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Destiny (Bungie'den yeni MMO-FPS)


Gangren

Öne çıkan mesajlar

olm yalnız dün 2 kere event yaptık gold tier aldım ikisinde de hiç strange coin gelmedi bilader. akşam weekly yapıcam hardda yapayım diyorum 6 coin gelsin diye. ama 5 bende var 6 eklence etti 11 daha 2 tane daha lazım nasıl gelcek bilader onlar. geçen haftasonu kaçtı bari bu haftasonu kaçmasın zaten hiç legendary düşmüyor bari bi exotic alayım lan


EXOTiC BAKLAVa ya da hala kabul etmediler olm
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Abi arkadaşa söylemiştim de unutmuş. Ingame olmadığı için, websitesine falan login olmak gerekiyor. :(

Dün gece herkesi kabul ettiler. Şimdi olay şu.

Her ne kadar clana girsek de, ortak bişey yapmak için herkesin birbirini friend liste eklemesi lazım. Artı party kurup (max 8 kişi oluyor) sesli chat yapmak lazım koordinasyon için.

Biz her akşam 8 kişi online ız, crucible falan yapıyoruz, hard vault yapıyoruz (ben daha Atheon hardı göremedim. :() Ama clana girdikten ve aktivitelere katıldıktan sonra, oyun çok değişti benim için. Bountyler nerede yapılır, malzemeler nerelerde kasılır, bunları arkadaşların sayesinde öğrendim.

Onur, ilk etapta 20 olman lazım. Ondan sonra gear grind başlıyor.
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ya lupiyi ya da last word u alamadım diye üzülürken nightfall dan hawkmoon düştü bu kadar çok sevinemezdim heralde ahaahha

ya birde dlc için birşey soracağım bende oyun kutulu. dlc yi hangi psn hesabından aldığım farkeder mi. us hesabımda oynuyorum ben tr hesabımda plus var ordan zaten us hesabımla öulti falan takılıyorum. us hesabından alsam dlc yi bişey değişir mi? yoksa hong kong da daha ucuzsa bakmadım ama hong kond hesabından alsam us hesabından oynayabilir miyim falan filan kafamda deli sorular
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2.4GBlık patch geldi, kimse konuşmamış. :)

http://www.reddit.com/r/DestinyTheGame/comments/2mkj10/update_103_megathread/

Patch notları:

1.0.3 : The one about Iron Banner and Voice.
This is the first in a series of updates that will deliver new content in the lead up to The Dark Below. Update 1.0.3 provides new social features, revisions to activities, alterations to competitive spaces, adjustments to the player overall experience, as well as a sizable download of new content and geometry to support the first expansion of the world of Destiny. The Iron Banner special event is also being updated with new rules and features prior to its second run.

Voice

Added a new social feature that enables users to access a channel for Team Chat
Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches

Classes

Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
Fixed an issue in which Warlock Bonds dismantled into Titan materials

Weapons

General

Reduced camera shake when being hit with explosive rounds

Perks

Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

Activities

Missions

Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray

Strikes

Winter's Run: Fixed an exploit zone in the Aksor boss encounter
Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them

Heroics

Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

Event: Iron Banner

Players must now be level 20 and above to lead an Iron Banner Fireteam
Players below Level 20 can only accompany players above Level 20
Lord Saladin now has 5 reputation ranks (increased from 3)
New Features Added: Tempered Buff, Reforging

Cinematics

Fixed several issues with the synchronization of cinematic subtitles in various languages

Destinations

Combatants

Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties

Events

Public Events will occur 10-15% more frequently in all public spaces

Vendors

Increased the number of Bounty slots in the Inventory from 5 to 10
Added shaders to Eva Levante's stock in the Tower
Shader preview functionality added to vendor and inventory screens
Emblems on vendors can now be previewed in the inventory screen
Marks and Reputation icons and meters were adjusted to better differentiate the two
Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
Armor Stat upgrade potentials added to item compare on vendor and inventory screens

