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Playerunknown's Battlegrounds


sabonis

Öne çıkan mesajlar

sabonis said:

Xenocide said:


allah aşkına, "vurup kaçacaklar" dediğim quote'lasana

developerlar için "vurup kaçacaklar, almayın" falan demedim, oyunun dayz'i andırdığını ve gelişme sürecinin ona benzeyebileceğinden bahsettim. Hala da bu tehlike geçmiş değil.


Xenocide said:

zombie survival türü gibi bu da yarım kalacak bi tür sanırım. Tek ümidim Escape From Tarkov şu anda. o daha emin ilerliyor. bunlar gibi EA vurkaçı peşinde değiller en azından.



Evet, yine okumak ile anlamak arasındaki farka bir kez daha vurgu yaptığın için tekrar teşekkür ederim.


Xenocide said:

zombie survival türü gibi bu da yarım kalacak bi tür sanırım. Tek ümidim Escape From Tarkov şu anda. o daha emin ilerliyor. bunlar gibi EA vurkaçı peşinde değiller en azından.



Tür, Genre. Zombie Survival, Battle Royale. Bu türlerin vurkaç için kullanıldığına dem vuruyorum. Zombie survival TÜRÜ gibi, Battle Royale TÜRÜNÜN de yarım bırakılacağını, sadece escape from tarkov'un bu tür için umut vaadettiğini söylemişim. çünkü "bunlar" (bu türlerin temsilcileri) EA vurkaçı yapmış. Bunlar dediğim spesifik olarak PUBG developerları değil, lakin kapsıyor, evet. Tehlike her zaman, tüm EA oyunlarında var. Star Citizen'de bile yakın bir döneme kadar vardı ki bazılarına göre hala var ama bana göre artık vurkaç redline'ını çoktan geçtiler. Bu oyunda da gayet mümkün.

Ama aldım, oynadım. Şu oyuna sadece optimizasyon ve 1-2 bugfix yaparlarsa (ki son patch varolan sorunların %90'ını çözdüğünü iddia ediyor henüz bakmadım) release edilebilir. O yüzden vurkaçlık bi durumu bunun da pek kalmamış gözüküyor. Patch yapsın, bakıcam performansa.
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bende de baya baya hızlanmış. herkeste aynı etki yok sanırım, donanımdan donanıma değişiyor.

lakin az evvel başka bir buga denk geldim. bomba atmak için pimi çektim, biraz elimde tuttum, sonra bıraktım. AMA ATMADI.


road runnerı kovalayan coyote'un uçuruma koşması ve havada 3 saniye asılı kalırken çaresizce bize bakması gibi monitöre baktım ve bum.




bu arada performans için kendimden örnek vereyim, ready roomda 35 fps falan alıyordum. smoke falan atarlarsa tabi düşüyordu. az evvelki oyunumda 2 smoke + biri nade patlattı, 45 fps'ye düştü. oyunu ise ortalama 60-70 fps'de oynadım. tabi silah ateşlemelerde vs. hala anlık donmalar var.
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google pubg patch notes, ilk sonuç abi sdf



This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

Early Access - Month 2 - Patch Notes

Client Performance

Improved CPU usage for world level streaming
Improved rendering performance of fences
Improved rendering performance of grass
Improved rendering performance for weapons and attachments seen at distance
Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
Improved character animation performance
Improved effect performance
Improved the performance of team-mate name plate, map and mini-map in teamplay

Content

Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
Added Motorbike

Gameplay

Reduced the moving speed of the two final play zones for better engagement during the endgame
Made a balance pass on certain weapons:
Vector
Reduced bullet damage slightly
Increased deviation gain per shot
Winchester/S686/S12K
Reduced pellet damage slightly
AKM
Increased bullet damage slightly
Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.

