor.
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Herhangi bir zorluk seviyesi icin su kadar AR olmali diye kesin bir kural yok bence cunku toughness'a etki eden birkac tane ozellik var, buna ek olarak bazi itemlardan yuksek oranda alabildigimiz reduce damage takenlar var. (string of ears, stormshield vs.) Ben crusaderimla T6 sololuyorum ve AR softcap seviyelerinde, 700-850 arasi degisiyor. T3 icin dengeli bir hp-loh-regen-armor duzeninde 600 ler yeter diye dusunuyorum.
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said:
ItemPassive_Unique_Ring_695_x1 - Gain 10% increased damage while wielding a two-handed weapon (Previously Heavenly Strength no longer reduced Movement Speed)

anladığım kadarıyla retroactive olacak aynı satırı değiştiriyorlarsa.

inanılmaz bir yama olacak, bir de finalde %30 oluyormuş dmg reduction. ne eğlenirim belli değil. :D
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Sam said:

inanılmaz bir yama olacak, bir de finalde %30 oluyormuş dmg reduction. ne eğlenirim belli değil. :D

said:
Crusaders should be the toughest class in the game and currently they are not. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.



http://us.battle.net/d3/en/blog/14138344/patch-205-now-live-5-13-2014


Crusader

Philosophy
Crusaders should be the toughest class in the game and currently they are not. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.
To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
Akarat's Champion has been redesigned. Many of the runes were lackluster while Rally was both too strong but also promoted a style of play that consisted primarily of mashing buttons mindlessly. We've redesigned Rally and buffed the skill and all the other runes.
Overall builds that used certain skills such as Judgment - Resolved could do solid damage (though somewhat inconsistent), but if you did not take specific skills or have access to specific Legendary items the damage would fall behind. We are nerfing Judgment - Resolved significantly. A change this large is never easy but this was a mistake we should have caught.
To keep Crusader damage competitive we are buffing most of the Crusader's damage abilities across the board. While a few skills have come down slightly in damage, the vast majority are being increased, some by a large margin.
Fist of the Heavens and Blessed Shield both fill a similar role of being ranged multi target skills. In order to provide better differentiation we are adjusting Fist of the Heavens to be better at damaging a single target, with the area damage component being a peripheral bonus. To this end the damage of the primary strike of Fist of the Heavens has been increased, while the damage of the secondary bolts has been decreased.
Finally, we have done significant redesign to the Crusader's passive abilities. We feel there was an overall lack of interesting passive choices on the Crusader. Rather than try to simply change numbers on existing passives we've tried to provide interesting and compelling choices.
General
Crusaders now take 30% less damage from all sources
Active Skills
Akarat's Champion
Has been redesigned:
This skill now:
Increases your damage by 35%
Increases Wrath regeneration by 5 per second
Makes you immune to crowd control effects
Skill Rune - Embodiment of Power
Has been redesigned:
Now increases the bonus Wrath regeneration to 10 per second
Skill Rune - Fire Starter
Has been redesigned:
Dealing damage now burns enemies with the power of Akarat, for 460% weapon damage as Fire over 3 seconds
Skill Rune - Hasteful
Has been redesigned:
Now gain 15% attack speed while Akarat's Champion is active
Skill Rune - Prophet
Now also returns you to full health the first time you take fatal damage
Skill Rune - Rally
Has been redesigned:
Now reduces the remaining cooldown of your other abilities by 12 seconds when Akarat's Champion is activated
Blessed Hammer
Weapon damage increased from 200% to 320%
Skill Rune - Burning Wrath
Scorched ground weapon damage increased from 150% to 330% per second
Skill Rune - Icebound Hammer
Explosion weapon damage increased from 75% to 380%