PVP

General

Enabled revive scoring for Skirmish and Salvage
Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
Added new functionality to match pre-formed fireteams against each other
This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
In 3v3 games, Fireteams of 2 or more players will match together more frequently
In 6v6 games, Fireteams of 4 or more players will match together more frequently

Medals

Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
Mark of the Unbroken no longer requires a minimum player count
Sum of All Tears no longer requires a minimum player count
Sum of All Tears should now trigger consistently

PVP Maps

First Light- Implemented multiple fixes to stop players from getting into advantageous positions

Blind Watch

Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
Adjusted landing and respawn points to accommodate new geometry changes
Added protection to prevent players from getting on top of a pipe high above the intended playable space

Firebase Delphi

Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room

Rusted Lands

Blocked off the monitors above Control Zone A to prevent players from hiding in them

Shores of Time

Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
Implemented multiple fixes to stop players from getting into unfairly-advantageous positions

Exodus Blue

Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
Fixed an issue with visibility culling behind Control Zone A

Twilight Gap

Adjusted landing points to keep players from fighting too soon in Rumble matches
Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
Added geometry to fill in small gaps that let players see out of the world

HUD

Improved the readability of Grenade and Melee recharge states
Improved the visibility of objectives in the Motion Tracker
Improved the visual look of Revive waypoint and Last Man Standing
Added skull modifier descriptions to the Navigation Mode screen
Fixed an issue in which the names of downed teammates did not always display on-screen

Orbit

Destiny version number to added to the Character Login screen
Added dialog imagery for various events
Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
Added countdown timers for weekly/special events
Fixed various issues with Director animations
Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
Added the post-game carnage report for the previous games during Matchmaking search

Menus

General

Fixed an issue in which cursor speed in 4:3 and PAL was not consistent

Roster

Network Connection Quality Indicators now added to the Roster
New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
Added support for direct fireteam joins from the roster on the Xbox One

Inventory

Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
Fixed and updated several inventory icons
Fixed and updated several talent tree icons

Audio

Improved audio cues for sticking others and being stuck with certain Grenades
Fixed an issue in which an audio cue would not play when completing a Bounty
Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese

Technical

Added the ability for the Bungie DOC to send in-game alerts and messages
Fixed stability issues across all platforms
Fixed an issue that would cause a rare crash during space flight into activities
Improved patch installation process
Implemented PS3-specific performance optimizations
Fixed some issues causing beetle and lionfish Kicks to Orbit
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DA2019 said:

2.4GBlık patch geldi, kimse konuşmamış. :)

http://www.reddit.com/r/DestinyTheGame/comments/2mkj10/update_103_megathread/

Patch notları:

1.0.3 : The one about Iron Banner and Voice.
This is the first in a series of updates that will deliver new content in the lead up to The Dark Below. Update 1.0.3 provides new social features, revisions to activities, alterations to competitive spaces, adjustments to the player overall experience, as well as a sizable download of new content and geometry to support the first expansion of the world of Destiny. The Iron Banner special event is also being updated with new rules and features prior to its second run.

Voice

Added a new social feature that enables users to access a channel for Team Chat
Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches

Classes

Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
Fixed an issue in which Warlock Bonds dismantled into Titan materials

Weapons

General

Reduced camera shake when being hit with explosive rounds

Perks

Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

Activities

Missions

Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray

Strikes

Winter's Run: Fixed an exploit zone in the Aksor boss encounter
Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them

Heroics

Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

Event: Iron Banner

Players must now be level 20 and above to lead an Iron Banner Fireteam
Players below Level 20 can only accompany players above Level 20
Lord Saladin now has 5 reputation ranks (increased from 3)
New Features Added: Tempered Buff, Reforging

Cinematics

Fixed several issues with the synchronization of cinematic subtitles in various languages