Action & Gunplay

Now players can put stock attachments on following weapons:
SKS : Sniper rifle cheek pad
Vector : Tactical stock (for M416)
Adjusted the color of the aiming point for the basic crossbow scope.
Added new scope rendering method (parallax free) allowing for greater aiming precision
https://twitter.com/PUBATTLEGROUNDS/status/866621003350265857
Improved ADS view
Modified recoil for following weapons: AKM, SCAR, M16, M416
Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
Decreased the time to ADS when using the 2X scope

Vehicle

Added punctured wheel effect and sound
Added burnt markings to vehicles after being destroyed
Added the motorbike number plate image
When a vehicle explodes, the fences near the vehicle will now also be destroyed

World

Added new vegetation to the lobby

UI

Players can press ‘delete’ to remove their marker placed on the world map
Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
Added a dotted line towards the next play zone on the mini-map
Modified the icon design of the First Aid Kit
Added Thai language in language options
Added new key bindings for hold breath, motorbike air control and switch to previous weapon

Sound

Improved the sound of Motorbike
Added sound for door destruction effect

Bugfixes

Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
Fixed an issue that disabled bullet tracing for SKS
Fixed a bug that caused the game client to crash when a flashbang goes off
Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
Partially fixed a bug that caused items to be unlootable
Fixed a bug that caused carepackages to shake when falling
Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
Fixed a bug that caused a player icon to be doubled up on the minimap.
Fixed a bug that caused the same color for two teammate icons
Fixed a bug that caused the final play zone to be created over water
Fixed a bug that sporadically muted the rain sound
Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
Fixed a bug that caused a character experience the damage effect at random
Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
Fixed a bug that caused the sound volume of UMP with silencer to be too low
Fixed a bug that caused throwable items not to drop when switching to other weapons
Fixed a bug that caused the trace effect to not disappear after using throwable weapons
Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
Added a character animation for when dragging an item into the inventory

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Xenocide said:

google pubg patch notes, ilk sonuç abi sdf



This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

Early Access - Month 2 - Patch Notes

Client Performance

Improved CPU usage for world level streaming
Improved rendering performance of fences
Improved rendering performance of grass
Improved rendering performance for weapons and attachments seen at distance
Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
Improved character animation performance
Improved effect performance
Improved the performance of team-mate name plate, map and mini-map in teamplay

Content

Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
Added Motorbike

Gameplay

Reduced the moving speed of the two final play zones for better engagement during the endgame
Made a balance pass on certain weapons:
Vector
Reduced bullet damage slightly
Increased deviation gain per shot
Winchester/S686/S12K
Reduced pellet damage slightly
AKM
Increased bullet damage slightly
Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.

Action & Gunplay

Now players can put stock attachments on following weapons:
SKS : Sniper rifle cheek pad
Vector : Tactical stock (for M416)
Adjusted the color of the aiming point for the basic crossbow scope.
Added new scope rendering method (parallax free) allowing for greater aiming precision
https://twitter.com/PUBATTLEGROUNDS/status/866621003350265857
Improved ADS view
Modified recoil for following weapons: AKM, SCAR, M16, M416
Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
Decreased the time to ADS when using the 2X scope

Vehicle

Added punctured wheel effect and sound
Added burnt markings to vehicles after being destroyed
Added the motorbike number plate image
When a vehicle explodes, the fences near the vehicle will now also be destroyed

World

Added new vegetation to the lobby

UI

Players can press ‘delete’ to remove their marker placed on the world map
Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
Added a dotted line towards the next play zone on the mini-map
Modified the icon design of the First Aid Kit
Added Thai language in language options
Added new key bindings for hold breath, motorbike air control and switch to previous weapon

Sound

Improved the sound of Motorbike
Added sound for door destruction effect

Bugfixes

Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
Fixed an issue that disabled bullet tracing for SKS
Fixed a bug that caused the game client to crash when a flashbang goes off
Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
Partially fixed a bug that caused items to be unlootable
Fixed a bug that caused carepackages to shake when falling
Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
Fixed a bug that caused a player icon to be doubled up on the minimap.
Fixed a bug that caused the same color for two teammate icons
Fixed a bug that caused the final play zone to be created over water
Fixed a bug that sporadically muted the rain sound
Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
Fixed a bug that caused a character experience the damage effect at random
Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
Fixed a bug that caused the sound volume of UMP with silencer to be too low
Fixed a bug that caused throwable items not to drop when switching to other weapons
Fixed a bug that caused the trace effect to not disappear after using throwable weapons
Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
Added a character animation for when dragging an item into the inventory



gidip web sayfasından bakınca :))) eyv
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