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Dragon Age: Inquisition


Innuendo

Öne çıkan mesajlar

sevenin niye sevdigini anliyorum da, mmo mapinde 3lu gruplar halinde mob pullamak isteseydim, 3 kulak toplama gorevi yanina bir tane ana hikaye gorevi yapmak isteseydim, hikayesi guzel olan elder scrolls online ve swtor var. offline i ile isim olmazdi.

DA2 den kesinlikle iyi oyun. ancak cok begenilmesi garibime gidiyor.
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eso'da aylık var, aylık olmasın düşünürüm demiştim ben taa betada.

swtor'da 60 trooper yapmıştım ama başka sınıfla o aynı görevler tekrar yapılmaz. kaldı ki hafif siklet kalır artık bunun yanında grafik, harita vs. unity rezaleti. bütün quest'ler tam mmo quest orada, buradakiyle kıyaslanmaz. burada fedex çoğunlukta, standart sp quest. onda paso kill 25 hede.

online hali tercih etmem ayrıca, soyutlanmış değilsin haritada gezen diğer 1000 'kahraman'dan. mevcut yaptıkların, giydiklerin filan hep bir work in progress havasında, endgame'e yetişmeye çalışma hissi, gittikçe ağırlaşan leveling filan. ability'ler, tree'ler filan hep underpowered. lvl alıyorsun, %2 bonus armor filan geliyor.

ha bunda da zevkten dört köşe olmadım ama dragon age zaten orta direk bir seri, bu gene yüksek noktası olmuş öncekilere kıyasla. bir tek dialoglarda ve parti laflamalarında 2 kadar eğlenemedim henüz ama bitene kadar yorum kesin yapmayayım.
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quixef said:

Güzel companion hangi classlardan var, ana karakteri ne açmak avantajlı oluyo?


tüm class kombinasyonları var companionlarda

Tüm followerların classları


Mage
Vivian - Knight enchanter
Solas - Rift mage
Dorian - Necromancer

Warrior
Iron bull - Reaver
Cassandra - Templar
Blackwall - Champion

Rogue
Sera - Tempest
Cole - Assasin
Varric - Artificer



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eet sanırım onları yapmak lazım. cassandranın rebel mage questi açıldı, ona bi bakiim.

respecledim ama memnun değilim pek.

tek tree gitmemek lazım heralde, ondan bundan koycan sürekli ama damage deal olarak bi fire var adam akıllı, frost disable escape, elektrik disable aoe, toprak da bariyer.

yani fire resisti olan şeylere vurmak cidden zor. artık hem fire hem phsical resisti olan wraithler geliyo mesela, kolay inmelerine rağmen ne bileyim yine de ileride zorlayacakmış gibime geliyo.
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Dragon Age Inquisition Mage Class Builds

This guide covers 5 different mage builds – one for each specialization, and two that take use of the primary four skill trees. We’ll be using level 18 as standard for all the builds.

Note: Skills with the “+” sign indicate that an additional point in their upgrade has also been spent.

Mage Class Build #1 – The Undead Commander

Storm

Lightning Bolt
Stormbringer
Lightning Bolt
Energy Barrage
Conductive Current
Inferno

Flashfire+
Immolate
Winter

Winter’s Grasp
Fade Step+
Necromancer

Horror
Death Siphon
Blinding Terror
Haste
Power of the Dead
Spirit Mark+
Walking Bomb+

This build is focused on the Necromancer specialization. The mage generally has the tendency to be one of the most lethal classes, using a mix of powerful spells to do AoE damage.

The Necromancer deviates from that slightly, as it doesn’t really involve direct damage, but emphasizes on damage through unconventional means. This is evident by the higher Necromancer abilities like Spirit Mark and Walking Bomb.

With this build, you won’t be able to support your party. Instead, you’ll be the core damage-dealer of the entire group.

In such a case it is ideal to have a couple of tanks up front who can provide you with cover, while your character takes the role of controlling the battlefield through the crowd-controlling Necromancer skills.

For the remaining damage, you’ll look towards more conventional abilities from the other trees.

Fade Step is a life-saver and comes in extremely handy when you need to positioning yourself away from enemies, while the rest of the skills supply you with enough firepower to launch devastating AoE attacks form a distancing, all the while controlling the battlefield with your powerful Necromancer skills.

Mage Class Build #2 – Through The Veil

Inferno

Flashfire
Immolate
Flashpoint
Pyromancer
Clean Burn
Wall of Fire
Fire Mine
Winter

Winter’s Chill
Spirit

Barrier
Rift Mage

Veilstrike+
Stonefist+
Encircling Veil
Firestorm
Restorative Veil
Smothering Veil
Pull of the Abyss+

The Rift Mage specialization gives you the powerful abilities that are focused on doing AoE damage, as the tree itself has four active abilities, all of which target an area.

