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Patch 4.3


lord_gorthaur

Öne çıkan mesajlar

LOLWUT said:

* They believe that each spec plays like a separate class, making the game feel as if there are 30 classes.



Şurada her class'ın her spec'inin farklı oynanışları olduğunu mu yazmış yoksa ben inatla yanlış mı okuyorum?

Çünkü özellikle cataclysm'le beraber her class'ı birbirinin aynısı yaptılar, hepsine her tool'u verdiler.
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Viktor said:

yahu 30 dakkalik encounter yapsin, hic sorun degil

yeterki aralarda iste soz verdigi gibi mola koysun, basindan sonuna kavradigimi phaseleri yeniden yeniden oynatip baymasin encounter uzun olucaksa, loot vermeside onemli degil

%80 e insin, kacsin biyere pesinden gidelim

ne biliyip zirhina hasar verelim, kirilsin ILL BE BACK ceksin filan, uzun phaselerde wipe yiyince masterladigimiz yeri bidaha bideha oynatmasin hani, oyundan sogutan bi numarali faktor o uzun encounterlarda


cthun ilk zamanlarında 15 dakika her wipe sonrası bossa koşuyorduk teleport olayı gelmeden önce. bunda yine en azından bişeyler yapıyorsunuz.
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deadwoll said:

LOLWUT said:

* They believe that each spec plays like a separate class, making the game feel as if there are 30 classes.



Şurada her class'ın her spec'inin farklı oynanışları olduğunu mu yazmış yoksa ben inatla yanlış mı okuyorum?

Çünkü özellikle cataclysm'le beraber her class'ı birbirinin aynısı yaptılar, hepsine her tool'u verdiler.


yok her specin ayrı gear ihtiyacından bahsediyor orda kanımca. holy pala kasınca gidip retri oynıyamıyosun haliyle bi de ona gear kasıyosun falan fistan muhabbeti
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With the final showdown against Deathwing approaching, we’ve been keeping a close eye on players' progress through the current Firelands raid content. Before patch 4.3 is released, we want groups who are working on Heroic-difficulty content to be able to get as close to Ragnaros as possible, and we want players who are tackling normal progression to be able to experience as many of the encounters as they can. To achieve these goals, we’ll be toning down the difficulty of both normal and Heroic raids through hotfixes in the coming weeks. In general, we plan to reduce health and damage of all raid bosses in both normal and Heroic Firelands by around the same percentage we brought difficulty down for the original Cataclysm raids when Rage of the Firelands (patch 4.2) was released.

We're looking forward to seeing more groups of players face off against the Fire Lord in the weeks ahead. However, before we make these changes, we want to give everyone a final shot at the bosses at their current difficulty level -- so this is a heads up that we’re planning to apply the difficulty hotfixes beginning the week of September 19.

Stay tuned to the Patch 4.2 Hotfixes blog for these and other live updates to the game as they happen.
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forumlarda donuyor. dogruysa duser yarin mmochamp'e.


said:
Druids
Ferocious Bite damage has been decreased by 4%.
Shred damage has been decreased to 520% weapon damage, down from 540%.

Feral
Predators Swiftness now has a 10 second internal global cooldown.

Rogues
The cast time reduction from Mind Numbing Poison has been reduced to 15% down from 30%.

Death Knights
The cast time reduction from Necrotic Strike has been reduced to 15% down from 30%.

Glyphs

Glyph of Dark Succor has been redesigned. This glyph will now cause Death Strike to heal for 11% of the Death Knights maximum health, but puts an 8 second cooldown on death strike (requires Frost or Unholy Presence)

Death Knight Bug Fixes

Fixed an issue that was causing the Ghoul to despawn once the Death Knight was out of range of the pet.

Priests
Mana Burn now has a 3 second cooldown.

Warriors
Talent Specializations
Arms
Mortal Strike damage has been increased by 12%
Two-Handed Weapon Specialization weapon damage increase has been increased to 15%, up from 12%

Warlocks
Incinerate damage done has been increased by 63%
The cast time reduction from Curse of Tongues has been reduced to 15% down from 30%.
Talent Specializations

Affliction
Damage from dispelling unstable affliction has been reduced by 20%
The spell casting increase from Eradication has been reduced to 15% down from 20%

Destruction
Chaos Bolt damage done has been increased by 210%
Conflagrate damage done has been increased by 63%
Shadowfury now stuns all enemies within 8 yards for 4 seconds, up from 3 seconds.

Glyphs
The slow applied from the Shadowflame glyph has been made baseline to the Shadowflame spell. As a result, we have added a new major glyph for warlocks.
New Major Glyph: Glyph of Doom and Destruction: When you are hit by a melee attack, there is a 15% chance to allow your next Chaos Bolt to be cast while moving.


ve;

There's one more piece which is an announcement that we're releasing a rogue legendary weapon. Specific for rogues, so it will be a dagger.


Rogues will get a legendary dagger and exciting quest line to go with it.
Looking for Raid tool raids will be easier than normal raids using a new level of difficulty (Looking For Raid).
The Looking for Raid tool will only work for 25 man raids, not 10 man.
Players will get different achievements and loot from doing Random Raid mode, no normal mode achievements or perks will be gained.
This will introduce players to the content and mechanics of the fights so that they are more prepared for an actual raid.
The new five mans will have tighter story integration with the Deathwing Raid than Icecrown Heroics did.
The Dragonflights will work together to help take down Deathwing.
Deathwing's random zone burning will continue at least until the end of Patch 4.3.
They might be talking about Pandas at Blizzcon

http://media.tumblr.com/tumblr_llq3wq4OpG1qgkzq9.gif
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Yalan ve yanlış haberler bunlar. İnanmamak lazım. Typo'lar grammatical error ler çok re re rö rö.

"Spell casting increase from bla bla" -> Spell casting speed filan deseydi bareee.

Bir de bir expansion da iki legendary olmaz.

EDIT: Ayrıca o ne abi, Incinerate buffed 63%, Chaos Bolt 210%. Ohannesburger.
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