Skill Rune - Thunderstruck
Arc weapon damage increased from 40% to 60%
Blessed Shield
Weapon damage increased from 340% to 430%
Skill Rune - Combust
Explosion weapon damage increased from 270% to 310%
Explosion radius increased from 8 to 10 yards
Skill Rune - Divine Aegis
Damage type changed from Holy to Physical
Skill Rune - Shattering Throw
Fragment weapon damage decreased from 333% to 170%
Bombardment
Rather than a random variance, there is now a static 0.35 second delay between Bombardment assaults. This should make the damage more consistent and more reliable.
Skill Rune - Annihilate
Damage type changed from Physical to Fire
Skill Rune - Mine Field
Damage type changed from Physical to Fire
Skill Rune - Targeted
Damage type changed from Physical to Holy
Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
Condemn
Skill Rune - Reciprocate
Damage type changed from Holy to Fire
Skill Rune - Shattering Explosion
Damage type changed from Holy to Physical
Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
Consecration
Skill Rune - Shattered Ground
Weapon damage increased from 95% to 155%
Damage from this rune can now trigger procs
Falling Sword
Weapon damage increased from 1100% to 1700%
Replaced the knockback effect with a small knock up
Skill Rune - Flurry
Sword weapon damage increased from 60% to 230%
Damage type changed from Physical to Holy
Skill Rune - Part the Clouds
Cloud weapon damage increased from 165% to 605%
Skill Rune - Rapid Descent
Damage type changed from Physical to Lightning
Skill Rune - Rise Brothers
Avatar weapon damage increased from 143% to 280%
Skill Rune - Superheated
Superheated ground weapon damage increased from 200% to 310% per second
Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
Bug Fix: Fixed an issue causing the impact to always deal Physical damage, regardless of the Rune chosen
Fist of the Heavens
Explosion weapon damage increased from 340% to 545%
Bolt weapon damage reduced from 340% to 255%
Skill Rune - Divine Well
Bolt weapon damage reduced from 80% to 40%
Skill Rune - Fissure
Fissure weapon damage increased from 400% to 410% over 5 seconds
Arc weapon damage reduced from 185% to 135%
Skill Rune - Heaven's Tempest
Weapon damage reduced from 150% to 100% per second
Damage type changed from Lightning to Fire
Skill Rune - Retribution
Pierce weapon damage reduced from 350% to 270%
Explosion weapon damage increased from 150% to 435%
Bolt weapon damage reduced from 350% to 185%
Minimum cast range removed
Damage type changed from Lightning to Holy
Heaven's Fury
Weapon damage increased from 1260% to 1710%
Skill Rune - Ascendency
Weapon damage increased from 1680% to 2766%
Skill Rune - Blessed Ground
Scorched ground weapon damage increased from 975% to 1550%
Skill Rune - Fires of Heaven
Weapon damage increased from 735% to 960%
Skill Rune - Split Fury
Weapon damage increased from 1440% to 1980%
Skill Rune - Thou Shalt Not Pass
Damage type changed from Holy to Lightning
Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
Iron Skin
Skill Rune - Explosive Skin
Weapon damage increased from 1050% to 1400%
Judgment
Skill Rune - Resolved
Critical Hit Chance bonus reduced from 80% to 20%
Justice
Weapon damage increased from 240% to 245%
Skill Rune - Burst
Explosion weapon damage increased from 30% to 60%
Skill Rune - Crack
Additional hammer weapon damage increased from 175% to 245%
Proc chance increased from 80% to 100%
Skill Rune - Hammer of Pursuit
Weapon damage increased from 300% to 335%
Damage type changed from Holy to Physical
Skill Rune - Sword of Justice
Damage type changed from Holy to Physical
Changed from 5 stacks of 3% Movement Speed to 3 stacks of 5% Movement Speed. Total bonus is still 15%, but can now be reached with fewer attacks.
Laws of Hope
Cooldown reduced to 30 seconds
Laws of Justice
Cooldown reduced to 30 seconds
Laws of Valor
Cooldown reduced to 30 seconds
Skill Rune - Answered Prayer
Has been redesigned: Now each enemy killed while the law is empowered increases the duration by 1 second, up to a maximum of 10 seconds
Phalanx
Weapon damage increased from 380% to 490%
Enemies can now be hit by multiple Phalanx avatars