Destinations

Combatants

Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties

Events

Public Events will occur 10-15% more frequently in all public spaces

Vendors

Increased the number of Bounty slots in the Inventory from 5 to 10
Added shaders to Eva Levante's stock in the Tower
Shader preview functionality added to vendor and inventory screens
Emblems on vendors can now be previewed in the inventory screen
Marks and Reputation icons and meters were adjusted to better differentiate the two
Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
Armor Stat upgrade potentials added to item compare on vendor and inventory screens

PVP

General

Enabled revive scoring for Skirmish and Salvage
Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
Added new functionality to match pre-formed fireteams against each other
This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
In 3v3 games, Fireteams of 2 or more players will match together more frequently
In 6v6 games, Fireteams of 4 or more players will match together more frequently

Medals

Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
Mark of the Unbroken no longer requires a minimum player count
Sum of All Tears no longer requires a minimum player count
Sum of All Tears should now trigger consistently

PVP Maps

First Light- Implemented multiple fixes to stop players from getting into advantageous positions

Blind Watch

Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
Adjusted landing and respawn points to accommodate new geometry changes
Added protection to prevent players from getting on top of a pipe high above the intended playable space

Firebase Delphi

Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room

Rusted Lands

Blocked off the monitors above Control Zone A to prevent players from hiding in them

Shores of Time

Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
Implemented multiple fixes to stop players from getting into unfairly-advantageous positions

Exodus Blue

Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
Fixed an issue with visibility culling behind Control Zone A

Twilight Gap

Adjusted landing points to keep players from fighting too soon in Rumble matches
Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
Added geometry to fill in small gaps that let players see out of the world

HUD

Improved the readability of Grenade and Melee recharge states
Improved the visibility of objectives in the Motion Tracker
Improved the visual look of Revive waypoint and Last Man Standing
Added skull modifier descriptions to the Navigation Mode screen
Fixed an issue in which the names of downed teammates did not always display on-screen

Orbit

Destiny version number to added to the Character Login screen
Added dialog imagery for various events
Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
Added countdown timers for weekly/special events
Fixed various issues with Director animations
Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
Added the post-game carnage report for the previous games during Matchmaking search

Menus

General

Fixed an issue in which cursor speed in 4:3 and PAL was not consistent

Roster

Network Connection Quality Indicators now added to the Roster
New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
Added support for direct fireteam joins from the roster on the Xbox One

Inventory

Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
Fixed and updated several inventory icons
Fixed and updated several talent tree icons

Audio

Improved audio cues for sticking others and being stuck with certain Grenades
Fixed an issue in which an audio cue would not play when completing a Bounty
Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese

Technical

Added the ability for the Bungie DOC to send in-game alerts and messages
Fixed stability issues across all platforms
Fixed an issue that would cause a rare crash during space flight into activities
Improved patch installation process
Implemented PS3-specific performance optimizations
Fixed some issues causing beetle and lionfish Kicks to Orbit

eline saglık...
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GokTuRK said:

yok ya elindeki silah yanılmıyorsam bitane silah var raid silahı fusion rifle normalde fusion rifle lar baya güçlü ama uzun bir şarsj süreleri var bunun ise şarj süresi kısa baya tak tak atıyor ama düşürmesi bir o kadar zor. yoksa bu kadar kolay değil tabi.

Plan c
exotic Fusion rifle
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Benim oyun ps4 destiny bundle ile geldi kutulu yani aletle destiny bundle olarak aldim. Us psn den dr expansion pass i aldım o 2 expansion in olduğu paketi. Simdi sorum su benim oyun kutulu yüksek ihtimal eu oyunu. Us osn hesabimda oynuyorum oyunlari karakterler de us psn de. Ama oyun kutulu. Us psn den expansion i aldım bir sorun olur mu?
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şu şekilde bak,

atıyorum aldığın oyunun arkasında bölge 2 yazar, sen bu oyunun dlc lerini çalıştırmak için bölge 2 olan Primary bir acc ile dlc yi alırsın sonra us psn ile bile girsen çalışır,

ama bölge 2 disk ile us psn den login olup us psn den dlc leri satın alırsan çalışmaz,

değiştirmedilerse böyleydi hala da böyle galiba,
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