Xaero Mesaj tarihi: Mayıs 25, 2017 Mesaj tarihi: Mayıs 25, 2017 Yeni oyun yaptılar galiba... http://i.imgur.com/pg6IlMq.jpg
Xenocide Mesaj tarihi: Mayıs 25, 2017 Mesaj tarihi: Mayıs 25, 2017 sabonis said: Xenocide said: allah aşkına, "vurup kaçacaklar" dediğim quote'lasana developerlar için "vurup kaçacaklar, almayın" falan demedim, oyunun dayz'i andırdığını ve gelişme sürecinin ona benzeyebileceğinden bahsettim. Hala da bu tehlike geçmiş değil. Xenocide said: zombie survival türü gibi bu da yarım kalacak bi tür sanırım. Tek ümidim Escape From Tarkov şu anda. o daha emin ilerliyor. bunlar gibi EA vurkaçı peşinde değiller en azından. Evet, yine okumak ile anlamak arasındaki farka bir kez daha vurgu yaptığın için tekrar teşekkür ederim. Xenocide said: zombie survival türü gibi bu da yarım kalacak bi tür sanırım. Tek ümidim Escape From Tarkov şu anda. o daha emin ilerliyor. bunlar gibi EA vurkaçı peşinde değiller en azından. Tür, Genre. Zombie Survival, Battle Royale. Bu türlerin vurkaç için kullanıldığına dem vuruyorum. Zombie survival TÜRÜ gibi, Battle Royale TÜRÜNÜN de yarım bırakılacağını, sadece escape from tarkov'un bu tür için umut vaadettiğini söylemişim. çünkü "bunlar" (bu türlerin temsilcileri) EA vurkaçı yapmış. Bunlar dediğim spesifik olarak PUBG developerları değil, lakin kapsıyor, evet. Tehlike her zaman, tüm EA oyunlarında var. Star Citizen'de bile yakın bir döneme kadar vardı ki bazılarına göre hala var ama bana göre artık vurkaç redline'ını çoktan geçtiler. Bu oyunda da gayet mümkün. Ama aldım, oynadım. Şu oyuna sadece optimizasyon ve 1-2 bugfix yaparlarsa (ki son patch varolan sorunların %90'ını çözdüğünü iddia ediyor henüz bakmadım) release edilebilir. O yüzden vurkaçlık bi durumu bunun da pek kalmamış gözüküyor. Patch yapsın, bakıcam performansa.
Artariel Mesaj tarihi: Mayıs 25, 2017 Mesaj tarihi: Mayıs 25, 2017 üstad bu ne ya 5.5gb peç maş-Allah oyun 7-8gb değil miydi? deneyimleyen biri gelişmeleri aktarabilir mi?
Red Mesaj tarihi: Mayıs 25, 2017 Mesaj tarihi: Mayıs 25, 2017 patchten sonra 2 el attım. ilk ve net gözlemim oyun bende hızlanmış. low'da oynamama rağmen kasmalar oluyordu. şimdi baya akıcı olmuş.
Xenocide Mesaj tarihi: Mayıs 25, 2017 Mesaj tarihi: Mayıs 25, 2017 bende de baya baya hızlanmış. herkeste aynı etki yok sanırım, donanımdan donanıma değişiyor. lakin az evvel başka bir buga denk geldim. bomba atmak için pimi çektim, biraz elimde tuttum, sonra bıraktım. AMA ATMADI. road runnerı kovalayan coyote'un uçuruma koşması ve havada 3 saniye asılı kalırken çaresizce bize bakması gibi monitöre baktım ve bum. bu arada performans için kendimden örnek vereyim, ready roomda 35 fps falan alıyordum. smoke falan atarlarsa tabi düşüyordu. az evvelki oyunumda 2 smoke + biri nade patlattı, 45 fps'ye düştü. oyunu ise ortalama 60-70 fps'de oynadım. tabi silah ateşlemelerde vs. hala anlık donmalar var.
Aiko Mesaj tarihi: Mayıs 26, 2017 Mesaj tarihi: Mayıs 26, 2017 Xenocide said: lakin az evvel başka bir buga denk geldim. bomba atmak için pimi çektim, biraz elimde tuttum, sonra bıraktım. AMA ATMADI. kaderin üstünde bir kader daha vardır. müstehak sana asdsadasd
photographer Mesaj tarihi: Mayıs 26, 2017 Mesaj tarihi: Mayıs 26, 2017 Patch'ten sonra ben de 1-2 oyun attım net olarak 10-20 fps arasında bir artış var diyebilirim. Ama baya garip bir oyun yaşadım, bir sürü lag'a bağlı buglar oldu...