Skill Rune - Bowmen
Weapon damage increased from 160% to 185%
Skill Rune - Bodyguard
Weapon damage increased from 285% to 560%
Skill Rune - Stampede
Reduced the distance enemies are knocked back
Skill Rune - Shield Bearers
Reduced the distance enemies are knocked back
Provoke
Bug Fix: Fixed an issue that allowed Provoke to proc other powers
Skill Rune - Charged Up
Bug Fix: The chance to deal damage is now, properly, based on the damaging power's proc coefficient
Punish
Weapon damage increased from 270% to 335%
Skill Rune - Fury
Damage type changed from Physical to Lightning
Skill Rune - Retaliate
Weapon damage dealt when you block increased from 94% to 140%
Damage type changed from Physical to Holy
Skill Rune - Roar
Explosion weapon damage increased from 40% to 75%
Bug Fix: Fixed an issue preventing the base attack from dealing Fire damage
Shield Bash
Shield Bash should now more reliably hit targets close to the Crusader
If Shield Bash causes the player to charge an enemy, the enemy will now be rooted for 1 second on cast
Shield Bash now has smart targeting
If you are targeting an area more than 10 yards away from you and click on nothing, the closest target to your click point, within 10 yards, will be charged
Skill Rune - Crumble
Damage type changed from Holy to Fire
Skill Rune - One on One
Damage type changed from Holy to Lightning
3 Second immobilize effect has been replaced with a 1.5 second stun
Skill Rune - Pound
Weapon damage increased from 740% to 1200%
Damage type changed from Holy to Physical
Should now always hit the chosen target
Skill Rune - Shattered Shield
Fragment weapon damage increased from 380% to 740%
Skill Rune - Shield Cross
Additional shield weapon damage increased from 135% to 155%
Damage type changed from Holy to Physical
Slash
Weapon damage increased from 190% to 230%
Skill Rune - Carve
Should now more reliably hit targets next to the Crusader
Skill Rune - Zeal
Increased maximum number of stacks from 5 to 10
Smite
Weapon damage increased from 165% to 175% to primary target
Weapon damage increased from 125% to 150% to secondary targets
Increased range to 30 yards
Now destroys destructible objects, but prioritizes enemies
Skill Rune - Shared Fate
Damage type changed from Holy to Lightning
Skill Rune - Shatter
Explosion weapon damage increased from 20% to 60%
Skill Rune - Surge
Has been redesigned:
Now increases the number of additional targets hit by 2
Steed Charge
Duration increased from 1.5 to 2 seconds
Steed Charge should now start its cooldown immediately when used
Steed Charge now goes through and destroys destructible objects and doors
Skill Rune - Draw and Quarter
Damage type changed from Physical to Holy
Skill Rune - Endurance
Increases the duration to 3 seconds up from 2 seconds
Sweep Attack
Weapon damage increased from 440% to 480%
Width of the cone increased from 120 to 180 degrees to match the visual
Skill Rune - Blazing Sweep
Additional weapon damage reduced from 170% to 120%
Damage over time from Blazing Sweep can now stack with itself
Skill Rune - Gathering Sweep
Damage type changed from Physical to Holy
Passive Skills
Fanaticism
New Passive Skill: Replaces Nephalem Majesty
Increases the attack speed of Justice, Punish, Slash, and Smite by 15%
Fervor
Has been redesigned:
While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%
Finery
Has been redesigned:
Gain 1.5% Strength for every gem socketed into your gear
Heavenly Strength
Removed the movement speed penalty
Holy Cause
Damage bonus now applies to all weapons, not just Holy weapons
Indestructible
Has been redesigned:
When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and (82,526 @L70) Life per Kill for 5 seconds
This effect may occur once every 60 seconds
Insurmountable
Has been redesigned:
Blocking an attack generates 6 Wrath
Iron Maiden
Has been redesigned:
Your Thorns has been increased by 50%
Nephalem Majesty
Has been removed
Towering Shield
Has been redesigned:
Increases the damage of Blessed Shield, Punish, and Shield Bash by 20%
Reduces the cooldown of Shield Glare by 30%
Vigilant
Increased Non-Physical damage reduction from 5% to 20%