While the Rift age may not exactly have the same influence as a Necromancer, they are generally more powerful when it comes to direct damage and AoE spells.

This build takes that idea and combines it with the Inferno tree. The Inferno elemental tree has a lot of AoE offensive spells, which give you different options when your Rift Mage abilities are down.

However, like most elements, there are certain enemies that are immune to them, and so you’ll need to look towards other means. For this reason, you should also invest points in Winter’s Chill.

Fade Step is unnecessary in this build because you will have to station yourself much further than the rest, only using your Veilstrike and Stonefist abilities to deal damage, while adding in Fire-based AoE spells whenever required.

When things do get tight, you can cast Barrier and attempt to get out of the zone as quickly as possible.

Mage Class Build #3 – Knight Protector

Spirit

Barrier+
Guardian Spirit
Mind Blast
Revival
Strength of Spirits
Storm

Chain Lightning
Energy Barrage
Winter

Fade Step
Winter’s Grasp
Knight Enchanter

Spirit Blade+
Fade Cloak+
Resurgence
Combat Clarity
Fade Shield
Knight-Protector
Disruption Field

This build focuses on the Knight Enchanter specialization. Before the release of a few Twitch vides in a preview of Dragon Age: Inquisition (prior to release), there was a lot of speculation about the Knight Enchanter specialization.

Many guessed that it was a return of the famous Arcane Warrior specialization in Dragon Age: Origins. However, Knight Enchanter is completely different from Arcane Warrior.

While DA: Origin’s mage specialization allowed one to wear heavy armor and wield powerful swords, the Knight Enchanter is about defensive solidity, and using your magic to deal melee damage.

This makes the Knight Enchanter a fairly defensive and semi-supportive specialization.

You have abilities like Spirit Blade to be on the offensive, but at the same time it is balanced with the defense likes of Fade Cloak, Resurgence, and Disruption Field. They all prove to be extremely useful, but often it will leave you extremely vulnerable.

For this reason, you should look to invest heavily in the Spirit tree as well if you are going for the Knight Enchanter specialization. The upgraded Barrier along with the many passives will allow you to be up close and personal, yet still manage to have enough defensive solidity to survive.

Revival in your hands is an excellent ability (the same can’t be said for the AI), as you can time the revive according to situation to reverse the situation on the battlefield.

Mage Class Build #4 – The Spirit Angel

Spirit

Barrier+
Peaceful Aura
Dispel
Revival+
Mind Blast+
Strength of Spirits
Rejuvenating Barrier
Winter

Fade Step
Winter’s Grasp
Winter Stillness
Wall of Ice
Ice Mine
Ice Armor
Blizzard+

Remaining
Specialization of Choice

The previous three builds in this guide tackled the specializations, but this one suggests how a Mage in Dragon Age: Inquisition would play if it were to primarily utilize the basic four trees from the start for a more supportive role.

One major challenge (and controversial aspect) of the game is that it lacks any real party healing ability in the game. The Spirit tree primarily exists for support, but it does not have any direct healing.

When it is combined with certain abilities from the Winter tree, it does play out as an important support role that can perform effectively offensively as well.

Your primary damage dealing abilities are the trap-based Ice Mine and the powerful Blizzard, and the remaining ones from Spirit will allow you to assist your party.

Once again, Fade Step is useful for positional your character properly so to avoid conflict. Your main objective with this build however would be to maintain the Barrier for as long as possible while assisting the team with Mind Blast and Blizzard.

Mage Class Build #5 – The Elementalist

Storm

Energy Barrage
Chain Lightning+
Lightning Bolt+
Static Charge
Stormbringer
Gathering Storm
Static Charge
Inferno

Immolate
Flashfire
Pyromancer
Fire Mine
Winter

Winter’s Grasp
Winter Stillness
Wall of Ice
Ice Armor
Blizzard

Who needs specializations when you have such amazing elemental talents at your disposal right from the start?

If you are rushing through the game and prefer not to get involved in the grueling task of carrying out specialization quests, you might want to simply build a pure elemental Mage.

The pure elemental mage gives you a lot of benefit as you can target the elemental weakness of most enemies. However, it doesn’t take anything from the Spirit tree – you can either invest in the tree afterwards or play with another supportive mage.

Whichever one you choose, you’ll have a mix of offense AoE skills at your disposal, and it will only come down to exploiting the weakness of your opponents.

The downside to such an approach is that you won’t have much flexibility in your role – you’ll have to play as a pure damage dealer and depend on other characters to protect you.

That’s how a mage is generally supposed to play, but in DA you’ll fight plenty of enemies at once, and sometimes a bit of independence is necessary.
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