Xenocide Mesaj tarihi: Mayıs 26, 2017 Mesaj tarihi: Mayıs 26, 2017 ben herşey very low'dan low'a çektim texture'u mediuma çektim. ortalama 50 fps geliyor şu an. Yetmez ama evet. @Aiko GÖKLERDEN GELEN BİR KARAR VARDIR ))):
grelynx Mesaj tarihi: Mayıs 26, 2017 Mesaj tarihi: Mayıs 26, 2017 büyük patch notları var mı? bulamadım ben ya
Xenocide Mesaj tarihi: Mayıs 26, 2017 Mesaj tarihi: Mayıs 26, 2017 google pubg patch notes, ilk sonuç abi sdf This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete. Early Access - Month 2 - Patch Notes Client Performance Improved CPU usage for world level streaming Improved rendering performance of fences Improved rendering performance of grass Improved rendering performance for weapons and attachments seen at distance Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance Improved character animation performance Improved effect performance Improved the performance of team-mate name plate, map and mini-map in teamplay Content Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn Added Motorbike Gameplay Reduced the moving speed of the two final play zones for better engagement during the endgame Made a balance pass on certain weapons: Vector Reduced bullet damage slightly Increased deviation gain per shot Winchester/S686/S12K Reduced pellet damage slightly AKM Increased bullet damage slightly Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death. Action & Gunplay Now players can put stock attachments on following weapons: SKS : Sniper rifle cheek pad Vector : Tactical stock (for M416) Adjusted the color of the aiming point for the basic crossbow scope. Added new scope rendering method (parallax free) allowing for greater aiming precision https://twitter.com/PUBATTLEGROUNDS/status/866621003350265857 Improved ADS view Modified recoil for following weapons: AKM, SCAR, M16, M416 Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade Decreased the time to ADS when using the 2X scope Vehicle Added punctured wheel effect and sound Added burnt markings to vehicles after being destroyed Added the motorbike number plate image When a vehicle explodes, the fences near the vehicle will now also be destroyed World Added new vegetation to the lobby UI Players can press ‘delete’ to remove their marker placed on the world map Adjusted the transparency of mini-map grid and coordinates text to make the map more visible Added a dotted line towards the next play zone on the mini-map Modified the icon design of the First Aid Kit Added Thai language in language options Added new key bindings for hold breath, motorbike air control and switch to previous weapon Sound Improved the sound of Motorbike Added sound for door destruction effect Bugfixes Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100% Fixed an issue that disabled bullet tracing for SKS Fixed a bug that caused the game client to crash when a flashbang goes off Partially fixed bug that caused a character to get stuck in terrain, buildings or objects Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles Partially fixed a bug that caused items to be unlootable Fixed a bug that caused carepackages to shake when falling Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby Fixed a bug that caused a player icon to be doubled up on the minimap. Fixed a bug that caused the same color for two teammate icons Fixed a bug that caused the final play zone to be created over water Fixed a bug that sporadically muted the rain sound Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate Fixed a bug that caused a character experience the damage effect at random Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected Fixed a bug that caused the sound volume of UMP with silencer to be too low Fixed a bug that caused throwable items not to drop when switching to other weapons Fixed a bug that caused the trace effect to not disappear after using throwable weapons Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture. Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle Added a character animation for when dragging an item into the inventory
fabulosoguy Mesaj tarihi: Mayıs 26, 2017 Mesaj tarihi: Mayıs 26, 2017 1080 ti 7700k var optimizasyonu sıkıntılı oyunun. çok dalgalanmalı ya 150 fps te oynuyosun 90 da 50 de şehir içi dışı farketmiyor. serverda bianda herkesin fpsi düşüyor falan. birazda serverlarla alakalı sıkıntılar var sanırım.