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Kaptan murica azcik nerf yemis oluyor, ama Combust (fire rune) + 1 hand atk speede abanilirsa tertemiz yapar t5-6 dinlemez. :)

Ben 1 hand atk speed abanip, Zeal/Fanatic build alip spender'a Shield Bash almak istiyordum fakat malum Blizzard'in super aptal balance anlayisi izin vermiyordu...Yarin sahane olacak valla, bir suru build imkani dogdu..baksana Condemn/Bombardmenta bile elemental rune eklemisler sonunda.

Ilac gibi yama crusaderlara..

O kadar ay beta testi hangi hiyarlara yaptirdilarsa artik..Esas beta release sonrasi biz yapmis olduk...

Neyse umrumda olmaz OP OP gezerim yarin, buildden builde akarim :)

Edit: %30 dmg reduction yeni gelmesi zaten inanilmaz ya, zorla elinde kalkani olup bu kadar dayak yiyen bir class olamazdi...Hadi %15 ile bir yere kadar toparliyordu..simdi tam oldu. Diyorum ya beta'da torment1 uzerini test etmemisler bile..

Edit2: Birde su Cindercoat'u azcik nerfleseler tam olacak eheh. :p
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o alfaymış net, biz de üstüne beta oynamışız 1,5 ay.

şuradaki değişikliklerin çoğunu ben oyun çıkmadan önce söylüyordum, ama işte illa millete kendi işlerini yaptıran şirketle bu kadar oluyor. kendi yamada bozduğunu geri koyan şirket diyorum 10 yıldır, şekil 2-a:
said:
Skill Rune - Fires of Heaven

Weapon damage increased from 735% to 960%

adamların elinin ayarı da yok, tasarım ve dengeleme kabiliyetleri de. "çok güçlü yaptık" deyip geri de alabilirler 1-2 haftaya bazı şeyleri, yarın direkt atlayıp maraton gibi oynamak lazım. :)
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Oyle deme, o kadar bilimsel ve yuksek matematik ile ince ayar cekiyorlar ki, gecen patch ile 0.5sec nerf attiklari steed'e geri vermisler 0.5sec'i..Cooldown'ida mantikli seviye ye inmis oldu. Bu kadar kolpa balance ayari uzun suredir gormedim.

Tabiki Steed - Sonuncu rune hala bir gizem..adeta RolePlay skilli.

Bencede bir iki ince nerf yiyebilir ileride, community buff falanda var, oh tadini cikaralim.
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Crusaders should be the toughest class in the game and currently they are not. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield."">
"Philosophy
Crusaders should be the toughest class in the game and currently they are not. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield." said:




ya baya crusader'i toparlamişlar ama bence one handed'a verilen tek buff cdr ki hala o kadar iyi mi emin değilim.

vigilant iyi olmuş. ama regeneration tamamen kalkti mi ?

oyunun başindan beri fist of heavens kullanmaya çalişiyordum şimdi bakalim nasil olacak? gerçi büyük ihtimalle shield bash yaparim.


yani oyun biraz mmorpg olmadiğini fark etmiş gibi o açidan güzel.


biraz daha crusader'i kurcalamak lazım

fanatism+fervor+towering shield güzel gözüküyor da base damage düşük kalir gibime geliyor. nese yarın gelirse patch thunderfurry var bi bakim : ))
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