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Minecraft


Phyx

Öne çıkan mesajlar

yakında çıkacak sanırım:

1.8 Features & PAX:

- At least 9 new crafting recipes.
- Different game modes.
- Creative mode
+ Limited flying in Creative mode
+ Able to change time quickly and easily
- "At least one new mob"
- New Enderman mob.
+ They die in water
- New Silverfish
+ Very rare
- Zombies drop a new item instead of feathers, Rotten Flesh.
- New features in the terrain generator; things which will only appear in new worlds/chunks
- Optional NPC Villages with farms and "town borders".
+ Possibility of players to "claim" land in villages.
+ Wells for villages.
+ Made of: Cobblestone, Mossy Cobblestone, Wooden Planks, Wood, Torches, Cobblestone Stairs, Gravel, Fence, Glass and/or Glass Panes, Ladders, Wooden Doors, Crops, Farmland, Water, Furnaces, Iron Bars, and Pressure Plates.
- Underground Ravines including canyons on the surface and ledges to walk on.
- Strongholds, consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars. (names unconfirmed)
- Mine shafts
- Naturally found Cobweb
- Totally new, fractal-based biome code.
- 7 new biomes
+ New Mushroom biome which will include Huge Mushrooms, both brown and red.
+ Rivers flowing through/inbetween biomes.
+ Deeper Oceans
- Oceans are now a biome
+ Mountain biomes
- Larger Biomes
- New combat Mechanics
- Critical hits
- Hold-to-charge bows
+ 3 different charged states; takes less than 1 second to fully charge
- Player blocking attack animation and hostile mob attack animations, possibly more player animations
- New farming options, more interesting farming.
- This could be the Cocoa Bean tree Jeb was talking about.
- Plantable pumpkins and melons, each with a central stem that grows to max size and spawns a fruit next to it.
- Animal breeding.
- New Food System:
- Food no longer heals directly but indirectly.
+ If above a certain point, heals Half Heart about every 5 seconds.
- There is now a food meter.
+ The food meter is possibly optional since Notch has said that it will be possible to play without food.
- Food will be stackable.
- Food takes 1.6 seconds to consume.
- There is now a food eating animation.
- There will most likely be sound effects for consuming food.
- 5 new food items.
+ Cooked Chicken.
+ Raw Chicken.
+ Raw Beef and Steak.
+ New Melon block, but not yet confirmed as food.
+ Cooked Porkchop has a different texture.
- New achievements:
- Kill a skeleton with an arrow at 50 meters.
- Possibly attempting Shoot the Moon with an arrow.
- Sprinting: By double pressing the forward button, the player will move faster.
- Sprinting will have a drawback, such as depleting your food bar.
- Hitting a mob while "rushing" (sprinting?) sends them flying about 8 blocks
- Glass Panes.
- Possibly Spike blocks, Jeb initially considered Spike Pistons, but then pondered making a Spike block that can be pushed by the Sticky Piston.
- Arrows will be stuck on mobs when they hit.
- Fence Gates.
- New types of stairs.

Graphics / UI / Audio:

- New improved lighting — day/night cycles will not require chunk updates. Lighting will be updated via a texture, whose coordinates are the block's sky light and block light levels.
- Warmer light from torches.
- New texture for Moss Stone.
- Sliders for field of view and gamma in video options.
- Redesigned HUD, including two new features, food and experience bars.
- Killing a mob gives you tiny Experience Orbs that flash and add to your experience.
- New launcher.
- Possibly a web Applet launcher.
- A lot of new sounds and some changes, such as minecart sounds and shear sounds, also a change in the sound of rain.
- New bow sounds (including hits), new door sounds, big slimes sound, and walking skeletons sound more skeletony.
- New particle effects.
- Performing a collateral hit on any mob will cause 'sparks' to fly
- Torches emmitt red particles
- The ability to see the world seed when pressing F3.
- A new main menu background
- The version in the main menu will be in the lower left, instead of the current upper left

Multiplayer:

- Multiplayer server list
- Improved server join screen: The server join screen will feature a list of servers
- Player List - Press tab in multiplayer and player list comes up.
- The ability to allow moderators to enter creative mode in SMP.

