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Mass Effect 4


Sam

Öne çıkan mesajlar

Game Informer info dump
said:
Backstory
-Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion, several species band together for the "Andromeda Initiative"
-4 Arks, each carrying a different race, are built, housing thousands of individuals to chart a course to Andromeda
-The Heleus Cluster is noted as having a significant amount of "Golden Worlds", or planets ripe for life
-Each ark is led by a "Pathfinder"
-The Pathfinder, recon teams and others onboard are in cryosleep, unaware of what transpires in the Milky Way after they depart
-You play as either Scott or Sara Ryder, the children of Alec Ryder (pathfinder of the human ark)
-Alec Ryder is voiced by Clancy Brown
-Events at the start of the game occur that pass this role down to you, you are untested and unproven, unlike Commander Shepard of the previous trilogy
-This doesn't mean Mass Effect is Ryder's story from now on, they want the game to feel like a complete story (while teasing other stories that could happen)
-More customization options than previous games
-You can customize your father and your sibling, though not as extensively
-The "Nexus" is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks
-The Hyperion (humanity's ark) arrives at an incorrect location that's volatile and loses contact with the other arks and Nexus

Combat
-Global cooldowns are now replaced by individual timers
-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim
-Dynamic cover system (ala TLOU)
-Still a cover based shooter with a goal to get the player moving around the battlefield more
-Jetpack allows for more movement variety; you can quick dash instead of rolling
-Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings
-Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
-Game Informer's hands on was positive, feel the game has a clearer identity in combat than previous games
-You still queue up attacks, combos, order your squad, etc
-All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities

-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
-However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
-This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface
-Invest in multiple categories and you unlock the "Explorer" profile
-There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
-You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
-Many familiar weapons return, as well as new melee options like swords and hammers

-The 'Kett' are the main enemy
-The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games
-Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them
-Instead of having "linear slices" of planets that you land on, you explore these planets from the surface to their underbelly
-Critical paths, optional planets, major hubs, loyalty missions return
-Your land vehicle is designated the "Nomad", and the team got special guidance from NFS developers on its handling.
-The Nomad isn't sluggish and cumbersome like the Mako, it's very fast, still boosts and maneuvers much better
-The Nomad doesn't have weapons, you can customize things like its speed and appearance
-BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets
-One planet, called 'Elaaden', is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot); you can be pointed in this direction in multiple ways, for example, a Krogan can request the Pathfinder to find a missing colony ship or you can just choose to land on the planet yourself and see what you find
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trailer hiç heyecanlandırmadı, bayağı silik geldi.

infodump genel olarak olumlu da bir sci-fi yapmışsınız, NEDEN kılıç, NEDEN çekiç? illa fantezi oyuncularını cezbedelim diye sulandıracaklar.

hikayeyi silip atmışlar ki o rezaleti başka şekilde geride bırakmak imkansızdı zaten. neyse artık geçmiş olsun.
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clancy brown ölür zaten başlarda yerine geçebilmemiz için büyük ihtimalle, başroldekiler bayağı no-name olmuş. "best known as: octodad" veya "best known as: beyond civilization narrator" yazacağına hiç yazmayaydınız da komik durmasaydı.

herşeyi seslendirtmek için ucuz birilerini bulmuşlardır ve daha çok seçenek vardır diye umuyorum, yoksa dohtor bu ne.
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  • 2 hafta sonra ...
"
We had a strong foundation for how [romance] was working.
For me, typically in the trilogy it was a bit formulaic.
You'd talk to them and then get to that one point in the game where there was no going and back and romance was going to happen.
That's not real life. There should be some people who just want to hop in the sack immediately.
There should people who are interested in a long-term relationship.
There are people who aren't interested in romance at all.
"

http://www.gameinformer.com/b/features/archive/2016/11/18/mass-effect-andromeda-39-s-new-approach-to-romance.aspx

Güzel..
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aynen abi hiç unutmam 3. oyunda kaidenla muhabbet ediyordum bi gün hiç de anlamadım adama birşey dedim ekran değişiverdi. bir baktım hayvanlar gibi seks yapıyoruz 2 tane kaslı adam.

homofobik olmadığımı iddia eden benim gözümde bir daha eskisi gibi olamadı o cengaver komutan demirel. modernleşmek zaman alıyor.
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