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WOD MMO


nightstalker

Öne çıkan mesajlar

  • 2 hafta sonra ...
oyun 2012 de çıkıcak diyolar, mayaların bize ne anlatmak istediği anlaşıldı :D. oyunu 4 gözle bekliyorum. umarım eve online daki toprak savaşlarını bu oyunada entegre edebilirler, yani o territory savaşları havasını yakalarsalar, ccp deki developerların alnından öpmek için izlandaya gidebilirim.. world of darkness hakkında bilgi toplamaya başlasam iyi olur, anca biter heralde :)

edit. ha bide umarım oyun devam ederken yaşayan bir evren olur. insan npc ler falan ne biliyim. yani koskoca evrende sadece biz olursak olmaz diye düşünüyorum. bu arada ekşiden birşey alıntı yapmak istiyorum.

oyun hakkında bilgiler

direct mmo stuff:

- the game has been in development for approximately 3 years.
- this has been slowed by keeping up with eve
- preparing to develop 'carbon technology' framework for what should provide state-of-the-art character customizations, unlike any seen in any game before, for the mmo.
- they are particularly psyched about the customization framework. they claim they have in fact, hired a fashion consultant, to help make the system more realistic and stylish.
- another 1.5 years has been spent preparing the actual gameplay
- they have increased their staff by 6 times the previous head count
- they've put 629k man-hours into this mmo -- so far.

regarding coffee house, sandbox and themeparks that we've discussed on the forum, burgermeister writes; "from what they said, these three spheres should be closely tied and interconnected together, essentially running the economy of blood in the game. "

the four overall themes they intended to have in the game are:
- mystery
- romance
- power
- danger

"for concrete facts, we learned that the game will be ready, by earliest, 2012. the game will be based on vampire: the masquerade. specifically, in the initial release of the game, there will only be vampires as supernatural, playable characters. there will however, be elements from werewolf, changling, etc., likely in the form of environmental content, and npcs."

-one of their criterias for success is to make the game as accessible as possible. specifically they want to get women involved in the game, as well as casual players. also, they want to maximize the amount of human interaction that happens in the game.

-they confirmed that the game will not be combat intensive (unless you choose as such). knowing, influencing the correct people is arguable more important than being the biggest brawler.

-they will not be catering to immaturity in the game, however, they would like to see these types of offenses policed by players, rather than in-game mechanics.

"i personally offered up one of the board's suggestions of permanent death as a solution to controlling an otherwise glut of kindred population within any one area. this was one of the suggestions that got applause from the audience. i also couldn't help but notice two of the content developers smirking -- i think permanent death is a serious possibility in the mmo. a lot of other fans made the same or similar suggestions. this remark also drew out a comment from the panel, suggesting that the game world would consist of one server rather than multiple servers, after someone else suggested that some servers offer this permanent death option while others did not. (his response "servers? what servers?") "

-they confirmed that factions and territories will almost certainly be a big part of the game.

-they confirmed that the game will definitely contains gay clubs. this is an excellent angle to cater to the gay and lesbian audience.

-they again, did confirm, that starting off there would only be vampires, but one of the other developers also confirmed that there would be playable human classes -- although nothing specific. i only can assume he means the likes of ghouls and hunters.

-the game will be fully pvp, i.e. there may be elysium areas, but nothing like the flagging system, as seen in pve wow servers.

-in regards to the development cycles, some disciplines simply will not be included because they are way too complicate to implement well -- specifically, temporis.

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-they confirmed that factions and territories will almost certainly be a big part of the game.


-the game will be fully pvp, i.e. there may be elysium areas, but nothing like the flagging system, as seen in pve wow servers.










HIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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Kanuni said:

Gene full pvp, gene oyun oncesi heyecan , insallah oyun ciktiktan sonra patlamaz diger pvp centric oyunlar gibi.

Pve serveride olur bence.

Pvp seven 1 se pve seven 100 dunyada, genel mmo konseptlerinden belli zaten.



Genel mmo konseptlerinin bozukluğundan ötürü insanlar öyle alıştığı için pve seven 100. Mmo oyuncusu'nun %80'i bilmiyor ki gerçek pvp nedir.
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ya benim anlamadığım bi kaç şey var şimdi. bu oyunda level mı olucak şimdi ? skill mi kasacağız ? nasıl birşey olabilirki yani? ha birde diyelimki oyunda öldük nasıl hayata dönücez tekrardan ? vampir kanı içince tekrar hayata dönebiliyolardı sanırım, yada herhangi bişeyin kanı mıydı. neydi arkadaşlar sizde katılın yardımcı olun yani böyle olmuyore(:P)
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level saçmalığı olmasın, direk skill sistemi eve gibi mis gibi o olsun.
Zaten eve in tek eksiği şu anda uzay atmosferini veremiyor oluşu.

ölme işinide ayarlarlar =).
ghoulları falan kullanabiliriz belki tekrar dirilmek için, onlar gider kalıntılarımızı alırlar bi şekilde diriltirler?
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ya bide benim anlamadığım bi kaç şey daha var, mesela mekanlar ne olucak, yani harita real life dan bi yerin haritası mı olcak yoksa fiction mı ? bide ccp eve de bi süreklilik sağlayabildi, işte millet para kasıyor, mining yapıyor, pvp yapıyor, harita kocaman zaten yani insanlar hep yapıcak birşeyler buluyor. acaba world of darknessda da bunu başarabilcekler mi ? insanların boş boş gezip (WoW'daki işsizler gibi), genel chat kanalında chuck norris şakaları yapmalarını engelleyebilcekler mi ?
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