mokoko Mesaj tarihi: Mayıs 26, 2017 Mesaj tarihi: Mayıs 26, 2017 bende 680ti var very low oynuyodum ama son patchle beraber akıcılık inanılmaz arttı eskiye göre. artık low'a falan çekicem galiba asfdasdf
grelynx Mesaj tarihi: Mayıs 26, 2017 Mesaj tarihi: Mayıs 26, 2017 Xenocide said: google pubg patch notes, ilk sonuç abi sdf This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete. Early Access - Month 2 - Patch Notes Client Performance Improved CPU usage for world level streaming Improved rendering performance of fences Improved rendering performance of grass Improved rendering performance for weapons and attachments seen at distance Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance Improved character animation performance Improved effect performance Improved the performance of team-mate name plate, map and mini-map in teamplay Content Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn Added Motorbike Gameplay Reduced the moving speed of the two final play zones for better engagement during the endgame Made a balance pass on certain weapons: Vector Reduced bullet damage slightly Increased deviation gain per shot Winchester/S686/S12K Reduced pellet damage slightly AKM Increased bullet damage slightly Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death. Action & Gunplay Now players can put stock attachments on following weapons: SKS : Sniper rifle cheek pad Vector : Tactical stock (for M416) Adjusted the color of the aiming point for the basic crossbow scope. Added new scope rendering method (parallax free) allowing for greater aiming precision https://twitter.com/PUBATTLEGROUNDS/status/866621003350265857 Improved ADS view Modified recoil for following weapons: AKM, SCAR, M16, M416 Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade Decreased the time to ADS when using the 2X scope Vehicle Added punctured wheel effect and sound Added burnt markings to vehicles after being destroyed Added the motorbike number plate image When a vehicle explodes, the fences near the vehicle will now also be destroyed World Added new vegetation to the lobby UI Players can press ‘delete’ to remove their marker placed on the world map Adjusted the transparency of mini-map grid and coordinates text to make the map more visible Added a dotted line towards the next play zone on the mini-map Modified the icon design of the First Aid Kit Added Thai language in language options Added new key bindings for hold breath, motorbike air control and switch to previous weapon Sound Improved the sound of Motorbike Added sound for door destruction effect Bugfixes Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100% Fixed an issue that disabled bullet tracing for SKS Fixed a bug that caused the game client to crash when a flashbang goes off Partially fixed bug that caused a character to get stuck in terrain, buildings or objects Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles Partially fixed a bug that caused items to be unlootable Fixed a bug that caused carepackages to shake when falling Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby Fixed a bug that caused a player icon to be doubled up on the minimap. Fixed a bug that caused the same color for two teammate icons Fixed a bug that caused the final play zone to be created over water Fixed a bug that sporadically muted the rain sound Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate Fixed a bug that caused a character experience the damage effect at random Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected Fixed a bug that caused the sound volume of UMP with silencer to be too low Fixed a bug that caused throwable items not to drop when switching to other weapons Fixed a bug that caused the trace effect to not disappear after using throwable weapons Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture. Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle Added a character animation for when dragging an item into the inventory gidip web sayfasından bakınca :))) eyv
Sereglin Mesaj tarihi: Mayıs 27, 2017 Mesaj tarihi: Mayıs 27, 2017 https://www.twitch.tv/sereglin Bogi Sereglin Xenocide
Fransuxa Mesaj tarihi: Mayıs 27, 2017 Mesaj tarihi: Mayıs 27, 2017 canyourunit te harici ekran kartını görmüyor laptopun acaba kaldırır mı ya bizim arkadaşlar oynuyo discordda nası eğleniyolar canım çekti aq ati 7600M var 2 harici.
sabonis Mesaj tarihi: Mayıs 31, 2017 Konuyu açan Mesaj tarihi: Mayıs 31, 2017 ahahahaha http://www.youtube.com/watch?v=YsM98GKFbro
Aiko Mesaj tarihi: Haziran 5, 2017 Mesaj tarihi: Haziran 5, 2017 Xenocide said: ben herşey very low'dan low'a çektim texture'u mediuma çektim. ortalama 50 fps geliyor şu an. Yetmez ama evet. @Aiko GÖKLERDEN GELEN BİR KARAR VARDIR ))): https://streamable.com/axx39
sabonis Mesaj tarihi: Haziran 5, 2017 Konuyu açan Mesaj tarihi: Haziran 5, 2017 fikir iyi uygulama kötü ahaha
Xenocide Mesaj tarihi: Haziran 6, 2017 Mesaj tarihi: Haziran 6, 2017 Aiko said: Xenocide said: ben herşey very low'dan low'a çektim texture'u mediuma çektim. ortalama 50 fps geliyor şu an. Yetmez ama evet. @Aiko GÖKLERDEN GELEN BİR KARAR VARDIR ))): https://streamable.com/axx39 ahahaha ofisin ortasında bağırdım lan gerçekten göklerden gelmiş
Xenocide Mesaj tarihi: Haziran 6, 2017 Mesaj tarihi: Haziran 6, 2017 twitch.tv/xynocide1 bu da benim. neredeyse her akşam açıyorum yayın. efsaneler efsanesi gameplay'imi izlemek için * * * A B O N E O L M A Y I U N U T M A Y I N * * *
Esh Mesaj tarihi: Haziran 6, 2017 Mesaj tarihi: Haziran 6, 2017 Bu koylu oyunu nasil bu kadar hype yapti lan
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