Modding:

- Modding Support.
- Including easier changing of the max level (map) height.



http://www.youtube.com/watch?v=v_jJJTROkJ0

http://www.youtube.com/watch?v=Un9XJNbXq9E

http://www.youtube.com/watch?v=tn86IyR7i6A

http://www.youtube.com/watch?v=X33dxpD4kk0


http://kotaku.com/5835043/notch-gives-us-a-tour-of-the-ever+expanding-radical-minecraft-18-update
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PAX'tan şöyle detaylar çıktı:

Some things that were touched on at PAX, regarding 1.8:

Cobwebs, Mineshafts & More


Notch said that randomly generated, abandoned mine shafts would occur in world generation, many of them with the new cobweb blocks scattered throughout. It was said that exploration would yield rewards in locations like the mine shafts, as well as a new type of dungeon, so keep an eye out for that! Furthermore, some of the NPC villages were shown at the demonstration, and while they were currently vacant, the architecture was remarkable for a world-generated town. Very exciting!


Endermen


We were shown a detailed look at the elusive Endermen, where it could be seen how they reacted to the player's presence. If a player looks in their general direction (or otherwise refrains from direct interaction), they remain peaceful. However, looking directly at them (with the cross-hairs on them) causes them to become agitated, teleporting to and attacking the player! It was also said that they could randomly pick up and deposit blocks on a whim, and that they would spawn quite rarely upon release of 1.8.


New Lighting


In addition to the day/night cycle being adjustable, light is generated very differently now. The day/night transition will be very smooth, doing away with the "block by block, row by row" light level changes we have now. Also, objects like torches, light stone etc. will generate their own type (and color) of light, making it much easier to distinguish between them, as well as giving players the ability to light an area how they like! Finally, a new Brightness slider was added, allowing players to set the overall lighting of their game to their personal tastes!


Experience, Hunger


The new Hunger bar will take the place of how food heals players currently. The more filled it is, the faster the player will regenerate health. If it dips too low, health will actually start being lost! Notch showed a new "eating" animation to go with the new system, as well as demonstrating the various types of meat being added (such as beef, and apparently zombie meat).

Experience will be gained by defeating monsters and collecting the "Experience Orbs" they drop, which will later be used to purchase goodies for the player. It was not specified what could be bought at this time, but they assured us that it would be worthwhile.


Rivers, Oceans


Rivers and oceans will now be generated in the world, along with existing biomes. The rivers are quite large, and can either span a length of land with a connection to an ocean, or form a "circular" river, that feeds into itself. It was also said that rivers will not flow at this time, but it was being considered.


Expanded Combat


Bows can now be "charged" longer, for higher damage output. Additionally, it will be possible to get critical hits, either from attacking while coming down from a jump, or semi-randomly from a charged bow shot! New impact animations were shown for monsters as well, including having arrows lodged in the monster being shot. Also, it will be possible to sprint for extended periods, and monsters hit while sprinting will go flying. Quite useful for spiders and creepers!


New (and Expanded) Biomes


Biomes will be much larger than before, with more clearly marked borders between them. We saw the transition from a "plains" type biome into a desert, and the difference was much more noticeable. The desert that was shown was massive, enveloping an area that, currently, would hold anywhere from 2-3 biomes at once! There was some talk of a Mountain biome as well, but we weren't able to see one at this time. Keep an eye out for this!


1.8 will add Creative Mode


Since the Adventure mode will be replacing Survival, Mojang has also re-implemented Creative mode! In this mode, players will take no damage, be able to fly, control day/night directly, can spawn infinite items of any type, and can break blocks with one hit!


1.8 is expected to be released sometime in the next few weeks.
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