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Dishonored


razzRaziel

Öne çıkan mesajlar

http://i.imgur.com/lsdLy.jpg

said:
Bethesda’s next game is a first-person stealth/action adventure, and we’ve got the first look at it in our upcoming August issue. There are dozens of reasons why you should care about this weird-looking game you've never heard of. A few of the most important ones are after the jump.

Arkane Studios and founder Raf Colantonio have made memorable games in the past (Arx Fatalis, Dark Messiah of Might & Magic) that ultimately suffered from a lack of publisher support. Bethesda Softworks believes in their vision and is giving them all the time, money, and development help (regular meetings with guys like The Elder Scrolls' Todd Howard don't make your game worse) they need. Harvey Smith, one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio. Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world. This is a perfect storm for creating a game that shatters the mold that first-person action games have built for themselves in the mainstream.

We've seen the game running, and now we share Colantonio and Smith's vision too. Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.

Dishonored is a game we can't wait to tell you more about.

On top of a world-exclusive look at a brand-new franchise, August is our E3 issue. We stormed the concrete crucible of the Los Angeles Convention Center and returned with previews of our top 50 games of the show, plus analysis of the major press conferences and new hardware.

As always, we have a solid month of exclusive online content lined up to complement the extensive feature in our print magazine. Come on back on Monday for your first taste of what it means to be Dishonored.
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http://www.gameinformer.com/p/dishonored_world_map.aspx

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The world’s calendar has an interesting feature. After 13 months of 28 days, there is always some indeterminate amount of time left over before the astrological clock resets. The High Overseer of the Abbey of the Everyman (the religion of the world) dictates what this amount of time will be, and so begins the Fugue Feast. This becomes a period of sanctioned free anarchy. Existing “out of time,” the people can do what they want without consequences. Kill a rival. Sleep with a stranger’s wife. Do unspeakable things. Anything is allowed during the Fugue Feast.


Sanayi devrimi zamanında geçen bi steampunk galiba, Corvo diye bi süper kahramanı oynuyoruz. Rpg değil de a-rpg olacakmış oyun. Deux-Ex vari bişey olacak heralde ama Deux Ex 3 kasımda çıkıyorken yeni bi franchise ne kadar başarılı olur ayrı mesele.

http://www.gameinformer.com/games/dishonored/b/xbox360/archive/2011/07/11/getting-to-know-dishonored.aspx

said:
Who are you?
Players take on the role of Corvo, the Empress’ legendary bodyguard. As the game starts, Corvo is falsely imprisoned for her murder. What the corrupt Lord Regent behind the coup didn’t realize is that Corvo is legendary for a reason. He’s not only a skilled combatant accomplished in the art of not being seen, but Corvo has a suite of supernatural powers that combine with his natural talents and unusual gadgets to make him one of the most lethal men in the known world.
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  • 7 ay sonra ...
Dragonutopia said:

Zekice..gercekten..

önce medieval tarzda bi oyun yap rpg..elder scrolls dünyası

sonra postapocalyptic bir oyun yap..rpg tabiki..fallout dünyası

simdide steampunk...

FRP dunyasının butun kaymagını yiyin bitirin.. iyice delirtin beni iyice..


daha çok cyberpunk ve steampunk görmek istiyor biz garipler
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first person'dan nefret eden tek ben mi varım? oyunun konusu çok ilgimi çekti, ama first person olduğu için büyük ihtimalle çabuk sıkılıcam oyundan. deus ex: hr'da böyle olmuştu, hikayenin sonunu görmek için çabuk çabuk oynadım. gameplay sürem 16 saat falandı heralde sonunda.
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Heimdall said:

first person'dan nefret eden tek ben mi varım? oyunun konusu çok ilgimi çekti, ama first person olduğu için büyük ihtimalle çabuk sıkılıcam oyundan. deus ex: hr'da böyle olmuştu, hikayenin sonunu görmek için çabuk çabuk oynadım. gameplay sürem 16 saat falandı heralde sonunda.


oyunun içeriğine bakmadan sadece kamera açısına bakarak oyunlara önyargıyla niye yaklaşıyorsun ki. top down olsa memnun olur muydun mesela?
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çoğu kişi izometrik kameraya bayılıyo mesela, ben de first person'dan hoşlanmıyorum. ayrıca çoğu zaman önyargıyla da yaklaşmamaya çalışıyorum, herkes beğenirse genelde belki bu sefer olur diye alıyorum oyunu ama şu ana kadar sıkılmadan oynayabildiğim first person olmadı.

forced unleashed 2 gibi bi oyunu bile 8 saat aralıksız oynayıp bitirebiliyoken, deus ex'i birer ikişer saatlik süreyle oynayabiliyorum. portal'ları mesela çok sevmeme rağmen biraz daha uzun gameplay'i olsa büyük ihtimalle bitiremezdim, çünkü belli bi süreden sonra canım sıkılıyodu.

çok bi mantığı yok farkındayım ama durum bu.
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