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Playstation 4 - Fun and Video Games


Masquerade

Öne çıkan mesajlar

Abi PsOne'ım bile var neden eski bir klasiği tekrar oynamak istediğimde tekrar bir ton kablolarla cebelleşeyim.

PS3'üm standın altında bağlı duruyor öyle medya oynatıcı gibi. Şimdi bir FFX falan oynamak istediğimde bir ton zahmet işi çıkar kur tak kaldır bindir 1 saatlik keyif için.

Ne bileyim bir RDR ya da Dark Souls oynamak istediğimde Blurayimi ps4'e takıp oynayabilmem lazım.
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2 konsolun da genel bilgileri sızdı zaten. Şuan farklı kaynakların söylediği ortak şey PS4'ün 720'den biraz daha hızlı bir sisteme sahip olduğu yönünde.

2 sistem de AMD kullanıyor ama memory bandwidth PS4'te daha yüksek ve hızlıymış diyorlar.

Sızan sistem özellikleri:


LIVERPOOL SOC

Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
Provides good performance with low power consumtion
Integrated CPU and GPU
Considerably bigger and more powerful than AMD’s other APUs

PU:

Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system



GPU:

GPU is based on AMD’s “R10XX” (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
800 Mhz
1.843 Tflops, 922 GigaOps/s
Dual shader engines
18 texture units
8 Render backends

UPDATE: some people is confused about the GPU, here you have more info about it:

Each CU contains dedicated:

- ALU (32 64-bit operations per cycle)

- Texture Unit

- L1 data cache

- Local data share (LDS)

About 14 + 4 balance:

- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute

- Minor boost if used for rendering

Dual Shader Engines:

- 1.6 billion triangles/s, 1.6 billion vertices/s

18 Texture units

- 56 billion bilinear texture reads/s

- Can utilize full memory bandwith

8 Render backends:

- 32 color ops/cycle

- 128 depth ops/cycle

- Can utilize full memory bandwith



Memory:

4 GB unified system memory, 176 GB/s
3.5 available to games (estimate)



Storage:

- High speed Blu-ray drive

single layer (25 GB) or dual layer (50 GB) discs
Partial constant angular velocity (PCAV)
Outer half of disc 6x (27 MB/s)
Inner half varies, 3.3x to 6x



- Internal mass storage

One SKU at launch: 500 GB HDD
There may also be a Flash drive SKU in the future



Networking:

1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth



Peripherals:

Evolved Dualshock controller
Dual Camera
Move controller



Extra:

Audio Processor (ACP)
Video encode and decode (VCE/UVD) units
Display ScanOut Engine (DCE)
Zlib Decompression Hardware

"UPDATE: some people is confused about the GPU, here you have more info about it:

Each CU contains dedicated:

- ALU (32 64-bit operations per cycle)

- Texture Unit

- L1 data cache

- Local data share (LDS)

About 14 + 4 balance:

- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute

- Minor boost if used for rendering

Dual Shader Engines:

- 1.6 billion triangles/s, 1.6 billion vertices/s

18 Texture units

- 56 billion bilinear texture reads/s

- Can utilize full memory bandwith

8 Render backends:

- 32 color ops/cycle

- 128 depth ops/cycle

- Can utilize full memory bandwith

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yaşlanmak böle bişi demek ki
LathspeLL said:

2 konsolun da genel bilgileri sızdı zaten. Şuan farklı kaynakların söylediği ortak şey PS4'ün 720'den biraz daha hızlı bir sisteme sahip olduğu yönünde.

2 sistem de AMD kullanıyor ama memory bandwidth PS4'te daha yüksek ve hızlıymış diyorlar.

Sızan sistem özellikleri:


LIVERPOOL SOC

Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
Provides good performance with low power consumtion
Integrated CPU and GPU
Considerably bigger and more powerful than AMD’s other APUs

PU:

Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system



GPU:

GPU is based on AMD’s “R10XX” (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
800 Mhz
1.843 Tflops, 922 GigaOps/s
Dual shader engines
18 texture units
8 Render backends

UPDATE: some people is confused about the GPU, here you have more info about it:

Each CU contains dedicated:

- ALU (32 64-bit operations per cycle)

- Texture Unit

- L1 data cache

- Local data share (LDS)

About 14 + 4 balance:

- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute

- Minor boost if used for rendering

Dual Shader Engines:

- 1.6 billion triangles/s, 1.6 billion vertices/s

18 Texture units

- 56 billion bilinear texture reads/s

- Can utilize full memory bandwith

8 Render backends:

- 32 color ops/cycle

- 128 depth ops/cycle

- Can utilize full memory bandwith



Memory:

4 GB unified system memory, 176 GB/s
3.5 available to games (estimate)



Storage:

- High speed Blu-ray drive

single layer (25 GB) or dual layer (50 GB) discs
Partial constant angular velocity (PCAV)
Outer half of disc 6x (27 MB/s)
Inner half varies, 3.3x to 6x



- Internal mass storage

One SKU at launch: 500 GB HDD
There may also be a Flash drive SKU in the future



Networking:

1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth



Peripherals:

Evolved Dualshock controller
Dual Camera
Move controller



Extra:

Audio Processor (ACP)
Video encode and decode (VCE/UVD) units
Display ScanOut Engine (DCE)
Zlib Decompression Hardware

"UPDATE: some people is confused about the GPU, here you have more info about it:

Each CU contains dedicated:

- ALU (32 64-bit operations per cycle)

- Texture Unit

- L1 data cache

- Local data share (LDS)

About 14 + 4 balance:

- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute

- Minor boost if used for rendering

Dual Shader Engines:

- 1.6 billion triangles/s, 1.6 billion vertices/s

18 Texture units

- 56 billion bilinear texture reads/s

- Can utilize full memory bandwith

8 Render backends:

- 32 color ops/cycle

- 128 depth ops/cycle

- Can utilize full memory bandwith




özet...


"içine iyi bişiler koyduk kanka!"

gerçi iyi bişi koysan ne olacak hani. konsol dediğin taka tuka tuşlara gözü kapalı basma makinası.

inşalla kasası güzel olur.
sert ve köşeli falan olur.
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Sam said:

http://www.youtube.com/watch?v=5Fyar4wJ3-Y
ahuah çok iyi yalnız düz beton kulübe ile cangıl kıyaslamak ahahah

birisi 2007 oyunu öbürü 2012 oyunu lmao
http://robbaz.files.wordpress.com/2011/03/robbazcomhomefront3.png
alın buyrun kıyaslama.


yil 2013 hala shitpostculara cevap veriliyo
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eğlence>grafik.
konsollar teknik olarak pc'lerin her zaman gerisinde kalır zaten. kapalı sistem cihaz alıyorsun sonuçta. ama konsollar rutin hayata bağlayanlar için süper cihaz. konsol led standının altında bağlı. joysticke dokunup oyuna geçebiliyorum sıkıldığımda.
hem ps3 sayesinde eşimi bile alıştırdım ben. uncharted, heavy rain gibi sinema kıvamında olan oyunumsular ile. :)
hani blizzard oyunları ya da mmolar dışında pc'de yüklü de birşey yok. gerek yok çünkü.
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